diff options
author | MW | 2007-03-28 13:08:27 +0000 |
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committer | MW | 2007-03-28 13:08:27 +0000 |
commit | 98d81485e724b26d9ad35b9b7cd24c98808b9a81 (patch) | |
tree | e806f29235952264161fd33aab652937e84b1870 | |
parent | * And lo, the OpenSim (which is actually the RegionServer) is decoupled from ... (diff) | |
download | opensim-SC-98d81485e724b26d9ad35b9b7cd24c98808b9a81.zip opensim-SC-98d81485e724b26d9ad35b9b7cd24c98808b9a81.tar.gz opensim-SC-98d81485e724b26d9ad35b9b7cd24c98808b9a81.tar.bz2 opensim-SC-98d81485e724b26d9ad35b9b7cd24c98808b9a81.tar.xz |
RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
Diffstat (limited to '')
29 files changed, 442 insertions, 252 deletions
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs index 6cd954a..fc0ba4a 100644 --- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -137,52 +137,92 @@ namespace OpenSim.GridInterfaces.Local | |||
137 | 137 | ||
138 | private void SetUpAssetDatabase() | 138 | private void SetUpAssetDatabase() |
139 | { | 139 | { |
140 | Console.WriteLine("setting up Asset database"); | 140 | try |
141 | 141 | { | |
142 | AssetBase Image = new AssetBase(); | ||
143 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
144 | Image.Name = "test Texture"; | ||
145 | this.LoadAsset(Image, true, "testpic2.jp2"); | ||
146 | AssetStorage store = new AssetStorage(); | ||
147 | store.Data = Image.Data; | ||
148 | store.Name = Image.Name; | ||
149 | store.UUID = Image.FullID; | ||
150 | db.Set(store); | ||
151 | db.Commit(); | ||
152 | |||
153 | Image = new AssetBase(); | ||
154 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
155 | Image.Name = "test Texture2"; | ||
156 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
157 | store = new AssetStorage(); | ||
158 | store.Data = Image.Data; | ||
159 | store.Name = Image.Name; | ||
160 | store.UUID = Image.FullID; | ||
161 | db.Set(store); | ||
162 | db.Commit(); | ||
163 | |||
164 | Image = new AssetBase(); | ||
165 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
166 | Image.Name = "Prim Base Texture"; | ||
167 | this.LoadAsset(Image, true, "testpic2.jp2"); | ||
168 | store = new AssetStorage(); | ||
169 | store.Data = Image.Data; | ||
170 | store.Name = Image.Name; | ||
171 | store.UUID = Image.FullID; | ||
172 | db.Set(store); | ||
173 | db.Commit(); | ||
174 | |||
175 | Image = new AssetBase(); | ||
176 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
177 | Image.Name = "Shape"; | ||
178 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
179 | store = new AssetStorage(); | ||
180 | store.Data = Image.Data; | ||
181 | store.Name = Image.Name; | ||
182 | store.UUID = Image.FullID; | ||
183 | db.Set(store); | ||
184 | db.Commit(); | ||
185 | 142 | ||
143 | Console.WriteLine("setting up Asset database"); | ||
144 | |||
145 | AssetBase Image = new AssetBase(); | ||
146 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
147 | Image.Name = "Bricks"; | ||
148 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
149 | AssetStorage store = new AssetStorage(); | ||
150 | store.Data = Image.Data; | ||
151 | store.Name = Image.Name; | ||
152 | store.UUID = Image.FullID; | ||
153 | db.Set(store); | ||
154 | db.Commit(); | ||
155 | |||
156 | Image = new AssetBase(); | ||
157 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
158 | Image.Name = "Plywood"; | ||
159 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
160 | store = new AssetStorage(); | ||
161 | store.Data = Image.Data; | ||
162 | store.Name = Image.Name; | ||
163 | store.UUID = Image.FullID; | ||
164 | db.Set(store); | ||
165 | db.Commit(); | ||
166 | |||
167 | Image = new AssetBase(); | ||
168 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
169 | Image.Name = "Rocks"; | ||
170 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
171 | store = new AssetStorage(); | ||
172 | store.Data = Image.Data; | ||
173 | store.Name = Image.Name; | ||
174 | store.UUID = Image.FullID; | ||
175 | db.Set(store); | ||
176 | db.Commit(); | ||
177 | |||
178 | Image = new AssetBase(); | ||
179 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
180 | Image.Name = "Granite"; | ||
181 | this.LoadAsset(Image, true, "granite.jp2"); | ||
182 | store = new AssetStorage(); | ||
183 | store.Data = Image.Data; | ||
184 | store.Name = Image.Name; | ||
185 | store.UUID = Image.FullID; | ||
186 | db.Set(store); | ||
187 | db.Commit(); | ||
188 | |||
189 | Image = new AssetBase(); | ||
190 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
191 | Image.Name = "Hardwood"; | ||
192 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
193 | store = new AssetStorage(); | ||
194 | store.Data = Image.Data; | ||
195 | store.Name = Image.Name; | ||
196 | store.UUID = Image.FullID; | ||
197 | db.Set(store); | ||
198 | db.Commit(); | ||
199 | |||
200 | Image = new AssetBase(); | ||
201 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
202 | Image.Name = "Prim Base Texture"; | ||
203 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
204 | store = new AssetStorage(); | ||
205 | store.Data = Image.Data; | ||
206 | store.Name = Image.Name; | ||
207 | store.UUID = Image.FullID; | ||
208 | db.Set(store); | ||
209 | db.Commit(); | ||
210 | |||
211 | Image = new AssetBase(); | ||
212 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
213 | Image.Name = "Shape"; | ||
214 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
215 | store = new AssetStorage(); | ||
216 | store.Data = Image.Data; | ||
217 | store.Name = Image.Name; | ||
218 | store.UUID = Image.FullID; | ||
219 | db.Set(store); | ||
220 | db.Commit(); | ||
221 | } | ||
222 | catch (Exception e) | ||
223 | { | ||
224 | Console.WriteLine(e.Message); | ||
225 | } | ||
186 | 226 | ||
187 | } | 227 | } |
188 | 228 | ||
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index deff803..62b6ffc 100644 --- a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -149,6 +149,11 @@ namespace OpenSim.Physics.BasicPhysicsPlugin | |||
149 | { | 149 | { |
150 | this._heightMap = heightMap; | 150 | this._heightMap = heightMap; |
151 | } | 151 | } |
152 | |||
153 | public override void DeleteTerrain() | ||
154 | { | ||
155 | |||
156 | } | ||
152 | } | 157 | } |
153 | 158 | ||
154 | public class BasicActor : PhysicsActor | 159 | public class BasicActor : PhysicsActor |
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs index 632b9cd..0b3dfd2 100644 --- a/OpenSim.Physics/Manager/PhysicsScene.cs +++ b/OpenSim.Physics/Manager/PhysicsScene.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Physics.Manager | |||
50 | public abstract void GetResults(); | 50 | public abstract void GetResults(); |
51 | 51 | ||
52 | public abstract void SetTerrain(float[] heightMap); | 52 | public abstract void SetTerrain(float[] heightMap); |
53 | |||
54 | public abstract void DeleteTerrain(); | ||
53 | 55 | ||
54 | public abstract bool IsThreaded | 56 | public abstract bool IsThreaded |
55 | { | 57 | { |
@@ -76,6 +78,8 @@ namespace OpenSim.Physics.Manager | |||
76 | public override void Simulate(float timeStep) | 78 | public override void Simulate(float timeStep) |
77 | { | 79 | { |
78 | m_workIndicator = (m_workIndicator + 1) % 10; | 80 | m_workIndicator = (m_workIndicator + 1) % 10; |
81 | |||
82 | //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); | ||
79 | } | 83 | } |
80 | 84 | ||
81 | public override void GetResults() | 85 | public override void GetResults() |
@@ -88,6 +92,11 @@ namespace OpenSim.Physics.Manager | |||
88 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | 92 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); |
89 | } | 93 | } |
90 | 94 | ||
95 | public override void DeleteTerrain() | ||
96 | { | ||
97 | |||
98 | } | ||
99 | |||
91 | public override bool IsThreaded | 100 | public override bool IsThreaded |
92 | { | 101 | { |
93 | get { return false; } | 102 | get { return false; } |
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs index 8e34a6b..7b0d64a 100644 --- a/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs | |||
@@ -170,6 +170,11 @@ namespace OpenSim.Physics.OdePlugin | |||
170 | d.GeomHeightfieldDataBuildDouble(HeightmapData,_heightmap,1,256,256,256,256,1.0f,0.0f,2.0f,0); | 170 | d.GeomHeightfieldDataBuildDouble(HeightmapData,_heightmap,1,256,256,256,256,1.0f,0.0f,2.0f,0); |
171 | LandGeom=d.CreateHeightfield(space, HeightmapData, 0); | 171 | LandGeom=d.CreateHeightfield(space, HeightmapData, 0); |
172 | } | 172 | } |
173 | |||
174 | public override void DeleteTerrain() | ||
