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author | Melanie | 2012-08-25 17:34:08 +0100 |
---|---|---|
committer | Melanie | 2012-08-25 17:34:08 +0100 |
commit | a5c6cb2fc9e5fd0c83bbe2bb821fa5e1a2903374 (patch) | |
tree | 1465a797a4c6892c0a46d92b56fcafd6ccb5162d | |
parent | Fix and refactor region registration. Reorder checks to short-curcuit expensi... (diff) | |
parent | implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
10 files changed, 143 insertions, 49 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 675c64d..3b59dc4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public void StartScripts() | 94 | public void StartScripts() |
95 | { | 95 | { |
96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); | 96 | // m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
97 | 97 | ||
98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
99 | 99 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 2701d6e..6e53951 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
468 | if (!InventoryService.AddFolder(folder)) | 468 | if (!InventoryService.AddFolder(folder)) |
469 | { | 469 | { |
470 | m_log.WarnFormat( | 470 | m_log.WarnFormat( |
471 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 471 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
472 | remoteClient.Name, remoteClient.AgentId); | 472 | remoteClient.Name, remoteClient.AgentId); |
473 | } | 473 | } |
474 | } | 474 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ad74189..2b4dea4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3562,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3562 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3562 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3563 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3563 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3564 | 3564 | ||
3565 | sp.ControllingClient.Close(); | 3565 | sp.ControllingClient.Close(true); |
3566 | sp = null; | 3566 | sp = null; |
3567 | } | 3567 | } |
3568 | 3568 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b6339fb..209a770 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | public bool AddNewSceneObject( | 300 | public bool AddNewSceneObject( |
301 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) | 301 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
302 | { | 302 | { |
303 | AddNewSceneObject(sceneObject, true, false); | 303 | AddNewSceneObject(sceneObject, attachToBackup, false); |
304 | 304 | ||
305 | if (pos != null) | 305 | if (pos != null) |
306 | sceneObject.AbsolutePosition = (Vector3)pos; | 306 | sceneObject.AbsolutePosition = (Vector3)pos; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 65d526f..5bf69ad 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | { | 891 | { |
892 | if (wasChild && HasAttachments()) | 892 | if (wasChild && HasAttachments()) |
893 | { | 893 | { |
894 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 894 | m_log.DebugFormat( |
895 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
896 | |||
895 | // Resume scripts | 897 | // Resume scripts |
896 | foreach (SceneObjectGroup sog in m_attachments) | 898 | foreach (SceneObjectGroup sog in m_attachments) |
897 | { | 899 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2bfb9b3..b001c51 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5828 | 5828 | ||
5829 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5829 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5830 | 5830 | ||
5831 | foreach (var part in parts) | 5831 | foreach (SceneObjectPart part in parts) |
5832 | { | 5832 | { |
5833 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5833 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); |
5834 | } | 5834 | } |
@@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6190 | 6190 | ||
6191 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6191 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6192 | 6192 | ||
6193 | foreach (var part in parts) | 6193 | foreach (SceneObjectPart part in parts) |
6194 | { | 6194 | { |
6195 | SetParticleSystem(part, rules); | 6195 | SetParticleSystem(part, rules); |
6196 | } | 6196 | } |
@@ -7238,10 +7238,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7238 | foreach (SceneObjectPart part in parts) | 7238 | foreach (SceneObjectPart part in parts) |
7239 | remaining = SetPrimParams(part, rules); | 7239 | remaining = SetPrimParams(part, rules); |
7240 | 7240 | ||
7241 | while(remaining != null && remaining.Length > 2) | 7241 | while (remaining != null && remaining.Length > 2) |
7242 | { | 7242 | { |
7243 | linknumber = remaining.GetLSLIntegerItem(0); | 7243 | linknumber = remaining.GetLSLIntegerItem(0); |
7244 | rules = remaining.GetSublist(1,-1); | 7244 | rules = remaining.GetSublist(1, -1); |
7245 | parts = GetLinkParts(linknumber); | 7245 | parts = GetLinkParts(linknumber); |
7246 | 7246 | ||
