diff options
author | Justin Clark-Casey (justincc) | 2010-02-16 19:08:06 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-02-16 19:08:06 +0000 |
commit | 4c90ee29432539efbf5942010dd574822235ed57 (patch) | |
tree | d159f72df97dfef5719221301009e90f375f2ef2 | |
parent | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst... (diff) | |
parent | Formatting cleanup. (diff) | |
download | opensim-SC-4c90ee29432539efbf5942010dd574822235ed57.zip opensim-SC-4c90ee29432539efbf5942010dd574822235ed57.tar.gz opensim-SC-4c90ee29432539efbf5942010dd574822235ed57.tar.bz2 opensim-SC-4c90ee29432539efbf5942010dd574822235ed57.tar.xz |
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to '')
57 files changed, 1684 insertions, 396 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index 94a81f0..d414f08 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs | |||
@@ -692,6 +692,8 @@ namespace OpenSim.Client.MXP.ClientStack | |||
692 | public event UUIDNameRequest OnTeleportHomeRequest; | 692 | public event UUIDNameRequest OnTeleportHomeRequest; |
693 | public event ScriptAnswer OnScriptAnswer; | 693 | public event ScriptAnswer OnScriptAnswer; |
694 | public event AgentSit OnUndo; | 694 | public event AgentSit OnUndo; |
695 | public event AgentSit OnRedo; | ||
696 | public event LandUndo OnLandUndo; | ||
695 | public event ForceReleaseControls OnForceReleaseControls; | 697 | public event ForceReleaseControls OnForceReleaseControls; |
696 | public event GodLandStatRequest OnLandStatRequest; | 698 | public event GodLandStatRequest OnLandStatRequest; |
697 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; | 699 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; |
diff --git a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs index eac20bc..d305ffe 100644 --- a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs +++ b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs | |||
@@ -338,6 +338,8 @@ namespace OpenSim.Client.Sirikata.ClientStack | |||
338 | public event UUIDNameRequest OnTeleportHomeRequest; | 338 | public event UUIDNameRequest OnTeleportHomeRequest; |
339 | public event ScriptAnswer OnScriptAnswer; | 339 | public event ScriptAnswer OnScriptAnswer; |
340 | public event AgentSit OnUndo; | 340 | public event AgentSit OnUndo; |
341 | public event AgentSit OnRedo; | ||
342 | public event LandUndo OnLandUndo; | ||
341 | public event ForceReleaseControls OnForceReleaseControls; | 343 | public event ForceReleaseControls OnForceReleaseControls; |
342 | public event GodLandStatRequest OnLandStatRequest; | 344 | public event GodLandStatRequest OnLandStatRequest; |
343 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; | 345 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; |
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index 2012211..ef74677 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs | |||
@@ -343,6 +343,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack | |||
343 | public event UUIDNameRequest OnTeleportHomeRequest = delegate { }; | 343 | public event UUIDNameRequest OnTeleportHomeRequest = delegate { }; |
344 | public event ScriptAnswer OnScriptAnswer = delegate { }; | 344 | public event ScriptAnswer OnScriptAnswer = delegate { }; |
345 | public event AgentSit OnUndo = delegate { }; | 345 | public event AgentSit OnUndo = delegate { }; |
346 | public event AgentSit OnRedo = delegate { }; | ||
347 | public event LandUndo OnLandUndo = delegate { }; | ||
346 | public event ForceReleaseControls OnForceReleaseControls = delegate { }; | 348 | public event ForceReleaseControls OnForceReleaseControls = delegate { }; |
347 | public event GodLandStatRequest OnLandStatRequest = delegate { }; | 349 | public event GodLandStatRequest OnLandStatRequest = delegate { }; |
348 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { }; | 350 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { }; |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index b68de1a..5a4ee2a 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -617,18 +617,42 @@ namespace OpenSim.Data.SQLite | |||
617 | { | 617 | { |
618 | lock (ds) | 618 | lock (ds) |
619 | { | 619 | { |
620 | using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) | 620 | // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter |
621 | // after you're done. | ||
622 | // replaced below code with the SqliteAdapter version. | ||
623 | //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) | ||
624 | //{ | ||
625 | // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | ||
626 | // cmd.ExecuteNonQuery(); | ||
627 | //} | ||
628 | |||
629 | //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn)) | ||
630 | //{ | ||
631 | // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | ||
632 | // cmd.ExecuteNonQuery(); | ||
633 | //} | ||
634 | |||
635 | DataTable land = ds.Tables["land"]; | ||
636 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
637 | DataRow landRow = land.Rows.Find(globalID.ToString()); | ||
638 | if (landRow != null) | ||
621 | { | 639 | { |
622 | cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | 640 | land.Rows.Remove(landRow); |
623 | cmd.ExecuteNonQuery(); | ||
624 | } | 641 | } |
625 | 642 | List<DataRow> rowsToDelete = new List<DataRow>(); | |
626 | using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn)) | 643 | foreach (DataRow rowToCheck in landaccesslist.Rows) |
627 | { | 644 | { |
628 | cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | 645 | if (rowToCheck["LandUUID"].ToString() == globalID.ToString()) |
629 | cmd.ExecuteNonQuery(); | 646 | rowsToDelete.Add(rowToCheck); |
647 | } | ||
648 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | ||
649 | { | ||
650 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
630 | } | 651 | } |
652 | |||
653 | |||
631 | } | 654 | } |
655 | Commit(); | ||
632 | } | 656 | } |
633 | 657 | ||
634 | /// <summary> | 658 | /// <summary> |
@@ -655,12 +679,27 @@ namespace OpenSim.Data.SQLite | |||
655 | } | 679 | } |
656 | 680 | ||
657 | // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around | 681 | // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around |
658 | using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) | 682 | //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) |
683 | //{ | ||
684 | // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); | ||
685 | // cmd.ExecuteNonQuery(); | ||
686 | |||
687 | // } | ||
688 | |||
689 | // This is the slower.. but more appropriate thing to do | ||
690 | |||
691 | // We can't modify the table with direct queries before calling Commit() and re-filling them. | ||
692 | List<DataRow> rowsToDelete = new List<DataRow>(); | ||
693 | foreach (DataRow rowToCheck in landaccesslist.Rows) | ||
659 | { | 694 | { |
660 | cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); | 695 | if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString()) |
661 | cmd.ExecuteNonQuery(); | 696 | rowsToDelete.Add(rowToCheck); |
662 | } | 697 | } |
663 | 698 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | |
699 | { | ||
700 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
701 | } | ||
702 | rowsToDelete.Clear(); | ||
664 | foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) | 703 | foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) |
665 | { | 704 | { |
666 | DataRow newAccessRow = landaccesslist.NewRow(); | 705 | DataRow newAccessRow = landaccesslist.NewRow(); |
@@ -1711,7 +1750,7 @@ namespace OpenSim.Data.SQLite | |||
1711 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; | 1750 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; |
1712 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; | 1751 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; |
1713 | row["use_estate_sun"] = settings.UseEstateSun; | 1752 | row["use_estate_sun"] = settings.UseEstateSun; |
1714 | row["sandbox"] = settings.Sandbox; | 1753 | row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox |
1715 | row["sunvectorx"] = settings.SunVector.X; | 1754 | row["sunvectorx"] = settings.SunVector.X; |
1716 | row["sunvectory"] = settings.SunVector.Y; | 1755 | row["sunvectory"] = settings.SunVector.Y; |
1717 | row["sunvectorz"] = settings.SunVector.Z; | 1756 | row["sunvectorz"] = settings.SunVector.Z; |
@@ -1813,6 +1852,7 @@ namespace OpenSim.Data.SQLite | |||
1813 | /// <param name="regionUUID"></param> | 1852 | /// <param name="regionUUID"></param> |
1814 | private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | 1853 | private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1815 | { | 1854 | { |
1855 | |||
1816 | DataTable prims = ds.Tables["prims"]; | 1856 | DataTable prims = ds.Tables["prims"]; |
1817 | DataTable shapes = ds.Tables["primshapes"]; | 1857 | DataTable shapes = ds.Tables["primshapes"]; |
1818 | 1858 | ||
@@ -1962,6 +2002,40 @@ namespace OpenSim.Data.SQLite | |||
1962 | } | 2002 | } |
1963 | 2003 | ||
1964 | /// <summary> | 2004 | /// <summary> |
2005 | /// create an update command | ||
2006 | /// </summary> | ||
2007 | /// <param name="table">table name</param> | ||
2008 | /// <param name="pk"></param> | ||
2009 | /// <param name="dt"></param> | ||
2010 | /// <returns>the created command</returns> | ||
2011 | private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt) | ||
2012 | { | ||
2013 | string sql = "update " + table + " set "; | ||
2014 | string subsql = String.Empty; | ||
2015 | foreach (DataColumn col in dt.Columns) | ||
2016 | { | ||
2017 | if (subsql.Length > 0) | ||
2018 | { | ||
2019 | // a map function would rock so much here | ||
2020 | subsql += ", "; | ||
2021 | } | ||
2022 | subsql += col.ColumnName + "= :" + col.ColumnName; | ||
2023 | } | ||
2024 | sql += subsql; | ||
2025 | sql += " where " + pk1 + " and " + pk2; | ||
2026 | SqliteCommand cmd = new SqliteCommand(sql); | ||
2027 | |||
2028 | // this provides the binding for all our parameters, so | ||
2029 | // much less code than it used to be | ||
2030 | |||
2031 | foreach (DataColumn col in dt.Columns) | ||
2032 | { | ||
2033 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
2034 | } | ||
2035 | return cmd; | ||
2036 | } | ||
2037 | |||
2038 | /// <summary> | ||
1965 | /// | 2039 | /// |
1966 | /// </summary> | 2040 | /// </summary> |
1967 | /// <param name="dt">Data Table</param> | 2041 | /// <param name="dt">Data Table</param> |
@@ -2079,6 +2153,11 @@ namespace OpenSim.Data.SQLite | |||
2079 | 2153 | ||
2080 | da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); | 2154 | da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); |
2081 | da.UpdateCommand.Connection = conn; | 2155 | da.UpdateCommand.Connection = conn; |
2156 | |||
2157 | SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID"); | ||
2158 | delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); | ||
2159 | da.DeleteCommand = delete; | ||
2160 | da.DeleteCommand.Connection = conn; | ||
2082 | } | 2161 | } |
2083 | 2162 | ||
2084 | /// <summary> | 2163 | /// <summary> |
@@ -2090,6 +2169,16 @@ namespace OpenSim.Data.SQLite | |||
2090 | { | 2169 | { |
2091 | da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); | 2170 | da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); |
2092 | da.InsertCommand.Connection = conn; | 2171 | da.InsertCommand.Connection = conn; |
2172 | |||
2173 | da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]); | ||
2174 | da.UpdateCommand.Connection = conn; | ||
2175 | |||
2176 | SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID"); | ||
2177 | delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String))); | ||
2178 | delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String))); | ||
2179 | da.DeleteCommand = delete; | ||
2180 | da.DeleteCommand.Connection = conn; | ||
2181 | |||
2093 | } | 2182 | } |
2094 | 2183 | ||
2095 | private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) | 2184 | private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) |
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index a3ea499..a2a5c84 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Framework | |||
69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | 69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); |
70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); | 70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); |
71 | 71 | ||
72 | public readonly static int VISUALPARAM_COUNT = 218; | 72 | public readonly static int VISUALPARAM_COUNT = 218; |
73 | 73 | ||
74 | protected UUID m_owner; | 74 | protected UUID m_owner; |
75 | 75 | ||
@@ -361,7 +361,7 @@ namespace OpenSim.Framework | |||
361 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist | 361 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist |
362 | SetDefaultParams(m_visualparams); | 362 | SetDefaultParams(m_visualparams); |
363 | SetDefaultWearables(); | 363 | SetDefaultWearables(); |
364 | m_texture = GetDefaultTexture(); | 364 | m_texture = GetDefaultTexture(); |
365 | } | 365 | } |
366 | 366 | ||
367 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | 367 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) |
@@ -390,11 +390,12 @@ namespace OpenSim.Framework | |||
390 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height | 390 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height |
391 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height | 391 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height |
392 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length | 392 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length |
393 | m_hipOffset = (0.615385f // Half of avatar | 393 | m_hipOffset = (((1.23077f // Half of avatar |
394 | + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height | ||
395 | + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length | ||
394 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height | 396 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height |
395 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height | 397 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height |
396 | + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length | 398 | ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f; |
397 | - m_avatarHeight / 2) * 0.3f - 0.04f; | ||
398 | 399 | ||
399 | 400 | ||
400 | 401 | ||
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs index b7e191b..be936b6 100644 --- a/OpenSim/Framework/Console/LocalConsole.cs +++ b/OpenSim/Framework/Console/LocalConsole.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console | |||
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// A console that uses cursor control and color | 40 | /// A console that uses cursor control and color |
41 | /// </summary> | 41 | /// </summary> |
42 | public class LocalConsole : CommandConsole | 42 | public class LocalConsole : CommandConsole |
43 | { | 43 | { |
44 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -100,8 +100,8 @@ namespace OpenSim.Framework.Console | |||
100 | private int SetCursorTop(int top) | 100 | private int SetCursorTop(int top) |
101 | { | 101 | { |
102 | // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try | 102 | // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try |
103 | // to set a cursor row position with a currently invalid column, mono will throw an exception. | 103 | // to set a cursor row position with a currently invalid column, mono will throw an exception. |
104 | // Therefore, we need to make sure that the column position is valid first. | 104 | // Therefore, we need to make sure that the column position is valid first. |
105 | int left = System.Console.CursorLeft; | 105 | int left = System.Console.CursorLeft; |
106 | 106 | ||
107 | if (left < 0) | 107 | if (left < 0) |
@@ -129,12 +129,12 @@ namespace OpenSim.Framework.Console | |||
129 | /// </param> | 129 | /// </param> |
130 | /// <returns> | 130 | /// <returns> |
131 | /// The new cursor column. | 131 | /// The new cursor column. |
132 | /// </returns> | 132 | /// </returns> |
133 | private int SetCursorLeft(int left) | 133 | private int SetCursorLeft(int left) |
134 | { | 134 | { |
135 | // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try | 135 | // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try |
136 | // to set a cursor column position with a currently invalid row, mono will throw an exception. | 136 | // to set a cursor column position with a currently invalid row, mono will throw an exception. |
137 | // Therefore, we need to make sure that the row position is valid first. | 137 | // Therefore, we need to make sure that the row position is valid first. |
138 | int top = System.Console.CursorTop; | 138 | int top = System.Console.CursorTop; |
139 | 139 | ||
140 | if (top < 0) | 140 | if (top < 0) |
@@ -183,7 +183,7 @@ namespace OpenSim.Framework.Console | |||
183 | System.Console.Write("{0}", prompt); | 183 | System.Console.Write("{0}", prompt); |
184 | 184 | ||
185 | SetCursorTop(new_y); | 185 | SetCursorTop(new_y); |
186 | SetCursorLeft(new_x); | 186 | SetCursorLeft(new_x); |
187 | } | 187 | } |
188 | } | 188 | } |
189 | 189 | ||
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs index 9fdd1b8..6f8348d 100644 --- a/OpenSim/Framework/Console/RemoteConsole.cs +++ b/OpenSim/Framework/Console/RemoteConsole.cs | |||
@@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console | |||
302 | if (!UUID.TryParse(post["ID"].ToString(), out id)) | 302 | if (!UUID.TryParse(post["ID"].ToString(), out id)) |
303 | return reply; | 303 | return reply; |
304 | 304 | ||
305 | lock(m_Connections) | 305 | lock (m_Connections) |
306 | { | 306 | { |
307 | if(!m_Connections.ContainsKey(id)) | 307 | if (!m_Connections.ContainsKey(id)) |
308 | return reply; | 308 | return reply; |
309 | } | 309 | } |
310 | 310 | ||
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 3f53258..222bae0 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -152,6 +152,8 @@ namespace OpenSim.Framework | |||
152 | 152 | ||
153 | public delegate void AgentSit(IClientAPI remoteClient, UUID agentID); | 153 | public delegate void AgentSit(IClientAPI remoteClient, UUID agentID); |
154 | 154 | ||
155 | public delegate void LandUndo(IClientAPI remoteClient); | ||
156 | |||
155 | public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery); | 157 | public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery); |
156 | 158 | ||
157 | public delegate void GrabObject( | 159 | public delegate void GrabObject( |
@@ -419,9 +421,9 @@ namespace OpenSim.Framework | |||
419 | public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID); | 421 | public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID); |
420 | 422 | ||
421 | public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID); | 423 | public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID); |
422 | 424 | ||
423 | public delegate void SoundTrigger( | 425 | public delegate void SoundTrigger( |
424 | UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle); | 426 | UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius); |
425 | 427 | ||
426 | public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client); | 428 | public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client); |
427 | public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client); | 429 | public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client); |
@@ -988,6 +990,8 @@ namespace OpenSim.Framework | |||
988 | event ScriptAnswer OnScriptAnswer; | 990 | event ScriptAnswer OnScriptAnswer; |
989 | 991 | ||
990 | event AgentSit OnUndo; | 992 | event AgentSit OnUndo; |
993 | event AgentSit OnRedo; | ||
994 | event LandUndo OnLandUndo; | ||
991 | 995 | ||
992 | event ForceReleaseControls OnForceReleaseControls; | 996 | event ForceReleaseControls OnForceReleaseControls; |
993 | event GodLandStatRequest OnLandStatRequest; | 997 | event GodLandStatRequest OnLandStatRequest; |
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs index 071a667..060e886 100644 --- a/OpenSim/Framework/LandData.cs +++ b/OpenSim/Framework/LandData.cs | |||
@@ -358,6 +358,32 @@ namespace OpenSim.Framework | |||
358 | } | 358 | } |
359 | } | 359 | } |
360 | 360 | ||
361 | private int[] _mediaSize = new int[2]; | ||
362 | public int[] MediaSize | ||
363 | { | ||
364 | get | ||
365 | { | ||
366 | return _mediaSize; | ||
367 | } | ||
368 | set | ||
369 | { | ||
370 | _mediaSize = value; | ||
371 | } | ||
372 | } | ||
373 | |||
374 | private string _mediaType = ""; | ||