175 | { | ||
176 | |||
177 | } | ||
173 | } | 178 | } |
174 | 179 | ||
175 | public class OdeCharacter : PhysicsActor | 180 | public class OdeCharacter : PhysicsActor |
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs index 043c2f1..10e92fe 100644 --- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.Physics.PhysXPlugin | |||
98 | { | 98 | { |
99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); | 99 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); |
100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); | 100 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); |
101 | private float[] _heightMap; | 101 | private float[] _heightMap = null; |
102 | private NxPhysicsSDK mySdk; | 102 | private NxPhysicsSDK mySdk; |
103 | private NxScene scene; | 103 | private NxScene scene; |
104 | 104 | ||
@@ -138,18 +138,25 @@ namespace OpenSim.Physics.PhysXPlugin | |||
138 | } | 138 | } |
139 | public override void Simulate(float timeStep) | 139 | public override void Simulate(float timeStep) |
140 | { | 140 | { |
141 | foreach (PhysXCharacter actor in _characters) | 141 | try |
142 | { | 142 | { |
143 | actor.Move(timeStep); | 143 | foreach (PhysXCharacter actor in _characters) |
144 | } | 144 | { |
145 | scene.Simulate(timeStep); | 145 | actor.Move(timeStep); |
146 | scene.FetchResults(); | 146 | } |
147 | scene.UpdateControllers(); | 147 | scene.Simulate(timeStep); |
148 | 148 | scene.FetchResults(); | |
149 | foreach (PhysXCharacter actor in _characters) | 149 | scene.UpdateControllers(); |
150 | { | 150 | |
151 | actor.UpdatePosition(); | 151 | foreach (PhysXCharacter actor in _characters) |
152 | } | 152 | { |
153 | actor.UpdatePosition(); | ||
154 | } | ||
155 | } | ||
156 | catch (Exception e) | ||
157 | { | ||
158 | Console.WriteLine(e.Message); | ||
159 | } | ||
153 | 160 | ||
154 | } | 161 | } |
155 | 162 | ||
@@ -168,10 +175,20 @@ namespace OpenSim.Physics.PhysXPlugin | |||
168 | 175 | ||
169 | public override void SetTerrain(float[] heightMap) | 176 | public override void SetTerrain(float[] heightMap) |
170 | { | 177 | { |
178 | if (this._heightMap != null) | ||
179 | { | ||
180 | Console.WriteLine("PhysX - deleting old terrain"); | ||
181 | this.scene.DeleteTerrain(); | ||
182 | } | ||
171 | this._heightMap = heightMap; | 183 | this._heightMap = heightMap; |
172 | this.scene.AddTerrain(heightMap); | 184 | this.scene.AddTerrain(heightMap); |
173 | } | 185 | } |
174 | } | 186 | |
187 | public override void DeleteTerrain() | ||
188 | { | ||
189 | this.scene.DeleteTerrain(); | ||
190 | } | ||
191 | } | ||
175 | 192 | ||
176 | public class PhysXCharacter : PhysicsActor | 193 | public class PhysXCharacter : PhysicsActor |
177 | { | 194 | { |
@@ -211,6 +228,11 @@ namespace OpenSim.Physics.PhysXPlugin | |||
211 | set | 228 | set |
212 | { | 229 | { |
213 | _position = value; | 230 | _position = value; |
231 | Vec3 ps = new Vec3(); | ||
232 | ps.X = value.X; | ||
233 | ps.Y = value.Y; | ||
234 | ps.Z = value.Z; | ||
235 | this._character.Position = ps; | ||
214 | } | 236 | } |
215 | } | 237 | } |
216 | 238 | ||
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 3c28e1c..244f562 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Assets | |||
55 | 55 | ||
56 | private IAssetServer _assetServer; | 56 | private IAssetServer _assetServer; |
57 | private Thread _assetCacheThread; | 57 | private Thread _assetCacheThread; |
58 | private LLUUID[] textureList = new LLUUID[2]; | 58 | private LLUUID[] textureList = new LLUUID[5]; |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// | 61 | /// |
@@ -100,6 +100,10 @@ namespace OpenSim.Assets | |||
100 | //hack: so we can give each user a set of textures | 100 | //hack: so we can give each user a set of textures |
101 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | 101 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); |
102 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | 102 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); |
103 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
104 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
105 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
106 | |||
103 | for (int i = 0; i < textureList.Length; i++) | 107 | for (int i = 0; i < textureList.Length; i++) |
104 | { | 108 | { |
105 | this._assetServer.RequestAsset(textureList[i], true); | 109 | this._assetServer.RequestAsset(textureList[i], true); |
diff --git a/OpenSim.RegionServer/CAPS/IXmlRPCHandler.cs b/OpenSim.RegionServer/CAPS/IXmlRPCHandler.cs new file mode 100644 index 0000000..c3cbbcc --- /dev/null +++ b/OpenSim.RegionServer/CAPS/IXmlRPCHandler.cs | |||
@@ -0,0 +1,11 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.CAPS | ||
6 | { | ||
7 | public interface IXmlRPCHandler | ||
8 | { | ||
9 | string HandleRPC(string requestBody); | ||
10 | } | ||
11 | } | ||
diff --git a/OpenSim.RegionServer/CAPS/SimHttp.cs b/OpenSim.RegionServer/CAPS/SimHttp.cs index 92bbc6f..bfba635 100644 --- a/OpenSim.RegionServer/CAPS/SimHttp.cs +++ b/OpenSim.RegionServer/CAPS/SimHttp.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.CAPS | |||
50 | private Thread m_workerThread; | 50 | private Thread m_workerThread; |
51 | private HttpListener m_httpListener; | 51 | private HttpListener m_httpListener; |
52 | private Dictionary<string, IRestHandler> m_restHandlers = new Dictionary<string, IRestHandler>(); | 52 | private Dictionary<string, IRestHandler> m_restHandlers = new Dictionary<string, IRestHandler>(); |
53 | private Dictionary<string, IXmlRPCHandler> RPCHandlers = new Dictionary<string, IXmlRPCHandler>(); | ||
53 | private IGridServer m_gridServer; | 54 | private IGridServer m_gridServer; |
54 | private int m_port; | 55 | private int m_port; |
55 | 56 | ||
@@ -96,8 +97,22 @@ namespace OpenSim.CAPS | |||
96 | //must already have a handler for that path so return false | 97 | //must already have a handler for that path so return false |
97 | return false; | 98 | return false; |
98 | } | 99 | } |
100 | |||
101 | public bool AddXmlRPCHandler(string method, IXmlRPCHandler handler) | ||
102 | { | ||
103 | if (!this.RPCHandlers.ContainsKey(method)) | ||
104 | { | ||
105 | this.RPCHandlers.Add(method, handler); | ||
106 | return true; | ||
107 | } | ||
108 | |||
109 | //must already have a handler for that path so return false | ||
110 | return false; | ||
111 | } | ||
112 | |||
99 | protected virtual string ParseXMLRPC(string requestBody) | 113 | protected virtual string ParseXMLRPC(string requestBody) |
100 | { | 114 | { |
115 | string responseString = ""; | ||
101 | try | 116 | try |
102 | { | 117 | { |
103 | XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); | 118 | XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); |
@@ -115,17 +130,23 @@ namespace OpenSim.CAPS | |||
115 | agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); | 130 | agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); |
116 | if (m_gridServer.GetName() == "Remote") | 131 | if (m_gridServer.GetName() == "Remote") |
117 | { | 132 | { |
118 | 133 | ((RemoteGridBase) m_gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data); | |
119 | ((RemoteGridBase)m_gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data); | ||
120 | } | 134 | } |
121 | return "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>"; | 135 | responseString = "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>"; |
136 | break; | ||
137 | default: | ||
138 | if (this.RPCHandlers.ContainsKey(request.MethodName)) | ||
139 | { | ||
140 | //responseString = this.RPCHandlers[request.MethodName] | ||
141 | } | ||
142 | break; | ||
122 | } | 143 | } |
123 | } | 144 | } |
124 | catch (Exception e) | 145 | catch (Exception e) |
125 | { | 146 | { |
126 | Console.WriteLine(e.ToString()); | 147 | Console.WriteLine(e.ToString()); |
127 | } | 148 | } |
128 | return ""; | 149 | return responseString; |
129 | } | 150 | } |
130 | 151 | ||
131 | protected virtual string ParseREST(string requestBody, string requestURL, string requestMethod) | 152 | protected virtual string ParseREST(string requestBody, string requestURL, string requestMethod) |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 1ce2837..d9d5f1a 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -1,4 +1,4 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
2 | <PropertyGroup> | 2 | <PropertyGroup> |
3 | <ProjectType>Local</ProjectType> | 3 | <ProjectType>Local</ProjectType> |
4 | <ProductVersion>8.0.50727</ProductVersion> | 4 | <ProductVersion>8.0.50727</ProductVersion> |
