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authorJustin Clark-Casey (justincc)2009-11-09 16:42:17 +0000
committerJustin Clark-Casey (justincc)2009-11-09 16:42:17 +0000
commit678a74e4f70f0ec6bb21406b829db7ea4f5f4bfc (patch)
treec7bcb6d8ce9a0fe964d443cd91e7320372daa224
parentImplement human / escaping for inventory folders as well as items (diff)
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Tell the user when a 'save iar' has failed because the inventory path could not be found
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs74
1 files changed, 21 insertions, 53 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index af0b72f..6c37198 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -217,37 +217,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
217 InventoryItemBase inventoryItem = null; 217 InventoryItemBase inventoryItem = null;
218 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID); 218 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID);
219 219
220 // XXX: Very temporarily, drop and refetch inventory to make sure we have any newly created items in cache
221 // This will disappear very soon once we stop using the old cached inventory.
222 /*
223 m_userInfo.DropInventory();
224 m_userInfo.FetchInventory();
225 */
226
227 /*
228 if (!m_userInfo.HasReceivedInventory)
229 {
230 // If the region server has access to the user admin service (by which users are created),
231 // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
232 // server.
233 //
234 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
235 // use a remote inventory service, though this is vanishingly rare at the moment.
236 if (null == m_scene.CommsManager.UserAdminService)
237 {
238 m_log.ErrorFormat(
239 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
240 m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
241
242 return;
243 }
244 else
245 {
246 m_userInfo.FetchInventory();
247 }
248 }
249 */
250
251 bool foundStar = false; 220 bool foundStar = false;
252 221
253 // Eliminate double slashes and any leading / on the path. 222 // Eliminate double slashes and any leading / on the path.
@@ -294,34 +263,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
294 263
295 m_archiveWriter = new TarArchiveWriter(m_saveStream); 264 m_archiveWriter = new TarArchiveWriter(m_saveStream);
296 265
297 if (null == inventoryFolder) 266 if (inventoryFolder != null)
298 {
299 if (null == inventoryItem)
300 {
301 // We couldn't find the path indicated
302 m_saveStream.Close();
303 m_module.TriggerInventoryArchiveSaved(
304 m_id, false, m_userInfo, m_invPath, m_saveStream,
305 new Exception(string.Format("Could not find inventory entry at path {0}", m_invPath)));
306 return;
307 }
308 else
309 {
310 m_log.DebugFormat(
311 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
312 inventoryItem.Name, inventoryItem.ID, m_invPath);
313
314 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
315 }
316 }
317 else
318 { 267 {
319 m_log.DebugFormat( 268 m_log.DebugFormat(
320 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 269 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
321 inventoryFolder.Name, inventoryFolder.ID, m_invPath); 270 inventoryFolder.Name, inventoryFolder.ID, m_invPath);
322 271
323 //recurse through all dirs getting dirs and files 272 //recurse through all dirs getting dirs and files
324 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); 273 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
274 }
275 else if (inventoryItem != null)
276 {
277 m_log.DebugFormat(
278 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
279 inventoryItem.Name, inventoryItem.ID, m_invPath);
280
281 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
282 }
283 else
284 {
285 // We couldn't find the path indicated
286 m_saveStream.Close();
287 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
288 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
289 m_module.TriggerInventoryArchiveSaved(
290 m_id, false, m_userInfo, m_invPath, m_saveStream,
291 new Exception(errorMessage));
292 return;
325 } 293 }
326 294
327 // Don't put all this profile information into the archive right now. 295 // Don't put all this profile information into the archive right now.