375 | public string MediaType | ||
376 | { | ||
377 | get | ||
378 | { | ||
379 | return _mediaType; | ||
380 | } | ||
381 | set | ||
382 | { | ||
383 | _mediaType = value; | ||
384 | } | ||
385 | } | ||
386 | |||
361 | /// <summary> | 387 | /// <summary> |
362 | /// URL to the shoutcast music stream to play on the parcel | 388 | /// URL to the shoutcast music stream to play on the parcel |
363 | /// </summary> | 389 | /// </summary> |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index a86a831..96eceb0 100755 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -367,7 +367,6 @@ namespace OpenSim | |||
367 | m_console.Commands.AddCommand("hypergrid", false, "unlink-region", | 367 | m_console.Commands.AddCommand("hypergrid", false, "unlink-region", |
368 | "unlink-region <local name> or <HostName>:<HttpPort> <cr>", | 368 | "unlink-region <local name> or <HostName>:<HttpPort> <cr>", |
369 | "Unlink a hypergrid region", RunCommand); | 369 | "Unlink a hypergrid region", RunCommand); |
370 | |||
371 | } | 370 | } |
372 | 371 | ||
373 | public override void ShutdownSpecific() | 372 | public override void ShutdownSpecific() |
@@ -433,7 +432,7 @@ namespace OpenSim | |||
433 | // kick client... | 432 | // kick client... |
434 | if (alert != null) | 433 | if (alert != null) |
435 | presence.ControllingClient.Kick(alert); | 434 | presence.ControllingClient.Kick(alert); |
436 | else | 435 | else |
437 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); | 436 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); |
438 | 437 | ||
439 | // ...and close on our side | 438 | // ...and close on our side |
@@ -640,7 +639,6 @@ namespace OpenSim | |||
640 | } | 639 | } |
641 | } | 640 | } |
642 | 641 | ||
643 | |||
644 | /// <summary> | 642 | /// <summary> |
645 | /// Load, Unload, and list Region modules in use | 643 | /// Load, Unload, and list Region modules in use |
646 | /// </summary> | 644 | /// </summary> |
@@ -972,7 +970,6 @@ namespace OpenSim | |||
972 | scene.RegionInfo.RegionLocX, | 970 | scene.RegionInfo.RegionLocX, |
973 | scene.RegionInfo.RegionLocY, | 971 | scene.RegionInfo.RegionLocY, |
974 | scene.RegionInfo.InternalEndPoint.Port)); | 972 | scene.RegionInfo.InternalEndPoint.Port)); |
975 | |||
976 | }); | 973 | }); |
977 | break; | 974 | break; |
978 | 975 | ||
@@ -1097,7 +1094,7 @@ namespace OpenSim | |||
1097 | } | 1094 | } |
1098 | else | 1095 | else |
1099 | { | 1096 | { |
1100 | MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName)); | 1097 | MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName)); |
1101 | } | 1098 | } |
1102 | } | 1099 | } |
1103 | 1100 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index e39323f..6cc0bd2 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -233,6 +233,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
233 | public event ObjectBuy OnObjectBuy; | 233 | public event ObjectBuy OnObjectBuy; |
234 | public event BuyObjectInventory OnBuyObjectInventory; | 234 | public event BuyObjectInventory OnBuyObjectInventory; |
235 | public event AgentSit OnUndo; | 235 | public event AgentSit OnUndo; |
236 | public event AgentSit OnRedo; | ||
237 | public event LandUndo OnLandUndo; | ||
236 | public event ForceReleaseControls OnForceReleaseControls; | 238 | public event ForceReleaseControls OnForceReleaseControls; |
237 | public event GodLandStatRequest OnLandStatRequest; | 239 | public event GodLandStatRequest OnLandStatRequest; |
238 | public event RequestObjectPropertiesFamily OnObjectGroupRequest; | 240 | public event RequestObjectPropertiesFamily OnObjectGroupRequest; |
@@ -4667,6 +4669,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4667 | AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false); | 4669 | AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false); |
4668 | AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false); | 4670 | AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false); |
4669 | AddLocalPacketHandler(PacketType.Undo, HandleUndo, false); | 4671 | AddLocalPacketHandler(PacketType.Undo, HandleUndo, false); |
4672 | AddLocalPacketHandler(PacketType.UndoLand, HandleLandUndo, false); | ||
4673 | AddLocalPacketHandler(PacketType.Redo, HandleRedo, false); | ||
4670 | AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay); | 4674 | AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay); |
4671 | AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false); | 4675 | AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false); |
4672 | AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch); | 4676 | AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch); |
@@ -5212,7 +5216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5212 | args.Type = ChatTypeEnum.Shout; | 5216 | args.Type = ChatTypeEnum.Shout; |
5213 | args.Position = new Vector3(); | 5217 | args.Position = new Vector3(); |
5214 | args.Scene = Scene; | 5218 | args.Scene = Scene; |
5215 | args.Sender = this; | 5219 | args.Sender = this; |
5216 | ChatMessage handlerChatFromClient2 = OnChatFromClient; | 5220 | ChatMessage handlerChatFromClient2 = OnChatFromClient; |
5217 | if (handlerChatFromClient2 != null) | 5221 | if (handlerChatFromClient2 != null) |
5218 | handlerChatFromClient2(this, args); | 5222 | handlerChatFromClient2(this, args); |
@@ -5836,7 +5840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5836 | handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID, | 5840 | handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID, |
5837 | soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID, | 5841 | soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID, |
5838 | soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position, | 5842 | soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position, |
5839 | soundTriggerPacket.SoundData.Handle); | 5843 | soundTriggerPacket.SoundData.Handle, 0); |
5840 | 5844 | ||
5841 | } | 5845 | } |
5842 | return true; | 5846 | return true; |
@@ -6734,6 +6738,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6734 | return true; | 6738 | return true; |
6735 | } | 6739 | } |
6736 | 6740 | ||
6741 | private bool HandleLandUndo(IClientAPI sender, Packet Pack) | ||
6742 | { | ||
6743 | UndoLandPacket undolanditem = (UndoLandPacket)Pack; | ||
6744 | |||
6745 | #region Packet Session and User Check | ||
6746 | if (m_checkPackets) | ||
6747 | { | ||
6748 | if (undolanditem.AgentData.SessionID != SessionId || | ||
6749 | undolanditem.AgentData.AgentID != AgentId) | ||
6750 | return true; | ||
6751 | } | ||
6752 | #endregion | ||
6753 | |||
6754 | LandUndo handlerOnUndo = OnLandUndo; | ||
6755 | if (handlerOnUndo != null) | ||
6756 | { | ||
6757 | handlerOnUndo(this); | ||
6758 | } | ||
6759 | return true; | ||
6760 | } | ||
6761 | |||
6762 | private bool HandleRedo(IClientAPI sender, Packet Pack) | ||
6763 | { | ||
6764 | RedoPacket redoitem = (RedoPacket)Pack; | ||
6765 | |||
6766 | #region Packet Session and User Check | ||
6767 | if (m_checkPackets) | ||
6768 | { | ||
6769 | if (redoitem.AgentData.SessionID != SessionId || | ||
6770 | redoitem.AgentData.AgentID != AgentId) | ||
6771 | return true; | ||
6772 | } | ||
6773 | #endregion | ||
6774 | |||
6775 | if (redoitem.ObjectData.Length > 0) | ||
6776 | { | ||
6777 | for (int i = 0; i < redoitem.ObjectData.Length; i++) | ||
6778 | { | ||
6779 | UUID objiD = redoitem.ObjectData[i].ObjectID; | ||
6780 | AgentSit handlerOnRedo = OnRedo; | ||
6781 | if (handlerOnRedo != null) | ||
6782 | { | ||
6783 | handlerOnRedo(this, objiD); | ||
6784 | } | ||
6785 | |||
6786 | } | ||
6787 | } | ||
6788 | return true; | ||
6789 | } | ||
6790 | |||
6737 | private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack) | 6791 | private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack) |
6738 | { | 6792 | { |
6739 | ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack; | 6793 | ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack; |
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index 1903eb9..b1b7b27 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -330,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
330 | //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); | 330 | //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); |
331 | 331 | ||
332 | if (name != Name) | 332 | if (name != Name) |
333 | return; | 333 | return; |
334 | 334 | ||
335 | long maxSize = DefaultMaxSize; | 335 | long maxSize = DefaultMaxSize; |
336 | int maxCount = DefaultMaxCount; | 336 | int maxCount = DefaultMaxCount; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 61b6d65..4069991 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
148 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) | 148 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
149 | { | 149 | { |
150 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 150 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
151 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) | 151 | try |
152 | { | 152 | { |
153 | avatar.Invulnerable = false; | 153 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) |
154 | { | ||
155 | avatar.Invulnerable = false; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | avatar.Invulnerable = true; | ||
160 | } | ||
154 | } | 161 | } |
155 | else | 162 | catch (Exception ex) |
156 | { | 163 | { |
157 | avatar.Invulnerable = true; | ||
158 | } | 164 | } |
159 | } | 165 | } |
160 | } | 166 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index 2f21e6d..50348da 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
224 | m_Cache.Cache(a); | 224 | m_Cache.Cache(a); |
225 | 225 | ||
226 | // if (null == a) | 226 | // if (null == a) |
227 | // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); | 227 | // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); |
228 | 228 | ||
229 | Util.FireAndForget(delegate { handler(assetID, s, a); }); | 229 | Util.FireAndForget(delegate { handler(assetID, s, a); }); |
230 | }); | 230 | }); |
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs index 73f7ae3..e4fe352 100644 --- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs +++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World | |||
109 | { | 109 | { |
110 | foreach (Scene s in m_SceneList) | 110 | foreach (Scene s in m_SceneList) |
111 | { | 111 | { |
112 | if(!ProcessCommand(s, cmd)) | 112 | if (!ProcessCommand(s, cmd)) |
113 | break; | 113 | break; |
114 | } | 114 | } |
115 | } | 115 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index c3e57f0..e77a23b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
99 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 99 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); |
100 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 100 | Vector3 offsetPosition = new Vector3(5, 10, 15); |
101 | 101 | ||
102 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 102 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; |
103 | } | 103 | } |
104 | 104 | ||
105 | protected SceneObjectPart CreateSceneObjectPart2() | 105 | protected SceneObjectPart CreateSceneObjectPart2() |
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
112 | Vector3 offsetPosition = new Vector3(20, 25, 30); | 112 | Vector3 offsetPosition = new Vector3(20, 25, 30); |
113 | 113 | ||
114 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 114 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; |
115 | } | 115 | } |
116 | 116 | ||
117 | /// <summary> | 117 | /// <summary> |
118 | /// Test saving a V0.2 OpenSim Region Archive. | 118 | /// Test saving a V0.2 OpenSim Region Archive. |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
231 | foreach (string name in names) | 231 | foreach (string name in names) |
232 | { | 232 | { |
233 | if (name.EndsWith(".Resources.test-sound.wav")) | 233 | if (name.EndsWith(".Resources.test-sound.wav")) |
234 | soundDataResourceName = name; | 234 | soundDataResourceName = name; |
235 | } | 235 | } |
236 | Assert.That(soundDataResourceName, Is.Not.Null); | 236 | Assert.That(soundDataResourceName, Is.Not.Null); |
237 | 237 | ||
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
259 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | 259 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; |
260 | part1.Inventory.AddInventoryItem(item1, true); | 260 | part1.Inventory.AddInventoryItem(item1, true); |
261 | } | 261 | } |
262 | } | 262 | } |
263 | 263 | ||
264 | m_scene.AddNewSceneObject(object1, false); | 264 | m_scene.AddNewSceneObject(object1, false); |
265 | 265 | ||
@@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
306 | /// Test loading the region settings of a V0.2 OpenSim Region Archive. | 306 | /// Test loading the region settings of a V0.2 OpenSim Region Archive. |
307 | /// </summary> | 307 | /// </summary> |
308 | [Test] | 308 | [Test] |
309 | public void TestLoadOarV0_2RegionSettings() | 309 | public void TestLoadOarV0_2RegionSettings() |
310 | { | 310 | { |
311 | TestHelper.InMethod(); | 311 | TestHelper.InMethod(); |
312 | //log4net.Config.XmlConfigurator.Configure(); | 312 | //log4net.Config.XmlConfigurator.Configure(); |
313 | 313 | ||
314 | MemoryStream archiveWriteStream = new MemoryStream(); | 314 | MemoryStream archiveWriteStream = new MemoryStream(); |
315 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | 315 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); |
316 | 316 | ||
317 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 317 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
318 | tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); | 318 | tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); |
319 | 319 | ||
320 | RegionSettings rs = new RegionSettings(); | 320 | RegionSettings rs = new RegionSettings(); |
@@ -329,11 +329,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
329 | rs.DisablePhysics = true; | 329 | rs.DisablePhysics = true; |
330 | rs.DisableScripts = true; | 330 | rs.DisableScripts = true; |
331 | rs.Elevation1NW = 15.9; | 331 | rs.Elevation1NW = 15.9; |
332 | rs.Elevation1NE = 45.3; | 332 | rs.Elevation1NE = 45.3; |
333 | rs.Elevation1SE = 49; | 333 | rs.Elevation1SE = 49; |
334 | rs.Elevation1SW = 1.9; | 334 | rs.Elevation1SW = 1.9; |
335 | rs.Elevation2NW = 4.5; | 335 | rs.Elevation2NW = 4.5; |
336 | rs.Elevation2NE = 19.2; | 336 | rs.Elevation2NE = 19.2; |
337 | rs.Elevation2SE = 9.2; | 337 | rs.Elevation2SE = 9.2; |
338 | rs.Elevation2SW = 2.1; | 338 | rs.Elevation2SW = 2.1; |
339 | rs.FixedSun = true; | 339 | rs.FixedSun = true; |
@@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
411 | // Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); | 411 | // Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); |
412 | // Vector3 part2OffsetPosition = new Vector3(20, 25, 30); | 412 | // Vector3 part2OffsetPosition = new Vector3(20, 25, 30); |
413 | 413 | ||
414 | SceneObjectPart part2 = CreateSceneObjectPart2(); | 414 | SceneObjectPart part2 = CreateSceneObjectPart2(); |
415 | 415 | ||
416 | // Create an oar file that we can use for the merge | 416 | // Create an oar file that we can use for the merge |
417 | { | 417 | { |
@@ -420,9 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
420 | TerrainModule terrainModule = new TerrainModule(); | 420 | TerrainModule terrainModule = new TerrainModule(); |
421 | 421 | ||
422 | Scene scene = SceneSetupHelpers.SetupScene(); | 422 | Scene scene = SceneSetupHelpers.SetupScene(); |
423 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 423 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
424 | 424 | ||
425 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 425 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
426 | 426 | ||
427 | // Write out this scene | 427 | // Write out this scene |
428 | scene.EventManager.OnOarFileSaved += SaveCompleted; | 428 | scene.EventManager.OnOarFileSaved += SaveCompleted; |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 37f1f2e..1f5a4ff 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
60 | } | 60 | } |
61 | 61 | ||
62 | public virtual void PlayAttachedSound( | 62 | public virtual void PlayAttachedSound( |
63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags) | 63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
64 | { | 64 | { |
65 | foreach (ScenePresence p in m_scene.GetAvatars()) | 65 | foreach (ScenePresence p in m_scene.GetAvatars()) |
66 | { | 66 | { |
@@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
69 | continue; | 69 | continue; |
70 | 70 | ||
71 | // Scale by distance | 71 | // Scale by distance |
72 | gain = (float)((double)gain*((100.0 - dis) / 100.0)); | 72 | if (radius == 0) |
73 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
74 | else | ||
75 | gain = (float)((double)gain * ((radius - dis) / radius)); | ||
73 | 76 | ||
74 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 77 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); |
75 | } | 78 | } |
76 | } | 79 | } |
77 | 80 | ||
78 | public virtual void TriggerSound( | 81 | public virtual void TriggerSound( |
79 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle) | 82 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
80 | { | 83 | { |
81 | foreach (ScenePresence p in m_scene.GetAvatars()) | 84 | foreach (ScenePresence p in m_scene.GetAvatars()) |
82 | { | 85 | { |
@@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
85 | continue; | 88 | continue; |
86 | 89 | ||
87 | // Scale by distance | 90 | // Scale by distance |
88 | gain = (float)((double)gain*((100.0 - dis) / 100.0)); | 91 | if (radius == 0) |
92 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
93 | else | ||
94 | gain = (float)((double)gain * ((radius - dis) / radius)); | ||
89 | 95 | ||
90 | p.ControllingClient.SendTriggeredSound( | 96 | p.ControllingClient.SendTriggeredSound( |
91 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | 97 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index a40828b..1e7ea7b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
84 | private ITerrainChannel m_revert; | 84 | private ITerrainChannel m_revert; |
85 | private Scene m_scene; | 85 | private Scene m_scene; |
86 | private volatile bool m_tainted; | 86 | private volatile bool m_tainted; |
87 | private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5); | ||
87 | 88 | ||
88 | #region ICommandableModule Members | 89 | #region ICommandableModule Members |
89 | 90 | ||
@@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
174 | 175 | ||
175 | #region ITerrainModule Members | 176 | #region ITerrainModule Members |
176 | 177 | ||
178 | public void UndoTerrain(ITerrainChannel channel) | ||
179 | { | ||
180 | m_channel = channel; | ||
181 | } | ||
182 | |||
177 | /// <summary> | 183 | /// <summary> |
178 | /// Loads a terrain file from disk and installs it in the scene. | 184 | /// Loads a terrain file from disk and installs it in the scene. |
179 | /// </summary> | 185 | /// </summary> |
@@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
574 | { | 580 | { |
575 | client.OnModifyTerrain += client_OnModifyTerrain; | 581 | client.OnModifyTerrain += client_OnModifyTerrain; |
576 | client.OnBakeTerrain += client_OnBakeTerrain; | 582 | client.OnBakeTerrain += client_OnBakeTerrain; |
583 | client.OnLandUndo += client_OnLandUndo; | ||
577 | } | 584 | } |
578 | 585 | ||
579 | /// <summary> | 586 | /// <summary> |
@@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
664 | return changesLimited; | 671 | return changesLimited; |
665 | } | 672 | } |
666 | 673 | ||
674 | private void client_OnLandUndo(IClientAPI client) | ||
675 | { | ||
676 | lock (m_undo) | ||
677 | { | ||
678 | if (m_undo.Count > 0) | ||
679 | { | ||
680 | LandUndoState goback = m_undo.Pop(); | ||
681 | if (goback != null) | ||
682 | goback.PlaybackState(); | ||
683 | } | ||
684 | } | ||
685 | } | ||
686 | |||
667 | /// <summary> | 687 | /// <summary> |
668 | /// Sends a copy of the current terrain to the scenes clients | 688 | /// Sends a copy of the current terrain to the scenes clients |
669 | /// </summary> | 689 | /// </summary> |
@@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
718 | } | 738 | } |
719 | if (allowed) | 739 | if (allowed) |
720 | { | 740 | { |
741 | StoreUndoState(); | ||
721 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 742 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
722 | m_channel, allowMask, west, south, height, size, seconds); | 743 | m_channel, allowMask, west, south, height, size, seconds); |
