diff options
author | Justin Clarke Casey | 2007-12-31 03:33:21 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2007-12-31 03:33:21 +0000 |
commit | 60fa75ac0466101654c6043d0366965da34c35bc (patch) | |
tree | 97915b0d42aba2e119025cad6f154a478fab09ca | |
parent | * Added a catch for RemotingErrors on the TCP init (diff) | |
download | opensim-SC-60fa75ac0466101654c6043d0366965da34c35bc.zip opensim-SC-60fa75ac0466101654c6043d0366965da34c35bc.tar.gz opensim-SC-60fa75ac0466101654c6043d0366965da34c35bc.tar.bz2 opensim-SC-60fa75ac0466101654c6043d0366965da34c35bc.tar.xz |
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 125 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 50 | ||||
-rw-r--r-- | OpenSim/Grid/UserServer/Main.cs | 4 | ||||
-rw-r--r-- | OpenSim/Grid/UserServer/UserLoginService.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalLoginService.cs | 4 | ||||
-rw-r--r-- | bin/inventory/OpenSimLibrary/OpenSimLibrary.xml | 24 | ||||
-rw-r--r-- | bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml | 18 | ||||
-rw-r--r-- | bin/inventory/README.txt | 10 |
9 files changed, 205 insertions, 60 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 20ec58a..cb122df 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -26,10 +26,12 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Xml; | 31 | using System.Xml; |
31 | using libsecondlife; | 32 | using libsecondlife; |
32 | using Nini.Config; | 33 | using Nini.Config; |
34 | |||
33 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
34 | 36 | ||
35 | namespace OpenSim.Framework.Communications.Cache | 37 | namespace OpenSim.Framework.Communications.Cache |
@@ -41,44 +43,62 @@ namespace OpenSim.Framework.Communications.Cache | |||
41 | public class LibraryRootFolder : InventoryFolderImpl | 43 | public class LibraryRootFolder : InventoryFolderImpl |
42 | { | 44 | { |
43 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); | 45 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); |
44 | private InventoryFolderImpl m_textureFolder; | 46 | |
47 | /// <summary> | ||
48 | /// Holds the root library folder and all its descendents. This is really only used during inventory | ||
49 | /// setup so that we don't have to repeatedly search the tree of library folders. | ||
50 | /// </summary> | ||
51 | protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders | ||
52 | = new Dictionary<LLUUID, InventoryFolderImpl>(); | ||
45 | 53 | ||
46 | public LibraryRootFolder() | 54 | public LibraryRootFolder() |
47 | { | 55 | { |
56 | MainLog.Instance.Verbose("LIBRARYINVENTORY", "Loading library inventory"); | ||
57 | |||
48 | agentID = libOwner; | 58 | agentID = libOwner; |
49 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); | 59 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); |
50 | name = "OpenSim Library"; | 60 | name = "OpenSim Library"; |
51 | parentID = LLUUID.Zero; | 61 | parentID = LLUUID.Zero; |
52 | type = (short) -1; | 62 | type = (short) 8; |
53 | version = (ushort) 1; | 63 | version = (ushort) 1; |
54 | 64 | ||
55 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | 65 | libraryFolders.Add(folderID, this); |
56 | folderInfo.agentID = libOwner; | 66 | |
57 | folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); | 67 | string foldersPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibraryFolders.xml"); |
58 | folderInfo.name = "Texture Library"; | 68 | if (File.Exists(foldersPath)) |
59 | folderInfo.parentID = folderID; | 69 | { |
60 | folderInfo.type = -1; | 70 | try |
61 | folderInfo.version = 1; | 71 | { |
62 | SubFolders.Add(folderInfo.folderID, folderInfo); | 72 | XmlConfigSource source = new XmlConfigSource(foldersPath); |
63 | m_textureFolder = folderInfo; | 73 | ReadFoldersFromFile(source); |
74 | } | ||
75 | catch (XmlException e) | ||
76 | { | ||
77 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + foldersPath + ": " + e.ToString()); | ||
