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author | Justin Clark-Casey (justincc) | 2011-11-11 23:36:35 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-11 23:36:35 +0000 |
commit | 6adaf1be74436395b03519f6105454a5afcd8004 (patch) | |
tree | 24826eb14ce5248b07b7606d59e93d871796c4c5 | |
parent | add SP.PhysicsActor checks to other sit/stand tests (diff) | |
download | opensim-SC-6adaf1be74436395b03519f6105454a5afcd8004.zip opensim-SC-6adaf1be74436395b03519f6105454a5afcd8004.tar.gz opensim-SC-6adaf1be74436395b03519f6105454a5afcd8004.tar.bz2 opensim-SC-6adaf1be74436395b03519f6105454a5afcd8004.tar.xz |
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 70 |
1 files changed, 31 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index fa308b4..b7b8db4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -45,11 +45,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | public class ScenePresenceSitTests | 45 | public class ScenePresenceSitTests |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | private ScenePresence m_sp; | ||
48 | 49 | ||
49 | [SetUp] | 50 | [SetUp] |
50 | public void Init() | 51 | public void Init() |
51 | { | 52 | { |
52 | m_scene = SceneHelpers.SetupScene(); | 53 | m_scene = SceneHelpers.SetupScene(); |
54 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
53 | } | 55 | } |
54 | 56 | ||
55 | [Test] | 57 | [Test] |
@@ -58,18 +60,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
58 | TestHelpers.InMethod(); | 60 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 61 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 62 | ||
61 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
62 | |||
63 | // More than 10 meters away from 0, 0, 0 (default part position) | 63 | // More than 10 meters away from 0, 0, 0 (default part position) |
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | 64 | Vector3 startPos = new Vector3(10.1f, 0, 0); |
65 | sp.AbsolutePosition = startPos; | 65 | m_sp.AbsolutePosition = startPos; |
66 | 66 | ||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); |
68 | 68 | ||
69 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | 69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
70 | 70 | ||
71 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 71 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
72 | Assert.That(sp.ParentID, Is.EqualTo(0)); | 72 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
73 | } | 73 | } |
74 | 74 | ||
75 | [Test] | 75 | [Test] |
@@ -78,18 +78,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
78 | TestHelpers.InMethod(); | 78 | TestHelpers.InMethod(); |
79 | // log4net.Config.XmlConfigurator.Configure(); | 79 | // log4net.Config.XmlConfigurator.Configure(); |
80 | 80 | ||
81 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
82 | |||
83 | // Less than 10 meters away from 0, 0, 0 (default part position) | 81 | // Less than 10 meters away from 0, 0, 0 (default part position) |
84 | Vector3 startPos = new Vector3(9.9f, 0, 0); | 82 | Vector3 startPos = new Vector3(9.9f, 0, 0); |
85 | sp.AbsolutePosition = startPos; | 83 | m_sp.AbsolutePosition = startPos; |
86 | 84 | ||
87 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); |
88 | 86 | ||
89 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | 87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
90 | 88 | ||
91 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 89 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
92 | Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); | 90 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
93 | } | 91 | } |
94 | 92 | ||
95 | [Test] | 93 | [Test] |
@@ -98,33 +96,31 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
98 | TestHelpers.InMethod(); | 96 | TestHelpers.InMethod(); |
99 | // log4net.Config.XmlConfigurator.Configure(); | 97 | // log4net.Config.XmlConfigurator.Configure(); |
100 | 98 | ||
101 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
102 | |||
103 | // Make sure we're within range to sit | 99 | // Make sure we're within range to sit |
104 | Vector3 startPos = new Vector3(1, 1, 1); | 100 | Vector3 startPos = new Vector3(1, 1, 1); |
105 | sp.AbsolutePosition = startPos; | 101 | m_sp.AbsolutePosition = startPos; |
106 | 102 | ||
107 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); |
108 | 104 | ||
109 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | 105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
110 | 106 | ||
111 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 107 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
112 | Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); | 108 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