723 | 744 | ||
@@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
758 | 779 | ||
759 | if (allowed) | 780 | if (allowed) |
760 | { | 781 | { |
782 | StoreUndoState(); | ||
761 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | 783 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( |
762 | m_channel, fillArea, size); | 784 | m_channel, fillArea, size); |
763 | 785 | ||
@@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
782 | } | 804 | } |
783 | } | 805 | } |
784 | 806 | ||
807 | private void StoreUndoState() | ||
808 | { | ||
809 | lock (m_undo) | ||
810 | { | ||
811 | if (m_undo.Count > 0) | ||
812 | { | ||
813 | LandUndoState last = m_undo.Peek(); | ||
814 | if (last != null) | ||
815 | { | ||
816 | if (last.Compare(m_channel)) | ||
817 | return; | ||
818 | } | ||
819 | } | ||
820 | |||
821 | LandUndoState nUndo = new LandUndoState(this, m_channel); | ||
822 | m_undo.Push(nUndo); | ||
823 | } | ||
824 | } | ||
825 | |||
785 | #region Console Commands | 826 | #region Console Commands |
786 | 827 | ||
787 | private void InterfaceLoadFile(Object[] args) | 828 | private void InterfaceLoadFile(Object[] args) |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 0bd1a26..ce9362f 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
194 | public event ObjectBuy OnObjectBuy; | 194 | public event ObjectBuy OnObjectBuy; |
195 | public event BuyObjectInventory OnBuyObjectInventory; | 195 | public event BuyObjectInventory OnBuyObjectInventory; |
196 | public event AgentSit OnUndo; | 196 | public event AgentSit OnUndo; |
197 | public event AgentSit OnRedo; | ||
198 | public event LandUndo OnLandUndo; | ||
197 | 199 | ||
198 | public event ForceReleaseControls OnForceReleaseControls; | 200 | public event ForceReleaseControls OnForceReleaseControls; |
199 | 201 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index c289cdb..8954513 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
65 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need | 65 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need |
66 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture | 66 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture |
67 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID | 67 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID |
68 | /// </returns> | 68 | /// </returns> |
69 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | 69 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, |
70 | int updateTimer, bool SetBlending, byte AlphaValue); | 70 | int updateTimer, bool SetBlending, byte AlphaValue); |
71 | 71 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fa9bf19..f58904f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
150 | /// <returns> | 150 | /// <returns> |
151 | /// A list of inventory items with that name. | 151 | /// A list of inventory items with that name. |
152 | /// If no inventory item has that name then an empty list is returned. | 152 | /// If no inventory item has that name then an empty list is returned. |
153 | /// </returns> | 153 | /// </returns> |
154 | IList<TaskInventoryItem> GetInventoryItems(string name); | 154 | IList<TaskInventoryItem> GetInventoryItems(string name); |
155 | 155 | ||
156 | /// <summary> | 156 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 379fabd..6117a80 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); | 35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); |
36 | 36 | ||
37 | void TriggerSound( | 37 | void TriggerSound( |
38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); | 38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); |
39 | } | 39 | } |
40 | } \ No newline at end of file | 40 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 7caac55..5947afb 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
62 | void SaveToStream(string filename, Stream stream); | 62 | void SaveToStream(string filename, Stream stream); |
63 | 63 | ||
64 | void InstallPlugin(string name, ITerrainEffect plug); | 64 | void InstallPlugin(string name, ITerrainEffect plug); |
65 | |||
66 | void UndoTerrain(ITerrainChannel channel); | ||
65 | } | 67 | } |
66 | } | 68 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index 948b9dc..8da99a0 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
62 | /// <param name="name">name to filter on</param> | 62 | /// <param name="name">name to filter on</param> |
63 | /// <param name="id">key to filter on (user given, could be totally faked)</param> | 63 | /// <param name="id">key to filter on (user given, could be totally faked)</param> |
64 | /// <param name="msg">msg to filter on</param> | 64 | /// <param name="msg">msg to filter on</param> |
65 | /// <returns>number of the scripts handle</returns> | 65 | /// <returns>number of the scripts handle</returns> |
66 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); | 66 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); |
67 | 67 | ||
68 | /// <summary> | 68 | /// <summary> |
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
77 | /// <param name="channel">channel to sent on</param> | 77 | /// <param name="channel">channel to sent on</param> |
78 | /// <param name="name">name of sender (object or avatar)</param> | 78 | /// <param name="name">name of sender (object or avatar)</param> |
79 | /// <param name="id">key of sender (object or avatar)</param> | 79 | /// <param name="id">key of sender (object or avatar)</param> |
80 | /// <param name="msg">msg to sent</param> | 80 | /// <param name="msg">msg to sent</param> |
81 | void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); | 81 | void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Are there any listen events ready to be dispatched? | 84 | /// Are there any listen events ready to be dispatched? |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <returns>boolean indication</returns> | 86 | /// <returns>boolean indication</returns> |
87 | bool HasMessages(); | 87 | bool HasMessages(); |
88 | 88 | ||
89 | /// <summary> | 89 | /// <summary> |
90 | /// Pop the first availlable listen event from the queue | 90 | /// Pop the first availlable listen event from the queue |
91 | /// </summary> | 91 | /// </summary> |
92 | /// <returns>ListenerInfo with filter filled in</returns> | 92 | /// <returns>ListenerInfo with filter filled in</returns> |
93 | IWorldCommListenerInfo GetNextMessage(); | 93 | IWorldCommListenerInfo GetNextMessage(); |
94 | 94 | ||
95 | void ListenControl(UUID itemID, int handle, int active); | 95 | void ListenControl(UUID itemID, int handle, int active); |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index fd526eb..712dcc7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
418 | { | 418 | { |
419 | if (m_scenePresence.IsChildAgent) | 419 | if (m_scenePresence.IsChildAgent) |
420 | return; | 420 | return; |
421 | |||
422 | UUID[] animIDs; | ||
423 | int[] sequenceNums; | ||
424 | UUID[] objectIDs; | ||
425 | 421 | ||
426 | m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); | 422 | m_scenePresence.Scene.ForEachScenePresence( |
427 | 423 | delegate(ScenePresence SP) | |
428 | m_scenePresence.ControllingClient.SendAnimations( | 424 | { |
429 | animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs); | 425 | SP.Animator.SendAnimPack(); |
426 | }); | ||
430 | } | 427 | } |
431 | 428 | ||
432 | /// <summary> | 429 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 9f74b2a..57e1c37 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | /// Triggered when an object or attachment enters a scene | 209 | /// Triggered when an object or attachment enters a scene |
210 | /// </summary> | 210 | /// </summary> |
211 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; | 211 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; |
212 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); | 212 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); |
213 | 213 | ||
214 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 214 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
215 | 215 | ||
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | } | 413 | } |
414 | } | 414 | } |
415 | } | 415 | } |
416 | } | 416 | } |
417 | 417 | ||
418 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 418 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
419 | { | 419 | { |
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
433 | e.Message, e.StackTrace); | 433 | e.Message, e.StackTrace); |
434 | } | 434 | } |
435 | } | 435 | } |
436 | } | 436 | } |
437 | } | 437 | } |
438 | 438 | ||
439 | public void TriggerOnScriptChangedEvent(uint localID, uint change) | 439 | public void TriggerOnScriptChangedEvent(uint localID, uint change) |
@@ -454,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | e.Message, e.StackTrace); | 454 | e.Message, e.StackTrace); |
455 | } | 455 | } |
456 | } | 456 | } |
457 | } | 457 | } |
458 | } | 458 | } |
459 | 459 | ||
460 | public void TriggerOnClientMovement(ScenePresence avatar) | 460 | public void TriggerOnClientMovement(ScenePresence avatar) |
@@ -475,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | e.Message, e.StackTrace); | 475 | e.Message, e.StackTrace); |
476 | } | 476 | } |
477 | } | 477 | } |
478 | } | 478 | } |
479 | } | 479 | } |
480 | 480 | ||
481 | public void TriggerPermissionError(UUID user, string reason) | 481 | public void TriggerPermissionError(UUID user, string reason) |
@@ -496,7 +496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
496 | e.Message, e.StackTrace); | 496 | e.Message, e.StackTrace); |
497 | } | 497 | } |
498 | } | 498 | } |
499 | } | 499 | } |
500 | } | 500 | } |
501 | 501 | ||
502 | public void TriggerOnPluginConsole(string[] args) | 502 | public void TriggerOnPluginConsole(string[] args) |
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | e.Message, e.StackTrace); | 517 | e.Message, e.StackTrace); |
518 | } | 518 | } |
519 | } | 519 | } |
520 | } | 520 | } |
521 | } | 521 | } |
522 | 522 | ||
523 | public void TriggerOnFrame() | 523 | public void TriggerOnFrame() |
@@ -538,11 +538,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | e.Message, e.StackTrace); | 538 | e.Message, e.StackTrace); |
539 | } | 539 | } |
540 | } | 540 | } |
541 | } | 541 | } |
542 | } | 542 | } |
543 | 543 | ||
544 | public void TriggerOnNewClient(IClientAPI client) | 544 | public void TriggerOnNewClient(IClientAPI client) |
545 | { | 545 | { |
546 | OnNewClientDelegate handlerNewClient = OnNewClient; | 546 | OnNewClientDelegate handlerNewClient = OnNewClient; |
547 | if (handlerNewClient != null) | 547 | if (handlerNewClient != null) |
548 | { | 548 | { |
@@ -559,10 +559,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
559 | e.Message, e.StackTrace); | 559 | e.Message, e.StackTrace); |
560 | } | 560 | } |
561 | } | 561 | } |
562 | } | 562 | } |
563 | 563 | ||
564 | if (client is IClientCore) | 564 | if (client is IClientCore) |
565 | { | 565 | { |
566 | OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; | 566 | OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; |
567 | if (handlerClientConnect != null) | 567 | if (handlerClientConnect != null) |
568 | { | 568 | { |
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | e.Message, e.StackTrace); | 579 | e.Message, e.StackTrace); |
580 | } | 580 | } |
581 | } | 581 | } |
582 | } | 582 | } |
583 | } | 583 | } |
584 | } | 584 | } |
585 | 585 | ||
@@ -601,11 +601,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | e.Message, e.StackTrace); | 601 | e.Message, e.StackTrace); |
602 | } | 602 | } |
603 | } | 603 | } |
604 | } | 604 | } |
605 | } | 605 | } |
606 | 606 | ||
607 | public void TriggerOnRemovePresence(UUID agentId) | 607 | public void TriggerOnRemovePresence(UUID agentId) |
608 | { | 608 | { |
609 | OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; | 609 | OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; |
610 | if (handlerRemovePresence != null) | 610 | if (handlerRemovePresence != null) |
611 | { | 611 | { |
@@ -622,11 +622,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | e.Message, e.StackTrace); | 622 | e.Message, e.StackTrace); |
623 | } | 623 | } |
624 | } | 624 | } |
625 | } | 625 | } |
626 | } | 626 | } |
627 | 627 | ||
628 | public void TriggerOnBackup(IRegionDataStore dstore) | 628 | public void TriggerOnBackup(IRegionDataStore dstore) |
629 | { | 629 | { |
630 | OnBackupDelegate handlerOnAttach = OnBackup; | 630 | OnBackupDelegate handlerOnAttach = OnBackup; |
631 | if (handlerOnAttach != null) | 631 | if (handlerOnAttach != null) |
632 | { | 632 | { |
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | e.Message, e.StackTrace); | 643 | e.Message, e.StackTrace); |
644 | } | 644 | } |
645 | } | 645 | } |
646 | } | 646 | } |
647 | } | 647 | } |
648 | 648 | ||
649 | public void TriggerParcelPrimCountUpdate() | 649 | public void TriggerParcelPrimCountUpdate() |
@@ -664,7 +664,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
664 | e.Message, e.StackTrace); | 664 | e.Message, e.StackTrace); |
665 | } | 665 | } |
666 | } | 666 | } |
667 | } | 667 | } |
668 | } | 668 | } |
669 | 669 | ||
670 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) | 670 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) |
@@ -685,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
685 | e.Message, e.StackTrace); | 685 | e.Message, e.StackTrace); |
686 | } | 686 | } |
687 | } | 687 | } |
688 | } | 688 | } |
689 | } | 689 | } |
690 | 690 | ||
691 | public void TriggerTerrainTick() | 691 | public void TriggerTerrainTick() |
@@ -706,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | e.Message, e.StackTrace); | 706 | e.Message, e.StackTrace); |
707 | } | 707 | } |
708 | } | 708 | } |
709 | } | 709 | } |
710 | } | 710 | } |
711 | 711 | ||
712 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) | 712 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
@@ -727,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | e.Message, e.StackTrace); | 727 | e.Message, e.StackTrace); |
728 | } | 728 | } |
729 | } | 729 | } |
730 | } | 730 | } |
731 | } | 731 | } |
732 | 732 | ||
733 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) | 733 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
@@ -748,11 +748,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | e.Message, e.StackTrace); | 748 | e.Message, e.StackTrace); |
749 | } | 749 | } |
750 | } | 750 | } |
751 | } | 751 | } |
752 | } | 752 | } |
753 | 753 | ||
754 | public void TriggerShutdown() | 754 | public void TriggerShutdown() |
755 | { | 755 | { |
756 | OnShutdownDelegate handlerShutdown = OnShutdown; | 756 | OnShutdownDelegate handlerShutdown = OnShutdown; |
757 | if (handlerShutdown != null) | 757 | if (handlerShutdown != null) |
758 | { | 758 | { |
@@ -769,11 +769,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
769 | e.Message, e.StackTrace); | 769 | e.Message, e.StackTrace); |
770 | } | 770 | } |
771 | } | 771 | } |
772 | } | 772 | } |
773 | } | 773 | } |
774 | 774 | ||
775 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | 775 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
776 | { | 776 | { |
777 | ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; | 777 | ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; |
778 | if (handlerObjectGrab != null) | 778 | if (handlerObjectGrab != null) |
779 | { | 779 | { |
@@ -790,11 +790,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | e.Message, e.StackTrace); | 790 | e.Message, e.StackTrace); |
791 | } | 791 | } |
792 | } | 792 | } |
793 | } | 793 | } |
794 | } | 794 | } |
795 | 795 | ||
796 | public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | 796 | public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
797 | { | 797 | { |
798 | ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; | 798 | ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; |
799 | if (handlerObjectGrabbing != null) | 799 | if (handlerObjectGrabbing != null) |
800 | { | 800 | { |
@@ -811,11 +811,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | e.Message, e.StackTrace); | 811 | e.Message, e.StackTrace); |
812 | } | 812 | } |
813 | } | 813 | } |
814 | } | 814 | } |
815 | } | 815 | } |
816 | 816 | ||
817 | public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | 817 | public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
818 | { | 818 | { |
819 | ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; | 819 | ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; |
820 | if (handlerObjectDeGrab != null) | 820 | if (handlerObjectDeGrab != null) |
821 | { | 821 | { |
@@ -832,11 +832,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
832 | e.Message, e.StackTrace); | 832 | e.Message, e.StackTrace); |
833 | } | 833 | } |
834 | } | 834 | } |
835 | } | 835 | } |
836 | } | 836 | } |
837 | 837 | ||
838 | public void TriggerScriptReset(uint localID, UUID itemID) | 838 | public void TriggerScriptReset(uint localID, UUID itemID) |
839 | { | 839 | { |
840 | ScriptResetDelegate handlerScriptReset = OnScriptReset; | 840 | ScriptResetDelegate handlerScriptReset = OnScriptReset; |
841 | if (handlerScriptReset != null) | 841 | if (handlerScriptReset != null) |
842 | { | 842 | { |
@@ -853,11 +853,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
853 | e.Message, e.StackTrace); | 853 | e.Message, e.StackTrace); |
854 | } | 854 | } |
855 | } | 855 | } |
856 | } | 856 | } |
857 | } | 857 | } |
858 | 858 | ||
859 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) | 859 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) |
860 | { | 860 | { |
861 | NewRezScript handlerRezScript = OnRezScript; | 861 | NewRezScript handlerRezScript = OnRezScript; |
862 | if (handlerRezScript != null) | 862 | if (handlerRezScript != null) |
863 | { | 863 | { |
@@ -874,7 +874,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
874 | e.Message, e.StackTrace); | 874 | e.Message, e.StackTrace); |
875 | } | 875 | } |
876 | } | 876 | } |
877 | } | 877 | } |
878 | } | 878 | } |
879 | 879 | ||
880 | public void TriggerStartScript(uint localID, UUID itemID) | 880 | public void TriggerStartScript(uint localID, UUID itemID) |
@@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
895 | e.Message, e.StackTrace); | 895 | e.Message, e.StackTrace); |
896 | } | 896 | } |
897 | } | 897 | } |
898 | } | 898 | } |
899 | } | 899 | } |
900 | 900 | ||
901 | public void TriggerStopScript(uint localID, UUID itemID) | 901 | public void TriggerStopScript(uint localID, UUID itemID) |
@@ -916,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | e.Message, e.StackTrace); | 916 | e.Message, e.StackTrace); |
917 | } | 917 | } |
918 | } | 918 | } |
919 | } | 919 | } |
920 | } | 920 | } |
921 | 921 | ||
922 | public void TriggerRemoveScript(uint localID, UUID itemID) | 922 | public void TriggerRemoveScript(uint localID, UUID itemID) |
923 | { | 923 | { |
924 | RemoveScript handlerRemoveScript = OnRemoveScript; | 924 | RemoveScript handlerRemoveScript = OnRemoveScript; |
925 | if (handlerRemoveScript != null) | 925 | if (handlerRemoveScript != null) |
926 | { | 926 | { |
@@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
937 | e.Message, e.StackTrace); | 937 | e.Message, e.StackTrace); |
938 | } | 938 | } |
939 | } | 939 | } |
940 | } | 940 | } |
941 | } | 941 | } |
942 | 942 | ||
943 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) | 943 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) |
@@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | e.Message, e.StackTrace); | 1036 | e.Message, e.StackTrace); |
1037 | } | 1037 | } |
1038 | } | 1038 | } |
1039 | } | 1039 | } |
1040 | } | 1040 | } |
1041 | 1041 | ||
1042 | public void TriggerLandObjectAdded(ILandObject newParcel) | 1042 | public void TriggerLandObjectAdded(ILandObject newParcel) |
@@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1057 | e.Message, e.StackTrace); | 1057 | e.Message, e.StackTrace); |
1058 | } | 1058 | } |
1059 | } | 1059 | } |
1060 | } | 1060 | } |
1061 | } | 1061 | } |
1062 | 1062 | ||
1063 | public void TriggerLandObjectRemoved(UUID globalID) | 1063 | public void TriggerLandObjectRemoved(UUID globalID) |
@@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | e.Message, e.StackTrace); | 1078 | e.Message, e.StackTrace); |
1079 | } | 1079 | } |
1080 | } | 1080 | } |
1081 | } | 1081 | } |
1082 | } | 1082 | } |
1083 | 1083 | ||
1084 | public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) | 1084 | public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) |
