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authorJustin Clark-Casey (justincc)2009-11-24 17:47:09 +0000
committerJustin Clark-Casey (justincc)2009-11-24 17:47:09 +0000
commitc083ab682425d13a7369e3f82c82ccbc3c65102a (patch)
tree6bc52c9aaa6a45d44c2152eceb3301b8e9e2bcc6
parentminor: remove some mono compiler warnings (diff)
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make save and load oar slightly more robust by always closing the archive streams even if there has been an error
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs22
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs6
3 files changed, 30 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 70a225e..34b81d8 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -103,14 +103,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
103 List<string> serialisedSceneObjects = new List<string>(); 103 List<string> serialisedSceneObjects = new List<string>();
104 List<string> serialisedParcels = new List<string>(); 104 List<string> serialisedParcels = new List<string>();
105 string filePath = "NONE"; 105 string filePath = "NONE";
106
107 TarArchiveReader archive = new TarArchiveReader(m_loadStream);
108 byte[] data;
109 TarArchiveReader.TarEntryType entryType;
106 110
107 try 111 try
108 { 112 {
109 TarArchiveReader archive = new TarArchiveReader(m_loadStream);
110
111 byte[] data;
112 TarArchiveReader.TarEntryType entryType;
113
114 while ((data = archive.ReadEntry(out filePath, out entryType)) != null) 113 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
115 { 114 {
116 //m_log.DebugFormat( 115 //m_log.DebugFormat(
@@ -152,8 +151,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
152 } 151 }
153 152
154 //m_log.Debug("[ARCHIVER]: Reached end of archive"); 153 //m_log.Debug("[ARCHIVER]: Reached end of archive");
155
156 archive.Close();
157 } 154 }
158 catch (Exception e) 155 catch (Exception e)
159 { 156 {
@@ -163,6 +160,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
163 m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); 160 m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
164 return; 161 return;
165 } 162 }
163 finally
164 {
165 archive.Close();
166 }
166 167
167 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 168 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
168 169
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index f039be8..75c4557 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -80,6 +80,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
80 protected internal void ReceivedAllAssets( 80 protected internal void ReceivedAllAssets(
81 ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 81 ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
82 { 82 {
83 try
84 {
85 Save(assetsFoundUuids, assetsNotFoundUuids);
86 }
87 finally
88 {
89 m_archiveWriter.Close();
90 }
91
92 m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
93
94 m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
95 }
96
97 protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
98 {
83 foreach (UUID uuid in assetsNotFoundUuids) 99 foreach (UUID uuid in assetsNotFoundUuids)
84 { 100 {
85 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); 101 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
@@ -143,12 +159,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
143 } 159 }
144 160
145 m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive."); 161 m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
146
147 m_archiveWriter.Close();
148
149 m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
150
151 m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
152 } 162 }
153 163
154 /// <summary> 164 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 9e4fbbe..f08d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -56,6 +56,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
56 /// <summary> 56 /// <summary>
57 /// Constructor 57 /// Constructor
58 /// </summary> 58 /// </summary>
59 /// <param name="scene"></param>
60 /// <param name="savePath">The path to which to save data.</param>
61 /// <param name="requestId">The id associated with this request</param>
62 /// <exception cref="System.IO.IOException">
63 /// If there was a problem opening a stream for the file specified by the savePath
64 /// </exception>
59 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) 65 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
60 { 66 {
61 m_scene = scene; 67 m_scene = scene;