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author | Melanie | 2011-11-05 00:11:10 +0000 |
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committer | Melanie | 2011-11-05 00:11:10 +0000 |
commit | b199aad037d9b111bca36d00867569e4d6e76aee (patch) | |
tree | 5c3b9860647d474077eaca9e43a919554ef9fbf3 | |
parent | Replacing te linking code with the code from Avination. Link sets prims are now (diff) | |
parent | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 19d87c2..3630510 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1269 | // m_taintForce = Vector3.Zero. Need to lock ProcessTaints() when we set a new tainted force. | 1269 | // m_taintForce = Vector3.Zero. Need to lock ProcessTaints() when we set a new tainted force. |
1270 | doForce(m_taintForce); | 1270 | doForce(m_taintForce); |
1271 | } | 1271 | } |
1272 | 1272 | ||
1273 | m_taintForce = Vector3.Zero; | 1273 | m_taintForce = Vector3.Zero; |
1274 | } | 1274 | } |
1275 | 1275 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index ea6af3a..2f9a54b 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2250,7 +2250,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
2250 | { | 2250 | { |
2251 | if (!m_isSelected) | 2251 | if (!m_isSelected) |
2252 | { | 2252 | { |
2253 | // Not sure exactly why this sleep is here, but from experimentation it appears to stop an avatar | ||
2254 | // walking through a default rez size prim if it keeps kicking it around - justincc. | ||
2253 | Thread.Sleep(20); | 2255 | Thread.Sleep(20); |
2256 | |||
2254 | if (IsPhysical) | 2257 | if (IsPhysical) |
2255 | { | 2258 | { |
2256 | if (Body != IntPtr.Zero) | 2259 | if (Body != IntPtr.Zero) |