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author | Justin Clarke Casey | 2009-05-08 16:44:00 +0000 |
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committer | Justin Clarke Casey | 2009-05-08 16:44:00 +0000 |
commit | fcfc97a4bf884aaf56bad571fe041ee87ec729c4 (patch) | |
tree | d5f29ed7acb08910286bfd8fdafe93398a8866a5 | |
parent | * refactor: Break out original xml object serialization into a separate class (diff) | |
download | opensim-SC-fcfc97a4bf884aaf56bad571fe041ee87ec729c4.zip opensim-SC-fcfc97a4bf884aaf56bad571fe041ee87ec729c4.tar.gz opensim-SC-fcfc97a4bf884aaf56bad571fe041ee87ec729c4.tar.bz2 opensim-SC-fcfc97a4bf884aaf56bad571fe041ee87ec729c4.tar.xz |
* minor: rename xml sog serialization method for readability
Diffstat (limited to '')
5 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 3399504..985ee98 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
255 | if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) | 255 | if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) |
256 | { | 256 | { |
257 | string ass_str = Utils.BytesToString(asset.Data); | 257 | string ass_str = Utils.BytesToString(asset.Data); |
258 | SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(ass_str); | 258 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(ass_str); |
259 | 259 | ||
260 | SniffTextureUUIDs(uuids, sog); | 260 | SniffTextureUUIDs(uuids, sog); |
261 | 261 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f3d5a7c..8dbf72a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2265,7 +2265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2265 | 2265 | ||
2266 | string xmlData = Utils.BytesToString(rezAsset.Data); | 2266 | string xmlData = Utils.BytesToString(rezAsset.Data); |
2267 | SceneObjectGroup group | 2267 | SceneObjectGroup group |
2268 | = SceneObjectSerializer.DeserializeOriginalXmlFormat(itemId, xmlData); | 2268 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); |
2269 | 2269 | ||
2270 | if (!Permissions.CanRezObject( | 2270 | if (!Permissions.CanRezObject( |
2271 | group.Children.Count, remoteClient.AgentId, pos) | 2271 | group.Children.Count, remoteClient.AgentId, pos) |
@@ -2421,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2421 | if (rezAsset != null) | 2421 | if (rezAsset != null) |
2422 | { | 2422 | { |
2423 | string xmlData = Utils.BytesToString(rezAsset.Data); | 2423 | string xmlData = Utils.BytesToString(rezAsset.Data); |
2424 | SceneObjectGroup group = SceneObjectSerializer.DeserializeOriginalXmlFormat(xmlData); | 2424 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
2425 | 2425 | ||
2426 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) | 2426 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) |
2427 | { | 2427 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs index 1a4efe7..b5f46ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | rootNode = doc.FirstChild; | 59 | rootNode = doc.FirstChild; |
60 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 60 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
61 | { | 61 | { |
62 | SceneObjectGroup obj = SceneObjectSerializer.DeserializeOriginalXmlFormat(aPrimNode.OuterXml); | 62 | SceneObjectGroup obj = SceneObjectSerializer.FromOriginalXmlFormat(aPrimNode.OuterXml); |
63 | 63 | ||
64 | if (newIDS) | 64 | if (newIDS) |
65 | { | 65 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 54e7270..ebb27c3 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -49,9 +49,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
49 | /// </summary> | 49 | /// </summary> |
50 | /// <param name="serialization"></param> | 50 | /// <param name="serialization"></param> |
51 | /// <returns></returns> | 51 | /// <returns></returns> |
52 | public static SceneObjectGroup DeserializeOriginalXmlFormat(string serialization) | 52 | public static SceneObjectGroup FromOriginalXmlFormat(string serialization) |
53 | { | 53 | { |
54 | return DeserializeOriginalXmlFormat(UUID.Zero, serialization); | 54 | return FromOriginalXmlFormat(UUID.Zero, serialization); |
55 | } | 55 | } |
56 | 56 | ||
57 | /// <summary> | 57 | /// <summary> |
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
59 | /// </summary> | 59 | /// </summary> |
60 | /// <param name="serialization"></param> | 60 | /// <param name="serialization"></param> |
61 | /// <returns></returns> | 61 | /// <returns></returns> |
62 | public static SceneObjectGroup DeserializeOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization) | 62 | public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization) |
63 | { | 63 | { |
64 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); | 64 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); |
65 | //int time = System.Environment.TickCount; | 65 | //int time = System.Environment.TickCount; |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index a839829..600295f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | if (null != objectAsset) | 264 | if (null != objectAsset) |
265 | { | 265 | { |
266 | string xml = Utils.BytesToString(objectAsset.Data); | 266 | string xml = Utils.BytesToString(objectAsset.Data); |
267 | SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(xml); | 267 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); |
268 | GatherAssetUuids(sog, assetUuids); | 268 | GatherAssetUuids(sog, assetUuids); |
269 | } | 269 | } |
270 | } | 270 | } |