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authordiva2008-12-22 07:06:01 +0000
committerdiva2008-12-22 07:06:01 +0000
commit339fd602db4a0182777c9acc0b7486d91e9f904d (patch)
tree8291d3d4e847d1cee8f51c255512360448058bdd
parentRemoving the region where the agent is in from the list of regions to close c... (diff)
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This commit is a major change on the TP process. Several things were wrong and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers...
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs42
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs124
2 files changed, 96 insertions, 70 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index ced5b86..78d5725 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -196,20 +196,20 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
196 agent.InventoryFolder = UUID.Zero; 196 agent.InventoryFolder = UUID.Zero;
197 agent.startpos = position; 197 agent.startpos = position;
198 agent.child = true; 198 agent.child = true;
199 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) 199 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
200 { 200 {
201 Thread.Sleep(2000); 201 // brand new agent, let's create a new caps seed
202
203 // brand new agent
204 agent.CapsPath = Util.GetRandomCapsPath(); 202 agent.CapsPath = Util.GetRandomCapsPath();
205 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent)) 203 }
206 {
207 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
208 return;
209 }
210 204
211 Thread.Sleep(3000); 205 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
206 {
207 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
208 return;
209 }
212 210
211 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
212 {
213 // TODO Should construct this behind a method 213 // TODO Should construct this behind a method
214 capsPath = 214 capsPath =
215 "http://" + reg.ExternalHostName + ":" + reg.HttpPort 215 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
@@ -220,6 +220,11 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
220 OSD Item = EventQueueHelper.EnableSimulator(realHandle, endPoint); 220 OSD Item = EventQueueHelper.EnableSimulator(realHandle, endPoint);
221 eq.Enqueue(Item, avatar.UUID); 221 eq.Enqueue(Item, avatar.UUID);
222 222
223 // ES makes the client send a UseCircuitCode message to the destination,
224 // which triggers a bunch of things there.
225 // So let's wait
226 Thread.Sleep(2000);
227
223 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath); 228 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath);
224 eq.Enqueue(Item, avatar.UUID); 229 eq.Enqueue(Item, avatar.UUID);
225 } 230 }
@@ -237,8 +242,8 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
237 + "/CAPS/" + agent.CapsPath + "0000/"; 242 + "/CAPS/" + agent.CapsPath + "0000/";
238 } 243 }
239 244
240 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, 245 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
241 position, false); 246 // position, false);
242 247
243 //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, 248 //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
244 // position, false)) 249 // position, false))
@@ -251,7 +256,9 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
251 // return; 256 // return;
252 //} 257 //}
253 258
254 Thread.Sleep(7000); 259 avatar.MakeChildAgent();
260 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
261 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
255 262
256 m_log.DebugFormat( 263 m_log.DebugFormat(
257 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); 264 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
@@ -276,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
276 /// Hypergrid mod stop 283 /// Hypergrid mod stop
277 /// 284 ///
278 285
279 avatar.MakeChildAgent();
280 Thread.Sleep(3000);
281 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
282 if (KiPrimitive != null) 286 if (KiPrimitive != null)
283 { 287 {
284 KiPrimitive(avatar.LocalId); 288 KiPrimitive(avatar.LocalId);
@@ -293,7 +297,11 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
293 /// 297 ///
294 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) 298 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
295 { 299 {
296 Thread.Sleep(5000); 300 // FinishTeleport makes the client send CompleteMovementIntoRegion (at the destination), which
301 // trigers a whole shebang of things there. So let's wait plenty before we disconnect.
302 // The user is already there anyway.
303 Thread.Sleep(8000);
304 avatar.Close();
297 CloseConnection(avatar.UUID); 305 CloseConnection(avatar.UUID);
298 } 306 }
299 // if (teleport success) // seems to be always success here 307 // if (teleport success) // seems to be always success here
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 2b30c0d..98ea879 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -531,7 +531,7 @@ namespace OpenSim.Region.Environment.Scenes
531 //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); 531 //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
532 } 532 }
533 533
534 public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence); 534 public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ulong regionHandle);
535 535
536 /// <summary> 536 /// <summary>
537 /// This informs all neighboring regions about the settings of it's child agent. 537 /// This informs all neighboring regions about the settings of it's child agent.