@@ -6,7 +6,8 @@ | |||
6 | <ProjectGuid>{ADD974E2-994C-4998-864E-4B54D8AD5F00}</ProjectGuid> | 6 | <ProjectGuid>{ADD974E2-994C-4998-864E-4B54D8AD5F00}</ProjectGuid> |
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | 7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | 8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
9 | <ApplicationIcon></ApplicationIcon> | 9 | <ApplicationIcon> |
10 | </ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | 11 | <AssemblyKeyContainerName> |
11 | </AssemblyKeyContainerName> | 12 | </AssemblyKeyContainerName> |
12 | <AssemblyName>OpenSim.RegionServer</AssemblyName> | 13 | <AssemblyName>OpenSim.RegionServer</AssemblyName> |
@@ -15,9 +16,11 @@ | |||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | 16 | <DefaultTargetSchema>IE50</DefaultTargetSchema> |
16 | <DelaySign>false</DelaySign> | 17 | <DelaySign>false</DelaySign> |
17 | <OutputType>Library</OutputType> | 18 | <OutputType>Library</OutputType> |
18 | <AppDesignerFolder></AppDesignerFolder> | 19 | <AppDesignerFolder> |
20 | </AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.RegionServer</RootNamespace> | 21 | <RootNamespace>OpenSim.RegionServer</RootNamespace> |
20 | <StartupObject></StartupObject> | 22 | <StartupObject> |
23 | </StartupObject> | ||
21 | <FileUpgradeFlags> | 24 | <FileUpgradeFlags> |
22 | </FileUpgradeFlags> | 25 | </FileUpgradeFlags> |
23 | </PropertyGroup> | 26 | </PropertyGroup> |
@@ -28,7 +31,8 @@ | |||
28 | <ConfigurationOverrideFile> | 31 | <ConfigurationOverrideFile> |
29 | </ConfigurationOverrideFile> | 32 | </ConfigurationOverrideFile> |
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | 33 | <DefineConstants>TRACE;DEBUG</DefineConstants> |
31 | <DocumentationFile></DocumentationFile> | 34 | <DocumentationFile> |
35 | </DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | 36 | <DebugSymbols>True</DebugSymbols> |
33 | <FileAlignment>4096</FileAlignment> | 37 | <FileAlignment>4096</FileAlignment> |
34 | <Optimize>False</Optimize> | 38 | <Optimize>False</Optimize> |
@@ -37,7 +41,8 @@ | |||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 41 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 42 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
39 | <WarningLevel>4</WarningLevel> | 43 | <WarningLevel>4</WarningLevel> |
40 | <NoWarn></NoWarn> | 44 | <NoWarn> |
45 | </NoWarn> | ||
41 | </PropertyGroup> | 46 | </PropertyGroup> |
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | 47 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | 48 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> |
@@ -46,7 +51,8 @@ | |||
46 | <ConfigurationOverrideFile> | 51 | <ConfigurationOverrideFile> |
47 | </ConfigurationOverrideFile> | 52 | </ConfigurationOverrideFile> |
48 | <DefineConstants>TRACE</DefineConstants> | 53 | <DefineConstants>TRACE</DefineConstants> |
49 | <DocumentationFile></DocumentationFile> | 54 | <DocumentationFile> |
55 | </DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | 56 | <DebugSymbols>False</DebugSymbols> |
51 | <FileAlignment>4096</FileAlignment> | 57 | <FileAlignment>4096</FileAlignment> |
52 | <Optimize>True</Optimize> | 58 | <Optimize>True</Optimize> |
@@ -55,26 +61,28 @@ | |||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 61 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 62 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
57 | <WarningLevel>4</WarningLevel> | 63 | <WarningLevel>4</WarningLevel> |
58 | <NoWarn></NoWarn> | 64 | <NoWarn> |
65 | </NoWarn> | ||
59 | </PropertyGroup> | 66 | </PropertyGroup> |
60 | <ItemGroup> | 67 | <ItemGroup> |
61 | <Reference Include="System" > | 68 | <Reference Include="System"> |
62 | <HintPath>System.dll</HintPath> | 69 | <HintPath>System.dll</HintPath> |
63 | <Private>False</Private> | 70 | <Private>False</Private> |
64 | </Reference> | 71 | </Reference> |
65 | <Reference Include="System.Xml" > | 72 | <Reference Include="System.Data" /> |
73 | <Reference Include="System.Xml"> | ||
66 | <HintPath>System.Xml.dll</HintPath> | 74 | <HintPath>System.Xml.dll</HintPath> |
67 | <Private>False</Private> | 75 | <Private>False</Private> |
68 | </Reference> | 76 | </Reference> |
69 | <Reference Include="libsecondlife.dll" > | 77 | <Reference Include="libsecondlife.dll"> |
70 | <HintPath>..\bin\libsecondlife.dll</HintPath> | 78 | <HintPath>..\bin\libsecondlife.dll</HintPath> |
71 | <Private>False</Private> | 79 | <Private>False</Private> |
72 | </Reference> | 80 | </Reference> |
73 | <Reference Include="Axiom.MathLib.dll" > | 81 | <Reference Include="Axiom.MathLib.dll"> |
74 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> | 82 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> |
75 | <Private>False</Private> | 83 | <Private>False</Private> |
76 | </Reference> | 84 | </Reference> |
77 | <Reference Include="Db4objects.Db4o.dll" > | 85 | <Reference Include="Db4objects.Db4o.dll"> |
78 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> | 86 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> |
79 | <Private>False</Private> | 87 | <Private>False</Private> |
80 | </Reference> | 88 | </Reference> |
@@ -84,46 +92,44 @@ | |||
84 | <Name>OpenSim.Framework</Name> | 92 | <Name>OpenSim.Framework</Name> |
85 | <Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project> | 93 | <Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project> |
86 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 94 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
87 | <Private>False</Private> | 95 | <Private>False</Private> |
88 | </ProjectReference> | 96 | </ProjectReference> |
89 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | 97 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> |
90 | <Name>OpenSim.Framework.Console</Name> | 98 | <Name>OpenSim.Framework.Console</Name> |
91 | <Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project> | 99 | <Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project> |
92 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 100 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
93 | <Private>False</Private> | 101 | <Private>False</Private> |
94 | </ProjectReference> | 102 | </ProjectReference> |
95 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> | 103 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> |
96 | <Name>OpenSim.Physics.Manager</Name> | 104 | <Name>OpenSim.Physics.Manager</Name> |
97 | <Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project> | 105 | <Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project> |
98 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 106 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
99 | <Private>False</Private> | 107 | <Private>False</Private> |
100 | </ProjectReference> | 108 | </ProjectReference> |
101 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> | 109 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> |
102 | <Name>OpenSim.Servers</Name> | 110 | <Name>OpenSim.Servers</Name> |
103 | <Project>{B9D6A5F0-3BD2-4161-8AF1-90C03295D4EE}</Project> | 111 | <Project>{B9D6A5F0-3BD2-4161-8AF1-90C03295D4EE}</Project> |
104 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 112 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
105 | <Private>False</Private> | 113 | <Private>False</Private> |
106 | </ProjectReference> | 114 | </ProjectReference> |
107 | </ItemGroup> | 115 | </ItemGroup> |
108 | <ItemGroup> | 116 | <ItemGroup> |
109 | <Compile Include="AgentAssetUpload.cs"> | 117 | <Compile Include="AgentAssetUpload.cs"> |
110 | <SubType>Code</SubType> | 118 | <SubType>Code</SubType> |
111 | </Compile> | 119 | </Compile> |
120 | <Compile Include="CAPS\IXmlRPCHandler.cs" /> | ||
112 | <Compile Include="ConsoleCmds.cs"> | 121 | <Compile Include="ConsoleCmds.cs"> |
113 | <SubType>Code</SubType> | 122 | <SubType>Code</SubType> |
114 | </Compile> | 123 | </Compile> |
115 | <Compile Include="Grid.cs"> | 124 | <Compile Include="Grid.cs"> |
116 | <SubType>Code</SubType> | 125 | <SubType>Code</SubType> |
117 | </Compile> | 126 | </Compile> |
118 | <Compile Include="OpenSimApplication.cs"> | 127 | <Compile Include="OpenSimNetworkHandler.cs"> |
119 | <SubType>Code</SubType> | 128 | <SubType>Code</SubType> |
120 | </Compile> | 129 | </Compile> |
121 | <Compile Include="OpenSimMain.cs"> | 130 | <Compile Include="OpenSimMain.cs"> |
122 | <SubType>Code</SubType> | 131 | <SubType>Code</SubType> |
123 | </Compile> | 132 | </Compile> |
124 | <Compile Include="OpenSimRoot.cs"> | ||
125 | <SubType>Code</SubType> | ||
