diff options
author | Justin Clarke Casey | 2008-10-27 20:48:18 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-10-27 20:48:18 +0000 |
commit | 4b929804dc8a339db775602ce07d23171b7fb432 (patch) | |
tree | 68346b51f86aabaed6047810379a3d5072f76922 | |
parent | * minor: remove mono compiler warnings (diff) | |
download | opensim-SC-4b929804dc8a339db775602ce07d23171b7fb432.zip opensim-SC-4b929804dc8a339db775602ce07d23171b7fb432.tar.gz opensim-SC-4b929804dc8a339db775602ce07d23171b7fb432.tar.bz2 opensim-SC-4b929804dc8a339db775602ce07d23171b7fb432.tar.xz |
* cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 279 | ||||
-rw-r--r-- | OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | 219 | ||||
-rw-r--r-- | OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs | 62 | ||||
-rw-r--r-- | prebuild.xml | 30 |
4 files changed, 80 insertions, 510 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 9433cf6..30e9f95 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -25,142 +25,47 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | /* | ||
29 | using System; | 28 | using System; |
30 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | |||
31 | using System.Threading; | 32 | using System.Threading; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using log4net; | ||
33 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenSim.Data.Base; | ||
34 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications.Cache; | 38 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Data.MySQLMapper; | ||
37 | using OpenSim.Region.Environment.Interfaces; | 39 | using OpenSim.Region.Environment.Interfaces; |
38 | using OpenSim.Region.Environment.Scenes; | 40 | using OpenSim.Region.Environment.Scenes; |
39 | using OpenSim.Data.Base; | ||
40 | 41 | ||
41 | namespace OpenSim.Region.Environment.Modules | 42 | namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory |
42 | { | 43 | { |
43 | public class AvatarFactoryModule : IAvatarFactory | 44 | public class AvatarFactoryModule : IAvatarFactory, IRegionModule |
44 | { | 45 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | private Scene m_scene = null; | 47 | private Scene m_scene = null; |
46 | private readonly Dictionary<UUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<UUID, AvatarAppearance>(); | 48 | private static readonly AvatarAppearance def = new AvatarAppearance(); |
47 | |||
48 | private bool m_enablePersist = false; | ||
49 | private string m_connectionString; | ||
50 | private bool m_configured = false; | ||
51 | private BaseDatabaseConnector m_databaseMapper; | ||
52 | private AppearanceTableMapper m_appearanceMapper; | ||
53 | |||
54 | private Dictionary<UUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<UUID, EventWaitHandle>(); | ||
55 | private object m_syncLock = new object(); | ||
56 | 49 | ||
57 | public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) | 50 | public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) |
58 | { | 51 | { |
59 | 52 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId); | |
60 | //should only let one thread at a time do this part | 53 | //if ((profile != null) && (profile.RootFolder != null)) |
61 | EventWaitHandle waitHandle = null; | 54 | if (profile != null) |
62 | bool fetchInProgress = false; | ||
63 | lock (m_syncLock) | ||
64 | { | 55 | { |
65 | appearance = CheckCache(avatarId); | 56 | appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId); |
66 | if (appearance != null) | 57 | if (appearance != null) |
67 | { | 58 | { |
59 | //SetAppearanceAssets(profile, ref appearance); | ||
60 | m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString()); | ||
68 | return true; | 61 | return true; |
69 | } | 62 | } |
70 | |||
71 | //not in cache so check to see if another thread is already fetching it | ||
72 | if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle)) | ||
73 | { | ||
74 | fetchInProgress = true; | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | fetchInProgress = false; | ||