78 | } | ||
79 | } | ||
64 | 80 | ||
65 | CreateLibraryItems(); | 81 | CreateLibraryItems(); |
66 | 82 | ||
67 | string filePath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml"); | 83 | string itemsPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml"); |
68 | if (File.Exists(filePath)) | 84 | if (File.Exists(itemsPath)) |
69 | { | 85 | { |
70 | try | 86 | try |
71 | { | 87 | { |
72 | XmlConfigSource source = new XmlConfigSource(filePath); | 88 | XmlConfigSource source = new XmlConfigSource(itemsPath); |
73 | ReadItemsFromFile(source); | 89 | ReadItemsFromFile(source); |
74 | } | 90 | } |
75 | catch (XmlException e) | 91 | catch (XmlException e) |
76 | { | 92 | { |
77 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + filePath + ": " + e.ToString()); | 93 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + itemsPath + ": " + e.ToString()); |
78 | } | 94 | } |
79 | } | 95 | } |
80 | } | 96 | } |
81 | 97 | ||
98 | /// <summary> | ||
99 | /// Hardcoded item creation. Please don't add any more items here - future items should be created | ||
100 | /// in the xml in the bin/inventory folder. | ||
101 | /// </summary> | ||
82 | private void CreateLibraryItems() | 102 | private void CreateLibraryItems() |
83 | { | 103 | { |
84 | InventoryItemBase item = | 104 | InventoryItemBase item = |
@@ -133,7 +153,51 @@ namespace OpenSim.Framework.Communications.Cache | |||
133 | item.inventoryNextPermissions = 0x7FFFFFFF; | 153 | item.inventoryNextPermissions = 0x7FFFFFFF; |
134 | return item; | 154 | return item; |
135 | } | 155 | } |
156 | |||
157 | /// <summary> | ||
158 | /// Read library inventory folders from an external source | ||
159 | /// </summary> | ||
160 | /// <param name="source"></param> | ||
161 | private void ReadFoldersFromFile(IConfigSource source) | ||
162 | { | ||
163 | for (int i = 0; i < source.Configs.Count; i++) | ||
164 | { | ||
165 | IConfig config = source.Configs[i]; | ||
166 | |||
167 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | ||
168 | |||
169 | folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString())); | ||
170 | folderInfo.name = config.GetString("name", "unknown"); | ||
171 | folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString())); | ||
172 | folderInfo.type = (short)config.GetInt("type", 8); | ||
173 | |||
174 | folderInfo.agentID = libOwner; | ||
175 | folderInfo.version = 1; | ||
176 | |||
177 | if (libraryFolders.ContainsKey(folderInfo.parentID)) | ||
178 | { | ||
179 | InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID]; | ||
180 | |||
181 | libraryFolders.Add(folderInfo.folderID, folderInfo); | ||
182 | parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | ||
183 | |||
184 | // MainLog.Instance.Verbose( | ||
185 | // "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | MainLog.Instance.Warn( | ||
190 | "LIBRARYINVENTORY", | ||
191 | "Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", | ||
192 | folderInfo.name, folderInfo.folderID, folderInfo.parentID); | ||
193 | } | ||
194 | } | ||
195 | } | ||
136 | 196 | ||
197 | /// <summary> | ||
198 | /// Read library inventory items metadata from an external source | ||
199 | /// </summary> | ||
200 | /// <param name="source"></param> | ||
137 | private void ReadItemsFromFile(IConfigSource source) | 201 | private void ReadItemsFromFile(IConfigSource source) |
138 | { | 202 | { |
139 | for (int i = 0; i < source.Configs.Count; i++) | 203 | for (int i = 0; i < source.Configs.Count; i++) |
@@ -145,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
145 | new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString())); | 209 | new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString())); |
146 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); | 210 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); |
147 | item.parentFolderID | 211 | item.parentFolderID |