126 | </Compile> | ||
127 | <Compile Include="QueItem.cs"> | 133 | <Compile Include="QueItem.cs"> |
128 | <SubType>Code</SubType> | 134 | <SubType>Code</SubType> |
129 | </Compile> | 135 | </Compile> |
@@ -195,4 +201,4 @@ | |||
195 | <PostBuildEvent> | 201 | <PostBuildEvent> |
196 | </PostBuildEvent> | 202 | </PostBuildEvent> |
197 | </PropertyGroup> | 203 | </PropertyGroup> |
198 | </Project> | 204 | </Project> \ No newline at end of file |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 04e86bc..b67db54 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -14,8 +14,8 @@ | |||
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="AgentAssetUpload.cs" /> |
15 | <include name="ConsoleCmds.cs" /> | 15 | <include name="ConsoleCmds.cs" /> |
16 | <include name="Grid.cs" /> | 16 | <include name="Grid.cs" /> |
17 | <include name="OpenSimApplication.cs" /> | ||
18 | <include name="OpenSimMain.cs" /> | 17 | <include name="OpenSimMain.cs" /> |
18 | <include name="OpenSimNetworkHandler.cs" /> | ||
19 | <include name="OpenSimRoot.cs" /> | 19 | <include name="OpenSimRoot.cs" /> |
20 | <include name="QueItem.cs" /> | 20 | <include name="QueItem.cs" /> |
21 | <include name="SimClient.cs" /> | 21 | <include name="SimClient.cs" /> |
@@ -25,6 +25,7 @@ | |||
25 | <include name="Assets/InventoryCache.cs" /> | 25 | <include name="Assets/InventoryCache.cs" /> |
26 | <include name="CAPS/AdminWebFront.cs" /> | 26 | <include name="CAPS/AdminWebFront.cs" /> |
27 | <include name="CAPS/IRestHandler.cs" /> | 27 | <include name="CAPS/IRestHandler.cs" /> |
28 | <include name="CAPS/IXmlRPCHandler.cs" /> | ||
28 | <include name="CAPS/SimHttp.cs" /> | 29 | <include name="CAPS/SimHttp.cs" /> |
29 | <include name="types/Mesh.cs" /> | 30 | <include name="types/Mesh.cs" /> |
30 | <include name="types/Triangle.cs" /> | 31 | <include name="types/Triangle.cs" /> |
diff --git a/OpenSim.RegionServer/OpenSimApplication.cs b/OpenSim.RegionServer/OpenSimApplication.cs deleted file mode 100644 index abfdf45..0000000 --- a/OpenSim.RegionServer/OpenSimApplication.cs +++ /dev/null | |||
@@ -1,16 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Net; | ||
5 | using System.Net.Sockets; | ||
6 | |||
7 | namespace OpenSim | ||
8 | { | ||
9 | public abstract class OpenSimApplication | ||
10 | { | ||
11 | public abstract void StartUp(); | ||
12 | public abstract void Shutdown(); | ||
13 | public abstract void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); | ||
14 | public abstract void RemoveClientCircuit(uint circuitcode); | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 497b801..ed3e732 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -48,10 +48,19 @@ using OpenSim.Physics.Manager; | |||
48 | 48 | ||
49 | namespace OpenSim | 49 | namespace OpenSim |
50 | { | 50 | { |
51 | public class OpenSimMain : OpenSimApplication, conscmd_callback | 51 | public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback |
52 | { | 52 | { |
53 | private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
54 | private PhysicsManager physManager; | 53 | private PhysicsManager physManager; |
54 | private World LocalWorld; | ||
55 | private Grid GridServers; | ||
56 | private SimConfig Cfg; | ||
57 | private SimCAPSHTTPServer HttpServer; | ||
58 | private AssetCache AssetCache; | ||
59 | private InventoryCache InventoryCache; | ||
60 | //public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>(); | ||
61 | private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>(); | ||
62 | private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
63 | private DateTime startuptime; | ||
55 | 64 | ||
56 | public Socket Server; | 65 | public Socket Server; |
57 | private IPEndPoint ServerIncoming; | 66 | private IPEndPoint ServerIncoming; |
@@ -79,68 +88,68 @@ namespace OpenSim | |||
79 | OpenSim.Framework.Console.MainConsole.Instance = m_console; | 88 | OpenSim.Framework.Console.MainConsole.Instance = m_console; |
80 | } | 89 | } |
81 | 90 | ||
82 | public override void StartUp() | 91 | public virtual void StartUp() |
83 | { | 92 | { |
84 | OpenSimRoot.Instance.GridServers = new Grid(); | 93 | GridServers = new Grid(); |
85 | if ( m_sandbox ) | 94 | if ( m_sandbox ) |
86 | { | 95 | { |
87 | OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; | 96 | GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; |
88 | OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; | 97 | GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; |
89 | 98 | ||
90 | m_console.WriteLine("Starting in Sandbox mode"); | 99 | m_console.WriteLine("Starting in Sandbox mode"); |
91 | } | 100 | } |
92 | else | 101 | else |
93 | { | 102 | { |
94 | OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; | 103 | GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; |
95 | OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; | 104 | GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; |
96 | 105 | ||
97 | m_console.WriteLine("Starting in Grid mode"); | 106 | m_console.WriteLine("Starting in Grid mode"); |
98 | } | 107 | } |
99 | 108 | ||
100 | OpenSimRoot.Instance.GridServers.Initialise(); | 109 | GridServers.Initialise(); |
101 | 110 | ||
102 | OpenSimRoot.Instance.startuptime = DateTime.Now; | 111 | startuptime = DateTime.Now; |
103 | 112 | ||
104 | OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer); | 113 | AssetCache = new AssetCache(GridServers.AssetServer); |
105 | OpenSimRoot.Instance.InventoryCache = new InventoryCache(); | 114 | InventoryCache = new InventoryCache(); |
106 | 115 | ||
107 | // We check our local database first, then the grid for config options | 116 | // We check our local database first, then the grid for config options |
108 | m_console.WriteLine("Main.cs:Startup() - Loading configuration"); | 117 | m_console.WriteLine("Main.cs:Startup() - Loading configuration"); |
109 | OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll); | 118 | Cfg = this.LoadConfigDll(this.ConfigDll); |
110 | OpenSimRoot.Instance.Cfg.InitConfig(this.m_sandbox); | 119 | Cfg.InitConfig(this.m_sandbox); |
111 | m_console.WriteLine("Main.cs:Startup() - Contacting gridserver"); | 120 | m_console.WriteLine("Main.cs:Startup() - Contacting gridserver"); |
112 | OpenSimRoot.Instance.Cfg.LoadFromGrid(); | 121 | Cfg.LoadFromGrid(); |
113 | 122 | ||
114 | m_console.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString()); | 123 | m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); |
115 | m_console.WriteLine("Initialising world"); | 124 | m_console.WriteLine("Initialising world"); |
116 | OpenSimRoot.Instance.LocalWorld = new World(OpenSimRoot.Instance.ClientThreads, OpenSimRoot.Instance.Cfg.RegionHandle, OpenSimRoot.Instance.Cfg.RegionName, OpenSimRoot.Instance.Cfg); | 125 | LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); |
117 | OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld(); | 126 | LocalWorld.LandMap = Cfg.LoadWorld(); |
118 | 127 | ||
119 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); | 128 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); |
120 | this.physManager.LoadPlugins(); | 129 | this.physManager.LoadPlugins(); |
121 | 130 | ||
122 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 131 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
123 | OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 132 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
124 | OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap); | 133 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); |
125 | 134 | ||
126 | OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey); | 135 | GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey); |
127 | OpenSimRoot.Instance.GridServers.GridServer.SetServerInfo(OpenSimRoot.Instance.Cfg.GridURL, OpenSimRoot.Instance.Cfg.GridSendKey, OpenSimRoot.Instance.Cfg.GridRecvKey); | 136 | GridServers.GridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); |
128 | 137 | ||
129 | OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | 138 | LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. |
130 | OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage(); | 139 | LocalWorld.LoadPrimsFromStorage(); |
131 | 140 | ||
132 | if ( m_sandbox) | 141 | if ( m_sandbox) |
133 | { | 142 | { |
134 | OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet(); | 143 | AssetCache.LoadDefaultTextureSet(); |
135 | } | 144 | } |
136 | 145 | ||
137 | m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server"); | 146 | m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server"); |