@@ -540,30 +540,28 @@ namespace OpenSim.Region.Environment.Scenes
540 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. 540 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
541 /// 541 ///
542 /// </summary> 542 /// </summary>
543 private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence) 543 private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ulong regionHandle)
544 { 544 {
545 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + presence.Scene.RegionInfo.RegionName); 545 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + presence.Scene.RegionInfo.RegionName);
546 //bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
546 try 547 try
547 { 548 {
548 foreach (ulong regionHandle in presence.KnownChildRegionHandles) 549 m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
549 {
550 bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
551
552 if (regionAccepted)
553 {
554 //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
555 }
556 else
557 {
558 //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
559 }
560 }
561 } 550 }
562 catch (InvalidOperationException) 551 catch
563 { 552 {
564 // We're ignoring a collection was modified error because this data gets old and outdated fast. 553 // Ignore; we did our best
565 } 554 }
566 555
556 //if (regionAccepted)
557 //{
558 // //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
559 //}
560 //else
561 //{
562 // //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
563 //}
564
567 } 565 }
568 566
569 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) 567 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
@@ -575,27 +573,37 @@ namespace OpenSim.Region.Environment.Scenes
575 public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence) 573 public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
576 { 574 {
577 // This assumes that we know what our neighbors are. 575 // This assumes that we know what our neighbors are.
578 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; 576 try
579 d.BeginInvoke(cAgentData,presence, 577 {
580 SendChildAgentDataUpdateCompleted, 578 foreach (ulong regionHandle in presence.KnownChildRegionHandles)
581 d); 579 {
580
581 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
582 d.BeginInvoke(cAgentData, regionHandle,
583 SendChildAgentDataUpdateCompleted,
584 d);
585 }
586 }
587 catch (InvalidOperationException)
588 {
589 // We're ignoring a collection was modified error because this data gets old and outdated fast.
590 }
591
582 } 592 }
583 593
584 public delegate void SendCloseChildAgentDelegate(UUID agentID, List<ulong> regionlst); 594 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
585 595
586 /// <summary> 596 /// <summary>
587 /// This Closes child agents on neighboring regions 597 /// This Closes child agents on neighboring regions
588 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 598 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
589 /// </summary> 599 /// </summary>
590 protected void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst) 600 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
591 { 601 {
592 602
593 foreach (ulong regionHandle in regionlst) 603 m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
594 { 604 //bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
595 m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); 605 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
596 //bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 606 m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
597 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
598 m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
599 607
600 //if (regionAccepted) 608 //if (regionAccepted)
601 //{ 609 //{
@@ -608,7 +616,6 @@ namespace OpenSim.Region.Environment.Scenes
608 616
609 //} 617 //}
610 618
611 }
612 //// We remove the list of known regions from the agent's known region list through an event 619 //// We remove the list of known regions from the agent's known region list through an event
613 //// to scene, because, if an agent logged of, it's likely that there will be no scene presence 620 //// to scene, because, if an agent logged of, it's likely that there will be no scene presence
614 //// by the time we get to this part of the method. 621 //// by the time we get to this part of the method.