7247 | foreach (SceneObjectPart part in parts) | 7247 | foreach (SceneObjectPart part in parts) |
@@ -7910,7 +7910,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7910 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 7910 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
7911 | { | 7911 | { |
7912 | m_host.AddScriptLPS(1); | 7912 | m_host.AddScriptLPS(1); |
7913 | return GetLinkPrimitiveParams(m_host, rules); | 7913 | |
7914 | LSL_List result = new LSL_List(); | ||
7915 | |||
7916 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | ||
7917 | |||
7918 | while (remaining != null && remaining.Length > 2) | ||
7919 | { | ||
7920 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
7921 | rules = remaining.GetSublist(1, -1); | ||
7922 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7923 | |||
7924 | foreach (SceneObjectPart part in parts) | ||
7925 | remaining = GetPrimParams(part, rules, ref result); | ||
7926 | } | ||
7927 | |||
7928 | return result; | ||
7914 | } | 7929 | } |
7915 | 7930 | ||
7916 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7931 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
@@ -7920,19 +7935,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7920 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7935 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7921 | 7936 | ||
7922 | LSL_List res = new LSL_List(); | 7937 | LSL_List res = new LSL_List(); |
7938 | LSL_List remaining = null; | ||
7939 | |||
7940 | foreach (SceneObjectPart part in parts) | ||
7941 | { | ||
7942 | remaining = GetPrimParams(part, rules, ref res); | ||
7943 | } | ||
7923 | 7944 | ||
7924 | foreach (var part in parts) | 7945 | while (remaining != null && remaining.Length > 2) |
7925 | { | 7946 | { |
7926 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 7947 | linknumber = remaining.GetLSLIntegerItem(0); |
7927 | res += partRes; | 7948 | rules = remaining.GetSublist(1, -1); |
7949 | parts = GetLinkParts(linknumber); | ||
7950 | |||
7951 | foreach (SceneObjectPart part in parts) | ||
7952 | remaining = GetPrimParams(part, rules, ref res); | ||
7928 | } | 7953 | } |
7929 | 7954 | ||
7930 | return res; | 7955 | return res; |
7931 | } | 7956 | } |
7932 | 7957 | ||
7933 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 7958 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
7934 | { | 7959 | { |
7935 | LSL_List res = new LSL_List(); | ||
7936 | int idx=0; | 7960 | int idx=0; |
7937 | while (idx < rules.Length) | 7961 | while (idx < rules.Length) |
7938 | { | 7962 | { |
@@ -8077,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8077 | 8101 | ||
8078 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 8102 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
8079 | if (remain < 1) | 8103 | if (remain < 1) |
8080 | return res; | 8104 | return null; |
8081 | 8105 | ||
8082 | int face = (int)rules.GetLSLIntegerItem(idx++); | 8106 | int face = (int)rules.GetLSLIntegerItem(idx++); |
8083 | Primitive.TextureEntry tex = part.Shape.Textures; | 8107 | Primitive.TextureEntry tex = part.Shape.Textures; |
@@ -8117,7 +8141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8117 | 8141 | ||
8118 | case (int)ScriptBaseClass.PRIM_COLOR: | 8142 | case (int)ScriptBaseClass.PRIM_COLOR: |
8119 | if (remain < 1) | 8143 | if (remain < 1) |
8120 | return res; | 8144 | return null; |
8121 | 8145 | ||
8122 | face=(int)rules.GetLSLIntegerItem(idx++); | 8146 | face=(int)rules.GetLSLIntegerItem(idx++); |
8123 | 8147 | ||
@@ -8146,7 +8170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8146 | 8170 | ||
8147 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8171 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8148 | if (remain < 1) | 8172 | if (remain < 1) |
8149 | return res; | 8173 | return null; |
8150 | 8174 | ||
8151 | face=(int)rules.GetLSLIntegerItem(idx++); | 8175 | face=(int)rules.GetLSLIntegerItem(idx++); |
8152 | 8176 | ||
@@ -8177,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8177 | 8201 | ||
8178 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8202 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8179 | if (remain < 1) | 8203 | if (remain < 1) |
8180 | return res; | 8204 | return null; |
8181 | 8205 | ||
8182 | face=(int)rules.GetLSLIntegerItem(idx++); | 8206 | face=(int)rules.GetLSLIntegerItem(idx++); |
8183 | 8207 | ||
@@ -8219,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8219 | 8243 | ||
8220 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8244 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8221 | if (remain < 1) | 8245 | if (remain < 1) |
8222 | return res; | 8246 | return null; |
8223 | 8247 | ||
8224 | face=(int)rules.GetLSLIntegerItem(idx++); | 8248 | face=(int)rules.GetLSLIntegerItem(idx++); |
8225 | 8249 | ||
@@ -8260,7 +8284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8260 | 8284 | ||