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1104 | e.Message, e.StackTrace); | 1104 | e.Message, e.StackTrace); |
1105 | } | 1105 | } |
1106 | } | 1106 | } |
1107 | } | 1107 | } |
1108 | } | 1108 | } |
1109 | 1109 | ||
1110 | public void TriggerIncomingInstantMessage(GridInstantMessage message) | 1110 | public void TriggerIncomingInstantMessage(GridInstantMessage message) |
@@ -1125,7 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1125 | e.Message, e.StackTrace); | 1125 | e.Message, e.StackTrace); |
1126 | } | 1126 | } |
1127 | } | 1127 | } |
1128 | } | 1128 | } |
1129 | } | 1129 | } |
1130 | 1130 | ||
1131 | public void TriggerUnhandledInstantMessage(GridInstantMessage message) | 1131 | public void TriggerUnhandledInstantMessage(GridInstantMessage message) |
@@ -1146,7 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1146 | e.Message, e.StackTrace); | 1146 | e.Message, e.StackTrace); |
1147 | } | 1147 | } |
1148 | } | 1148 | } |
1149 | } | 1149 | } |
1150 | } | 1150 | } |
1151 | 1151 | ||
1152 | public void TriggerClientClosed(UUID ClientID, Scene scene) | 1152 | public void TriggerClientClosed(UUID ClientID, Scene scene) |
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | e.Message, e.StackTrace); | 1167 | e.Message, e.StackTrace); |
1168 | } | 1168 | } |
1169 | } | 1169 | } |
1170 | } | 1170 | } |
1171 | } | 1171 | } |
1172 | 1172 | ||
1173 | public void TriggerOnMakeChildAgent(ScenePresence presence) | 1173 | public void TriggerOnMakeChildAgent(ScenePresence presence) |
@@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1188 | e.Message, e.StackTrace); | 1188 | e.Message, e.StackTrace); |
1189 | } | 1189 | } |
1190 | } | 1190 | } |
1191 | } | 1191 | } |
1192 | } | 1192 | } |
1193 | 1193 | ||
1194 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 1194 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
@@ -1209,7 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1209 | e.Message, e.StackTrace); | 1209 | e.Message, e.StackTrace); |
1210 | } | 1210 | } |
1211 | } | 1211 | } |
1212 | } | 1212 | } |
1213 | } | 1213 | } |
1214 | 1214 | ||
1215 | public void TriggerOnIncomingSceneObject(SceneObjectGroup so) | 1215 | public void TriggerOnIncomingSceneObject(SceneObjectGroup so) |
@@ -1229,12 +1229,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", | 1229 | "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", |
1230 | e.Message, e.StackTrace); | 1230 | e.Message, e.StackTrace); |
1231 | } | 1231 | } |
1232 | } | 1232 | } |
1233 | } | 1233 | } |
1234 | } | 1234 | } |
1235 | 1235 | ||
1236 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) | 1236 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) |
1237 | { | 1237 | { |
1238 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; | 1238 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; |
1239 | if (handlerRegisterCaps != null) | 1239 | if (handlerRegisterCaps != null) |
1240 | { | 1240 | { |
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1251 | e.Message, e.StackTrace); | 1251 | e.Message, e.StackTrace); |
1252 | } | 1252 | } |
1253 | } | 1253 | } |
1254 | } | 1254 | } |
1255 | } | 1255 | } |
1256 | 1256 | ||
1257 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) | 1257 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) |
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1272 | e.Message, e.StackTrace); | 1272 | e.Message, e.StackTrace); |
1273 | } | 1273 | } |
1274 | } | 1274 | } |
1275 | } | 1275 | } |
1276 | } | 1276 | } |
1277 | 1277 | ||
1278 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) | 1278 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) |
@@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | e.Message, e.StackTrace); | 1293 | e.Message, e.StackTrace); |
1294 | } | 1294 | } |
1295 | } | 1295 | } |
1296 | } | 1296 | } |
1297 | } | 1297 | } |
1298 | 1298 | ||
1299 | public void TriggerLandBuy(Object sender, LandBuyArgs args) | 1299 | public void TriggerLandBuy(Object sender, LandBuyArgs args) |
@@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1314 | e.Message, e.StackTrace); | 1314 | e.Message, e.StackTrace); |
1315 | } | 1315 | } |
1316 | } | 1316 | } |
1317 | } | 1317 | } |
1318 | } | 1318 | } |
1319 | 1319 | ||
1320 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) | 1320 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) |
@@ -1335,11 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | e.Message, e.StackTrace); | 1335 | e.Message, e.StackTrace); |
1336 | } | 1336 | } |
1337 | } | 1337 | } |
1338 | } | 1338 | } |
1339 | } | 1339 | } |
1340 | 1340 | ||
1341 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) | 1341 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
1342 | { | 1342 | { |
1343 | ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; | 1343 | ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
1344 | if (handlerScriptAtTargetEvent != null) | 1344 | if (handlerScriptAtTargetEvent != null) |
1345 | { | 1345 | { |
@@ -1356,7 +1356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1356 | e.Message, e.StackTrace); | 1356 | e.Message, e.StackTrace); |
1357 | } | 1357 | } |
1358 | } | 1358 | } |
1359 | } | 1359 | } |
1360 | } | 1360 | } |
1361 | 1361 | ||
1362 | public void TriggerNotAtTargetEvent(uint localID) | 1362 | public void TriggerNotAtTargetEvent(uint localID) |
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1377 | e.Message, e.StackTrace); | 1377 | e.Message, e.StackTrace); |
1378 | } | 1378 | } |
1379 | } | 1379 | } |
1380 | } | 1380 | } |
1381 | } | 1381 | } |
1382 | 1382 | ||
1383 | public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) | 1383 | public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) |
1384 | { | 1384 | { |
1385 | ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; | 1385 | ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; |
1386 | if (handlerScriptAtRotTargetEvent != null) | 1386 | if (handlerScriptAtRotTargetEvent != null) |
1387 | { | 1387 | { |
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1398 | e.Message, e.StackTrace); | 1398 | e.Message, e.StackTrace); |
1399 | } | 1399 | } |
1400 | } | 1400 | } |
1401 | } | 1401 | } |
1402 | } | 1402 | } |
1403 | 1403 | ||
1404 | public void TriggerNotAtRotTargetEvent(uint localID) | 1404 | public void TriggerNotAtRotTargetEvent(uint localID) |
@@ -1419,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1419 | e.Message, e.StackTrace); | 1419 | e.Message, e.StackTrace); |
1420 | } | 1420 | } |
1421 | } | 1421 | } |
1422 | } | 1422 | } |
1423 | } | 1423 | } |
1424 | 1424 | ||
1425 | public void TriggerRequestChangeWaterHeight(float height) | 1425 | public void TriggerRequestChangeWaterHeight(float height) |
@@ -1440,7 +1440,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1440 | e.Message, e.StackTrace); | 1440 | e.Message, e.StackTrace); |
1441 | } | 1441 | } |
1442 | } | 1442 | } |
1443 | } | 1443 | } |
1444 | } | 1444 | } |
1445 | 1445 | ||
1446 | public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) | 1446 | public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) |
@@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1461 | e.Message, e.StackTrace); | 1461 | e.Message, e.StackTrace); |
1462 | } | 1462 | } |
1463 | } | 1463 | } |
1464 | } | 1464 | } |
1465 | } | 1465 | } |
1466 | 1466 | ||
1467 | public void TriggerSignificantClientMovement(IClientAPI client) | 1467 | public void TriggerSignificantClientMovement(IClientAPI client) |
@@ -1482,7 +1482,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | e.Message, e.StackTrace); | 1482 | e.Message, e.StackTrace); |
1483 | } | 1483 | } |
1484 | } | 1484 | } |
1485 | } | 1485 | } |
1486 | } | 1486 | } |
1487 | 1487 | ||
1488 | public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) | 1488 | public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) |
@@ -1503,7 +1503,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1503 | e.Message, e.StackTrace); | 1503 | e.Message, e.StackTrace); |
1504 | } | 1504 | } |
1505 | } | 1505 | } |
1506 | } | 1506 | } |
1507 | } | 1507 | } |
1508 | 1508 | ||
1509 | public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) | 1509 | public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) |
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1524 | e.Message, e.StackTrace); | 1524 | e.Message, e.StackTrace); |
1525 | } | 1525 | } |
1526 | } | 1526 | } |
1527 | } | 1527 | } |
1528 | } | 1528 | } |
1529 | 1529 | ||
1530 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) | 1530 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) |
@@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1545 | e.Message, e.StackTrace); | 1545 | e.Message, e.StackTrace); |
1546 | } | 1546 | } |
1547 | } | 1547 | } |
1548 | } | 1548 | } |
1549 | } | 1549 | } |
1550 | 1550 | ||
1551 | internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) | 1551 | internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) |
@@ -1566,7 +1566,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1566 | e.Message, e.StackTrace); | 1566 | e.Message, e.StackTrace); |
1567 | } | 1567 | } |
1568 | } | 1568 | } |
1569 | } | 1569 | } |
1570 | } | 1570 | } |
1571 | 1571 | ||
1572 | public void TriggerNoticeNoLandDataFromStorage() | 1572 | public void TriggerNoticeNoLandDataFromStorage() |
@@ -1587,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | e.Message, e.StackTrace); | 1587 | e.Message, e.StackTrace); |
1588 | } | 1588 | } |
1589 | } | 1589 | } |
1590 | } | 1590 | } |
1591 | } | 1591 | } |
1592 | 1592 | ||
1593 | public void TriggerIncomingLandDataFromStorage(List<LandData> landData) | 1593 | public void TriggerIncomingLandDataFromStorage(List<LandData> landData) |
@@ -1608,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | e.Message, e.StackTrace); | 1608 | e.Message, e.StackTrace); |
1609 | } | 1609 | } |
1610 | } | 1610 | } |
1611 | } | 1611 | } |
1612 | } | 1612 | } |
1613 | 1613 | ||
1614 | public void TriggerSetAllowForcefulBan(bool allow) | 1614 | public void TriggerSetAllowForcefulBan(bool allow) |
@@ -1629,7 +1629,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1629 | e.Message, e.StackTrace); | 1629 | e.Message, e.StackTrace); |
1630 | } | 1630 | } |
1631 | } | 1631 | } |
1632 | } | 1632 | } |
1633 | } | 1633 | } |
1634 | 1634 | ||
1635 | public void TriggerRequestParcelPrimCountUpdate() | 1635 | public void TriggerRequestParcelPrimCountUpdate() |
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1650 | e.Message, e.StackTrace); | 1650 | e.Message, e.StackTrace); |
1651 | } | 1651 | } |
1652 | } | 1652 | } |
1653 | } | 1653 | } |
1654 | } | 1654 | } |
1655 | 1655 | ||
1656 | public void TriggerParcelPrimCountTainted() | 1656 | public void TriggerParcelPrimCountTainted() |
@@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1671 | e.Message, e.StackTrace); | 1671 | e.Message, e.StackTrace); |
1672 | } | 1672 | } |
1673 | } | 1673 | } |
1674 | } | 1674 | } |
1675 | } | 1675 | } |
1676 | 1676 | ||
1677 | // this lets us keep track of nasty script events like timer, etc. | 1677 | // this lets us keep track of nasty script events like timer, etc. |
@@ -1710,7 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1710 | e.Message, e.StackTrace); | 1710 | e.Message, e.StackTrace); |
1711 | } | 1711 | } |
1712 | } | 1712 | } |
1713 | } | 1713 | } |
1714 | } | 1714 | } |
1715 | 1715 | ||
1716 | public float GetCurrentTimeAsSunLindenHour() | 1716 | public float GetCurrentTimeAsSunLindenHour() |
@@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | } | 1737 | } |
1738 | 1738 | ||
1739 | public void TriggerOarFileLoaded(Guid requestId, string message) | 1739 | public void TriggerOarFileLoaded(Guid requestId, string message) |
1740 | { | 1740 | { |
1741 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; | 1741 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; |
1742 | if (handlerOarFileLoaded != null) | 1742 | if (handlerOarFileLoaded != null) |
1743 | { | 1743 | { |
@@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1754 | e.Message, e.StackTrace); | 1754 | e.Message, e.StackTrace); |
1755 | } | 1755 | } |
1756 | } | 1756 | } |
1757 | } | 1757 | } |
1758 | } | 1758 | } |
1759 | 1759 | ||
1760 | public void TriggerOarFileSaved(Guid requestId, string message) | 1760 | public void TriggerOarFileSaved(Guid requestId, string message) |
@@ -1775,7 +1775,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1775 | e.Message, e.StackTrace); | 1775 | e.Message, e.StackTrace); |
1776 | } | 1776 | } |
1777 | } | 1777 | } |
1778 | } | 1778 | } |
1779 | } | 1779 | } |
1780 | 1780 | ||
1781 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) | 1781 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) |
@@ -1796,7 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | e.Message, e.StackTrace); | 1796 | e.Message, e.StackTrace); |
1797 | } | 1797 | } |
1798 | } | 1798 | } |
1799 | } | 1799 | } |
1800 | } | 1800 | } |
1801 | 1801 | ||
1802 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) | 1802 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) |
@@ -1817,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1817 | e.Message, e.StackTrace); | 1817 | e.Message, e.StackTrace); |
1818 | } | 1818 | } |
1819 | } | 1819 | } |
1820 | } | 1820 | } |
1821 | } | 1821 | } |
1822 | 1822 | ||
1823 | public void TriggerScriptColliding(uint localId, ColliderArgs colliders) | 1823 | public void TriggerScriptColliding(uint localId, ColliderArgs colliders) |
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1838 | e.Message, e.StackTrace); | 1838 | e.Message, e.StackTrace); |
1839 | } | 1839 | } |
1840 | } | 1840 | } |
1841 | } | 1841 | } |
1842 | } | 1842 | } |
1843 | 1843 | ||
1844 | public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) | 1844 | public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) |
@@ -1859,7 +1859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1859 | e.Message, e.StackTrace); | 1859 | e.Message, e.StackTrace); |
1860 | } | 1860 | } |
1861 | } | 1861 | } |
1862 | } | 1862 | } |
1863 | } | 1863 | } |
1864 | 1864 | ||
1865 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) | 1865 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) |
@@ -1880,7 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1880 | e.Message, e.StackTrace); | 1880 | e.Message, e.StackTrace); |
1881 | } | 1881 | } |
1882 | } | 1882 | } |
1883 | } | 1883 | } |
1884 | } | 1884 | } |
1885 | 1885 | ||
1886 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) | 1886 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) |
@@ -1901,7 +1901,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | e.Message, e.StackTrace); | 1901 | e.Message, e.StackTrace); |
1902 | } | 1902 | } |
1903 | } | 1903 | } |
1904 | } | 1904 | } |
1905 | } | 1905 | } |
1906 | 1906 | ||
1907 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) | 1907 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) |
@@ -1922,11 +1922,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1922 | e.Message, e.StackTrace); | 1922 | e.Message, e.StackTrace); |
1923 | } | 1923 | } |
1924 | } | 1924 | } |
1925 | } | 1925 | } |
1926 | } | 1926 | } |
1927 | 1927 | ||
1928 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) | 1928 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) |
1929 | { | 1929 | { |
1930 | OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; | 1930 | OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; |
1931 | if (handlerSetRootAgentScene != null) | 1931 | if (handlerSetRootAgentScene != null) |
1932 | { | 1932 | { |
@@ -1943,7 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1943 | e.Message, e.StackTrace); | 1943 | e.Message, e.StackTrace); |
1944 | } | 1944 | } |
1945 | } | 1945 | } |
1946 | } | 1946 | } |
1947 | } | 1947 | } |
1948 | 1948 | ||
1949 | public void TriggerOnRegionUp(GridRegion otherRegion) | 1949 | public void TriggerOnRegionUp(GridRegion otherRegion) |
@@ -1964,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1964 | e.Message, e.StackTrace); | 1964 | e.Message, e.StackTrace); |
1965 | } | 1965 | } |
1966 | } | 1966 | } |
1967 | } | 1967 | } |
1968 | } | 1968 | } |
1969 | } | 1969 | } |
1970 | } \ No newline at end of file | 1970 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7df3e50..c6cee75 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -585,6 +585,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); | 585 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); |
586 | return; | 586 | return; |
587 | } | 587 | } |
588 | |||
589 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
590 | return; | ||
588 | } | 591 | } |
589 | 592 | ||
590 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 593 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2909311..41fd1e1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1976,6 +1976,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1976 | return; | 1976 | return; |
1977 | } | 1977 | } |
1978 | 1978 | ||
1979 | if (grp.RootPart.RETURN_AT_EDGE) | ||
1980 | { | ||
1981 | // We remove the object here | ||
1982 | try | ||
1983 | { | ||
1984 | List<SceneObjectGroup> objects = new List<SceneObjectGroup>(); | ||
1985 | objects.Add(grp); | ||
1986 | SceneObjectGroup[] objectsArray = objects.ToArray(); | ||
1987 | returnObjects(objectsArray, UUID.Zero); | ||
1988 | } | ||
1989 | catch (Exception) | ||
1990 | { | ||
1991 | m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border."); | ||
1992 | } | ||
1993 | return; | ||
1994 | } | ||
1995 | |||
1979 | int thisx = (int)RegionInfo.RegionLocX; | 1996 | int thisx = (int)RegionInfo.RegionLocX; |
1980 | int thisy = (int)RegionInfo.RegionLocY; | 1997 | int thisy = (int)RegionInfo.RegionLocY; |
1981 | Vector3 EastCross = new Vector3(0.1f,0,0); | 1998 | Vector3 EastCross = new Vector3(0.1f,0,0); |
@@ -2044,19 +2061,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2044 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2061 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
2045 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | 2062 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) |
2046 | 2063 | ||
2047 | if (crossedBordery.BorderLine.Z > 0) | 2064 | try |
2048 | { | 2065 | { |
2049 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | 2066 | if (crossedBordery.BorderLine.Z > 0) |
2050 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | 2067 | { |
2051 | } | 2068 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); |
2052 | else | 2069 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); |
2053 | pos.Y = ((pos.Y + Constants.RegionSize)); | 2070 | } |
2071 | else | ||
2072 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2054 | 2073 | ||
2055 | newRegionHandle | 2074 | newRegionHandle |
2056 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2075 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
2057 | (uint)((thisy + changeY) * Constants.RegionSize)); | 2076 | (uint)((thisy + changeY) * Constants.RegionSize)); |
2058 | // x - 1 | 2077 | // x - 1 |
2059 | // y + 1 | 2078 | // y + 1 |
2079 | } | ||
2080 | catch (Exception ex) | ||
2081 | { | ||
2082 | } | ||
2060 | } | 2083 | } |
2061 | else | 2084 | else |
2062 | { | 2085 | { |
@@ -2518,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2518 | AttachObject( | 2541 | AttachObject( |
2519 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); | 2542 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); |
2520 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2543 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2521 | grp.SendGroupFullUpdate(); | 2544 | grp.SendGroupFullUpdate(); |
2522 | } | 2545 | } |
2523 | else | 2546 | else |
2524 | { | 2547 | { |
@@ -2684,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | client.OnGrabUpdate += ProcessObjectGrabUpdate; | 2707 | client.OnGrabUpdate += ProcessObjectGrabUpdate; |
2685 | client.OnDeGrabObject += ProcessObjectDeGrab; | 2708 | client.OnDeGrabObject += ProcessObjectDeGrab; |
2686 | client.OnUndo += m_sceneGraph.HandleUndo; | 2709 | client.OnUndo += m_sceneGraph.HandleUndo; |
2710 | client.OnRedo += m_sceneGraph.HandleRedo; | ||
2687 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | 2711 | client.OnObjectDescription += m_sceneGraph.PrimDescription; |
2688 | client.OnObjectDrop += m_sceneGraph.DropObject; | 2712 | client.OnObjectDrop += m_sceneGraph.DropObject; |
