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authorJustin Clark-Casey (justincc)2011-07-02 01:01:40 +0100
committerJustin Clark-Casey (justincc)2011-07-02 01:01:40 +0100
commit513d63455ed7cf1a7a859e9e8abaeff7e7c7ad4f (patch)
tree2da82a1a15edb61e5469ce8686820940c3f93a1b
parentrefactor: simplify existing npc code by creating them directly rather than in... (diff)
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Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs (renamed from OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs)2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs3
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs1
-rw-r--r--prebuild.xml2
5 files changed, 75 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index cd2fe4f..21a755f 100644
--- a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -28,7 +28,7 @@
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Region.Framework.Scenes; 29using OpenSim.Region.Framework.Scenes;
30 30
31namespace OpenSim.Region.CoreModules.Avatar.NPC 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface INPCModule 33 public interface INPCModule
34 { 34 {
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index c1ddeee..3cdd06d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -34,7 +34,6 @@ using Nini.Config;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.CoreModules.Avatar.NPC;
38using OpenSim.Framework; 37using OpenSim.Framework;
39using Timer=System.Timers.Timer; 38using Timer=System.Timers.Timer;
40using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
@@ -70,7 +69,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
70 return new AvatarAppearance(); 69 return new AvatarAppearance();
71 } 70 }
72 71
73 public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) 72 public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom)
74 { 73 {
75 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); 74 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
76 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 75 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
new file mode 100644
index 0000000..899e721
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.AvatarService;
39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock;
41
42namespace OpenSim.Region.OptionalModules.World.NPC.Tests
43{
44 [TestFixture]
45 public class NPCModuleTests
46 {
47 [Test]
48 public void TestCreate()
49 {
50 TestHelper.InMethod();
51// log4net.Config.XmlConfigurator.Configure();
52
53 IConfigSource config = new IniConfigSource();
54
55 config.AddConfig("Modules");
56 config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector");
57 config.AddConfig("AvatarService");
58 config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService");
59 config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
60
61 TestScene scene = SceneSetupHelpers.SetupScene();
62 SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector());
63
64 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
65 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero);
66
67 ScenePresence npc = scene.GetScenePresence(npcId);
68 Assert.That(npc, Is.Not.Null);
69 }
70 }
71} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 963727d..1bc4534 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -38,7 +38,6 @@ using OpenSim;
38using OpenSim.Framework; 38using OpenSim.Framework;
39 39
40using OpenSim.Framework.Console; 40using OpenSim.Framework.Console;
41using OpenSim.Region.CoreModules.Avatar.NPC;
42using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.ScriptEngine.Shared; 43using OpenSim.Region.ScriptEngine.Shared;
diff --git a/prebuild.xml b/prebuild.xml
index ed79b40..aebd1d6 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2997,6 +2997,7 @@
2997 <Reference name="OpenSim.Region.CoreModules"/> 2997 <Reference name="OpenSim.Region.CoreModules"/>
2998 <Reference name="OpenSim.Region.OptionalModules"/> 2998 <Reference name="OpenSim.Region.OptionalModules"/>
2999 <Reference name="OpenSim.Region.Physics.Manager"/> 2999 <Reference name="OpenSim.Region.Physics.Manager"/>
3000 <Reference name="OpenSim.Services.AvatarService"/>
3000 <Reference name="OpenSim.Services.Interfaces"/> 3001 <Reference name="OpenSim.Services.Interfaces"/>
3001 3002
3002 <!-- Unit tests --> 3003 <!-- Unit tests -->
@@ -3020,6 +3021,7 @@
3020 <Files> 3021 <Files>
3021 <!-- SADLY the way this works means you need to keep adding these paths --> 3022 <!-- SADLY the way this works means you need to keep adding these paths -->
3022 <Match path="Avatar/XmlRpcGroups/Tests" pattern="*.cs" recurse="true"/> 3023 <Match path="Avatar/XmlRpcGroups/Tests" pattern="*.cs" recurse="true"/>
3024 <Match path="World/NPC/Tests" pattern="*.cs" recurse="true"/>
3023 </Files> 3025 </Files>
3024 </Project> 3026 </Project>
3025 3027