113 | Assert.That(sp.PhysicsActor, Is.Null); | 109 | Assert.That(m_sp.PhysicsActor, Is.Null); |
114 | 110 | ||
115 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | 111 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the |
116 | // default avatar. | 112 | // default avatar. |
117 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | 113 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, |
118 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | 114 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> |
119 | Assert.That( | 115 | Assert.That( |
120 | sp.AbsolutePosition, | 116 | m_sp.AbsolutePosition, |
121 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 117 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); |
122 | 118 | ||
123 | sp.StandUp(); | 119 | m_sp.StandUp(); |
124 | 120 | ||
125 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 121 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
126 | Assert.That(sp.ParentID, Is.EqualTo(0)); | 122 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
127 | Assert.That(sp.PhysicsActor, Is.Not.Null); | 123 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
128 | } | 124 | } |
129 | 125 | ||
130 | [Test] | 126 | [Test] |
@@ -133,29 +129,27 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | TestHelpers.InMethod(); | 129 | TestHelpers.InMethod(); |
134 | // log4net.Config.XmlConfigurator.Configure(); | 130 | // log4net.Config.XmlConfigurator.Configure(); |
135 | 131 | ||
136 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
137 | |||
138 | // If a prim has a sit target then we can sit from any distance away | 132 | // If a prim has a sit target then we can sit from any distance away |
139 | Vector3 startPos = new Vector3(128, 128, 30); | 133 | Vector3 startPos = new Vector3(128, 128, 30); |
140 | sp.AbsolutePosition = startPos; | 134 | m_sp.AbsolutePosition = startPos; |
141 | 135 | ||
142 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); |
143 | part.SitTargetPosition = new Vector3(0, 0, 1); | 137 | part.SitTargetPosition = new Vector3(0, 0, 1); |
144 | 138 | ||
145 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | 139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
146 | 140 | ||
147 | Assert.That(part.SitTargetAvatar, Is.EqualTo(sp.UUID)); | 141 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); |
148 | Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); | 142 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
149 | Assert.That( | 143 | Assert.That( |
150 | sp.AbsolutePosition, | 144 | m_sp.AbsolutePosition, |
151 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 145 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
152 | Assert.That(sp.PhysicsActor, Is.Null); | 146 | Assert.That(m_sp.PhysicsActor, Is.Null); |
153 | 147 | ||
154 | sp.StandUp(); | 148 | m_sp.StandUp(); |
155 | 149 | ||
156 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 150 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
157 | Assert.That(sp.ParentID, Is.EqualTo(0)); | 151 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
158 | Assert.That(sp.PhysicsActor, Is.Not.Null); | 152 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
159 | } | 153 | } |
160 | 154 | ||
161 | [Test] | 155 | [Test] |
@@ -164,21 +158,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
164 | TestHelpers.InMethod(); | 158 | TestHelpers.InMethod(); |
165 | // log4net.Config.XmlConfigurator.Configure(); | 159 | // log4net.Config.XmlConfigurator.Configure(); |
166 | 160 | ||
167 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
168 | |||
169 | // If a prim has a sit target then we can sit from any distance away | 161 | // If a prim has a sit target then we can sit from any distance away |
170 | // Vector3 startPos = new Vector3(128, 128, 30); | 162 | // Vector3 startPos = new Vector3(128, 128, 30); |
171 | // sp.AbsolutePosition = startPos; | 163 | // sp.AbsolutePosition = startPos; |
172 | 164 | ||
173 | sp.HandleAgentSitOnGround(); | 165 | m_sp.HandleAgentSitOnGround(); |
174 | 166 | ||
175 | Assert.That(sp.SitGround, Is.True); | 167 | Assert.That(m_sp.SitGround, Is.True); |
176 | Assert.That(sp.PhysicsActor, Is.Null); | 168 | Assert.That(m_sp.PhysicsActor, Is.Null); |
177 | 169 | ||
178 | sp.StandUp(); | 170 | m_sp.StandUp(); |
179 | 171 | ||
180 | Assert.That(sp.SitGround, Is.False); | 172 | Assert.That(m_sp.SitGround, Is.False); |
181 | Assert.That(sp.PhysicsActor, Is.Not.Null); | 173 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
182 | } | 174 | } |
183 | } | 175 | } |
184 | } \ No newline at end of file | 176 | } \ No newline at end of file |