2689 | client.OnObjectSaleInfo += ObjectSaleInfo; | 2713 | client.OnObjectSaleInfo += ObjectSaleInfo; |
@@ -2838,6 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2838 | client.OnGrabObject -= ProcessObjectGrab; | 2862 | client.OnGrabObject -= ProcessObjectGrab; |
2839 | client.OnDeGrabObject -= ProcessObjectDeGrab; | 2863 | client.OnDeGrabObject -= ProcessObjectDeGrab; |
2840 | client.OnUndo -= m_sceneGraph.HandleUndo; | 2864 | client.OnUndo -= m_sceneGraph.HandleUndo; |
2865 | client.OnRedo -= m_sceneGraph.HandleRedo; | ||
2841 | client.OnObjectDescription -= m_sceneGraph.PrimDescription; | 2866 | client.OnObjectDescription -= m_sceneGraph.PrimDescription; |
2842 | client.OnObjectDrop -= m_sceneGraph.DropObject; | 2867 | client.OnObjectDrop -= m_sceneGraph.DropObject; |
2843 | client.OnObjectSaleInfo -= ObjectSaleInfo; | 2868 | client.OnObjectSaleInfo -= ObjectSaleInfo; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1ac061a..321cc45 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -452,6 +452,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | part.Undo(); | 452 | part.Undo(); |
453 | } | 453 | } |
454 | } | 454 | } |
455 | protected internal void HandleRedo(IClientAPI remoteClient, UUID primId) | ||
456 | { | ||
457 | if (primId != UUID.Zero) | ||
458 | { | ||
459 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | ||
460 | if (part != null) | ||
461 | part.Redo(); | ||
462 | } | ||
463 | } | ||
455 | 464 | ||
456 | protected internal void HandleObjectGroupUpdate( | 465 | protected internal void HandleObjectGroupUpdate( |
457 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) | 466 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) |
@@ -633,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | // it get cleaned up | 642 | // it get cleaned up |
634 | // | 643 | // |
635 | group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); | 644 | group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); |
636 | group.HasGroupChanged = false; | 645 | group.HasGroupChanged = false; |
637 | } | 646 | } |
638 | else | 647 | else |
639 | { | 648 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 94e64e4..6357192 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -298,7 +298,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 298 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 300 | } |
301 | 301 | if (RootPart.GetStatusSandbox()) | |
302 | { | ||
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | ||
304 | { | ||
305 | RootPart.ScriptSetPhysicsStatus(false); | ||
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||
308 | return; | ||
309 | } | ||
310 | } | ||
302 | lock (m_parts) | 311 | lock (m_parts) |
303 | { | 312 | { |
304 | foreach (SceneObjectPart part in m_parts.Values) | 313 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -398,6 +407,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
398 | } | 407 | } |
399 | } | 408 | } |
400 | 409 | ||
410 | private SceneObjectPart m_PlaySoundMasterPrim = null; | ||
411 | public SceneObjectPart PlaySoundMasterPrim | ||
412 | { | ||
413 | get { return m_PlaySoundMasterPrim; } | ||
414 | set { m_PlaySoundMasterPrim = value; } | ||
415 | } | ||
416 | |||
417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | ||
418 | public List<SceneObjectPart> PlaySoundSlavePrims | ||
419 | { | ||
420 | get { return m_LoopSoundSlavePrims; } | ||
421 | set { m_LoopSoundSlavePrims = value; } | ||
422 | } | ||
423 | |||
424 | private SceneObjectPart m_LoopSoundMasterPrim = null; | ||
425 | public SceneObjectPart LoopSoundMasterPrim | ||
426 | { | ||
427 | get { return m_LoopSoundMasterPrim; } | ||
428 | set { m_LoopSoundMasterPrim = value; } | ||
429 | } | ||
430 | |||
431 | private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>(); | ||
432 | public List<SceneObjectPart> LoopSoundSlavePrims | ||
433 | { | ||
434 | get { return m_LoopSoundSlavePrims; } | ||
435 | set { m_LoopSoundSlavePrims = value; } | ||
436 | } | ||
437 | |||
401 | // The UUID for the Region this Object is in. | 438 | // The UUID for the Region this Object is in. |
402 | public UUID RegionUUID | 439 | public UUID RegionUUID |
403 | { | 440 | { |
@@ -1782,32 +1819,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1782 | } | 1819 | } |
1783 | } | 1820 | } |
1784 | 1821 | ||
1785 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1786 | { | ||
1787 | SceneObjectPart rootpart = m_rootPart; | ||
1788 | if (rootpart != null) | ||
1789 | { | ||
1790 | if (IsAttachment) | ||
1791 | { | ||
1792 | /* | ||
1793 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1794 | if (avatar != null) | ||
1795 | { | ||
1796 | Rotate the Av? | ||
1797 | } */ | ||
1798 | } | ||
1799 | else | ||
1800 | { | ||
1801 | if (rootpart.PhysActor != null) | ||
1802 | { | ||
1803 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1804 | rootpart.PhysActor.APIDStrength = strength; | ||
1805 | rootpart.PhysActor.APIDDamping = damping; | ||
1806 | rootpart.PhysActor.APIDActive = true; | ||
1807 | } | ||
1808 | } | ||
1809 | } | ||
1810 | } | ||
1811 | public void stopLookAt() | 1822 | public void stopLookAt() |
1812 | { | 1823 | { |
1813 | SceneObjectPart rootpart = m_rootPart; | 1824 | SceneObjectPart rootpart = m_rootPart; |
@@ -1966,6 +1977,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1966 | 1977 | ||
1967 | foreach (SceneObjectPart part in m_parts.Values) | 1978 | foreach (SceneObjectPart part in m_parts.Values) |
1968 | { | 1979 | { |
1980 | if (!IsSelected) | ||
1981 | part.UpdateLookAt(); | ||
1969 | part.SendScheduledUpdates(); | 1982 | part.SendScheduledUpdates(); |
1970 | } | 1983 | } |
1971 | } | 1984 | } |
@@ -2467,11 +2480,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2467 | { | 2480 | { |
2468 | if (m_rootPart.PhysActor.IsPhysical) | 2481 | if (m_rootPart.PhysActor.IsPhysical) |
2469 | { | 2482 | { |
2470 | Vector3 llmoveforce = pos - AbsolutePosition; | 2483 | if (!m_rootPart.BlockGrab) |
2471 | Vector3 grabforce = llmoveforce; | 2484 | { |
2472 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; | 2485 | Vector3 llmoveforce = pos - AbsolutePosition; |
2473 | m_rootPart.PhysActor.AddForce(grabforce,true); | 2486 | Vector3 grabforce = llmoveforce; |
2474 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2487 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; |
2488 | m_rootPart.PhysActor.AddForce(grabforce, true); | ||
2489 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
2490 | } | ||
2475 | } | 2491 | } |
2476 | else | 2492 | else |
2477 | { | 2493 | { |
@@ -2827,6 +2843,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2827 | SceneObjectPart part = GetChildPart(localID); | 2843 | SceneObjectPart part = GetChildPart(localID); |
2828 | if (part != null) | 2844 | if (part != null) |
2829 | { | 2845 | { |
2846 | part.IgnoreUndoUpdate = true; | ||
2830 | if (scale.X > m_scene.m_maxNonphys) | 2847 | if (scale.X > m_scene.m_maxNonphys) |
2831 | scale.X = m_scene.m_maxNonphys; | 2848 | scale.X = m_scene.m_maxNonphys; |
2832 | if (scale.Y > m_scene.m_maxNonphys) | 2849 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2854,6 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2854 | { | 2871 | { |
2855 | if (obPart.UUID != m_rootPart.UUID) | 2872 | if (obPart.UUID != m_rootPart.UUID) |
2856 | { | 2873 | { |
2874 | obPart.IgnoreUndoUpdate = true; | ||
2857 | Vector3 oldSize = new Vector3(obPart.Scale); | 2875 | Vector3 oldSize = new Vector3(obPart.Scale); |
2858 | 2876 | ||
2859 | float f = 1.0f; | 2877 | float f = 1.0f; |
@@ -2913,6 +2931,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2913 | z *= a; | 2931 | z *= a; |
2914 | } | 2932 | } |
2915 | } | 2933 | } |
2934 | obPart.IgnoreUndoUpdate = false; | ||
2935 | obPart.StoreUndoState(); | ||
2916 | } | 2936 | } |
2917 | } | 2937 | } |
2918 | } | 2938 | } |
@@ -2928,6 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2928 | { | 2948 | { |
2929 | foreach (SceneObjectPart obPart in m_parts.Values) | 2949 | foreach (SceneObjectPart obPart in m_parts.Values) |
2930 | { | 2950 | { |
2951 | obPart.IgnoreUndoUpdate = true; | ||
2931 | if (obPart.UUID != m_rootPart.UUID) | 2952 | if (obPart.UUID != m_rootPart.UUID) |
2932 | { | 2953 | { |
2933 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 2954 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
@@ -2941,6 +2962,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2941 | obPart.Resize(newSize); | 2962 | obPart.Resize(newSize); |
2942 | obPart.UpdateOffSet(currentpos); | 2963 | obPart.UpdateOffSet(currentpos); |
2943 | } | 2964 | } |
2965 | obPart.IgnoreUndoUpdate = false; | ||
2966 | obPart.StoreUndoState(); | ||
2944 | } | 2967 | } |
2945 | } | 2968 | } |
2946 | 2969 | ||
@@ -2950,6 +2973,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2973 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2951 | } | 2974 | } |
2952 | 2975 | ||
2976 | part.IgnoreUndoUpdate = false; | ||
2977 | part.StoreUndoState(); | ||
2953 | HasGroupChanged = true; | 2978 | HasGroupChanged = true; |
2954 | ScheduleGroupForTerseUpdate(); | 2979 | ScheduleGroupForTerseUpdate(); |
2955 | } | 2980 | } |
@@ -2965,13 +2990,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2965 | /// <param name="pos"></param> | 2990 | /// <param name="pos"></param> |
2966 | public void UpdateGroupPosition(Vector3 pos) | 2991 | public void UpdateGroupPosition(Vector3 pos) |
2967 | { | 2992 | { |
2993 | foreach (SceneObjectPart part in Children.Values) | ||
2994 | { | ||
2995 | part.StoreUndoState(); | ||
2996 | } | ||
2968 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2997 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2969 | { | 2998 | { |
2970 | if (IsAttachment) | 2999 | if (IsAttachment) |
2971 | { | 3000 | { |
2972 | m_rootPart.AttachedPos = pos; | 3001 | m_rootPart.AttachedPos = pos; |
2973 | } | 3002 | } |
2974 | 3003 | if (RootPart.GetStatusSandbox()) | |
3004 | { | ||
3005 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) | ||
3006 | { | ||
3007 | RootPart.ScriptSetPhysicsStatus(false); | ||
3008 | pos = AbsolutePosition; | ||
3009 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
3010 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||
3011 | } | ||
3012 | } | ||
2975 | AbsolutePosition = pos; | 3013 | AbsolutePosition = pos; |
2976 | 3014 | ||
2977 | HasGroupChanged = true; | 3015 | HasGroupChanged = true; |
@@ -2990,7 +3028,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2990 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3028 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2991 | { | 3029 | { |
2992 | SceneObjectPart part = GetChildPart(localID); | 3030 | SceneObjectPart part = GetChildPart(localID); |
2993 | 3031 | foreach (SceneObjectPart parts in Children.Values) | |
3032 | { | ||
3033 | parts.StoreUndoState(); | ||
3034 | } | ||
2994 | if (part != null) | 3035 | if (part != null) |
2995 | { | 3036 | { |
2996 | if (part.UUID == m_rootPart.UUID) | 3037 | if (part.UUID == m_rootPart.UUID) |
@@ -3012,6 +3053,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3012 | /// <param name="pos"></param> | 3053 | /// <param name="pos"></param> |
3013 | private void UpdateRootPosition(Vector3 pos) | 3054 | private void UpdateRootPosition(Vector3 pos) |
3014 | { | 3055 | { |
3056 | foreach (SceneObjectPart part in Children.Values) | ||
3057 | { | ||
3058 | part.StoreUndoState(); | ||
3059 | } | ||
3015 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3060 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3016 | Vector3 oldPos = | 3061 | Vector3 oldPos = |
3017 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3062 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -3055,6 +3100,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3055 | /// <param name="rot"></param> | 3100 | /// <param name="rot"></param> |
3056 | public void UpdateGroupRotationR(Quaternion rot) | 3101 | public void UpdateGroupRotationR(Quaternion rot) |
3057 | { | 3102 | { |
3103 | foreach (SceneObjectPart parts in Children.Values) | ||
3104 | { | ||
3105 | parts.StoreUndoState(); | ||
3106 | } | ||
3058 | m_rootPart.UpdateRotation(rot); | 3107 | m_rootPart.UpdateRotation(rot); |
3059 | 3108 | ||
3060 | PhysicsActor actor = m_rootPart.PhysActor; | 3109 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -3075,6 +3124,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | /// <param name="rot"></param> | 3124 | /// <param name="rot"></param> |
3076 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3125 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
3077 | { | 3126 | { |
3127 | foreach (SceneObjectPart parts in Children.Values) | ||
3128 | { | ||
3129 | parts.StoreUndoState(); | ||
3130 | } | ||
3078 | m_rootPart.UpdateRotation(rot); | 3131 | m_rootPart.UpdateRotation(rot); |
3079 | 3132 | ||
3080 | PhysicsActor actor = m_rootPart.PhysActor; | 3133 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -3098,6 +3151,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3151 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
3099 | { | 3152 | { |
3100 | SceneObjectPart part = GetChildPart(localID); | 3153 | SceneObjectPart part = GetChildPart(localID); |
3154 | foreach (SceneObjectPart parts in Children.Values) | ||
3155 | { | ||
3156 | parts.StoreUndoState(); | ||
3157 | } | ||
3101 | if (part != null) | 3158 | if (part != null) |
3102 | { | 3159 | { |
3103 | if (part.UUID == m_rootPart.UUID) | 3160 | if (part.UUID == m_rootPart.UUID) |
@@ -3128,8 +3185,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3128 | } | 3185 | } |
3129 | else | 3186 | else |
3130 | { | 3187 | { |
3188 | part.IgnoreUndoUpdate = true; | ||
3131 | part.UpdateRotation(rot); | 3189 | part.UpdateRotation(rot); |
3132 | part.OffsetPosition = pos; | 3190 | part.OffsetPosition = pos; |
3191 | part.IgnoreUndoUpdate = false; | ||
3192 | part.StoreUndoState(); | ||
3133 | } | 3193 | } |
3134 | } | 3194 | } |
3135 | } | 3195 | } |
@@ -3143,6 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | Quaternion axRot = rot; | 3203 | Quaternion axRot = rot; |
3144 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3204 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3145 | 3205 | ||
3206 | m_rootPart.StoreUndoState(); | ||
3146 | m_rootPart.UpdateRotation(rot); | 3207 | m_rootPart.UpdateRotation(rot); |
3147 | if (m_rootPart.PhysActor != null) | 3208 | if (m_rootPart.PhysActor != null) |
3148 | { | 3209 | { |
@@ -3156,6 +3217,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3156 | { | 3217 | { |
3157 | if (prim.UUID != m_rootPart.UUID) | 3218 | if (prim.UUID != m_rootPart.UUID) |
3158 | { | 3219 | { |
3220 | prim.IgnoreUndoUpdate = true; | ||
3159 | Vector3 axPos = prim.OffsetPosition; | 3221 | Vector3 axPos = prim.OffsetPosition; |
3160 | axPos *= oldParentRot; | 3222 | axPos *= oldParentRot; |
3161 | axPos *= Quaternion.Inverse(axRot); | 3223 | axPos *= Quaternion.Inverse(axRot); |
@@ -3168,7 +3230,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | } | 3230 | } |
3169 | } | 3231 | } |
3170 | } | 3232 | } |
3171 | 3233 | foreach (SceneObjectPart childpart in Children.Values) | |
3234 | { | ||
3235 | if (childpart != m_rootPart) | ||
3236 | { | ||
3237 | childpart.IgnoreUndoUpdate = false; | ||
3238 | childpart.StoreUndoState(); | ||
3239 | } | ||
3240 | } | ||
3172 | m_rootPart.ScheduleTerseUpdate(); | 3241 | m_rootPart.ScheduleTerseUpdate(); |
3173 | } | 3242 | } |
3174 | 3243 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dd797fc..5c283bc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | [XmlIgnore] | 133 | [XmlIgnore] |
134 | public bool DIE_AT_EDGE; | 134 | public bool DIE_AT_EDGE; |
135 | 135 | ||
136 | [XmlIgnore] | ||
137 | public bool RETURN_AT_EDGE; | ||
138 | |||
139 | [XmlIgnore] | ||
140 | public bool BlockGrab; | ||
141 | |||
142 | [XmlIgnore] | ||
143 | public bool StatusSandbox; | ||
144 | |||
145 | [XmlIgnore] | ||
146 | public Vector3 StatusSandboxPos; | ||
147 | |||
136 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
137 | [XmlIgnore] | 149 | [XmlIgnore] |
138 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; |
@@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | [XmlIgnore] | 231 | [XmlIgnore] |
220 | public Quaternion SpinOldOrientation = Quaternion.Identity; | 232 | public Quaternion SpinOldOrientation = Quaternion.Identity; |
221 | 233 | ||
234 | [XmlIgnore] | ||
235 | public Quaternion m_APIDTarget = Quaternion.Identity; | ||
236 | |||
237 | [XmlIgnore] | ||
238 | public float m_APIDDamp = 0; | ||
239 | |||
240 | [XmlIgnore] | ||
241 | public float m_APIDStrength = 0; | ||
242 | |||
222 | /// <summary> | 243 | /// <summary> |
223 | /// This part's inventory | 244 | /// This part's inventory |
224 | /// </summary> | 245 | /// </summary> |
@@ -233,6 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | public bool Undoing; | 254 | public bool Undoing; |
234 | 255 | ||
235 | [XmlIgnore] | 256 | [XmlIgnore] |
257 | public bool IgnoreUndoUpdate = false; | ||
258 | |||
259 | [XmlIgnore] | ||
236 | private PrimFlags LocalFlags; | 260 | private PrimFlags LocalFlags; |
237 | [XmlIgnore] | 261 | [XmlIgnore] |
238 | private float m_damage = -1.0f; | 262 | private float m_damage = -1.0f; |
@@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | private string m_text = String.Empty; | 277 | private string m_text = String.Empty; |
254 | private string m_touchName = String.Empty; | 278 | private string m_touchName = String.Empty; |
255 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
280 | private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5); | ||
256 | private UUID _creatorID; | 281 | private UUID _creatorID; |
257 | 282 | ||
258 | private bool m_passTouches; | 283 | private bool m_passTouches; |
@@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
501 | } | 526 | } |
502 | } | 527 | } |
503 | 528 | ||
529 | [XmlIgnore] | ||
530 | public Quaternion APIDTarget | ||
531 | { | ||
532 | get { return m_APIDTarget; } | ||
533 | set { m_APIDTarget = value; } | ||
534 | } | ||
535 | |||
536 | [XmlIgnore] | ||
537 | public float APIDDamp | ||
538 | { | ||
539 | get { return m_APIDDamp; } | ||
540 | set { m_APIDDamp = value; } | ||
541 | } | ||
542 | |||
543 | [XmlIgnore] | ||
544 | public float APIDStrength | ||
545 | { | ||
546 | get { return m_APIDStrength; } | ||
547 | set { m_APIDStrength = value; } | ||
548 | } | ||
549 | |||
504 | public ulong RegionHandle | 550 | public ulong RegionHandle |
505 | { | 551 | { |
506 | get { return m_regionHandle; } | 552 | get { return m_regionHandle; } |
@@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
512 | get { return m_scriptAccessPin; } | 558 | get { return m_scriptAccessPin; } |
513 | set { m_scriptAccessPin = (int)value; } | 559 | set { m_scriptAccessPin = (int)value; } |
514 | } | 560 | } |
561 | private SceneObjectPart m_PlaySoundMasterPrim = null; | ||
562 | public SceneObjectPart PlaySoundMasterPrim | ||
563 | { | ||
564 | get { return m_PlaySoundMasterPrim; } | ||
565 | set { m_PlaySoundMasterPrim = value; } | ||
566 | } | ||
567 | |||
568 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | ||
569 | public List<SceneObjectPart> PlaySoundSlavePrims | ||
570 | { | ||
571 | get { return m_LoopSoundSlavePrims; } | ||
572 | set { m_LoopSoundSlavePrims = value; } | ||
573 | } | ||
574 | |||
575 | private SceneObjectPart m_LoopSoundMasterPrim = null; | ||
576 | public SceneObjectPart LoopSoundMasterPrim | ||
577 | { | ||
578 | get { return m_LoopSoundMasterPrim; } | ||
579 | set { m_LoopSoundMasterPrim = value; } | ||
580 | } | ||
581 | |||
582 | private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>(); | ||
583 | public List<SceneObjectPart> LoopSoundSlavePrims | ||
584 | { | ||
585 | get { return m_LoopSoundSlavePrims; } | ||
586 | set { m_LoopSoundSlavePrims = value; } | ||
587 | } | ||
515 | 588 | ||
516 | [XmlIgnore] | 589 | [XmlIgnore] |
517 | public Byte[] TextureAnimation | 590 | public Byte[] TextureAnimation |
@@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | } | 646 | } |
574 | set | 647 | set |
575 | { | 648 | { |
576 | StoreUndoState(); | ||
577 | |||
578 | m_groupPosition = value; | 649 | m_groupPosition = value; |
579 | 650 | ||
580 | PhysicsActor actor = PhysActor; | 651 | PhysicsActor actor = PhysActor; |
@@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1401 | { | 1472 | { |
1402 | m_undo.Clear(); | 1473 | m_undo.Clear(); |
1403 | } | 1474 | } |