79 | |||
80 | //no thread already fetching this appearance, so add a wait handle to list | ||
81 | //for any following threads that want the same appearance | ||
82 | waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset); | ||
83 | m_fetchesInProgress.Add(avatarId, waitHandle); | ||
84 | } | ||
85 | } | 63 | } |
86 | 64 | ||
87 | if (fetchInProgress) | 65 | appearance = CreateDefault(avatarId); |
88 | { | 66 | m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString()); |
89 | waitHandle.WaitOne(); | 67 | return false; |
90 | appearance = CheckCache(avatarId); | ||
91 | if (appearance != null) | ||
92 | { | ||
93 | waitHandle = null; | ||
94 | return true; | ||
95 | } | ||
96 | else | ||
97 | { | ||
98 | waitHandle = null; | ||
99 | return false; | ||
100 | } | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | Thread.Sleep(5000); | ||
105 | 68 | ||
106 | //this is the first thread to request this appearance | ||
107 | //so let it check the db and if not found then create a default appearance | ||
108 | //and add that to the cache | ||
109 | appearance = CheckDatabase(avatarId); | ||
110 | if (appearance != null) | ||
111 | { | ||
112 | //appearance has now been added to cache so lets pulse any waiting threads | ||
113 | lock (m_syncLock) | ||
114 | { | ||
115 | m_fetchesInProgress.Remove(avatarId); | ||
116 | waitHandle.Set(); | ||
117 | } | ||
118 | // waitHandle.Close(); | ||
119 | waitHandle = null; | ||
120 | return true; | ||
121 | } | ||
122 | |||
123 | //not found a appearance for the user, so create a new default one | ||
124 | appearance = CreateDefault(avatarId); | ||
125 | if (appearance != null) | ||
126 | { | ||
127 | //update database | ||
128 | if (m_enablePersist) | ||
129 | { | ||
130 | m_appearanceMapper.Add(avatarId.UUID, appearance); | ||
131 | } | ||
132 | |||
133 | //add appearance to dictionary cache | ||
134 | lock (m_avatarsAppearance) | ||
135 | { | ||
136 | m_avatarsAppearance[avatarId] = appearance; | ||
137 | } | ||
138 | |||
139 | //appearance has now been added to cache so lets pulse any waiting threads | ||
140 | lock (m_syncLock) | ||
141 | { | ||
142 | m_fetchesInProgress.Remove(avatarId); | ||
143 | waitHandle.Set(); | ||
144 | } | ||
145 | // waitHandle.Close(); | ||
146 | waitHandle = null; | ||
147 | return true; | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | //something went wrong, so release the wait handle and remove it | ||
152 | //all waiting threads will fail to find cached appearance | ||
153 | //but its better for them to fail than wait for ever | ||
154 | lock (m_syncLock) | ||
155 | { | ||
156 | m_fetchesInProgress.Remove(avatarId); | ||
157 | waitHandle.Set(); | ||
158 | } | ||
159 | //waitHandle.Close(); | ||
160 | waitHandle = null; | ||
161 | return false; | ||
162 | } | ||
163 | } | ||
164 | } | 69 | } |
165 | 70 | ||
166 | private AvatarAppearance CreateDefault(UUID avatarId) | 71 | private AvatarAppearance CreateDefault(UUID avatarId) |
@@ -174,37 +79,6 @@ namespace OpenSim.Region.Environment.Modules | |||
174 | return appearance; | 79 | return appearance; |
175 | } | 80 | } |
176 | 81 | ||
177 | private AvatarAppearance CheckDatabase(UUID avatarId) | ||
178 | { | ||
179 | AvatarAppearance appearance = null; | ||
180 | if (m_enablePersist) | ||
181 | { | ||
182 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) | ||
183 | { | ||
184 | appearance.VisualParams = GetDefaultVisualParams(); | ||
185 | appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); | ||
186 | lock (m_avatarsAppearance) | ||
187 | { | ||
188 | m_avatarsAppearance[avatarId] = appearance; | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | return appearance; | ||
193 | } | ||
194 | |||
195 | private AvatarAppearance CheckCache(UUID avatarId) | ||
196 | { | ||
197 | AvatarAppearance appearance = null; | ||
198 | lock (m_avatarsAppearance) | ||
199 | { | ||
200 | if (m_avatarsAppearance.ContainsKey(avatarId)) | ||
201 | { | ||