138 | OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenPort); | 147 | HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort); |
139 | OpenSimRoot.Instance.HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", OpenSimRoot.Instance.LocalWorld)); | 148 | HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld)); |
140 | 149 | ||
141 | if ( m_loginserver && m_sandbox) | 150 | if ( m_loginserver && m_sandbox) |
142 | { | 151 | { |
143 | LoginServer loginServer = new LoginServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenAddr, OpenSimRoot.Instance.Cfg.IPListenPort); | 152 | LoginServer loginServer = new LoginServer(GridServers.GridServer, Cfg.IPListenAddr, Cfg.IPListenPort); |
144 | loginServer.Startup(); | 153 | loginServer.Startup(); |
145 | } | 154 | } |
146 | 155 | ||
@@ -194,15 +203,15 @@ namespace OpenSim | |||
194 | // do we already have a circuit for this endpoint | 203 | // do we already have a circuit for this endpoint |
195 | if(this.clientCircuits.ContainsKey(epSender)) | 204 | if(this.clientCircuits.ContainsKey(epSender)) |
196 | { | 205 | { |
197 | OpenSimRoot.Instance.ClientThreads[this.clientCircuits[epSender]].InPacket(packet); | 206 | ClientThreads[this.clientCircuits[epSender]].InPacket(packet); |
198 | } | 207 | } |
199 | else if (packet.Type == PacketType.UseCircuitCode) | 208 | else if (packet.Type == PacketType.UseCircuitCode) |
200 | { // new client | 209 | { // new client |
201 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; | 210 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; |
202 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | 211 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); |
203 | SimClient newuser = new SimClient(epSender, useCircuit, OpenSimRoot.Instance.LocalWorld, OpenSimRoot.Instance.ClientThreads, OpenSimRoot.Instance.AssetCache, OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Application, OpenSimRoot.Instance.InventoryCache, OpenSimRoot.Instance.Sandbox); | 212 | SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox); |
204 | //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); | 213 | //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); |
205 | OpenSimRoot.Instance.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); | 214 | ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); |
206 | } | 215 | } |
207 | else | 216 | else |
208 | { // invalid client | 217 | { // invalid client |
@@ -214,9 +223,9 @@ namespace OpenSim | |||
214 | private void MainServerListener() | 223 | private void MainServerListener() |
215 | { | 224 | { |
216 | m_console.WriteLine("Main.cs:MainServerListener() - New thread started"); | 225 | m_console.WriteLine("Main.cs:MainServerListener() - New thread started"); |
217 | m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort); | 226 | m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort); |
218 | 227 | ||
219 | ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort); | 228 | ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort); |
220 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 229 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
221 | Server.Bind(ServerIncoming); | 230 | Server.Bind(ServerIncoming); |
222 | 231 | ||
@@ -231,7 +240,7 @@ namespace OpenSim | |||
231 | 240 | ||
232 | } | 241 | } |
233 | 242 | ||
234 | public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender) | 243 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender) |
235 | { | 244 | { |
236 | // find the endpoint for this circuit | 245 | // find the endpoint for this circuit |
237 | EndPoint sendto = null; | 246 | EndPoint sendto = null; |
@@ -250,7 +259,7 @@ namespace OpenSim | |||
250 | } | 259 | } |
251 | } | 260 | } |
252 | 261 | ||
253 | public override void RemoveClientCircuit(uint circuitcode) | 262 | public virtual void RemoveClientCircuit(uint circuitcode) |
254 | { | 263 | { |
255 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | 264 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) |
256 | { | 265 | { |
@@ -262,22 +271,22 @@ namespace OpenSim | |||
262 | } | 271 | } |
263 | } | 272 | } |
264 | 273 | ||
265 | public override void Shutdown() | 274 | public virtual void Shutdown() |
266 | { | 275 | { |
267 | m_console.WriteLine("Main.cs:Shutdown() - Closing all threads"); | 276 | m_console.WriteLine("Main.cs:Shutdown() - Closing all threads"); |
268 | m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread"); | 277 | m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread"); |
269 | m_console.WriteLine("Main.cs:Shutdown() - Killing clients"); | 278 | m_console.WriteLine("Main.cs:Shutdown() - Killing clients"); |
270 | // IMPLEMENT THIS | 279 | // IMPLEMENT THIS |
271 | m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); | 280 | m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); |
272 | OpenSimRoot.Instance.LocalWorld.Close(); | 281 | LocalWorld.Close(); |
273 | OpenSimRoot.Instance.GridServers.Close(); | 282 | GridServers.Close(); |
274 | m_console.Close(); | 283 | m_console.Close(); |
275 | Environment.Exit(0); | 284 | Environment.Exit(0); |
276 | } | 285 | } |
277 | 286 | ||
278 | void Timer1Tick(object sender, System.EventArgs e) | 287 | void Timer1Tick(object sender, System.EventArgs e) |
279 | { | 288 | { |
280 | OpenSimRoot.Instance.LocalWorld.Update(); | 289 | LocalWorld.Update(); |
281 | } | 290 | } |
282 | 291 | ||
283 | public void RunCmd(string command, string[] cmdparams) | 292 | public void RunCmd(string command, string[] cmdparams) |
@@ -295,7 +304,7 @@ namespace OpenSim | |||
295 | break; | 304 | break; |
296 | 305 | ||
297 | case "regenerate": | 306 | case "regenerate": |
298 | OpenSimRoot.Instance.LocalWorld.RegenerateTerrain(); | 307 | LocalWorld.RegenerateTerrain(); |
299 | break; | 308 | break; |
300 | 309 | ||
301 | case "shutdown": | 310 | case "shutdown": |
@@ -309,17 +318,17 @@ namespace OpenSim | |||
309 | switch (ShowWhat) | 318 | switch (ShowWhat) |
310 | { | 319 | { |
311 | case "uptime": | 320 | case "uptime": |
312 | m_console.WriteLine("OpenSim has been running since " + OpenSimRoot.Instance.startuptime.ToString()); | 321 | m_console.WriteLine("OpenSim has been running since " + startuptime.ToString()); |
313 | m_console.WriteLine("That is " + (DateTime.Now - OpenSimRoot.Instance.startuptime).ToString()); | 322 | m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString()); |
314 | break; | 323 | break; |
315 | case "users": | 324 | case "users": |
316 | OpenSim.world.Avatar TempAv; | 325 | OpenSim.world.Avatar TempAv; |
317 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); | 326 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); |
318 | foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys) | 327 | foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) |
319 | { | 328 | { |
320 | if (OpenSimRoot.Instance.LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") | 329 | if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") |
321 | { | 330 | { |
322 | TempAv = (OpenSim.world.Avatar)OpenSimRoot.Instance.LocalWorld.Entities[UUID]; | 331 | TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; |
323 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); | 332 | m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); |
324 | } | 333 | } |
325 | } | 334 | } |
diff --git a/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim.RegionServer/OpenSimNetworkHandler.cs new file mode 100644 index 0000000..4ed201e --- /dev/null +++ b/OpenSim.RegionServer/OpenSimNetworkHandler.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Net; | ||
5 | using System.Net.Sockets; | ||
6 | |||
7 | namespace OpenSim | ||
8 | { | ||
9 | public interface OpenSimNetworkHandler | ||
10 | { | ||
11 | //public abstract void StartUp(); | ||
12 | // public abstract void Shutdown(); | ||
13 | void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); | ||
14 | void RemoveClientCircuit(uint circuitcode); | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim.RegionServer/OpenSimRoot.cs b/OpenSim.RegionServer/OpenSimRoot.cs deleted file mode 100644 index 1f96c4d..0000000 --- a/OpenSim.RegionServer/OpenSimRoot.cs +++ /dev/null | |||
@@ -1,48 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Net; | ||
5 | //using System.Net.Sockets; | ||
6 | using libsecondlife; | ||
7 | using libsecondlife.Packets; | ||
8 | using OpenSim.world; | ||
9 | using OpenSim.Framework.Interfaces; | ||
10 | using OpenSim.UserServer; | ||
11 | using OpenSim.Assets; | ||