1475 | lock (m_redo) | ||
1476 | { | ||
1477 | m_redo.Clear(); | ||
1478 | } | ||
1404 | StoreUndoState(); | 1479 | StoreUndoState(); |
1405 | } | 1480 | } |
1406 | 1481 | ||
@@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
1711 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1786 | return m_parentGroup.RootPart.DIE_AT_EDGE; |
1712 | } | 1787 | } |
1713 | 1788 | ||
1789 | public bool GetReturnAtEdge() | ||
1790 | { | ||
1791 | if (m_parentGroup == null) | ||
1792 | return false; | ||
1793 | if (m_parentGroup.IsDeleted) | ||
1794 | return false; | ||
1795 | |||
1796 | return m_parentGroup.RootPart.RETURN_AT_EDGE; | ||
1797 | } | ||
1798 | |||
1799 | public void SetReturnAtEdge(bool p) | ||
1800 | { | ||
1801 | if (m_parentGroup == null) | ||
1802 | return; | ||
1803 | if (m_parentGroup.IsDeleted) | ||
1804 | return; | ||
1805 | |||
1806 | m_parentGroup.RootPart.RETURN_AT_EDGE = p; | ||
1807 | } | ||
1808 | |||
1809 | public bool GetBlockGrab() | ||
1810 | { | ||
1811 | if (m_parentGroup == null) | ||
1812 | return false; | ||
1813 | if (m_parentGroup.IsDeleted) | ||
1814 | return false; | ||
1815 | |||
1816 | return m_parentGroup.RootPart.BlockGrab; | ||
1817 | } | ||
1818 | |||
1819 | public void SetBlockGrab(bool p) | ||
1820 | { | ||
1821 | if (m_parentGroup == null) | ||
1822 | return; | ||
1823 | if (m_parentGroup.IsDeleted) | ||
1824 | return; | ||
1825 | |||
1826 | m_parentGroup.RootPart.BlockGrab = p; | ||
1827 | } | ||
1828 | |||
1829 | public void SetStatusSandbox(bool p) | ||
1830 | { | ||
1831 | if (m_parentGroup == null) | ||
1832 | return; | ||
1833 | if (m_parentGroup.IsDeleted) | ||
1834 | return; | ||
1835 | StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition; | ||
1836 | m_parentGroup.RootPart.StatusSandbox = p; | ||
1837 | } | ||
1838 | |||
1839 | public bool GetStatusSandbox() | ||
1840 | { | ||
1841 | if (m_parentGroup == null) | ||
1842 | return false; | ||
1843 | if (m_parentGroup.IsDeleted) | ||
1844 | return false; | ||
1845 | |||
1846 | return m_parentGroup.RootPart.StatusSandbox; | ||
1847 | } | ||
1848 | |||
1714 | public int GetAxisRotation(int axis) | 1849 | public int GetAxisRotation(int axis) |
1715 | { | 1850 | { |
1716 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 1851 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
@@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1917 | // play the sound. | 2052 | // play the sound. |
1918 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2053 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) |
1919 | { | 2054 | { |
1920 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); | 2055 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); |
1921 | } | 2056 | } |
1922 | 2057 | ||
1923 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2058 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) |
@@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2491 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2626 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
2492 | foreach (ScenePresence p in avatarts) | 2627 | foreach (ScenePresence p in avatarts) |
2493 | { | 2628 | { |
2494 | // TODO: some filtering by distance of avatar | 2629 | if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) |
2495 | 2630 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | |
2496 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2497 | } | 2631 | } |
2498 | } | 2632 | } |
2499 | 2633 | ||
@@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2554 | 2688 | ||
2555 | public void RotLookAt(Quaternion target, float strength, float damping) | 2689 | public void RotLookAt(Quaternion target, float strength, float damping) |
2556 | { | 2690 | { |
2557 | m_parentGroup.rotLookAt(target, strength, damping); | 2691 | rotLookAt(target, strength, damping); |
2692 | } | ||
2693 | |||
2694 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2695 | { | ||
2696 | if (IsAttachment) | ||
2697 | { | ||
2698 | /* | ||
2699 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2700 | if (avatar != null) | ||
2701 | { | ||
2702 | Rotate the Av? | ||
2703 | } */ | ||
2704 | } | ||
2705 | else | ||
2706 | { | ||
2707 | APIDDamp = damping; | ||
2708 | APIDStrength = strength; | ||
2709 | APIDTarget = target; | ||
2710 | } | ||
2711 | } | ||
2712 | |||
2713 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2714 | { | ||
2715 | APIDDamp = damp; | ||
2716 | APIDStrength = strength; | ||
2717 | APIDTarget = rot; | ||
2718 | } | ||
2719 | |||
2720 | public void stopLookAt() | ||
2721 | { | ||
2722 | APIDTarget = Quaternion.Identity; | ||
2558 | } | 2723 | } |
2559 | 2724 | ||
2560 | /// <summary> | 2725 | /// <summary> |
@@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | /// <param name="volume"></param> | 2979 | /// <param name="volume"></param> |
2815 | /// <param name="triggered"></param> | 2980 | /// <param name="triggered"></param> |
2816 | /// <param name="flags"></param> | 2981 | /// <param name="flags"></param> |
2817 | public void SendSound(string sound, double volume, bool triggered, byte flags) | 2982 | public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) |
2818 | { | 2983 | { |
2819 | if (volume > 1) | 2984 | if (volume > 1) |
2820 | volume = 1; | 2985 | volume = 1; |
@@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
2850 | ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); | 3015 | ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); |
2851 | if (soundModule != null) | 3016 | if (soundModule != null) |
2852 | { | 3017 | { |
2853 | if (triggered) | 3018 | if (useMaster) |
2854 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); | 3019 | { |
3020 | if (isMaster) | ||
3021 | { | ||
3022 | if (triggered) | ||
3023 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3024 | else | ||
3025 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3026 | ParentGroup.PlaySoundMasterPrim = this; | ||
3027 | ownerID = this._ownerID; | ||
3028 | objectID = this.UUID; | ||
3029 | parentID = this.GetRootPartUUID(); | ||
3030 | position = this.AbsolutePosition; // region local | ||
3031 | regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3032 | if (triggered) | ||
3033 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3034 | else | ||
3035 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3036 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | ||
3037 | { | ||
3038 | ownerID = prim._ownerID; | ||
3039 | objectID = prim.UUID; | ||
3040 | parentID = prim.GetRootPartUUID(); | ||
3041 | position = prim.AbsolutePosition; // region local | ||
3042 | regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3043 | if (triggered) | ||
3044 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3045 | else | ||
3046 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3047 | } | ||
3048 | ParentGroup.PlaySoundSlavePrims.Clear(); | ||
3049 | ParentGroup.PlaySoundMasterPrim = null; | ||
3050 | } | ||
3051 | else | ||
3052 | { | ||
3053 | ParentGroup.PlaySoundSlavePrims.Add(this); | ||
3054 | } | ||
3055 | } | ||
2855 | else | 3056 | else |
2856 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); | 3057 | { |
3058 | if (triggered) | ||
3059 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3060 | else | ||
3061 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3062 | } | ||
2857 | } | 3063 | } |
2858 | } | 3064 | } |
2859 | 3065 | ||
@@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3156 | hasProfileCut = hasDimple; // is it the same thing? | 3362 | hasProfileCut = hasDimple; // is it the same thing? |
3157 | } | 3363 | } |
3158 | 3364 | ||
3365 | public void SetVehicleFlags(int param, bool remove) | ||
3366 | { | ||
3367 | if (PhysActor != null) | ||
3368 | { | ||
3369 | PhysActor.VehicleFlags(param, remove); | ||
3370 | } | ||
3371 | } | ||
3372 | |||
3159 | public void SetGroup(UUID groupID, IClientAPI client) | 3373 | public void SetGroup(UUID groupID, IClientAPI client) |
3160 | { | 3374 | { |
3161 | _groupID = groupID; | 3375 | _groupID = groupID; |
@@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3260 | { | 3474 | { |
3261 | if (!Undoing) | 3475 | if (!Undoing) |
3262 | { | 3476 | { |
3263 | if (m_parentGroup != null) | 3477 | if (!IgnoreUndoUpdate) |
3264 | { | 3478 | { |
3265 | lock (m_undo) | 3479 | if (m_parentGroup != null) |
3266 | { | 3480 | { |
3267 | if (m_undo.Count > 0) | 3481 | lock (m_undo) |
3268 | { | 3482 | { |
3269 | UndoState last = m_undo.Peek(); | 3483 | if (m_undo.Count > 0) |
3270 | if (last != null) | ||
3271 | { | 3484 | { |
3272 | if (last.Compare(this)) | 3485 | UndoState last = m_undo.Peek(); |
3273 | return; | 3486 | if (last != null) |
3487 | { | ||
3488 | if (last.Compare(this)) | ||
3489 | return; | ||
3490 | } | ||
3274 | } | 3491 | } |
3275 | } | ||
3276 | 3492 | ||
3277 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3493 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3278 | { | 3494 | { |
3279 | UndoState nUndo = new UndoState(this); | 3495 | UndoState nUndo = new UndoState(this); |
3280 | 3496 | ||
3281 | m_undo.Push(nUndo); | 3497 | m_undo.Push(nUndo); |
3282 | } | 3498 | } |
3283 | 3499 | ||
3500 | } | ||
3284 | } | 3501 | } |
3285 | } | 3502 | } |
3286 | } | 3503 | } |
@@ -3751,11 +3968,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3751 | lock (m_undo) | 3968 | lock (m_undo) |
3752 | { | 3969 | { |
3753 | if (m_undo.Count > 0) | 3970 | if (m_undo.Count > 0) |
3971 | { | ||
3972 | UndoState nUndo = null; | ||
3973 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3754 | { | 3974 | { |
3755 | UndoState goback = m_undo.Pop(); | 3975 | nUndo = new UndoState(this); |
3756 | if (goback != null) | 3976 | } |
3757 | goback.PlaybackState(this); | 3977 | UndoState goback = m_undo.Pop(); |
3978 | if (goback != null) | ||
3979 | { | ||
3980 | goback.PlaybackState(this); | ||
3981 | if (nUndo != null) | ||
3982 | m_redo.Push(nUndo); | ||
3983 | } | ||
3984 | } | ||
3985 | } | ||
3986 | } | ||
3987 | |||
3988 | public void Redo() | ||
3989 | { | ||
3990 | lock (m_redo) | ||
3991 | { | ||
3992 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3993 | { | ||
3994 | UndoState nUndo = new UndoState(this); | ||
3995 | |||
3996 | m_undo.Push(nUndo); | ||
3758 | } | 3997 | } |
3998 | UndoState gofwd = m_redo.Pop(); | ||
3999 | if (gofwd != null) | ||
4000 | gofwd.PlayfwdState(this); | ||
3759 | } | 4001 | } |
3760 | } | 4002 | } |
3761 | 4003 | ||
@@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3802 | (pos.Z != OffsetPosition.Z)) | 4044 | (pos.Z != OffsetPosition.Z)) |
3803 | { | 4045 | { |
3804 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 4046 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
4047 | |||
4048 | if (ParentGroup.RootPart.GetStatusSandbox()) | ||
4049 | { | ||
4050 | if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10) | ||
4051 | { | ||
4052 | ParentGroup.RootPart.ScriptSetPhysicsStatus(false); | ||
4053 | newPos = OffsetPosition; | ||
4054 | ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
4055 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false); | ||
4056 | } | ||
4057 | } | ||
4058 | |||
3805 | OffsetPosition = newPos; | 4059 | OffsetPosition = newPos; |
3806 | ScheduleTerseUpdate(); | 4060 | ScheduleTerseUpdate(); |
3807 | } | 4061 | } |
@@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4094 | (rot.Z != RotationOffset.Z) || | 4348 | (rot.Z != RotationOffset.Z) || |
4095 | (rot.W != RotationOffset.W)) | 4349 | (rot.W != RotationOffset.W)) |
4096 | { | 4350 | { |
4097 | //StoreUndoState(); | ||
4098 | RotationOffset = rot; | 4351 | RotationOffset = rot; |
4099 | ParentGroup.HasGroupChanged = true; | 4352 | ParentGroup.HasGroupChanged = true; |
4100 | ScheduleTerseUpdate(); | 4353 | ScheduleTerseUpdate(); |
@@ -4278,7 +4531,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4278 | else | 4531 | else |
4279 | { | 4532 | { |
4280 | // m_log.DebugFormat( | 4533 | // m_log.DebugFormat( |
4281 | // "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); | 4534 | // "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); |
4282 | ScheduleFullUpdate(); | 4535 | ScheduleFullUpdate(); |
4283 | } | 4536 | } |
4284 | } | 4537 | } |
@@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
4396 | 4649 | ||
4397 | Inventory.ApplyNextOwnerPermissions(); | 4650 | Inventory.ApplyNextOwnerPermissions(); |
4398 | } | 4651 | } |
4652 | public void UpdateLookAt() | ||
4653 | { | ||
4654 | try | ||
4655 | { | ||
4656 | if (APIDTarget != Quaternion.Identity) | ||
4657 | { | ||
4658 | if (Single.IsNaN(APIDTarget.W) == true) | ||
4659 | { | ||
4660 | APIDTarget = Quaternion.Identity; | ||
4661 | return; | ||
4662 | } | ||
4663 | Quaternion rot = RotationOffset; | ||
4664 | Quaternion dir = (rot - APIDTarget); | ||
4665 | float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f)); | ||
4666 | if (dir.Z > speed) | ||
4667 | { | ||
4668 | rot.Z -= speed; | ||
4669 | } | ||
4670 | if (dir.Z < -speed) | ||
4671 | { | ||
4672 | rot.Z += speed; | ||
4673 | } | ||
4674 | rot.Normalize(); | ||
4675 | UpdateRotation(rot); | ||
4676 | } | ||
4677 | } | ||
4678 | catch (Exception ex) | ||
4679 | { | ||
4680 | m_log.Error("[Physics] " + ex); | ||
4681 | } | ||
4682 | } | ||
4399 | } | 4683 | } |
4400 | } | 4684 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 298ede9..a555eae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -314,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
314 | } | 314 | } |
315 | ); | 315 | ); |
316 | } | 316 | } |
317 | } | 317 | } |
318 | 318 | ||
319 | private void RestoreSavedScriptState(UUID oldID, UUID newID) | 319 | private void RestoreSavedScriptState(UUID oldID, UUID newID) |
320 | { | 320 | { |
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | m_items.TryGetValue(itemId, out item); | 579 | m_items.TryGetValue(itemId, out item); |
580 | 580 | ||
581 | return item; | 581 | return item; |
582 | } | 582 | } |
583 | 583 | ||
584 | /// <summary> | 584 | /// <summary> |
585 | /// Get inventory items by name. | 585 | /// Get inventory items by name. |
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
588 | /// <returns> | 588 | /// <returns> |
589 | /// A list of inventory items with that name. | 589 | /// A list of inventory items with that name. |
590 | /// If no inventory item has that name then an empty list is returned. | 590 | /// If no inventory item has that name then an empty list is returned. |
591 | /// </returns> | 591 | /// </returns> |
592 | public IList<TaskInventoryItem> GetInventoryItems(string name) | 592 | public IList<TaskInventoryItem> GetInventoryItems(string name) |
593 | { | 593 | { |
594 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 594 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9c7559b..4973663 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -164,6 +164,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | 164 | ||
165 | private Quaternion m_bodyRot= Quaternion.Identity; | 165 | private Quaternion m_bodyRot= Quaternion.Identity; |
166 | 166 | ||
167 | private Quaternion m_bodyRotPrevious = Quaternion.Identity; | ||
168 | |||
167 | private const int LAND_VELOCITYMAG_MAX = 12; | 169 | private const int LAND_VELOCITYMAG_MAX = 12; |
168 | 170 | ||
169 | public bool IsRestrictedToRegion; | 171 | public bool IsRestrictedToRegion; |
@@ -225,7 +227,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | // Agent's Draw distance. | 227 | // Agent's Draw distance. |
226 | protected float m_DrawDistance; | 228 | protected float m_DrawDistance; |
227 | 229 | ||
228 | protected AvatarAppearance m_appearance; | 230 | protected AvatarAppearance m_appearance; |
229 | 231 | ||
230 | // neighbouring regions we have enabled a child agent in | 232 | // neighbouring regions we have enabled a child agent in |
231 | // holds the seed cap for the child agent in that region | 233 | // holds the seed cap for the child agent in that region |
@@ -508,6 +510,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
508 | set { m_bodyRot = value; } | 510 | set { m_bodyRot = value; } |
509 | } | 511 | } |
510 | 512 | ||
513 | public Quaternion PreviousRotation | ||
514 | { | ||
515 | get { return m_bodyRotPrevious; } | ||
516 | set { m_bodyRotPrevious = value; } | ||
517 | } | ||
518 | |||
511 | /// <summary> | 519 | /// <summary> |
512 | /// If this is true, agent doesn't have a representation in this scene. | 520 | /// If this is true, agent doesn't have a representation in this scene. |
513 | /// this is an agent 'looking into' this scene from a nearby scene(region) | 521 | /// this is an agent 'looking into' this scene from a nearby scene(region) |
@@ -640,7 +648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | #region Constructor(s) | 648 | #region Constructor(s) |
641 | 649 | ||
642 | public ScenePresence() | 650 | public ScenePresence() |
643 | { | 651 | { |
644 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 652 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
645 | CreateSceneViewer(); | 653 | CreateSceneViewer(); |
646 | m_animator = new ScenePresenceAnimator(this); | 654 | m_animator = new ScenePresenceAnimator(this); |
@@ -824,6 +832,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
824 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 832 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
825 | { | 833 | { |
826 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | 834 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
835 | |||
836 | if (pos.X < 0) | ||
837 | { | ||
838 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
839 | if (!(pos.Y < 0)) | ||
840 | emergencyPos.Y = pos.Y; | ||
841 | if (!(pos.Z < 0)) | ||
842 | emergencyPos.X = pos.X; | ||
843 | } | ||
844 | if (pos.Y < 0) | ||
845 | { | ||
846 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
847 | if (!(pos.X < 0)) | ||
848 | emergencyPos.X = pos.X; | ||
849 | if (!(pos.Z < 0)) | ||
850 | emergencyPos.Z = pos.Z; | ||
851 | } | ||
852 | if (pos.Z < 0) | ||
853 | { | ||
854 | if (!(pos.X < 0)) | ||
855 | emergencyPos.X = pos.X; | ||
856 | if (!(pos.Y < 0)) | ||
857 | emergencyPos.Y = pos.Y; | ||
858 | //Leave as 128 | ||
859 | } | ||
827 | 860 | ||
828 | m_log.WarnFormat( | 861 | m_log.WarnFormat( |
829 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 862 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -2704,36 +2737,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
2704 | { | 2737 | { |
2705 | // Checks if where it's headed exists a region | 2738 | // Checks if where it's headed exists a region |
2706 | 2739 | ||
2740 | bool needsTransit = false; | ||
2707 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | 2741 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) |
2708 | { | 2742 | { |
2709 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2743 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
2744 | { | ||
2745 | needsTransit = true; | ||
2710 | neighbor = HaveNeighbor(Cardinals.SW, ref fix); | 2746 | neighbor = HaveNeighbor(Cardinals.SW, ref fix); |
2747 | } | ||
2711 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2748 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2749 | { | ||
2750 | needsTransit = true; | ||
2712 | neighbor = HaveNeighbor(Cardinals.NW, ref fix); | 2751 | neighbor = HaveNeighbor(Cardinals.NW, ref fix); |
2752 | } | ||
2713 | else | 2753 | else |
2754 | { | ||
2755 | needsTransit = true; | ||
2714 | neighbor = HaveNeighbor(Cardinals.W, ref fix); | 2756 | neighbor = HaveNeighbor(Cardinals.W, ref fix); |
2757 | } | ||
2715 | } | 2758 | } |
2716 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | 2759 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) |
2717 | { | 2760 | { |
2718 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2761 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
2762 | { | ||
2763 | needsTransit = true; | ||
2719 | neighbor = HaveNeighbor(Cardinals.SE, ref fix); | 2764 | neighbor = HaveNeighbor(Cardinals.SE, ref fix); |
2765 | } | ||
2720 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2766 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2767 | { | ||
2768 | needsTransit = true; | ||
2721 | neighbor = HaveNeighbor(Cardinals.NE, ref fix); | 2769 | neighbor = HaveNeighbor(Cardinals.NE, ref fix); |
2770 | } | ||
2722 | else | 2771 | else |
2772 | { | ||
2773 | needsTransit = true; | ||
2723 | neighbor = HaveNeighbor(Cardinals.E, ref fix); | 2774 | neighbor = HaveNeighbor(Cardinals.E, ref fix); |
