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authorJustin Clark-Casey (justincc)2011-12-06 18:06:29 +0000
committerJustin Clark-Casey (justincc)2011-12-06 18:06:29 +0000
commitec4f217af8bb5ff90978ba068860ed38e75d40f8 (patch)
treece23fa0295eca07d95ee700cdd65d34411b1eac0
parentAllow "appearance show" command to take an optional avatar name (diff)
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Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 7f3f365..b6dfc5c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -139,6 +139,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
139 MainConsole.Instance.OutputFormat( 139 MainConsole.Instance.OutputFormat(
140 "Sending appearance information for {0} to all other avatars in {1}", 140 "Sending appearance information for {0} to all other avatars in {1}",
141 sp.Name, scene.RegionInfo.RegionName); 141 sp.Name, scene.RegionInfo.RegionName);
142
143 scene.AvatarFactory.SendAppearance(sp.UUID);
142 } 144 }
143 } 145 }
144 else 146 else