202 | appearance = m_avatarsAppearance[avatarId]; | ||
203 | } | ||
204 | } | ||
205 | return appearance; | ||
206 | } | ||
207 | |||
208 | public void Initialise(Scene scene, IConfigSource source) | 82 | public void Initialise(Scene scene, IConfigSource source) |
209 | { | 83 | { |
210 | scene.RegisterModuleInterface<IAvatarFactory>(this); | 84 | scene.RegisterModuleInterface<IAvatarFactory>(this); |
@@ -215,23 +89,6 @@ namespace OpenSim.Region.Environment.Modules | |||
215 | m_scene = scene; | 89 | m_scene = scene; |
216 | } | 90 | } |
217 | 91 | ||
218 | if (!m_configured) | ||
219 | { | ||
220 | m_configured = true; | ||
221 | try | ||
222 | { | ||
223 | m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false); | ||
224 | m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", ""); | ||
225 | } | ||
226 | catch (Exception) | ||
227 | { | ||
228 | } | ||
229 | if (m_enablePersist) | ||
230 | { | ||
231 | m_databaseMapper = new MySQLDatabaseMapper(m_connectionString); | ||
232 | m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance"); | ||
233 | } | ||
234 | } | ||
235 | } | 92 | } |
236 | 93 | ||
237 | public void PostInitialise() | 94 | public void PostInitialise() |
@@ -262,59 +119,78 @@ namespace OpenSim.Region.Environment.Modules | |||
262 | // client.OnAvatarNowWearing -= AvatarIsWearing; | 119 | // client.OnAvatarNowWearing -= AvatarIsWearing; |
263 | } | 120 | } |
264 | 121 | ||
265 | public void AvatarIsWearing(Object sender, AvatarWearingArgs e) | 122 | |
123 | public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance) | ||
266 | { | 124 | { |
267 | IClientAPI clientView = (IClientAPI)sender; | 125 | if (profile.RootFolder != null) |
268 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | ||
269 | if (profile != null) | ||
270 | { | 126 | { |
271 | if (profile.RootFolder != null) | 127 | for (int i = 0; i < 13; i++) |
272 | { | 128 | { |
273 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) | 129 | if (appearance.Wearables[i].ItemID == UUID.Zero) |
274 | { | 130 | { |
275 | AvatarAppearance avatAppearance = null; | 131 | appearance.Wearables[i].AssetID = UUID.Zero; |
276 | lock (m_avatarsAppearance) | 132 | } |
133 | else | ||
134 | { | ||
135 | // UUID assetId; | ||
136 | |||
137 | InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID); | ||
138 | |||
139 | if (baseItem != null) | ||
277 | { | 140 | { |
278 | avatAppearance = m_avatarsAppearance[clientView.AgentId]; | 141 | appearance.Wearables[i].AssetID = baseItem.AssetID; |
279 | } | 142 | } |
280 | 143 | else | |
281 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | ||
282 | { | 144 | { |
283 | if (wear.Type < 13) | 145 | m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID); |
284 | { | 146 | appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; |
285 | if (wear.ItemID == UUID.Zero) | ||
286 | { | ||
287 | avatAppearance.Wearables[wear.Type].ItemID = UUID.Zero; | ||
288 | avatAppearance.Wearables[wear.Type].AssetID = UUID.Zero; | ||
289 | |||
290 | UpdateDatabase(clientView.AgentId, avatAppearance); | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | UUID assetId; | ||
295 | |||
296 | InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID); | ||
297 | if (baseItem != null) | ||
298 | { | ||
299 | assetId = baseItem.assetID; | ||
300 | avatAppearance.Wearables[wear.Type].AssetID = assetId; | ||
301 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | ||
302 | |||
303 | UpdateDatabase(clientView.AgentId, avatAppearance); | ||
304 | } | ||
305 | } | ||
306 | } | ||
307 | } | 147 | } |
308 | } | 148 | } |
309 | } | 149 | } |
310 | } | 150 | } |
151 | else | ||
152 | { | ||
153 | m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work"); | ||
154 | } | ||
311 | } | 155 | } |
312 | 156 | ||
313 | public void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance) | 157 | public void AvatarIsWearing(Object sender, AvatarWearingArgs e) |
314 | { | 158 | { |