2775 | } | ||
2724 | } | 2776 | } |
2725 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2777 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
2778 | { | ||
2779 | needsTransit = true; | ||
2726 | neighbor = HaveNeighbor(Cardinals.S, ref fix); | 2780 | neighbor = HaveNeighbor(Cardinals.S, ref fix); |
2781 | } | ||
2727 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2782 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2783 | { | ||
2784 | needsTransit = true; | ||
2728 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 2785 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
2786 | } | ||
2787 | |||
2729 | 2788 | ||
2730 | |||
2731 | // Makes sure avatar does not end up outside region | 2789 | // Makes sure avatar does not end up outside region |
2732 | if (neighbor < 0) | 2790 | if (neighbor <= 0) |
2733 | AbsolutePosition = new Vector3( | 2791 | { |
2734 | AbsolutePosition.X + 3*fix[0], | 2792 | if (!needsTransit) |
2735 | AbsolutePosition.Y + 3*fix[1], | 2793 | { |
2736 | AbsolutePosition.Z); | 2794 | if (m_requestedSitTargetUUID == UUID.Zero) |
2795 | { | ||
2796 | Vector3 pos = AbsolutePosition; | ||
2797 | if (AbsolutePosition.X < 0) | ||
2798 | pos.X += Velocity.X; | ||
2799 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
2800 | pos.X -= Velocity.X; | ||
2801 | if (AbsolutePosition.Y < 0) | ||
2802 | pos.Y += Velocity.Y; | ||
2803 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
2804 | pos.Y -= Velocity.Y; | ||
2805 | AbsolutePosition = pos; | ||
2806 | } | ||
2807 | } | ||
2808 | } | ||
2737 | else if (neighbor > 0) | 2809 | else if (neighbor > 0) |
2738 | CrossToNewRegion(); | 2810 | CrossToNewRegion(); |
2739 | } | 2811 | } |
@@ -3193,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3193 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3265 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3194 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3266 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3195 | m_physicsActor.SubscribeEvents(500); | 3267 | m_physicsActor.SubscribeEvents(500); |
3196 | m_physicsActor.LocalID = LocalId; | 3268 | m_physicsActor.LocalID = LocalId; |
3197 | } | 3269 | } |
3198 | 3270 | ||
3199 | private void OutOfBoundsCall(Vector3 pos) | 3271 | private void OutOfBoundsCall(Vector3 pos) |
@@ -3285,7 +3357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3285 | } | 3357 | } |
3286 | if (m_health <= 0) | 3358 | if (m_health <= 0) |
3287 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3359 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
3288 | } | 3360 | } |
3289 | } | 3361 | } |
3290 | 3362 | ||
3291 | public void setHealthWithUpdate(float health) | 3363 | public void setHealthWithUpdate(float health) |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 713ff69..55e407e 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.Framework.Scenes | 31 | namespace OpenSim.Region.Framework.Scenes |
31 | { | 32 | { |
@@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
35 | public Vector3 Scale = Vector3.Zero; | 36 | public Vector3 Scale = Vector3.Zero; |
36 | public Quaternion Rotation = Quaternion.Identity; | 37 | public Quaternion Rotation = Quaternion.Identity; |
37 | 38 | ||
38 | public UndoState(Vector3 pos, Quaternion rot, Vector3 scale) | ||
39 | { | ||
40 | Position = pos; | ||
41 | Rotation = rot; | ||
42 | Scale = scale; | ||
43 | } | ||
44 | |||
45 | public UndoState(SceneObjectPart part) | 39 | public UndoState(SceneObjectPart part) |
46 | { | 40 | { |
47 | if (part != null) | 41 | if (part != null) |
48 | { | 42 | { |
49 | if (part.ParentID == 0) | 43 | if (part.ParentID == 0) |
50 | { | 44 | { |
51 | Position = part.AbsolutePosition; | 45 | Position = part.ParentGroup.AbsolutePosition; |
52 | Rotation = part.RotationOffset; | 46 | Rotation = part.RotationOffset; |
53 | 47 | Scale = part.Shape.Scale; | |
54 | } | 48 | } |
55 | else | 49 | else |
56 | { | 50 | { |
57 | Position = part.OffsetPosition; | 51 | Position = part.OffsetPosition; |
58 | Rotation = part.RotationOffset; | 52 | Rotation = part.RotationOffset; |
59 | Scale = part.Shape.Scale; | 53 | Scale = part.Shape.Scale; |
60 | |||
61 | } | 54 | } |
62 | } | 55 | } |
63 | } | 56 | } |
@@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | { | 61 | { |
69 | if (part.ParentID == 0) | 62 | if (part.ParentID == 0) |
70 | { | 63 | { |
71 | if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) | 64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) |
72 | return true; | 65 | return true; |
73 | else | 66 | else |
74 | return false; | 67 | return false; |
@@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | 86 | ||
94 | if (part.ParentID == 0) | 87 | if (part.ParentID == 0) |
95 | { | 88 | { |
96 | part.ParentGroup.AbsolutePosition = Position; | 89 | if (Position != Vector3.Zero) |
97 | part.UpdateRotation(Rotation); | 90 | part.ParentGroup.AbsolutePosition = Position; |
91 | part.RotationOffset = Rotation; | ||
92 | if (Scale != Vector3.Zero) | ||
93 | part.Resize(Scale); | ||
98 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
99 | } | 95 | } |
100 | else | 96 | else |
101 | { | 97 | { |
102 | part.OffsetPosition = Position; | 98 | if (Position != Vector3.Zero) |
99 | part.OffsetPosition = Position; | ||
103 | part.UpdateRotation(Rotation); | 100 | part.UpdateRotation(Rotation); |
104 | part.Resize(Scale); | 101 | if (Scale != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
103 | } | ||
104 | part.Undoing = false; | ||
105 | |||
106 | } | ||
107 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | ||
109 | { | ||
110 | if (part != null) | ||
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
105 | part.ScheduleTerseUpdate(); | 132 | part.ScheduleTerseUpdate(); |
106 | } | 133 | } |
107 | part.Undoing = false; | 134 | part.Undoing = false; |
108 | 135 | ||
109 | } | 136 | } |
110 | } | 137 | } |
138 | } | ||
139 | public class LandUndoState | ||
140 | { | ||
141 | public ITerrainModule m_terrainModule; | ||
142 | public ITerrainChannel m_terrainChannel; | ||
143 | |||
144 | public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel) | ||
145 | { | ||
146 | m_terrainModule = terrainModule; | ||
147 | m_terrainChannel = terrainChannel; | ||
148 | } | ||
149 | |||
150 | public bool Compare(ITerrainChannel terrainChannel) | ||
151 | { | ||
152 | if (m_terrainChannel != terrainChannel) | ||
153 | return false; | ||
154 | else | ||
155 | return false; | ||
156 | } | ||
111 | 157 | ||
112 | public UndoState() | 158 | public void PlaybackState() |
113 | { | 159 | { |
160 | m_terrainModule.UndoTerrain(m_terrainChannel); | ||
114 | } | 161 | } |
115 | } | 162 | } |
116 | } | 163 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index b421623..009dd37 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
774 | public event UUIDNameRequest OnTeleportHomeRequest; | 774 | public event UUIDNameRequest OnTeleportHomeRequest; |
775 | public event ScriptAnswer OnScriptAnswer; | 775 | public event ScriptAnswer OnScriptAnswer; |
776 | public event AgentSit OnUndo; | 776 | public event AgentSit OnUndo; |
777 | public event AgentSit OnRedo; | ||
778 | public event LandUndo OnLandUndo; | ||
777 | public event ForceReleaseControls OnForceReleaseControls; | 779 | public event ForceReleaseControls OnForceReleaseControls; |
778 | public event GodLandStatRequest OnLandStatRequest; | 780 | public event GodLandStatRequest OnLandStatRequest; |
779 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; | 781 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index 31f28e0..5bfe4be 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
767 | if (!CanEdit()) | 767 | if (!CanEdit()) |
768 | return; | 768 | return; |
769 | 769 | ||
770 | GetSOP().SendSound(asset.ToString(), volume, true, 0); | 770 | GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false); |
771 | } | 771 | } |
772 | 772 | ||
773 | #endregion | 773 | #endregion |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index c7cd37b..45bb005 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
231 | if (soundModule != null) | 231 | if (soundModule != null) |
232 | { | 232 | { |
233 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, | 233 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, |
234 | m_internalScene.RegionInfo.RegionHandle); | 234 | m_internalScene.RegionInfo.RegionHandle, 0); |
235 | } | 235 | } |
236 | } | 236 | } |
237 | 237 | ||
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
241 | if (soundModule != null) | 241 | if (soundModule != null) |
242 | { | 242 | { |
243 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, | 243 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, |
244 | m_internalScene.RegionInfo.RegionHandle); | 244 | m_internalScene.RegionInfo.RegionHandle, 0); |
245 | } | 245 | } |
246 | } | 246 | } |
247 | 247 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 1d15552..b331001 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
298 | public event ObjectBuy OnObjectBuy; | 298 | public event ObjectBuy OnObjectBuy; |
299 | public event BuyObjectInventory OnBuyObjectInventory; | 299 | public event BuyObjectInventory OnBuyObjectInventory; |
300 | public event AgentSit OnUndo; | 300 | public event AgentSit OnUndo; |
301 | public event AgentSit OnRedo; | ||
302 | public event LandUndo OnLandUndo; | ||
301 | 303 | ||
302 | public event ForceReleaseControls OnForceReleaseControls; | 304 | public event ForceReleaseControls OnForceReleaseControls; |
303 | public event GodLandStatRequest OnLandStatRequest; | 305 | public event GodLandStatRequest OnLandStatRequest; |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 31366db..5e2eeeb 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
185 | 185 | ||
186 | } | 186 | } |
187 | 187 | ||
188 | public override void VehicleFlags(int param, bool remove) | ||
189 | { | ||
190 | |||
191 | } | ||
192 | |||
188 | public override void SetVolumeDetect(int param) | 193 | public override void SetVolumeDetect(int param) |
189 | { | 194 | { |
190 | 195 | ||
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 97eb6a2..6a54705 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -362,6 +362,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
362 | 362 | ||
363 | } | 363 | } |
364 | 364 | ||
365 | public override void VehicleFlags(int param, bool remove) | ||
366 | { | ||
367 | |||
368 | } | ||
369 | |||
365 | public override void SetVolumeDetect(int param) | 370 | public override void SetVolumeDetect(int param) |
366 | { | 371 | { |
367 | 372 | ||
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 9603ea4..920ed96 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -397,6 +397,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
397 | //TODO: | 397 | //TODO: |
398 | } | 398 | } |
399 | 399 | ||
400 | public override void VehicleFlags(int param, bool remove) | ||
401 | { | ||
402 | |||
403 | } | ||
404 | |||
400 | public override void SetVolumeDetect(int param) | 405 | public override void SetVolumeDetect(int param) |
401 | { | 406 | { |
402 | //TODO: GhostObject | 407 | //TODO: GhostObject |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index d5d146e..e2a6a2e 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
500 | public BulletXScene(String sceneIdentifier) | 500 | public BulletXScene(String sceneIdentifier) |
501 | { | 501 | { |
502 | //identifier = sceneIdentifier; | 502 | //identifier = sceneIdentifier; |
503 | cDispatcher = new CollisionDispatcherLocal(this); | ||
504 | Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ); | ||
505 | Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ); | ||
506 | opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles); | ||
507 | sicSolver = new SequentialImpulseConstraintSolver(); | ||
508 | |||
509 | lock (BulletXLock) | ||
510 | { | ||
511 | ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver); | ||
512 | ddWorld.Gravity = new Vector3(0, 0, -gravity); | ||
513 | } | ||
514 | //this._heightmap = new float[65536]; | ||
503 | } | 515 | } |
504 | 516 | ||
505 | public static float Gravity | 517 | public static float Gravity |
@@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
582 | pos.Y = position.Y; | 594 | pos.Y = position.Y; |
583 | pos.Z = position.Z + 20; | 595 | pos.Z = position.Z + 20; |
584 | BulletXCharacter newAv = null; | 596 | BulletXCharacter newAv = null; |
585 | newAv.Flying = isFlying; | ||
586 | lock (BulletXLock) | 597 | lock (BulletXLock) |
587 | { | 598 | { |
588 | newAv = new BulletXCharacter(avName, this, pos); | 599 | newAv = new BulletXCharacter(avName, this, pos); |
589 | _characters.Add(newAv.RigidBody, newAv); | 600 | _characters.Add(newAv.RigidBody, newAv); |
590 | } | 601 | } |
602 | newAv.Flying = isFlying; | ||
591 | return newAv; | 603 | return newAv; |
592 | } | 604 | } |
593 | 605 | ||
@@ -984,6 +996,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
984 | { | 996 | { |
985 | 997 | ||
986 | } | 998 | } |
999 | |||
1000 | public override void VehicleFlags(int param, bool remove) | ||
1001 | { | ||
1002 | |||
1003 | } | ||
987 | 1004 | ||
988 | public override void SetVolumeDetect(int param) | 1005 | public override void SetVolumeDetect(int param) |
989 | { | 1006 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 9c192ed..880c3ea 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager | |||
208 | public abstract void VehicleFloatParam(int param, float value); | 208 | public abstract void VehicleFloatParam(int param, float value); |
209 | public abstract void VehicleVectorParam(int param, Vector3 value); | 209 | public abstract void VehicleVectorParam(int param, Vector3 value); |
210 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | 210 | public abstract void VehicleRotationParam(int param, Quaternion rotation); |
211 | public abstract void VehicleFlags(int param, bool remove); | ||
211 | 212 | ||
212 | public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 213 | public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more |
213 | 214 | ||
@@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager | |||
352 | 353 | ||
353 | } | 354 | } |
354 | 355 | ||
356 | public override void VehicleFlags(int param, bool remove) | ||
357 | { | ||
358 | |||
359 | } | ||
360 | |||
355 | public override void SetVolumeDetect(int param) | 361 | public override void SetVolumeDetect(int param) |
356 | { | 362 | { |
357 | 363 | ||
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs index 532e55e..f0775c1 100644 --- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs +++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs | |||
@@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager | |||
91 | BANKING_EFFICIENCY = 38, | 91 | BANKING_EFFICIENCY = 38, |
92 | BANKING_MIX = 39, | 92 | BANKING_MIX = 39, |
93 | BANKING_TIMESCALE = 40, | 93 | BANKING_TIMESCALE = 40, |
94 | REFERENCE_FRAME = 44 | 94 | REFERENCE_FRAME = 44, |
95 | BLOCK_EXIT = 45, | ||
96 | ROLL_FRAME = 46 | ||
95 | 97 | ||
96 | } | 98 | } |
97 | 99 | ||
@@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager | |||
107 | LIMIT_MOTOR_UP = 64, | 109 | LIMIT_MOTOR_UP = 64, |
108 | MOUSELOOK_STEER = 128, | 110 | MOUSELOOK_STEER = 128, |
109 | MOUSELOOK_BANK = 256, | 111 | MOUSELOOK_BANK = 256, |
110 | CAMERA_DECOUPLED = 512 | 112 | CAMERA_DECOUPLED = 512, |
113 | NO_X = 1024, | ||
114 | NO_Y = 2048, | ||
115 | NO_Z = 4096, | ||
116 | LOCK_HOVER_HEIGHT = 8192, | ||
117 | NO_DEFLECTION = 16392, | ||
118 | LOCK_ROTATION = 32784 | ||
111 | } | 119 | } |
112 | 120 | ||
113 | } | 121 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 06ed8fb..a2229e8 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -734,6 +734,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
734 | 734 | ||
735 | } | 735 | } |
736 | 736 | ||
737 | public override void VehicleFlags(int param, bool remove) | ||
738 | { | ||
739 | |||
740 | } | ||
741 | |||
737 | public override void SetVolumeDetect(int param) | 742 | public override void SetVolumeDetect(int param) |
738 | { | 743 | { |
739 | 744 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 008070b..9beeabb 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -72,37 +72,40 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
72 | 72 | ||
73 | 73 | ||
74 | // Vehicle properties | 74 | // Vehicle properties |
75 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | 75 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind |
76 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | 76 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier |
77 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | 77 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: |
78 | // HOVER_TERRAIN_ONLY | 78 | // HOVER_TERRAIN_ONLY |
79 | // HOVER_GLOBAL_HEIGHT | 79 | // HOVER_GLOBAL_HEIGHT |
80 | // NO_DEFLECTION_UP | 80 | // NO_DEFLECTION_UP |
81 | // HOVER_WATER_ONLY | 81 | // HOVER_WATER_ONLY |
82 | // HOVER_UP_ONLY | 82 | // HOVER_UP_ONLY |
83 | // LIMIT_MOTOR_UP | 83 | // LIMIT_MOTOR_UP |
84 | // LIMIT_ROLL_ONLY | 84 | // LIMIT_ROLL_ONLY |
85 | 85 | private VehicleFlag m_Hoverflags = (VehicleFlag)0; | |
86 | private Vector3 m_BlockingEndPoint = Vector3.Zero; | ||
87 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | ||
86 | // Linear properties | 88 | // Linear properties |
87 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | 89 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time |
88 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL | 90 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL |
89 | private Vector3 m_dir = Vector3.Zero; // velocity applied to body | 91 | private Vector3 m_dir = Vector3.Zero; // velocity applied to body |
90 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | 92 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; |
91 | private float m_linearMotorDecayTimescale = 0; | 93 | private float m_linearMotorDecayTimescale = 0; |
92 | private float m_linearMotorTimescale = 0; | 94 | private float m_linearMotorTimescale = 0; |
93 | private Vector3 m_lastLinearVelocityVector = Vector3.Zero; | 95 | private Vector3 m_lastLinearVelocityVector = Vector3.Zero; |
96 | private d.Vector3 m_lastPositionVector = new d.Vector3(); | ||
94 | // private bool m_LinearMotorSetLastFrame = false; | 97 | // private bool m_LinearMotorSetLastFrame = false; |
95 | // private Vector3 m_linearMotorOffset = Vector3.Zero; | 98 | // private Vector3 m_linearMotorOffset = Vector3.Zero; |
96 | 99 | ||
97 | //Angular properties | 100 | //Angular properties |
98 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | 101 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor |
99 | private int m_angularMotorApply = 0; // application frame counter | 102 | private int m_angularMotorApply = 0; // application frame counter |
100 | private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity | 103 | private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity |
101 | private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate | 104 | private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate |
102 | private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate | 105 | private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate |
103 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate | 106 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate |
104 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | 107 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body |
105 | // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body | 108 | // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body |
106 | 109 | ||
107 | //Deflection properties | 110 | //Deflection properties |
108 | // private float m_angularDeflectionEfficiency = 0; | 111 | // private float m_angularDeflectionEfficiency = 0; |
@@ -120,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
120 | // private float m_VhoverEfficiency = 0f; | 123 | // private float m_VhoverEfficiency = 0f; |
121 | private float m_VhoverTimescale = 0f; | 124 | private float m_VhoverTimescale = 0f; |
122 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | 125 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height |
123 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | 126 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. |
124 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | 127 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) |