@@ -627,11 +634,13 @@ namespace OpenSim.Region.Environment.Scenes
627 634
628 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 635 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
629 { 636 {
630 // This assumes that we know what our neighbors are. 637 foreach (ulong handle in regionslst)
631 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; 638 {
632 d.BeginInvoke(agentID, regionslst, 639 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
633 SendCloseChildAgentCompleted, 640 d.BeginInvoke(agentID, handle,
634 d); 641 SendCloseChildAgentCompleted,
642 d);
643 }
635 } 644 }
636 645
637 /// <summary> 646 /// <summary>
@@ -681,6 +690,8 @@ namespace OpenSim.Region.Environment.Scenes
681 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, 690 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
682 Vector3 lookAt, uint teleportFlags) 691 Vector3 lookAt, uint teleportFlags)
683 { 692 {
693 m_log.DebugFormat("[SCENE COMMUNICATION SERVICE] RequestTeleportToLocation {0} ", position.ToString());
694
684 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) 695 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
685 return; 696 return;
686 697
@@ -784,18 +795,18 @@ namespace OpenSim.Region.Environment.Scenes
784 agent.child = true; 795 agent.child = true;
785 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 796 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
786 { 797 {
787 Thread.Sleep(2000); 798 // brand new agent, let's create a new caps seed
788
789 // brand new agent
790 agent.CapsPath = Util.GetRandomCapsPath(); 799 agent.CapsPath = Util.GetRandomCapsPath();
791 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent)) 800 }
792 {
793 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
794 return;
795 }
796 801
797 Thread.Sleep(3000); 802 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
803 {
804 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
805 return;
806 }
798 807
808 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
809 {
799 // TODO Should construct this behind a method 810 // TODO Should construct this behind a method
800 capsPath = 811 capsPath =
801 "http://" + reg.ExternalHostName + ":" + reg.HttpPort 812 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
@@ -806,6 +817,11 @@ namespace OpenSim.Region.Environment.Scenes
806 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, endPoint); 817 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, endPoint);
807 eq.Enqueue(Item, avatar.UUID); 818 eq.Enqueue(Item, avatar.UUID);
808 819
820 // ES makes the client send a UseCircuitCode message to the destination,
821 // which triggers a bunch of things there.
822 // So let's wait
823 Thread.Sleep(2000);
824
809 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath); 825 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath);
810 eq.Enqueue(Item, avatar.UUID); 826 eq.Enqueue(Item, avatar.UUID);
811 } 827 }
@@ -824,8 +840,9 @@ namespace OpenSim.Region.Environment.Scenes
824 // Expect avatar crossing is a heavy-duty function at the destination. 840 // Expect avatar crossing is a heavy-duty function at the destination.
825 // That is where MakeRoot is called, which fetches appearance and inventory. 841 // That is where MakeRoot is called, which fetches appearance and inventory.
826 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. 842 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
827 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, 843 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
828 position, false); 844 // position, false);
845
829 //{ 846 //{
830 // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); 847 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
831 // // We should close that agent we just created over at destination... 848 // // We should close that agent we just created over at destination...
@@ -835,7 +852,9 @@ namespace OpenSim.Region.Environment.Scenes
835 // return; 852 // return;
836 //} 853 //}
837 854
838 Thread.Sleep(7000); 855 avatar.MakeChildAgent();
856 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
857 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
839 858
840 m_log.DebugFormat( 859 m_log.DebugFormat(
841 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); 860 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
@@ -853,9 +872,6 @@ namespace OpenSim.Region.Environment.Scenes
853 teleportFlags, capsPath); 872 teleportFlags, capsPath);
854 } 873 }
855 874
856 avatar.MakeChildAgent();
857 Thread.Sleep(3000);
858 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
859 if (KiPrimitive != null) 875 if (KiPrimitive != null)
860 { 876 {
861 KiPrimitive(avatar.LocalId); 877 KiPrimitive(avatar.LocalId);
@@ -866,7 +882,11 @@ namespace OpenSim.Region.Environment.Scenes
866 882
867 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 883 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
868 { 884 {
869 Thread.Sleep(5000); 885 // FinishTeleport makes the client send CompleteMovementIntoRegion (at the destination), which
886 // trigers a whole shebang of things there. So let's wait plenty before we disconnect.
887 // The user is already there anyway.
888 Thread.Sleep(8000);
889 avatar.Close();
870 CloseConnection(avatar.UUID); 890 CloseConnection(avatar.UUID);
871 } 891 }
872 892
@@ -879,8 +899,6 @@ namespace OpenSim.Region.Environment.Scenes
879 m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID); 899 m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID);
880 } 900 }
881 901
882 // Close this ScenePresence too
883 //avatar.Close();
884 902
885 } 903 }
886 else 904 else