315 | if (m_enablePersist) | 159 | IClientAPI clientView = (IClientAPI)sender; |
160 | ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId); | ||
161 | if (avatar == null) { | ||
162 | m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event"); | ||
163 | return; | ||
164 | } | ||
165 | |||
166 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | ||
167 | |||
168 | AvatarAppearance avatAppearance = null; | ||
169 | if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) { | ||
170 | m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense"); | ||
171 | avatAppearance = avatar.Appearance; | ||
172 | } | ||
173 | m_log.Info("Calling Avatar is Wearing"); | ||
174 | if (profile != null) | ||
316 | { | 175 | { |
317 | m_appearanceMapper.Update(userID.Guid, avatAppearance); | 176 | if (profile.RootFolder != null) |
177 | { | ||
178 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | ||
179 | { | ||
180 | if (wear.Type < 13) | ||
181 | { | ||
182 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | ||
183 | } | ||
184 | } | ||
185 | SetAppearanceAssets(profile, ref avatAppearance); | ||
186 | |||
187 | m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance); | ||
188 | avatar.Appearance = avatAppearance; | ||
189 | } | ||
190 | else | ||
191 | { | ||
192 | m_log.Error("Root Profile is null, we can't set the appearance"); | ||
193 | } | ||
318 | } | 194 | } |
319 | } | 195 | } |
320 | 196 | ||
@@ -324,6 +200,11 @@ namespace OpenSim.Region.Environment.Modules | |||
324 | wearables = AvatarWearable.DefaultWearables; | 200 | wearables = AvatarWearable.DefaultWearables; |
325 | } | 201 | } |
326 | 202 | ||
203 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) | ||
204 | { | ||
205 | m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance); | ||
206 | } | ||
207 | |||
327 | private static byte[] GetDefaultVisualParams() | 208 | private static byte[] GetDefaultVisualParams() |
328 | { | 209 | { |
329 | byte[] visualParams; | 210 | byte[] visualParams; |
@@ -335,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules | |||
335 | return visualParams; | 216 | return visualParams; |
336 | } | 217 | } |
337 | } | 218 | } |
338 | }*/ | 219 | } |
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs deleted file mode 100644 index cec2ec1..0000000 --- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs +++ /dev/null | |||
@@ -1,219 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | |||
32 | using System.Threading; | ||
33 | using OpenMetaverse; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenSim.Data.Base; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications.Cache; | ||
39 | using OpenSim.Region.Environment.Interfaces; | ||
40 | using OpenSim.Region.Environment.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.Modules.AvatarFactory | ||
43 | { | ||
44 | public class AvatarFactoryModule : IAvatarFactory, IRegionModule | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | private Scene m_scene = null; | ||
48 | private static readonly AvatarAppearance def = new AvatarAppearance(); | ||
49 | |||
50 | public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) | ||
51 | { | ||
52 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId); | ||
53 | //if ((profile != null) && (profile.RootFolder != null)) | ||
54 | if (profile != null) | ||
55 | { | ||
56 | appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId); | ||
57 | if (appearance != null) | ||
58 | { | ||
59 | //SetAppearanceAssets(profile, ref appearance); | ||
60 | m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString()); | ||
61 | return true; | ||
62 | } | ||
63 | } | ||
64 | |||
65 | appearance = CreateDefault(avatarId); | ||
66 | m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString()); | ||
67 | return false; | ||
68 | |||
69 | } | ||
70 | |||
71 | private AvatarAppearance CreateDefault(UUID avatarId) | ||
72 | { | ||
73 | AvatarAppearance appearance = null; | ||
74 | AvatarWearable[] wearables; | ||
75 | byte[] visualParams; | ||