8261 | case (int)ScriptBaseClass.PRIM_GLOW: | 8285 | case (int)ScriptBaseClass.PRIM_GLOW: |
8262 | if (remain < 1) | 8286 | if (remain < 1) |
8263 | return res; | 8287 | return null; |
8264 | 8288 | ||
8265 | face=(int)rules.GetLSLIntegerItem(idx++); | 8289 | face=(int)rules.GetLSLIntegerItem(idx++); |
8266 | 8290 | ||
@@ -8312,9 +8336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8312 | 0 | 8336 | 0 |
8313 | )); | 8337 | )); |
8314 | break; | 8338 | break; |
8339 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8340 | if(remain < 3) | ||
8341 | return null; | ||
8342 | |||
8343 | return rules.GetSublist(idx, -1); | ||
8315 | } | 8344 | } |
8316 | } | 8345 | } |
8317 | return res; | 8346 | |
8347 | return null; | ||
8318 | } | 8348 | } |
8319 | 8349 | ||
8320 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) | 8350 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
@@ -10752,16 +10782,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10752 | } | 10782 | } |
10753 | } | 10783 | } |
10754 | 10784 | ||
10755 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 10785 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
10756 | { | 10786 | { |
10757 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 10787 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
10758 | if (obj == null) | ||
10759 | return new LSL_List(); | ||
10760 | 10788 | ||
10761 | if (obj.OwnerID != m_host.OwnerID) | 10789 | LSL_List result = new LSL_List(); |
10762 | return new LSL_List(); | 10790 | |
10791 | if (obj != null && obj.OwnerID != m_host.OwnerID) | ||
10792 | { | ||
10793 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | ||
10794 | |||
10795 | while (remaining != null && remaining.Length > 2) | ||
10796 | { | ||
10797 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
10798 | rules = remaining.GetSublist(1, -1); | ||
10799 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
10763 | 10800 | ||
10764 | return GetLinkPrimitiveParams(obj, rules); | 10801 | foreach (SceneObjectPart part in parts) |
10802 | remaining = GetPrimParams(part, rules, ref result); | ||
10803 | } | ||
10804 | } | ||
10805 | |||
10806 | return result; | ||
10765 | } | 10807 | } |
10766 | 10808 | ||
10767 | public void print(string str) | 10809 | public void print(string str) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 5e7c2d9..1afa4fb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2246,11 +2246,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2246 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); | 2246 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); |
2247 | m_host.AddScriptLPS(1); | 2247 | m_host.AddScriptLPS(1); |
2248 | InitLSL(); | 2248 | InitLSL(); |
2249 | // One needs to cast m_LSL_Api because we're using functions not | ||
2250 | // on the ILSL_Api interface. | ||
2251 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | ||
2249 | LSL_List retVal = new LSL_List(); | 2252 | LSL_List retVal = new LSL_List(); |
2250 | List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); | 2253 | LSL_List remaining = null; |
2254 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | ||
2251 | foreach (SceneObjectPart part in parts) | 2255 | foreach (SceneObjectPart part in parts) |
2252 | { | 2256 | { |
2253 | retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); | 2257 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); |
2258 | } | ||
2259 | |||
2260 | while (remaining != null && remaining.Length > 2) | ||
2261 | { | ||
2262 | linknumber = remaining.GetLSLIntegerItem(0); | ||
2263 | rules = remaining.GetSublist(1, -1); | ||
2264 | parts = LSL_Api.GetLinkParts(linknumber); | ||
2265 | |||
2266 | foreach (SceneObjectPart part in parts) | ||
2267 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); | ||
2254 | } | 2268 | } |
2255 | return retVal; | 2269 | return retVal; |
2256 | } | 2270 | } |
@@ -2965,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2965 | m_host.AddScriptLPS(1); | 2979 | m_host.AddScriptLPS(1); |
2966 | InitLSL(); | 2980 | InitLSL(); |
2967 | 2981 | ||
2968 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 2982 | return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); |
2969 | } | 2983 | } |
2970 | 2984 | ||
2971 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 2985 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 3fb463b..cd58614 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -425,6 +425,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
425 | void print(string str); | 425 | void print(string str); |
426 | 426 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 428 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
429 | } | 429 | } |
430 | } | 430 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 5a3f002..0460f22 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -923,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