148 | = new LLUUID(source.Configs[i].GetString("folderID", LLUUID.Random().ToString())); | 212 | = new LLUUID(source.Configs[i].GetString("folderID", folderID.ToString())); |
149 | item.inventoryDescription = source.Configs[i].GetString("description", ""); | 213 | item.inventoryDescription = source.Configs[i].GetString("description", ""); |
150 | item.inventoryName = source.Configs[i].GetString("name", ""); | 214 | item.inventoryName = source.Configs[i].GetString("name", ""); |
151 | item.assetType = source.Configs[i].GetInt("assetType", 0); | 215 | item.assetType = source.Configs[i].GetInt("assetType", 0); |
@@ -155,19 +219,30 @@ namespace OpenSim.Framework.Communications.Cache | |||
155 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); | 219 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); |
156 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); | 220 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); |
157 | 221 | ||
158 | if (item.parentFolderID == folderID) | 222 | if (libraryFolders.ContainsKey(item.parentFolderID)) |
159 | { | 223 | { |
160 | Items.Add(item.inventoryID, item); | 224 | InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID]; |
225 | |||
226 | parentFolder.Items.Add(item.inventoryID, item); | ||
161 | } | 227 | } |
162 | else | 228 | else |
163 | { | 229 | { |
164 | // Very temporary - will only work for immediate child folders | 230 | MainLog.Instance.Warn( |
165 | if (SubFolders.ContainsKey(item.parentFolderID)) | 231 | "LIBRARYINVENTORY", |
166 | { | 232 | "Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", |
167 | SubFolders[item.parentFolderID].Items.Add(item.inventoryID, item); | 233 | item.inventoryName, item.inventoryID, item.parentFolderID); |
168 | } | 234 | } |
169 | } | ||
170 | } | 235 | } |
171 | } | 236 | } |
237 | |||
238 | /// <summary> | ||
239 | /// Looks like a simple getter, but is written like this for some consistency with the other Request | ||
240 | /// methods in the superclass | ||
241 | /// </summary> | ||
242 | /// <returns></returns> | ||
243 | public Dictionary<LLUUID, InventoryFolderImpl> RequestSelfAndDescendentFolders() | ||
244 | { | ||
245 | return libraryFolders; | ||
246 | } | ||
172 | } | 247 | } |
173 | } | 248 | } |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index bef20f7..a9d5d8b 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -28,9 +28,12 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | ||
31 | using System.Threading; | 32 | using System.Threading; |
32 | using libsecondlife; | 33 | using libsecondlife; |
33 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | |||
36 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
35 | 38 | ||
36 | namespace OpenSim.Framework.UserManagement | 39 | namespace OpenSim.Framework.UserManagement |
@@ -40,10 +43,18 @@ namespace OpenSim.Framework.UserManagement | |||
40 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 43 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
41 | protected UserManagerBase m_userManager = null; | 44 | protected UserManagerBase m_userManager = null; |
42 | protected Mutex m_loginMutex = new Mutex(false); | 45 | protected Mutex m_loginMutex = new Mutex(false); |
46 | |||
47 | /// <summary> | ||
48 | /// Used during login to send the skeleton of the OpenSim Library to the client. | ||
49 | /// </summary> | ||
50 | protected LibraryRootFolder m_libraryRootFolder; | ||
43 | 51 | ||
44 | public LoginService(UserManagerBase userManager, string welcomeMess) | 52 | public LoginService( |
53 | UserManagerBase userManager, LibraryRootFolder libraryRootFolder, string welcomeMess) | ||
45 | { | 54 | { |
46 | m_userManager = userManager; | 55 | m_userManager = userManager; |
56 | m_libraryRootFolder = libraryRootFolder; | ||
57 | |||
47 | if (welcomeMess != "") | 58 | if (welcomeMess != "") |
48 | { | 59 | { |
49 | m_welcomeMessage = welcomeMess; | 60 | m_welcomeMessage = welcomeMess; |
