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author | Melanie | 2012-10-30 23:14:06 +0000 |
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committer | Melanie | 2012-10-30 23:14:06 +0000 |
commit | 3388534ff5ca91fab6415fb0ba723ae088a04971 (patch) | |
tree | 60b3ac027b59feaf4edd85e2bb0662524b9a41e0 | |
parent | Store and send the current movement animation state to a new sim on crossing (diff) | |
parent | Only create a new list to check if objects have reached targets if there actu... (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 8 | ||||
-rw-r--r-- | OpenSim/Services/Interfaces/IAssetService.cs | 6 |
3 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7d8cbf5..69c1027 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1692,15 +1692,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1692 | 1692 | ||
1693 | private void CheckAtTargets() | 1693 | private void CheckAtTargets() |
1694 | { | 1694 | { |
1695 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); | 1695 | List<SceneObjectGroup> objs = null; |
1696 | |||
1696 | lock (m_groupsWithTargets) | 1697 | lock (m_groupsWithTargets) |
1697 | { | 1698 | { |
1698 | foreach (SceneObjectGroup grp in m_groupsWithTargets.Values) | 1699 | if (m_groupsWithTargets.Count != 0) |
1699 | objs.Add(grp); | 1700 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1700 | } | 1701 | } |
1701 | 1702 | ||
1702 | foreach (SceneObjectGroup entry in objs) | 1703 | if (objs != null) |
1703 | entry.checkAtTargets(); | 1704 | { |
1705 | foreach (SceneObjectGroup entry in objs) | ||
1706 | entry.checkAtTargets(); | ||
1707 | } | ||
1704 | } | 1708 | } |
1705 | 1709 | ||
1706 | /// <summary> | 1710 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5b49e3b..5a0b8d1 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -3351,7 +3351,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
3351 | 3351 | ||
3352 | private void MeshAssetReceived(AssetBase asset) | 3352 | private void MeshAssetReceived(AssetBase asset) |
3353 | { | 3353 | { |
3354 | if (asset.Data != null && asset.Data.Length > 0) | 3354 | if (asset != null && asset.Data != null && asset.Data.Length > 0) |
3355 | { | 3355 | { |
3356 | if (!_pbs.SculptEntry) | 3356 | if (!_pbs.SculptEntry) |
3357 | return; | 3357 | return; |
@@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
3364 | m_taintshape = true; | 3364 | m_taintshape = true; |
3365 | _parent_scene.AddPhysicsActorTaint(this); | 3365 | _parent_scene.AddPhysicsActorTaint(this); |
3366 | } | 3366 | } |
3367 | else | ||
3368 | { | ||
3369 | m_log.WarnFormat( | ||
3370 | "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", | ||
3371 | _pbs.SculptTexture, Name, _position, _parent_scene.Name); | ||
3372 | } | ||
3367 | } | 3373 | } |
3368 | } | 3374 | } |
3369 | } \ No newline at end of file | 3375 | } \ No newline at end of file |
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index 80494f1..3c469c6 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -68,7 +68,11 @@ namespace OpenSim.Services.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="id">The asset id</param> | 69 | /// <param name="id">The asset id</param> |
70 | /// <param name="sender">Represents the requester. Passed back via the handler</param> | 70 | /// <param name="sender">Represents the requester. Passed back via the handler</param> |
71 | /// <param name="handler">The handler to call back once the asset has been retrieved</param> | 71 | /// <param name="handler"> |
72 | /// The handler to call back once the asset has been retrieved. This will be called back with a null AssetBase | ||
73 | /// if the asset could not be found for some reason (e.g. if it does not exist, if a remote asset service | ||
74 | /// was not contactable, if it is not in the database, etc.). | ||
75 | /// </param> | ||
72 | /// <returns>True if the id was parseable, false otherwise</returns> | 76 | /// <returns>True if the id was parseable, false otherwise</returns> |
73 | bool Get(string id, Object sender, AssetRetrieved handler); | 77 | bool Get(string id, Object sender, AssetRetrieved handler); |
74 | 78 | ||