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author | Justin Clark-Casey (justincc) | 2010-12-10 03:08:31 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-12-10 03:08:31 +0000 |
commit | 3053f5ba7dd22a68099b8b1dc6b41f389b6e7183 (patch) | |
tree | 5c896ecb85903375ac62eeb782d89b97eaacf707 | |
parent | Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks comman... (diff) | |
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minor: remove some compiler warnings
Diffstat (limited to '')
4 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 3c58a7d..3343f60 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -1845,7 +1845,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
1845 | /// property in StartHttp() for the HttpListener | 1845 | /// property in StartHttp() for the HttpListener |
1846 | public class HttpServerLogWriter : ILogWriter | 1846 | public class HttpServerLogWriter : ILogWriter |
1847 | { | 1847 | { |
1848 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 1848 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
1849 | 1849 | ||
1850 | public void Write(object source, LogPrio priority, string message) | 1850 | public void Write(object source, LogPrio priority, string message) |
1851 | { | 1851 | { |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 3386e72..211a0a7 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
311 | OSD decodedMeshOsd = new OSD(); | 311 | OSD decodedMeshOsd = new OSD(); |
312 | byte[] meshBytes = new byte[physSize]; | 312 | byte[] meshBytes = new byte[physSize]; |
313 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | 313 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); |
314 | byte[] decompressed = new byte[physSize * 5]; | 314 | // byte[] decompressed = new byte[physSize * 5]; |
315 | try | 315 | try |
316 | { | 316 | { |
317 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | 317 | using (MemoryStream inMs = new MemoryStream(meshBytes)) |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index e58eb89..4a7f3ad 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -375,7 +375,7 @@ namespace PrimMesher | |||
375 | 375 | ||
376 | int coordsDown = rows.Count; | 376 | int coordsDown = rows.Count; |
377 | int coordsAcross = rows[0].Count; | 377 | int coordsAcross = rows[0].Count; |
378 | int lastColumn = coordsAcross - 1; | 378 | // int lastColumn = coordsAcross - 1; |
379 | 379 | ||
380 | float widthUnit = 1.0f / (coordsAcross - 1); | 380 | float widthUnit = 1.0f / (coordsAcross - 1); |
381 | float heightUnit = 1.0f / (coordsDown - 1); | 381 | float heightUnit = 1.0f / (coordsDown - 1); |
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs index c580078..9c992e0 100644 --- a/OpenSim/Services/Interfaces/IUserAccountService.cs +++ b/OpenSim/Services/Interfaces/IUserAccountService.cs | |||
@@ -101,7 +101,7 @@ namespace OpenSim.Services.Interfaces | |||
101 | if (str != string.Empty) | 101 | if (str != string.Empty) |
102 | { | 102 | { |
103 | string[] parts = str.Split(new char[] { ';' }); | 103 | string[] parts = str.Split(new char[] { ';' }); |
104 | Dictionary<string, object> dic = new Dictionary<string, object>(); | 104 | // Dictionary<string, object> dic = new Dictionary<string, object>(); |
105 | foreach (string s in parts) | 105 | foreach (string s in parts) |
106 | { | 106 | { |
107 | string[] parts2 = s.Split(new char[] { '*' }); | 107 | string[] parts2 = s.Split(new char[] { '*' }); |