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author | Justin Clark-Casey (justincc) | 2010-08-10 20:15:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-10 20:15:44 +0100 |
commit | 2a1c11fda9b4ab948b7821ef2423270793a5e577 (patch) | |
tree | a8c3ea840817db72172eedec8e312509d4b08ec0 | |
parent | Reduce number of paths in SOP code by setting flags via Flags property rather... (diff) | |
download | opensim-SC-2a1c11fda9b4ab948b7821ef2423270793a5e577.zip opensim-SC-2a1c11fda9b4ab948b7821ef2423270793a5e577.tar.gz opensim-SC-2a1c11fda9b4ab948b7821ef2423270793a5e577.tar.bz2 opensim-SC-2a1c11fda9b4ab948b7821ef2423270793a5e577.tar.xz |
On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
Diffstat (limited to '')
4 files changed, 48 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 87a5832..5473d23 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4599,6 +4599,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4599 | } | 4599 | } |
4600 | } | 4600 | } |
4601 | 4601 | ||
4602 | // m_log.DebugFormat( | ||
4603 | // "[LLCLIENTVIEW]: Constructing client update for part {0} {1} with flags {2}, localId {3}", | ||
4604 | // data.Name, update.FullID, flags, update.ID); | ||
4605 | |||
4602 | update.UpdateFlags = (uint)flags; | 4606 | update.UpdateFlags = (uint)flags; |
4603 | 4607 | ||
4604 | #endregion PrimFlags | 4608 | #endregion PrimFlags |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a2c3c07..6c1f3c2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1563,23 +1563,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1563 | if (userExposed) | 1563 | if (userExposed) |
1564 | dupe.m_rootPart.TrimPermissions(); | 1564 | dupe.m_rootPart.TrimPermissions(); |
1565 | 1565 | ||
1566 | /// may need to create a new Physics actor. | ||
1567 | if (dupe.RootPart.PhysActor != null && userExposed) | ||
1568 | { | ||
1569 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; | ||
1570 | |||
1571 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | ||
1572 | dupe.RootPart.Name, | ||
1573 | pbs, | ||
1574 | dupe.RootPart.AbsolutePosition, | ||
1575 | dupe.RootPart.Scale, | ||
1576 | dupe.RootPart.RotationOffset, | ||
1577 | dupe.RootPart.PhysActor.IsPhysical); | ||
1578 | |||
1579 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | ||
1580 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | ||
1581 | } | ||
1582 | |||
1583 | List<SceneObjectPart> partList; | 1566 | List<SceneObjectPart> partList; |
1584 | 1567 | ||
1585 | lock (m_parts) | 1568 | lock (m_parts) |
@@ -1598,11 +1581,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1598 | if (part.UUID != m_rootPart.UUID) | 1581 | if (part.UUID != m_rootPart.UUID) |
1599 | { | 1582 | { |
1600 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1583 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1601 | |||
1602 | newPart.LinkNum = part.LinkNum; | 1584 | newPart.LinkNum = part.LinkNum; |
1603 | } | 1585 | } |
1604 | } | ||
1605 | 1586 | ||
1587 | // Need to duplicate the physics actor as well | ||
1588 | if (part.PhysActor != null && userExposed) | ||
1589 | { | ||
1590 | PrimitiveBaseShape pbs = part.Shape; | ||
1591 | |||
1592 | part.PhysActor | ||
1593 | = m_scene.PhysicsScene.AddPrimShape( | ||
1594 | part.Name, | ||
1595 | pbs, | ||
1596 | part.AbsolutePosition, | ||
1597 | part.Scale, | ||
1598 | part.RotationOffset, | ||
1599 | part.PhysActor.IsPhysical); | ||
1600 | |||
1601 | part.PhysActor.LocalID = part.LocalId; | ||
1602 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1603 | } | ||
1604 | } | ||
1605 | |||
1606 | if (userExposed) | 1606 | if (userExposed) |
1607 | { | 1607 | { |
1608 | dupe.UpdateParentIDs(); | 1608 | dupe.UpdateParentIDs(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0d3f64c..cf718cb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -150,8 +150,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | // TODO: This needs to be persisted in next XML version update! | 150 | // TODO: This needs to be persisted in next XML version update! |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; |
153 | |||
153 | [XmlIgnore] | 154 | [XmlIgnore] |
154 | public PhysicsActor PhysActor; | 155 | public PhysicsActor PhysActor |
156 | { | ||
157 | get { return m_physActor; } | ||
158 | set | ||
159 | { | ||
160 | // m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID); | ||
161 | m_physActor = value; | ||
162 | } | ||
163 | } | ||
155 | 164 | ||
156 | //Xantor 20080528 Sound stuff: | 165 | //Xantor 20080528 Sound stuff: |
157 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. | 166 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. |
@@ -297,6 +306,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | /// </summary> | 306 | /// </summary> |
298 | private byte m_updateFlag; | 307 | private byte m_updateFlag; |
299 | 308 | ||
309 | private PhysicsActor m_physActor; | ||
300 | protected Vector3 m_acceleration; | 310 | protected Vector3 m_acceleration; |
301 | protected Vector3 m_angularVelocity; | 311 | protected Vector3 m_angularVelocity; |
302 | 312 | ||
@@ -1006,7 +1016,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1006 | public bool CreateSelected | 1016 | public bool CreateSelected |
1007 | { | 1017 | { |
1008 | get { return m_createSelected; } | 1018 | get { return m_createSelected; } |
1009 | set { m_createSelected = value; } | 1019 | set |
1020 | { | ||
1021 | // m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID); | ||
1022 | m_createSelected = value; | ||
1023 | } | ||
1010 | } | 1024 | } |
1011 | 1025 | ||
1012 | #endregion | 1026 | #endregion |
@@ -1531,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | } | 1545 | } |
1532 | else | 1546 | else |
1533 | { | 1547 | { |
1534 | m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); | 1548 | m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); |
1535 | } | 1549 | } |
1536 | } | 1550 | } |
1537 | } | 1551 | } |
@@ -1801,7 +1815,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1801 | /// that's not wholesome. Had to make Scene public | 1815 | /// that's not wholesome. Had to make Scene public |
1802 | //PhysActor = null; | 1816 | //PhysActor = null; |
1803 | 1817 | ||
1804 | if ((ObjectFlags & (uint)PrimFlags.Phantom) == 0) | 1818 | if ((Flags & PrimFlags.Phantom) == 0) |
1805 | { | 1819 | { |
1806 | if (UsePhysics) | 1820 | if (UsePhysics) |
1807 | { | 1821 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index d7da9cb..c9662ef 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -77,6 +77,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
77 | 77 | ||
78 | Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags)); | 78 | Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags)); |
79 | Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags)); | 79 | Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags)); |
80 | |||
81 | /* | ||
82 | Assert.That(part1.PhysActor, Is.Not.Null); | ||
83 | Assert.That(part2.PhysActor, Is.Not.Null); | ||
84 | Assert.That(dupePart1.PhysActor, Is.Not.Null); | ||
85 | Assert.That(dupePart2.PhysActor, Is.Not.Null); | ||
86 | */ | ||
80 | } | 87 | } |
81 | } | 88 | } |
82 | } \ No newline at end of file | 89 | } \ No newline at end of file |