76 | GetDefaultAvatarAppearance(out wearables, out visualParams); | ||
77 | appearance = new AvatarAppearance(avatarId, wearables, visualParams); | ||
78 | |||
79 | return appearance; | ||
80 | } | ||
81 | |||
82 | public void Initialise(Scene scene, IConfigSource source) | ||
83 | { | ||
84 | scene.RegisterModuleInterface<IAvatarFactory>(this); | ||
85 | scene.EventManager.OnNewClient += NewClient; | ||
86 | |||
87 | if (m_scene == null) | ||
88 | { | ||
89 | m_scene = scene; | ||
90 | } | ||
91 | |||
92 | } | ||
93 | |||
94 | public void PostInitialise() | ||
95 | { | ||
96 | } | ||
97 | |||
98 | public void Close() | ||
99 | { | ||
100 | } | ||
101 | |||
102 | public string Name | ||
103 | { | ||
104 | get { return "Default Avatar Factory"; } | ||
105 | } | ||
106 | |||
107 | public bool IsSharedModule | ||
108 | { | ||
109 | get { return true; } | ||
110 | } | ||
111 | |||
112 | public void NewClient(IClientAPI client) | ||
113 | { | ||
114 | client.OnAvatarNowWearing += AvatarIsWearing; | ||
115 | } | ||
116 | |||
117 | public void RemoveClient(IClientAPI client) | ||
118 | { | ||
119 | // client.OnAvatarNowWearing -= AvatarIsWearing; | ||
120 | } | ||
121 | |||
122 | |||
123 | public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance) | ||
124 | { | ||
125 | if (profile.RootFolder != null) | ||
126 | { | ||
127 | for (int i = 0; i < 13; i++) | ||
128 | { | ||
129 | if (appearance.Wearables[i].ItemID == UUID.Zero) | ||
130 | { | ||
131 | appearance.Wearables[i].AssetID = UUID.Zero; | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | // UUID assetId; | ||
136 | |||
137 | InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID); | ||
138 | |||
139 | if (baseItem != null) | ||
140 | { | ||
141 | appearance.Wearables[i].AssetID = baseItem.AssetID; | ||
142 | } | ||
143 | else | ||
144 | { | ||
145 | m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID); | ||
146 | appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | else | ||
152 | { | ||
153 | m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work"); | ||
154 | } | ||
155 | } | ||
156 | |||
157 | public void AvatarIsWearing(Object sender, AvatarWearingArgs e) | ||
158 | { | ||
159 | IClientAPI clientView = (IClientAPI)sender; | ||
160 | ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId); | ||
161 | if (avatar == null) { | ||
162 | m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event"); | ||
163 | return; | ||
164 | } | ||
165 | |||
166 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | ||
167 | |||
168 | AvatarAppearance avatAppearance = null; | ||
169 | if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) { | ||
170 | m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense"); | ||
171 | avatAppearance = avatar.Appearance; | ||
172 | } | ||
173 | m_log.Info("Calling Avatar is Wearing"); | ||
174 | if (profile != null) | ||
175 | { | ||
176 | if (profile.RootFolder != null) | ||
177 | { | ||
178 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | ||
179 | { | ||
180 | if (wear.Type < 13) | ||
181 | { | ||
182 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | ||
183 | } | ||
184 | } | ||
185 | SetAppearanceAssets(profile, ref avatAppearance); | ||
186 | |||
187 | m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance); | ||
188 | avatar.Appearance = avatAppearance; | ||
189 | } | ||
190 | else | ||
191 | { | ||
192 | m_log.Error("Root Profile is null, we can't set the appearance"); | ||
193 | } | ||
194 | } | ||
195 | } | ||
196 | |||
197 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
198 | { | ||
199 | visualParams = GetDefaultVisualParams(); | ||
200 | wearables = AvatarWearable.DefaultWearables; | ||
201 | } | ||
202 | |||
203 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) | ||
204 | { | ||
205 | m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance); | ||
206 | } | ||
207 | |||
208 | private static byte[] GetDefaultVisualParams() | ||
209 | { | ||
210 | byte[] visualParams; | ||