@@ -255,30 +266,27 @@ namespace OpenSim.Framework.UserManagement | |||
255 | } | 266 | } |
256 | 267 | ||
257 | /// <summary> | 268 | /// <summary> |
258 | /// | 269 | /// Converts the inventory library skeleton into the form required by the rpc request. |
259 | /// </summary> | 270 | /// </summary> |
260 | /// <returns></returns> | 271 | /// <returns></returns> |
261 | protected virtual ArrayList GetInventoryLibrary() | 272 | protected virtual ArrayList GetInventoryLibrary() |
262 | { | 273 | { |
263 | //return new ArrayList(); | 274 | Dictionary<LLUUID, InventoryFolderImpl> rootFolders |
264 | Hashtable TempHash = new Hashtable(); | 275 | = m_libraryRootFolder.RequestSelfAndDescendentFolders(); |
265 | TempHash["name"] = "OpenSim Library"; | 276 | ArrayList folderHashes = new ArrayList(); |
266 | TempHash["parent_id"] = LLUUID.Zero.ToString(); | 277 | |
267 | TempHash["version"] = 1; | 278 | foreach (InventoryFolderBase folder in rootFolders.Values) |
268 | TempHash["type_default"] = -1; | 279 | { |
269 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 280 | Hashtable TempHash = new Hashtable(); |
270 | ArrayList temp = new ArrayList(); | 281 | TempHash["name"] = folder.name; |
271 | temp.Add(TempHash); | 282 | TempHash["parent_id"] = folder.parentID.ToString(); |
272 | 283 | TempHash["version"] = folder.version; | |
273 | TempHash = new Hashtable(); | 284 | TempHash["type_default"] = folder.type; |
274 | TempHash["name"] = "Texture Library"; | 285 | TempHash["folder_id"] = folder.folderID.ToString(); |
275 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | 286 | folderHashes.Add(TempHash); |
276 | TempHash["version"] = 1; | 287 | } |
277 | TempHash["type_default"] = -1; | 288 | |
278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | 289 | return folderHashes; |
279 | temp.Add(TempHash); | ||
280 | |||
281 | return temp; | ||
282 | } | 290 | } |
283 | 291 | ||
284 | /// <summary> | 292 | /// <summary> |
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs index 6e3ccb7..d50558f 100644 --- a/OpenSim/Grid/UserServer/Main.cs +++ b/OpenSim/Grid/UserServer/Main.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
36 | 37 | ||
@@ -89,7 +90,8 @@ namespace OpenSim.Grid.UserServer | |||
89 | m_userManager._config = Cfg; | 90 | m_userManager._config = Cfg; |
90 | m_userManager.AddPlugin(Cfg.DatabaseProvider); | 91 | m_userManager.AddPlugin(Cfg.DatabaseProvider); |
91 | 92 | ||
92 | m_loginService = new UserLoginService(m_userManager, Cfg, Cfg.DefaultStartupMsg); | 93 | m_loginService = new UserLoginService( |
94 | m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg); | ||
93 | 95 | ||
94 | MainLog.Instance.Verbose("REGION", "Starting HTTP process"); | 96 | MainLog.Instance.Verbose("REGION", "Starting HTTP process"); |
95 | BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort); | 97 | BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort); |
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs index 0eb2db1..1a3bf2e 100644 --- a/OpenSim/Grid/UserServer/UserLoginService.cs +++ b/OpenSim/Grid/UserServer/UserLoginService.cs | |||
@@ -32,7 +32,9 @@ using System.Collections.Generic; | |||
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | |||
35 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Framework.Console; | 38 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Data; | 39 | using OpenSim.Framework.Data; |
38 | using OpenSim.Framework.Servers; | 40 | using OpenSim.Framework.Servers; |
@@ -45,8 +47,9 @@ namespace OpenSim.Grid.UserServer | |||
45 | { | 47 | { |
46 | public UserConfig m_config; | 48 | public UserConfig m_config; |
47 | 49 | ||
48 | public UserLoginService(UserManagerBase userManager, UserConfig config, string welcomeMess) | 50 | public UserLoginService( |
49 | : base(userManager, welcomeMess) | 51 | UserManagerBase userManager, LibraryRootFolder libraryRootFolder, UserConfig config, string welcomeMess) |
