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authorMelanie Thielker2010-08-25 23:34:39 +0200
committerMelanie2010-08-25 23:19:55 +0100
commit75e2a2b3ceeb67d3124bc8b4534b6927d288fd57 (patch)
tree0177d4d9160677d8e6ace1e03740d36283fcdb40
parentMake scene object directories more robust and prevent deleted SOP's from (diff)
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Prevent an object disposed exception that made forms comms unreliable. After
starting an asynchronous write, one should not close the channel it will be written to synchrnously, that leads to grief.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
index acf725a..b2c1c54 100644
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
+++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
@@ -85,8 +85,13 @@ namespace OpenSim.Framework.Servers.HttpServer
85 } 85 }
86 finally 86 finally
87 { 87 {
88 if (requestStream != null) 88 // If this is closed, it will be disposed internally,
89 requestStream.Close(); 89 // but the above write is asynchronous and may hit after
90 // we're through here. So the thread handling that will
91 // throw and put us back into the catch above. Isn't
92 // .NET great?
93 //if (requestStream != null)
94 // requestStream.Close();
90 // Let's not close this 95 // Let's not close this
91 //buffer.Close(); 96 //buffer.Close();
92 97