12 | using OpenSim.CAPS; | ||
13 | using OpenSim.Framework.Console; | ||
14 | using OpenSim.Physics.Manager; | ||
15 | |||
16 | namespace OpenSim | ||
17 | { | ||
18 | public sealed class OpenSimRoot | ||
19 | { | ||
20 | private static OpenSimRoot instance = new OpenSimRoot(); | ||
21 | |||
22 | public static OpenSimRoot Instance | ||
23 | { | ||
24 | get | ||
25 | { | ||
26 | return instance; | ||
27 | } | ||
28 | } | ||
29 | |||
30 | private OpenSimRoot() | ||
31 | { | ||
32 | |||
33 | } | ||
34 | |||
35 | public World LocalWorld; | ||
36 | public Grid GridServers; | ||
37 | public SimConfig Cfg; | ||
38 | public SimCAPSHTTPServer HttpServer; | ||
39 | public AssetCache AssetCache; | ||
40 | public InventoryCache InventoryCache; | ||
41 | //public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>(); | ||
42 | public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>(); | ||
43 | public DateTime startuptime; | ||
44 | public OpenSimApplication Application; | ||
45 | public bool Sandbox = false; | ||
46 | |||
47 | } | ||
48 | } | ||
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 698053d..e013b63 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim | |||
75 | private Dictionary<uint, SimClient> m_clientThreads; | 75 | private Dictionary<uint, SimClient> m_clientThreads; |
76 | private AssetCache m_assetCache; | 76 | private AssetCache m_assetCache; |
77 | private IGridServer m_gridServer; | 77 | private IGridServer m_gridServer; |
78 | private OpenSimApplication m_application; | 78 | private OpenSimNetworkHandler m_application; |
79 | private InventoryCache m_inventoryCache; | 79 | private InventoryCache m_inventoryCache; |
80 | private bool m_sandboxMode; | 80 | private bool m_sandboxMode; |
81 | 81 | ||
@@ -188,7 +188,7 @@ namespace OpenSim | |||
188 | { | 188 | { |
189 | if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) | 189 | if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) |
190 | { | 190 | { |
191 | ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W); | 191 | ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
192 | ((OpenSim.world.Primitive)ent).UpdateFlag = true; | 192 | ((OpenSim.world.Primitive)ent).UpdateFlag = true; |
193 | } | 193 | } |
194 | } | 194 | } |
@@ -576,7 +576,7 @@ namespace OpenSim | |||
576 | this.PacketQueue.Enqueue(item); | 576 | this.PacketQueue.Enqueue(item); |
577 | } | 577 | } |
578 | 578 | ||
579 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimApplication application, InventoryCache inventoryCache, bool sandboxMode) | 579 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode) |
580 | { | 580 | { |
581 | m_world = world; | 581 | m_world = world; |
582 | m_clientThreads = clientThreads; | 582 | m_clientThreads = clientThreads; |
diff --git a/OpenSim.RegionServer/UserServer/LoginServer.cs b/OpenSim.RegionServer/UserServer/LoginServer.cs index 47af8a8..0bbe0b0 100644 --- a/OpenSim.RegionServer/UserServer/LoginServer.cs +++ b/OpenSim.RegionServer/UserServer/LoginServer.cs | |||
@@ -309,7 +309,7 @@ namespace OpenSim.UserServer | |||
309 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; | 309 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; |
310 | LLUUID BaseFolderID = LLUUID.Random(); | 310 | LLUUID BaseFolderID = LLUUID.Random(); |
311 | LLUUID InventoryFolderID = LLUUID.Random(); | 311 | LLUUID InventoryFolderID = LLUUID.Random(); |
312 | Inventory2["name"] = "Base"; | 312 | Inventory2["name"] = "Textures"; |
313 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); | 313 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); |
314 | Inventory2["type_default"] = 0; | 314 | Inventory2["type_default"] = 0; |
315 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); | 315 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); |
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index 2ae9992..7b79378 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -41,10 +41,10 @@ namespace OpenSim.world | |||
41 | m_clientThreads = clientThreads; | 41 | m_clientThreads = clientThreads; |
42 | m_regionName = regionName; | 42 | m_regionName = regionName; |
43 | m_regionHandle = regionHandle; | 43 | m_regionHandle = regionHandle; |
44 | 44 | ||
45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
46 | ControllingClient = TheClient; | 46 | ControllingClient = TheClient; |
47 | localid = 8880000 + (m_world._localNumber++); | 47 | localid = 8880000 + (this.m_world._localNumber++); |
48 | position = new LLVector3(100.0f, 100.0f, 30.0f); | 48 | position = new LLVector3(100.0f, 100.0f, 30.0f); |
49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | 49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; |
50 | visualParams = new byte[218]; | 50 | visualParams = new byte[218]; |
@@ -61,7 +61,7 @@ namespace OpenSim.world | |||
61 | this.Wearables[0].ItemID = LLUUID.Random(); | 61 | this.Wearables[0].ItemID = LLUUID.Random(); |
62 | 62 | ||
63 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 63 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
64 | 64 | ||
65 | } | 65 | } |
66 | 66 | ||
67 | public PhysicsActor PhysActor | 67 | public PhysicsActor PhysActor |
@@ -82,7 +82,10 @@ namespace OpenSim.world | |||
82 | { | 82 | { |
83 | NewForce force = this.forcesList[i]; | 83 | NewForce force = this.forcesList[i]; |
84 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | 84 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); |
85 | this._physActor.Velocity = phyVector; | 85 | lock (m_world.LockPhysicsEngine) |
86 | { | ||
87 | this._physActor.Velocity = phyVector; | ||
88 | } | ||
86 | this.updateflag = true; | 89 | this.updateflag = true; |
87 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | 90 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this |
88 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | 91 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. |
@@ -181,7 +184,7 @@ namespace OpenSim.world | |||
181 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | 184 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); |
182 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | 185 | mov.AgentData.SessionID = this.ControllingClient.SessionID; |
183 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | 186 | mov.AgentData.AgentID = this.ControllingClient.AgentID; |
184 | mov.Data.RegionHandle = m_regionHandle; | 187 | mov.Data.RegionHandle = this.m_regionHandle; |
185 | // TODO - dynamicalise this stuff | 188 | // TODO - dynamicalise this stuff |
186 | mov.Data.Timestamp = 1172750370; | 189 | mov.Data.Timestamp = 1172750370; |
187 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | 190 | mov.Data.Position = new LLVector3(100f, 100f, 23f); |
@@ -475,7 +478,12 @@ namespace OpenSim.world | |||
475 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | 478 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); |
476 | ani.AnimationList[0].AnimID = this.current_anim; | 479 | ani.AnimationList[0].AnimID = this.current_anim; |
477 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; | 480 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; |
478 | ControllingClient.OutPacket(ani); | 481 | |
482 | //ControllingClient.OutPacket(ani); | ||
483 | foreach (SimClient client in m_clientThreads.Values) | ||
484 | { | ||
485 | client.OutPacket(ani); | ||
486 | } | ||
479 | } | 487 | } |
480 | 488 | ||
481 | //should be moved somewhere else | 489 | //should be moved somewhere else |
@@ -522,7 +530,11 @@ namespace OpenSim.world | |||
522 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 530 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
523 | 531 | ||
524 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | 532 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; |
525 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | 533 | libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); |
534 | lock (m_world.LockPhysicsEngine) | ||
535 | { | ||
536 | pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
537 | } | ||
526 | 538 | ||
527 | uint ID = this.localid; | 539 | uint ID = this.localid; |
528 | 540 | ||
@@ -542,8 +554,11 @@ namespace OpenSim.world | |||
542 | ushort InternVelocityX; | 554 | ushort InternVelocityX; |
543 | ushort InternVelocityY; | 555 | ushort InternVelocityY; |
544 | ushort InternVelocityZ; | 556 | ushort InternVelocityZ; |
545 | 557 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); | |
546 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | 558 | lock (m_world.LockPhysicsEngine) |
559 | { | ||