52 | : base(userManager, libraryRootFolder, welcomeMess) | ||
50 | { | 53 | { |
51 | m_config = config; | 54 | m_config = config; |
52 | } | 55 | } |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index fa2a989..2a3f947 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -326,12 +326,25 @@ namespace OpenSim | |||
326 | 326 | ||
327 | m_moduleLoader = new ModuleLoader(m_log, m_config); | 327 | m_moduleLoader = new ModuleLoader(m_log, m_config); |
328 | 328 | ||
329 | MainLog.Instance.Verbose("Plugins", "Loading OpenSim application plugins"); | 329 | ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); |
330 | foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/Startup")) | 330 | MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count); |
331 | { | 331 | |
332 | foreach (TypeExtensionNode node in nodes) | ||
333 | { | ||
332 | IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance(); | 334 | IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance(); |
333 | plugin.Initialise(this); | 335 | |
334 | m_plugins.Add(plugin); | 336 | // Debug code to try and track down a bizzare ubuntu/mono/linux bug on standalone where we |
337 | // appear to try and initialize all the plugins twice. Currently disabled | ||
338 | // MainLog.Instance.Verbose("PLUGINS", "Hitting plugin {0}", plugin.ToString()); | ||
339 | // if (m_plugins.Contains(plugin)) | ||
340 | // { | ||
341 | // MainLog.Instance.Verbose("PLUGINS", "Skipping {0}", plugin.ToString()); | ||
342 | // } | ||
343 | // else | ||
344 | // { | ||
345 | plugin.Initialise(this); | ||
346 | m_plugins.Add(plugin); | ||
347 | // } | ||
335 | } | 348 | } |
336 | 349 | ||
337 | // Start UDP servers | 350 | // Start UDP servers |
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index bf5f205..0fb86af 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -30,7 +30,9 @@ using System; | |||
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | |||
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.UserManagement; | 37 | using OpenSim.Framework.UserManagement; |
36 | using InventoryFolder=OpenSim.Framework.InventoryFolder; | 38 | using InventoryFolder=OpenSim.Framework.InventoryFolder; |
@@ -52,7 +54,7 @@ namespace OpenSim.Region.Communications.Local | |||
52 | 54 | ||
53 | public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, | 55 | public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, |
54 | NetworkServersInfo serversInfo, bool authenticate) | 56 | NetworkServersInfo serversInfo, bool authenticate) |
55 | : base(userManager, welcomeMess) | 57 | : base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess) |
56 | { | 58 | { |
57 | m_Parent = parent; | 59 | m_Parent = parent; |
58 | this.serversInfo = serversInfo; | 60 | this.serversInfo = serversInfo; |
diff --git a/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml b/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml index b46c6ec..7f5baa9 100644 --- a/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml +++ b/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml | |||
@@ -1,6 +1,22 @@ | |||
1 | <Nini> | 1 | <Nini> |
2 | <!-- the root Opensim Library folder ID is 00000112-000f-0000-0000-000100bba000 --> | 2 | <!-- the root Opensim Library folder ID is 00000112-000f-0000-0000-000100bba000 --> |
3 | 3 | ||
4 | <!-- | ||
5 | <Section Name="Fart notecard"> | ||
6 | <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" /> | ||
7 | <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" /> | ||
8 | <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba001"/> | ||
9 | <Key Name="description" Value="ha" /> | ||
10 | <Key Name="name" Value="Fart" /> | ||
11 | <Key Name="assetType" Value="7" /> | ||
12 | <Key Name="inventoryType" Value="7" /> | ||
13 | <Key Name="currentPermissions" Value="2147483647" /> | ||
14 | <Key Name="nextPermissions" Value="2147483647" /> | ||
15 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