923 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 923 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
924 | // working properly for the session. | 924 | // working properly for the session. |
925 | System.Threading.Thread.Sleep(m_StartDelay); | 925 | System.Threading.Thread.Sleep(m_StartDelay); |
926 | |||
927 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
926 | } | 928 | } |
927 | 929 | ||
928 | object[] o; | 930 | object[] o; |
@@ -938,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
938 | if (m_InitialStartup) | 940 | if (m_InitialStartup) |
939 | if (scriptsStarted % 50 == 0) | 941 | if (scriptsStarted % 50 == 0) |
940 | m_log.InfoFormat( | 942 | m_log.InfoFormat( |
941 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 943 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
942 | } | 944 | } |
943 | } | 945 | } |
944 | 946 | ||
945 | if (m_InitialStartup) | 947 | if (m_InitialStartup) |
946 | m_log.InfoFormat( | 948 | m_log.InfoFormat( |
947 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 949 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
948 | 950 | ||
949 | // NOTE: Despite having a lockless queue, this lock is required | 951 | // NOTE: Despite having a lockless queue, this lock is required |
950 | // to make sure there is never no compile thread while there | 952 | // to make sure there is never no compile thread while there |
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 7518b86..deacd5a 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -229,10 +229,28 @@ namespace OpenSim.Services.InventoryService | |||
229 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 229 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
230 | { | 230 | { |
231 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | 231 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); |
232 | |||
233 | InventoryFolderBase rootFolder = GetRootFolder(principalID); | ||
234 | |||
235 | if (rootFolder == null) | ||
236 | { | ||
237 | m_log.WarnFormat( | ||
238 | "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}", | ||
239 | principalID, type); | ||
240 | |||
241 | return null; | ||
242 | } | ||
243 | |||
244 | return GetSystemFolderForType(rootFolder, type); | ||
245 | } | ||
246 | |||
247 | private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) | ||
248 | { | ||
249 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | ||
232 | 250 | ||
233 | XInventoryFolder[] folders = m_Database.GetFolders( | 251 | XInventoryFolder[] folders = m_Database.GetFolders( |
234 | new string[] { "agentID", "type"}, | 252 | new string[] { "agentID", "parentFolderID", "type"}, |
235 | new string[] { principalID.ToString(), ((int)type).ToString() }); | 253 | new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() }); |
236 | 254 | ||
237 | if (folders.Length == 0) | 255 | if (folders.Length == 0) |
238 | { | 256 | { |
@@ -308,22 +326,38 @@ namespace OpenSim.Services.InventoryService | |||
308 | if (check != null) | 326 | if (check != null) |
309 | return false; | 327 | return false; |
310 | 328 | ||
311 | if (folder.Type == (short)AssetType.Folder | 329 | if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown) |
312 | || folder.Type == (short)AssetType.Unknown | ||
313 | || folder.Type == (short)AssetType.OutfitFolder | ||
314 | || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) | ||
315 | { | ||
316 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||
317 | return m_Database.StoreFolder(xFolder); | ||
318 | } | ||
319 | else | ||
320 | { | 330 | { |
321 | m_log.WarnFormat( | 331 | InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); |
322 | "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}", | 332 | |
323 | folder.Type, folder.Name, folder.ParentID, folder.Owner); | 333 | if (rootFolder == null) |
334 | { | ||
335 | m_log.WarnFormat( | ||
336 | "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}", | ||
337 | folder.Owner, folder.Type); | ||
338 | |||
339 | return false; | ||
340 | } | ||
341 | |||
342 | // Check we're not trying to add this as a system folder. | ||
343 | if (folder.ParentID == rootFolder.ID) | ||
344 | { | ||
345 | InventoryFolderBase existingSystemFolder | ||
346 | = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); | ||
347 | |||
348 | if (existingSystemFolder != null) | ||
349 | { | ||
350 | m_log.WarnFormat( | ||
351 | "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}", | ||
352 | folder.Type, folder.Name, folder.ParentID, folder.Owner); | ||
353 | |||
354 | return false; | ||
355 | } | ||
356 | } | ||
324 | } | 357 | } |
325 | 358 | ||
326 | return false; | 359 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
360 | return m_Database.StoreFolder(xFolder); | ||
327 | } | 361 | } |
328 | 362 | ||
329 | public virtual bool UpdateFolder(InventoryFolderBase folder) | 363 | public virtual bool UpdateFolder(InventoryFolderBase folder) |