560 | internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
561 | } | ||
547 | internDirec = internDirec / 128.0f; | 562 | internDirec = internDirec / 128.0f; |
548 | internDirec.x += 1; | 563 | internDirec.x += 1; |
549 | internDirec.y += 1; | 564 | internDirec.y += 1; |
@@ -596,6 +611,27 @@ namespace OpenSim.world | |||
596 | Avatar.Animations = new AvatarAnimations(); | 611 | Avatar.Animations = new AvatarAnimations(); |
597 | Avatar.Animations.LoadAnims(); | 612 | Avatar.Animations.LoadAnims(); |
598 | } | 613 | } |
614 | |||
615 | public override void LandRenegerated() | ||
616 | { | ||
617 | position = new LLVector3(100.0f, 100.0f, 30.0f); | ||
618 | position.Z = this.m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 50; | ||
619 | if (this._physActor != null) | ||
620 | { | ||
621 | try | ||
622 | { | ||
623 | lock (this.m_world.LockPhysicsEngine) | ||
624 | { | ||
625 | |||
626 | this._physActor.Position = new PhysicsVector(position.X, position.Y, position.Z); | ||
627 | } | ||
628 | } | ||
629 | catch (Exception e) | ||
630 | { | ||
631 | Console.WriteLine(e.Message); | ||
632 | } | ||
633 | } | ||
634 | } | ||
599 | } | 635 | } |
600 | 636 | ||
601 | public class NewForce | 637 | public class NewForce |
diff --git a/OpenSim.RegionServer/world/Entity.cs b/OpenSim.RegionServer/world/Entity.cs index 780f3a0..567c0b7 100644 --- a/OpenSim.RegionServer/world/Entity.cs +++ b/OpenSim.RegionServer/world/Entity.cs | |||
@@ -63,5 +63,10 @@ namespace OpenSim.world | |||
63 | { | 63 | { |
64 | 64 | ||
65 | } | 65 | } |
66 | |||
67 | public virtual void LandRenegerated() | ||
68 | { | ||
69 | |||
70 | } | ||
66 | } | 71 | } |
67 | } | 72 | } |
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs index a185f0b..ca764a7 100644 --- a/OpenSim.RegionServer/world/Primitive.cs +++ b/OpenSim.RegionServer/world/Primitive.cs | |||
@@ -12,6 +12,7 @@ namespace OpenSim.world | |||
12 | { | 12 | { |
13 | public class Primitive : Entity | 13 | public class Primitive : Entity |
14 | { | 14 | { |
15 | //private static object physicsLock = new object(); | ||
15 | protected float mesh_cutbegin; | 16 | protected float mesh_cutbegin; |
16 | protected float mesh_cutend; | 17 | protected float mesh_cutend; |
17 | protected PrimData primData; | 18 | protected PrimData primData; |
@@ -21,7 +22,8 @@ namespace OpenSim.world | |||
21 | private ObjectUpdatePacket OurPacket; | 22 | private ObjectUpdatePacket OurPacket; |
22 | private PhysicsActor _physActor; | 23 | private PhysicsActor _physActor; |
23 | private bool physicsEnabled = false; | 24 | private bool physicsEnabled = false; |
24 | private bool physicstest = false; //just added for testing | 25 | private bool physicstest = false; |
26 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
25 | private Dictionary<uint, SimClient> m_clientThreads; | 27 | private Dictionary<uint, SimClient> m_clientThreads; |
26 | private ulong m_regionHandle; | 28 | private ulong m_regionHandle; |
27 | private World m_world; | 29 | private World m_world; |
@@ -72,7 +74,7 @@ namespace OpenSim.world | |||
72 | { | 74 | { |
73 | mesh_cutbegin = 0.0f; | 75 | mesh_cutbegin = 0.0f; |
74 | mesh_cutend = 1.0f; | 76 | mesh_cutend = 1.0f; |
75 | 77 | ||
76 | m_clientThreads = clientThreads; | 78 | m_clientThreads = clientThreads; |
77 | m_regionHandle = regionHandle; | 79 | m_regionHandle = regionHandle; |
78 | m_world = world; | 80 | m_world = world; |
@@ -97,13 +99,30 @@ namespace OpenSim.world | |||
97 | this.position = pos; | 99 | this.position = pos; |
98 | if (this._physActor != null) // && this.physicsEnabled) | 100 | if (this._physActor != null) // && this.physicsEnabled) |
99 | { | 101 | { |
100 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | 102 | try |
103 | { | ||
104 | lock (m_world.LockPhysicsEngine) | ||
105 | { | ||
106 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | ||
107 | } | ||
108 | } | ||
109 | catch (Exception e) | ||
110 | { | ||
111 | Console.WriteLine(e.Message); | ||
112 | } | ||
101 | } | 113 | } |
102 | this.updateFlag = true; | 114 | this.updateFlag = true; |
103 | } | 115 | } |
104 | 116 | ||
105 | public override void update() | 117 | public override void update() |
106 | { | 118 | { |
119 | LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
120 | if (this._physActor != null && this.physicsEnabled) | ||
121 | { | ||
122 | |||
123 | PhysicsVector pPos = this._physActor.Position; | ||
124 | pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
125 | } | ||
107 | if (this.newPrimFlag) | 126 | if (this.newPrimFlag) |
108 | { | 127 | { |
109 | foreach (SimClient client in m_clientThreads.Values) | 128 | foreach (SimClient client in m_clientThreads.Values) |
@@ -137,15 +156,19 @@ namespace OpenSim.world | |||
137 | { | 156 | { |
138 | if (this._physActor != null && this.physicsEnabled) | 157 | if (this._physActor != null && this.physicsEnabled) |
139 | { | 158 | { |
140 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | 159 | if (pos2 != this.positionLastFrame) |
141 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
142 | terse.RegionData.TimeDilation = 64096; | ||
143 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
144 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
145 | foreach (SimClient client in m_clientThreads.Values) | ||
146 | { | 160 | { |
147 | client.OutPacket(terse); | 161 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); |
162 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
163 | terse.RegionData.TimeDilation = 64096; | ||
164 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
165 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
166 | foreach (SimClient client in m_clientThreads.Values) | ||
167 | { | ||
168 | client.OutPacket(terse); | ||
169 | } | ||
148 | } | 170 | } |
171 | this.positionLastFrame = pos2; | ||
149 | } | 172 | } |
150 | } | 173 | } |
151 | 174 | ||
@@ -487,7 +510,7 @@ namespace OpenSim.world | |||
487 | this.primData.LocalID = this.localid; | 510 | this.primData.LocalID = this.localid; |
488 | this.primData.Position = this.position; | 511 | this.primData.Position = this.position; |
489 | this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); | 512 | this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); |
490 | m_world.localStorage.StorePrim(this.primData); | 513 | this.m_world.localStorage.StorePrim(this.primData); |
491 | } | 514 | } |
492 | } | 515 | } |
493 | 516 | ||
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 0d126e6..3c131b2 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -14,6 +14,7 @@ namespace OpenSim.world | |||
14 | { | 14 | { |
15 | public class World : ILocalStorageReceiver | 15 | public class World : ILocalStorageReceiver |
16 | { | 16 | { |
17 | public object LockPhysicsEngine = new object(); | ||
17 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 18 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
18 | public float[] LandMap; | 19 | public float[] LandMap; |
19 | public ScriptEngine Scripts; | 20 | public ScriptEngine Scripts; |
@@ -25,19 +26,19 @@ namespace OpenSim.world | |||
25 | private Random Rand = new Random(); | 26 | private Random Rand = new Random(); |
26 | private uint _primCount = 702000; | 27 | private uint _primCount = 702000; |
27 | private int storageCount; | 28 | private int storageCount; |
28 | private Dictionary<uint, SimClient> m_clientThreads; | 29 | private Dictionary<uint, SimClient> m_clientThreads; |
29 | private ulong m_regionHandle; | 30 | private ulong m_regionHandle; |
30 | private string m_regionName; | 31 | private string m_regionName; |
31 | private SimConfig m_cfg; | 32 | private SimConfig m_cfg; |
32 | 33 | ||
33 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName, SimConfig cfg) | 34 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName, SimConfig cfg) |
34 | { | 35 | { |
35 | m_clientThreads = clientThreads; | 36 | m_clientThreads = clientThreads; |
36 | m_regionHandle = regionHandle; | 37 | m_regionHandle = regionHandle; |
37 | m_regionName = regionName; | 38 | m_regionName = regionName; |
38 | m_cfg = cfg; | 39 | m_cfg = cfg; |
39 | 40 | ||
40 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); | 41 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); |
41 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 42 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
42 | 43 | ||
43 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
@@ -73,8 +74,11 @@ namespace OpenSim.world | |||
73 | { | 74 | { |
74 | Entities[UUID].addForces(); | 75 | Entities[UUID].addForces(); |