211 | visualParams = new byte[218]; | ||
212 | for (int i = 0; i < 218; i++) | ||
213 | { | ||
214 | visualParams[i] = 100; | ||
215 | } | ||
216 | return visualParams; | ||
217 | } | ||
218 | } | ||
219 | } | ||
diff --git a/OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs b/OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs deleted file mode 100644 index 640b0b0..0000000 --- a/OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs +++ /dev/null | |||
@@ -1,62 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // General information about an assembly is controlled through the following | ||
32 | // set of attributes. Change these attribute values to modify the information | ||
33 | // associated with an assembly. | ||
34 | [assembly: AssemblyTitle("OpenSim.Region.Modules.AvatarFactory")] | ||
35 | [assembly: AssemblyDescription("")] | ||
36 | [assembly: AssemblyConfiguration("")] | ||
37 | [assembly: AssemblyCompany("")] | ||
38 | [assembly: AssemblyProduct("OpenSim.Region.Modules.AvatarFactory")] | ||
39 | [assembly: AssemblyCopyright("Copyright (c) 2008")] | ||
40 | [assembly: AssemblyTrademark("")] | ||
41 | [assembly: AssemblyCulture("")] | ||
42 | |||
43 | // Setting ComVisible to false makes the types in this assembly not visible | ||
44 | // to COM components. If you need to access a type in this assembly from | ||
45 | // COM, set the ComVisible attribute to true on that type. | ||
46 | [assembly: ComVisible(false)] | ||
47 | |||
48 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
49 | [assembly: Guid("8e369713-faf5-4e55-a789-f8f1a087d3ed")] | ||
50 | |||
51 | // Version information for an assembly consists of the following four values: | ||
52 | // | ||
53 | // Major Version | ||
54 | // Minor Version | ||
55 | // Build Number | ||
56 | // Revision | ||
57 | // | ||
58 | // You can specify all the values or you can default the Build and Revision Numbers | ||
59 | // by using the '*' as shown below: | ||
60 | // [assembly: AssemblyVersion("1.0.*")] | ||
61 | [assembly: AssemblyVersion("1.0.0.0")] | ||
62 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/prebuild.xml b/prebuild.xml index 438736e..1b93226 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1034,36 +1034,6 @@ | |||
1034 | </Files> | 1034 | </Files> |
1035 | </Project> | 1035 | </Project> |
1036 | 1036 | ||
1037 | <Project name="OpenSim.Region.Modules.AvatarFactory" path="OpenSim/Region/Modules/AvatarFactory" type="Library"> | ||
1038 | <Configuration name="Debug"> | ||
1039 | <Options> | ||
1040 | <OutputPath>../../../../bin/</OutputPath> | ||
1041 | </Options> | ||
1042 | </Configuration> | ||
1043 | <Configuration name="Release"> | ||
1044 | <Options> | ||
1045 | <OutputPath>../../../../bin/</OutputPath> | ||
1046 | </Options> | ||
1047 | </Configuration> | ||
1048 | |||
1049 | <ReferencePath>../../../../bin/</ReferencePath> | ||
1050 | <Reference name="System" localCopy="false"/> | ||
1051 | <Reference name="System.Xml"/> | ||
1052 | <Reference name="System.Data"/> | ||
1053 | <Reference name="OpenMetaverseTypes.dll"/> | ||
1054 | <Reference name="log4net.dll"/> | ||
1055 | <Reference name="OpenSim.Framework"/> | ||
1056 | <Reference name="OpenSim.Framework.Communications"/> | ||
1057 | <Reference name="OpenSim.Data.Base" /> | ||
1058 | <Reference name="OpenSim.Region.Environment"/> | ||
1059 | <Reference name="OpenSim.Data.MapperFactory"/> | ||
1060 | <Reference name="Nini.dll" /> | ||
1061 | <Reference name="OpenSim.Data.MySQLMapper" /> | ||
1062 | <Files> | ||
1063 | <Match pattern="*.cs" recurse="true"/> | ||
1064 | </Files> | ||
1065 | </Project> | ||
1066 | |||
1067 | <Project name="OpenSim.Region.Modules.Python" path="OpenSim/Region/Modules/Python" type="Library"> | 1037 | <Project name="OpenSim.Region.Modules.Python" path="OpenSim/Region/Modules/Python" type="Library"> |
1068 | <Configuration name="Debug"> | 1038 | <Configuration name="Debug"> |
1069 | <Options> | 1039 | <Options> |