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author | Justin Clarke Casey | 2008-03-07 12:39:06 +0000 |
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committer | Justin Clarke Casey | 2008-03-07 12:39:06 +0000 |
commit | 9aeff3fb86b8909573eaaaf2921b5a0a8f803e5c (patch) | |
tree | 0f048d006d74aa5160d448c331e0cb5a656bfb47 | |
parent | Make Local back end services warn/error messages explicitly say they are from... (diff) | |
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* Temporary resolution for mantis #711
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception.
* Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 14a6f7b..5683a7a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -606,7 +606,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
606 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, | 606 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, |
607 | uint primLocalID) | 607 | uint primLocalID) |
608 | { | 608 | { |
609 | |||
610 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 609 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
611 | 610 | ||
612 | if (group != null) | 611 | if (group != null) |
@@ -629,11 +628,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
629 | 628 | ||
630 | if (item != null) | 629 | if (item != null) |
631 | { | 630 | { |
632 | 631 | if (item.assetType == 0 || item.assetType == 1 || item.assetType == 10) | |
633 | group.AddInventoryItem(remoteClient, primLocalID, item, copyID); | 632 | { |
634 | m_log.InfoFormat("[PRIMINVENTORY]: Update with item {0} requested of prim {1} for {2}", item.inventoryName, primLocalID, remoteClient.Name); | 633 | group.AddInventoryItem(remoteClient, primLocalID, item, copyID); |
635 | group.GetProperties(remoteClient); | 634 | m_log.InfoFormat( |
636 | 635 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | |
636 | item.inventoryName, primLocalID, remoteClient.Name); | ||
637 | group.GetProperties(remoteClient); | ||
638 | } | ||
639 | else | ||
640 | { | ||
641 | // XXX Nasty temporary way of stopping things other than sounds, textures and scripts | ||
642 | // from going in a prim's inventory, since other things will not currently work | ||
643 | // See http://opensimulator.org/mantis/view.php?id=711 for the error caused later on | ||
644 | // - to implement requires changes to TaskInventoryItem (which really requires the current | ||
645 | // nasty way it is done to be changed). | ||
646 | m_log.WarnFormat( | ||
647 | "[PRIM INVENTORY]: Sorry, prim inventory storage of asset type {0} is not yet supported", | ||
648 | item.assetType); | ||
649 | } | ||
637 | } | 650 | } |
638 | else | 651 | else |
639 | { | 652 | { |
@@ -641,12 +654,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
641 | "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!", | 654 | "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!", |
642 | itemID, remoteClient.Name); | 655 | itemID, remoteClient.Name); |
643 | } | 656 | } |
644 | |||
645 | } | 657 | } |
646 | |||
647 | } | 658 | } |
648 | |||
649 | |||
650 | } | 659 | } |
651 | else | 660 | else |
652 | { | 661 | { |