75 | } | 76 | } |
76 | 77 | ||
77 | this.phyScene.Simulate(timeStep); | 78 | lock (this.LockPhysicsEngine) |
79 | { | ||
80 | this.phyScene.Simulate(timeStep); | ||
81 | } | ||
78 | 82 | ||
79 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 83 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
80 | { | 84 | { |
@@ -118,18 +122,49 @@ namespace OpenSim.world | |||
118 | this.localStorage = store; | 122 | this.localStorage = store; |
119 | return(store == null); | 123 | return(store == null); |
120 | } | 124 | } |
125 | |||
126 | public void RegenerateTerrain() | ||
127 | { | ||
128 | HeightmapGenHills hills = new HeightmapGenHills(); | ||
129 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | ||
130 | lock (this.LockPhysicsEngine) | ||
131 | { | ||
132 | this.phyScene.SetTerrain(this.LandMap); | ||
133 | } | ||
134 | m_cfg.SaveMap(this.LandMap); | ||
135 | |||
136 | foreach (SimClient client in m_clientThreads.Values) | ||
137 | { | ||
138 | this.SendLayerData(client); | ||
139 | } | ||
140 | |||
141 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
142 | { | ||
143 | Entities[UUID].LandRenegerated(); | ||
144 | } | ||
145 | } | ||
146 | |||
147 | public void RegenerateTerrain(float[] newMap) | ||
148 | { | ||
149 | |||
150 | this.LandMap = newMap; | ||
151 | lock (this.LockPhysicsEngine) | ||
152 | { | ||
153 | this.phyScene.SetTerrain(this.LandMap); | ||
154 | } | ||
155 | m_cfg.SaveMap(this.LandMap); | ||
156 | |||
157 | foreach (SimClient client in m_clientThreads.Values) | ||
158 | { | ||
159 | this.SendLayerData(client); | ||
160 | } | ||
161 | |||
162 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
163 | { | ||
164 | Entities[UUID].LandRenegerated(); | ||
165 | } | ||
166 | } | ||
121 | 167 | ||
122 | public void RegenerateTerrain() | ||
123 | { | ||
124 | HeightmapGenHills hills = new HeightmapGenHills(); | ||
125 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | ||
126 | this.phyScene.SetTerrain(this.LandMap); | ||
127 | m_cfg.SaveMap(this.LandMap); | ||
128 | |||
129 | foreach(SimClient client in m_clientThreads.Values) { | ||
130 | this.SendLayerData(client); | ||
131 | } | ||
132 | } | ||
133 | public void LoadPrimsFromStorage() | 168 | public void LoadPrimsFromStorage() |
134 | { | 169 | { |
135 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); | 170 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); |
@@ -143,7 +178,7 @@ namespace OpenSim.world | |||
143 | _primCount = prim.LocalID + 1; | 178 | _primCount = prim.LocalID + 1; |
144 | } | 179 | } |
145 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); | 180 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); |
146 | Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); | 181 | Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); |
147 | nPrim.CreateFromStorage(prim); | 182 | nPrim.CreateFromStorage(prim); |
148 | this.Entities.Add(nPrim.uuid, nPrim); | 183 | this.Entities.Add(nPrim.uuid, nPrim); |
149 | } | 184 | } |
@@ -182,27 +217,34 @@ namespace OpenSim.world | |||
182 | } | 217 | } |
183 | } | 218 | } |
184 | 219 | ||
185 | public void AddViewerAgent(SimClient AgentClient) { | 220 | public void AddViewerAgent(SimClient AgentClient) |
221 | { | ||
186 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 222 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
187 | Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle ); | 223 | Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle); |
188 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | 224 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); |
189 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 225 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
190 | NewAvatar.SendRegionHandshake(this); | 226 | NewAvatar.SendRegionHandshake(this); |
191 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); | 227 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); |
192 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | 228 | lock (this.LockPhysicsEngine) |
229 | { | ||
230 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
231 | } | ||
193 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 232 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
194 | } | 233 | } |
195 | 234 | ||
196 | public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) | 235 | public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) |
197 | { | 236 | { |
198 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); | 237 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); |
199 | Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this ); | 238 | Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); |
200 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); | 239 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); |
201 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); | 240 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); |
202 | PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); | 241 | PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); |
203 | if(OpenSim.world.Avatar.PhysicsEngineFlying) | 242 | if(OpenSim.world.Avatar.PhysicsEngineFlying) |
204 | { | 243 | { |
205 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize ); | 244 | lock (this.LockPhysicsEngine) |
245 | { | ||
246 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); | ||
247 | } | ||
206 | } | 248 | } |
207 | //prim.PhysicsEnabled = true; | 249 | //prim.PhysicsEnabled = true; |
208 | this.Entities.Add(prim.uuid, prim); | 250 | this.Entities.Add(prim.uuid, prim); |
@@ -243,9 +285,9 @@ namespace OpenSim.world | |||
243 | } | 285 | } |
244 | foreach( libsecondlife.LLUUID uuid in DeRezEnts ) | 286 | foreach( libsecondlife.LLUUID uuid in DeRezEnts ) |
245 | { | 287 | { |
246 | lock (this.Entities) | 288 | lock (Entities) |
247 | { | 289 | { |
248 | this.Entities.Remove(uuid); | 290 | Entities.Remove(uuid); |
249 | } | 291 | } |
250 | } | 292 | } |
251 | 293 | ||
diff --git a/OpenSim/RegionServer.cs b/OpenSim/RegionServer.cs index 30eec3b..0244116 100644 --- a/OpenSim/RegionServer.cs +++ b/OpenSim/RegionServer.cs | |||
@@ -42,8 +42,8 @@ namespace OpenSim | |||
42 | } | 42 | } |
43 | 43 | ||
44 | OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine ); | 44 | OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine ); |
45 | OpenSimRoot.Instance.Application = sim; | 45 | // OpenSimRoot.Instance.Application = sim; |
46 | OpenSimRoot.Instance.Sandbox = sandBoxMode; | 46 | sim.m_sandbox = sandBoxMode; |
47 | OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; | 47 | OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; |
48 | 48 | ||
49 | sim.StartUp(); | 49 | sim.StartUp(); |
diff --git a/Servers/OpenSim.Servers.dll.build b/Servers/OpenSim.Servers.dll.build index f3845fb..8600ab5 100644 --- a/Servers/OpenSim.Servers.dll.build +++ b/Servers/OpenSim.Servers.dll.build | |||
@@ -12,7 +12,6 @@ | |||
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="BaseHttpServer.cs" /> | 14 | <include name="BaseHttpServer.cs" /> |
15 | <include name="dummy.cs" /> | ||
16 | </sources> | 15 | </sources> |
17 | <references basedir="${project::get-base-directory()}"> | 16 | <references basedir="${project::get-base-directory()}"> |
18 | <lib> | 17 | <lib> |
diff --git a/bin/PhysX-wrapper.dll b/bin/PhysX-wrapper.dll index d7a4002..130b8d9 100644 --- a/bin/PhysX-wrapper.dll +++ b/bin/PhysX-wrapper.dll | |||
Binary files differ | |||
diff --git a/bin/PhysX_Wrapper_Dotnet.dll b/bin/PhysX_Wrapper_Dotnet.dll index 700286f..c66bf3a 100644 --- a/bin/PhysX_Wrapper_Dotnet.dll +++ b/bin/PhysX_Wrapper_Dotnet.dll | |||
Binary files differ | |||
diff --git a/bin/assets/bricks.jp2 b/bin/assets/bricks.jp2 new file mode 100644 index 0000000..09c65ab --- /dev/null +++ b/bin/assets/bricks.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/granite.jp2 b/bin/assets/granite.jp2 new file mode 100644 index 0000000..b842eb8 --- /dev/null +++ b/bin/assets/granite.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/hardwood.jp2 b/bin/assets/hardwood.jp2 new file mode 100644 index 0000000..8ae695e --- /dev/null +++ b/bin/assets/hardwood.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/plywood.jp2 b/bin/assets/plywood.jp2 new file mode 100644 index 0000000..1643ff1 --- /dev/null +++ b/bin/assets/plywood.jp2 | |||
Binary files differ | |||
diff --git a/bin/assets/rocks.jp2 b/bin/assets/rocks.jp2 new file mode 100644 index 0000000..f0bbd89 --- /dev/null +++ b/bin/assets/rocks.jp2 | |||
Binary files differ | |||