16 | <Key Name="basePermissions" Value="2147483647" /> | ||
17 | </Section> | ||
18 | --> | ||
19 | |||
4 | <Section Name="Welcome notecard"> | 20 | <Section Name="Welcome notecard"> |
5 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" /> | 21 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" /> |
6 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" /> | 22 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" /> |
@@ -9,10 +25,10 @@ | |||
9 | <Key Name="name" Value="Welcome" /> | 25 | <Key Name="name" Value="Welcome" /> |
10 | <Key Name="assetType" Value="7" /> | 26 | <Key Name="assetType" Value="7" /> |
11 | <Key Name="inventoryType" Value="7" /> | 27 | <Key Name="inventoryType" Value="7" /> |
12 | <Key Name="currentPermissions" Value="1000000000000000" /> | 28 | <Key Name="currentPermissions" Value="2147483647" /> |
13 | <Key Name="nextPermissions" Value="1000000000000000" /> | 29 | <Key Name="nextPermissions" Value="2147483647" /> |
14 | <Key Name="everyonePermissions" Value="1000000000000000" /> | 30 | <Key Name="everyonePermissions" Value="2147483647" /> |
15 | <Key Name="basePermissions" Value="1000000000000000" /> | 31 | <Key Name="basePermissions" Value="2147483647" /> |
16 | </Section> | 32 | </Section> |
17 | <Section Name="4-tile2 Texture"> | 33 | <Section Name="4-tile2 Texture"> |
18 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-100000001000" /> | 34 | <Key Name="inventoryID" Value="00000000-0000-2222-4444-100000001000" /> |
diff --git a/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml b/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml new file mode 100644 index 0000000..2f37716 --- /dev/null +++ b/bin/inventory/OpenSimLibrary/OpenSimLibraryFolders.xml | |||
@@ -0,0 +1,18 @@ | |||
1 | <Nini> | ||
2 | <!-- The root library inventory folder is hardcoded as 00000112-000f-0000-0000-000100bba000 --> | ||
3 | |||
4 | <Section Name="Texture Library"> | ||
5 | <Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/> | ||
6 | <Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/> | ||
7 | <Key Name="name" Value="Texture Library"/> | ||
8 | <Key Name="type" Value="0"/> | ||
9 | </Section> | ||
10 | <!-- | ||
11 | <Section Name="Cheese Library"> | ||
12 | <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba001"/> | ||
13 | <Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/> | ||
14 | <Key Name="name" Value="Cheese Library"/> | ||
15 | <Key Name="type" Value="13"/> | ||
16 | </Section> | ||
17 | --> | ||
18 | </Nini> | ||
diff --git a/bin/inventory/README.txt b/bin/inventory/README.txt index 003a18a..fdbbbdc 100644 --- a/bin/inventory/README.txt +++ b/bin/inventory/README.txt | |||
@@ -1,6 +1,14 @@ | |||
1 | README | 1 | README |
2 | 2 | ||
3 | Inventory configuration is carried out here. Currently, you can add new items to OpenSimLibrary/OpenSimLibrary.xml, | 3 | The standard common inventory library is configured here. You can add new inventory |
4 | folders to the standard library by editing OpenSimLibary/OpenSimLibraryFolders.xml | ||
5 | You can also add new inventory items to OpenSimLibrary/OpenSimLibrary.xml, | ||
4 | as long as they have a corresponding asset entry in bin/OpenSimAssetSet.xml. | 6 | as long as they have a corresponding asset entry in bin/OpenSimAssetSet.xml. |
5 | 7 | ||
8 | The same set of folders and items must be present in the configuration of both | ||
9 | the grid servers and all the regions. The reasons for this are historical - | ||
10 | this restriction will probably be lifted in the future, at which point the | ||
11 | inventory items and folders will only need to be configured on the grid inventory | ||
12 | server (assuming you are running in grid mode rather than standalone) | ||
13 | |||
6 | Inventory_Default.xml and Inventory_Library.xml are unused at the moment. | 14 | Inventory_Default.xml and Inventory_Library.xml are unused at the moment. |