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author | Justin Clark-Casey (justincc) | 2012-11-20 10:22:49 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-11-20 10:22:49 +0000 |
commit | f656adee31f5210acb4d1c8c89fe0d1e9362feee (patch) | |
tree | 2a92108d5a02698c5b9a8a540d17d4ca0aa10c4f | |
parent | refactor: Move common presence connector code into BasePresenceServiceConnector (diff) | |
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If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs index c84518d..fdbe10a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs | |||
@@ -125,6 +125,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
125 | 125 | ||
126 | public PresenceInfo[] GetAgents(string[] userIDs) | 126 | public PresenceInfo[] GetAgents(string[] userIDs) |
127 | { | 127 | { |
128 | // Don't bother potentially making a useless network call if we not going to ask for any users anyway. | ||
129 | if (userIDs.Length == 0) | ||
130 | return new PresenceInfo[0]; | ||
131 | |||
128 | return m_PresenceService.GetAgents(userIDs); | 132 | return m_PresenceService.GetAgents(userIDs); |
129 | } | 133 | } |
130 | 134 | ||