125 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | 128 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. |
126 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | 129 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. |
127 | 130 | ||
128 | //Attractor properties | 131 | //Attractor properties |
129 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 132 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
130 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 133 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
131 | 134 | ||
132 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | 135 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
133 | { | 136 | { |
@@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
255 | case Vehicle.LINEAR_MOTOR_OFFSET: | 258 | case Vehicle.LINEAR_MOTOR_OFFSET: |
256 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | 259 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); |
257 | break; | 260 | break; |
261 | case Vehicle.BLOCK_EXIT: | ||
262 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
263 | break; | ||
258 | } | 264 | } |
259 | }//end ProcessVectorVehicleParam | 265 | }//end ProcessVectorVehicleParam |
260 | 266 | ||
@@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
265 | case Vehicle.REFERENCE_FRAME: | 271 | case Vehicle.REFERENCE_FRAME: |
266 | // m_referenceFrame = pValue; | 272 | // m_referenceFrame = pValue; |
267 | break; | 273 | break; |
274 | case Vehicle.ROLL_FRAME: | ||
275 | m_RollreferenceFrame = pValue; | ||
276 | break; | ||
268 | } | 277 | } |
269 | }//end ProcessRotationVehicleParam | 278 | }//end ProcessRotationVehicleParam |
270 | 279 | ||
280 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
281 | { | ||
282 | if (remove) | ||
283 | { | ||
284 | if (pParam == -1) | ||
285 | { | ||
286 | m_flags = (VehicleFlag)0; | ||
287 | m_Hoverflags = (VehicleFlag)0; | ||
288 | return; | ||
289 | } | ||
290 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
291 | { | ||
292 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0) | ||
293 | m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
294 | } | ||
295 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
296 | { | ||
297 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0) | ||
298 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY); | ||
299 | } | ||
300 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
301 | { | ||
302 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0) | ||
303 | m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY); | ||
304 | } | ||
305 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
306 | { | ||
307 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0) | ||
308 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY); | ||
309 | } | ||
310 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
311 | { | ||
312 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0) | ||
313 | m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP); | ||
314 | } | ||
315 | if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY) | ||
316 | { | ||
317 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0) | ||
318 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | ||
319 | } | ||
320 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
321 | { | ||
322 | if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0) | ||
323 | m_flags &= ~(VehicleFlag.MOUSELOOK_BANK); | ||
324 | } | ||
325 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
326 | { | ||
327 | if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0) | ||
328 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER); | ||
329 | } | ||
330 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
331 | { | ||
332 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0) | ||
333 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP); | ||
334 | } | ||
335 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
336 | { | ||
337 | if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0) | ||
338 | m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED); | ||
339 | } | ||
340 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
341 | { | ||
342 | if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0) | ||
343 | m_flags &= ~(VehicleFlag.NO_X); | ||
344 | } | ||
345 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
346 | { | ||
347 | if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0) | ||
348 | m_flags &= ~(VehicleFlag.NO_Y); | ||
349 | } | ||
350 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
351 | { | ||
352 | if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0) | ||
353 | m_flags &= ~(VehicleFlag.NO_Z); | ||
354 | } | ||
355 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
356 | { | ||
357 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0) | ||
358 | m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT); | ||
359 | } | ||
360 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
361 | { | ||
362 | if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0) | ||
363 | m_flags &= ~(VehicleFlag.NO_DEFLECTION); | ||
364 | } | ||
365 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
366 | { | ||
367 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0) | ||
368 | m_flags &= ~(VehicleFlag.LOCK_ROTATION); | ||
369 | } | ||
370 | } | ||
371 | else | ||
372 | { | ||
373 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
374 | { | ||
375 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags); | ||
376 | } | ||
377 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
378 | { | ||
379 | m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags); | ||
380 | } | ||
381 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
382 | { | ||
383 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags); | ||
384 | } | ||
385 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
386 | { | ||
387 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags); | ||
388 | } | ||
389 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
390 | { | ||
391 | m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags); | ||
392 | } | ||
393 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
394 | { | ||
395 | m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags); | ||
396 | } | ||
397 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
398 | { | ||
399 | m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags); | ||
400 | } | ||
401 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
402 | { | ||
403 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags); | ||
404 | } | ||
405 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
406 | { | ||
407 | m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags); | ||
408 | } | ||
409 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
410 | { | ||
411 | m_flags |= (VehicleFlag.NO_X); | ||
412 | } | ||
413 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
414 | { | ||
415 | m_flags |= (VehicleFlag.NO_Y); | ||
416 | } | ||
417 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
418 | { | ||
419 | m_flags |= (VehicleFlag.NO_Z); | ||
420 | } | ||
421 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
422 | { | ||
423 | m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT); | ||
424 | } | ||
425 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
426 | { | ||
427 | m_flags |= (VehicleFlag.NO_DEFLECTION); | ||
428 | } | ||
429 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
430 | { | ||
431 | m_flags |= (VehicleFlag.LOCK_ROTATION); | ||
432 | } | ||
433 | } | ||
434 | }//end ProcessVehicleFlags | ||
435 | |||
271 | internal void ProcessTypeChange(Vehicle pType) | 436 | internal void ProcessTypeChange(Vehicle pType) |
272 | { | 437 | { |
273 | // Set Defaults For Type | 438 | // Set Defaults For Type |
274 | m_type = pType; | 439 | m_type = pType; |
275 | switch (pType) | 440 | switch (pType) |
276 | { | 441 | { |
442 | case Vehicle.TYPE_NONE: | ||
443 | m_linearFrictionTimescale = new Vector3(0, 0, 0); | ||
444 | m_angularFrictionTimescale = new Vector3(0, 0, 0); | ||
445 | m_linearMotorDirection = Vector3.Zero; | ||
446 | m_linearMotorTimescale = 0; | ||
447 | m_linearMotorDecayTimescale = 0; | ||
448 | m_angularMotorDirection = Vector3.Zero; | ||
449 | m_angularMotorTimescale = 0; | ||
450 | m_angularMotorDecayTimescale = 0; | ||
451 | m_VhoverHeight = 0; | ||
452 | m_VhoverTimescale = 0; | ||
453 | m_VehicleBuoyancy = 0; | ||
454 | m_flags = (VehicleFlag)0; | ||
455 | break; | ||
456 | |||
277 | case Vehicle.TYPE_SLED: | 457 | case Vehicle.TYPE_SLED: |
278 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | 458 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); |
279 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | 459 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); |
@@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
295 | // m_bankingMix = 1; | 475 | // m_bankingMix = 1; |
296 | // m_bankingTimescale = 10; | 476 | // m_bankingTimescale = 10; |
297 | // m_referenceFrame = Quaternion.Identity; | 477 | // m_referenceFrame = Quaternion.Identity; |
298 | m_flags &= | 478 | m_Hoverflags &= |
299 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 479 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
300 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 480 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
301 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 481 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); |
302 | break; | 482 | break; |
303 | case Vehicle.TYPE_CAR: | 483 | case Vehicle.TYPE_CAR: |
@@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
323 | // m_bankingMix = 1; | 503 | // m_bankingMix = 1; |
324 | // m_bankingTimescale = 1; | 504 | // m_bankingTimescale = 1; |
325 | // m_referenceFrame = Quaternion.Identity; | 505 | // m_referenceFrame = Quaternion.Identity; |
326 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 506 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
327 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | 507 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | |
328 | VehicleFlag.LIMIT_MOTOR_UP); | 508 | VehicleFlag.LIMIT_MOTOR_UP); |
509 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY); | ||
329 | break; | 510 | break; |
330 | case Vehicle.TYPE_BOAT: | 511 | case Vehicle.TYPE_BOAT: |
331 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | 512 | m_linearFrictionTimescale = new Vector3(10, 3, 2); |
@@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
350 | // m_bankingMix = 0.8f; | 531 | // m_bankingMix = 0.8f; |
351 | // m_bankingTimescale = 1; | 532 | // m_bankingTimescale = 1; |
352 | // m_referenceFrame = Quaternion.Identity; | 533 | // m_referenceFrame = Quaternion.Identity; |
353 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | | 534 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | |
354 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 535 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
355 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | | 536 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); |
537 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
356 | VehicleFlag.LIMIT_MOTOR_UP); | 538 | VehicleFlag.LIMIT_MOTOR_UP); |
539 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY); | ||
357 | break; | 540 | break; |
358 | case Vehicle.TYPE_AIRPLANE: | 541 | case Vehicle.TYPE_AIRPLANE: |
359 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | 542 | m_linearFrictionTimescale = new Vector3(200, 10, 5); |
@@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
378 | // m_bankingMix = 0.7f; | 561 | // m_bankingMix = 0.7f; |
379 | // m_bankingTimescale = 2; | 562 | // m_bankingTimescale = 2; |
380 | // m_referenceFrame = Quaternion.Identity; | 563 | // m_referenceFrame = Quaternion.Identity; |
381 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 564 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
382 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 565 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
566 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | ||
383 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 567 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
384 | break; | 568 | break; |
385 | case Vehicle.TYPE_BALLOON: | 569 | case Vehicle.TYPE_BALLOON: |
@@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
405 | // m_bankingMix = 0.7f; | 589 | // m_bankingMix = 0.7f; |
406 | // m_bankingTimescale = 5; | 590 | // m_bankingTimescale = 5; |
407 | // m_referenceFrame = Quaternion.Identity; | 591 | // m_referenceFrame = Quaternion.Identity; |
408 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 592 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
409 | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 593 | VehicleFlag.HOVER_UP_ONLY); |
410 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 594 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
595 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
596 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
411 | break; | 597 | break; |
412 | 598 | ||
413 | } | 599 | } |
@@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
431 | 617 | ||
432 | MoveLinear(pTimestep, pParentScene); | 618 | MoveLinear(pTimestep, pParentScene); |
433 | MoveAngular(pTimestep); | 619 | MoveAngular(pTimestep); |
620 | LimitRotation(pTimestep); | ||
434 | }// end Step | 621 | }// end Step |
435 | 622 | ||
436 | private void MoveLinear(float pTimestep, OdeScene _pParentScene) | 623 | private void MoveLinear(float pTimestep, OdeScene _pParentScene) |
@@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
477 | // .Z velocity and gravity. Therefore only 0g will used script-requested | 664 | // .Z velocity and gravity. Therefore only 0g will used script-requested |
478 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | 665 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. |
479 | Vector3 grav = Vector3.Zero; | 666 | Vector3 grav = Vector3.Zero; |
480 | if (m_VehicleBuoyancy < 1.0f) | 667 | // There is some gravity, make a gravity force vector |
668 | // that is applied after object velocity. | ||
669 | d.Mass objMass; | ||
670 | d.BodyGetMass(Body, out objMass); | ||
671 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
672 | grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); | ||
673 | // Preserve the current Z velocity | ||
674 | d.Vector3 vel_now = d.BodyGetLinearVel(Body); | ||
675 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | ||
676 | |||
677 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
678 | Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | ||
679 | Vector3 posChange = new Vector3(); | ||
680 | posChange.X = pos.X - m_lastPositionVector.X; | ||
681 | posChange.Y = pos.Y - m_lastPositionVector.Y; | ||
682 | posChange.Z = pos.Z - m_lastPositionVector.Z; | ||
683 | double Zchange = Math.Abs(posChange.Z); | ||
684 | if (m_BlockingEndPoint != Vector3.Zero) | ||
685 | { | ||
686 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
687 | { | ||
688 | pos.X -= posChange.X + 1; | ||
689 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
690 | } | ||
691 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
692 | { | ||
693 | pos.Y -= posChange.Y + 1; | ||
694 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
695 | } | ||
696 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
697 | { | ||
698 | pos.Z -= posChange.Z + 1; | ||
699 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
700 | } | ||
701 | if (pos.X <= 0) | ||
702 | { | ||
703 | pos.X += posChange.X + 1; | ||
704 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
705 | } | ||
706 | if (pos.Y <= 0) | ||
707 | { | ||
708 | pos.Y += posChange.Y + 1; | ||
709 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
710 | } | ||
711 | } | ||
712 | if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
481 | { | 713 | { |
482 | // There is some gravity, make a gravity force vector | 714 | pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2; |
483 | // that is applied after object velocity. | 715 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); |
484 | d.Mass objMass; | 716 | } |
485 | d.BodyGetMass(Body, out objMass); | ||
486 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
487 | grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); | ||
488 | // Preserve the current Z velocity | ||
489 | d.Vector3 vel_now = d.BodyGetLinearVel(Body); | ||
490 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | ||
491 | } // else its 1.0, no gravity. | ||
492 | 717 | ||
493 | // Check if hovering | 718 | // Check if hovering |
494 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 719 | if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) |
495 | { | 720 | { |
496 | // We should hover, get the target height | 721 | // We should hover, get the target height |
497 | d.Vector3 pos = d.BodyGetPosition(Body); | 722 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0) |
498 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) | ||
499 | { | 723 | { |
500 | m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; | 724 | m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; |
501 | } | 725 | } |
502 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) | 726 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
503 | { | 727 | { |
504 | m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | 728 | m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; |
505 | } | 729 | } |
506 | else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) | 730 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) |
507 | { | 731 | { |
508 | m_VhoverTargetHeight = m_VhoverHeight; | 732 | m_VhoverTargetHeight = m_VhoverHeight; |
509 | } | 733 | } |
510 | 734 | ||
511 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) | 735 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0) |
512 | { | 736 | { |
513 | // If body is aready heigher, use its height as target height | 737 | // If body is aready heigher, use its height as target height |
514 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | 738 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; |
515 | } | 739 | } |
740 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) | ||
741 | { | ||
742 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) | ||
743 | { | ||
744 | d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight); | ||
745 | } | ||
746 | } | ||
747 | else | ||
748 | { | ||
749 | float herr0 = pos.Z - m_VhoverTargetHeight; | ||
750 | // Replace Vertical speed with correction figure if significant | ||
751 | if (Math.Abs(herr0) > 0.01f) | ||
752 | { | ||
753 | m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | ||
754 | //KF: m_VhoverEfficiency is not yet implemented | ||
755 | } | ||
756 | else | ||
757 | { | ||
758 | m_dir.Z = 0f; | ||
759 | } | ||
760 | } | ||
516 | 761 | ||
517 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | 762 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped |
518 | // m_VhoverTimescale = 0f; // time to acheive height | 763 | // m_VhoverTimescale = 0f; // time to acheive height |
519 | // pTimestep is time since last frame,in secs | 764 | // pTimestep is time since last frame,in secs |
520 | float herr0 = pos.Z - m_VhoverTargetHeight; | 765 | } |
521 | // Replace Vertical speed with correction figure if significant | 766 | |
522 | if (Math.Abs(herr0) > 0.01f) | 767 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
768 | { | ||
769 | //Start Experimental Values | ||
770 | if (Zchange > .3) | ||
523 | { | 771 | { |
524 | d.Mass objMass; | 772 | grav.Z = (float)(grav.Z * 3); |
525 | d.BodyGetMass(Body, out objMass); | ||
526 | m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | ||
527 | //KF: m_VhoverEfficiency is not yet implemented | ||
528 | } | 773 | } |
529 | else | 774 | if (Zchange > .15) |
775 | { | ||
776 | grav.Z = (float)(grav.Z * 2); | ||
777 | } | ||
778 | if (Zchange > .75) | ||
779 | { | ||
780 | grav.Z = (float)(grav.Z * 1.5); | ||
781 | } | ||
782 | if (Zchange > .05) | ||
783 | { | ||
784 | grav.Z = (float)(grav.Z * 1.25); | ||
785 | } | ||
786 | if (Zchange > .025) | ||
787 | { | ||
788 | grav.Z = (float)(grav.Z * 1.125); | ||
789 | } | ||
790 | float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
791 | float postemp = (pos.Z - terraintemp); | ||
792 | if (postemp > 2.5f) | ||
530 | { | 793 | { |
531 | m_dir.Z = 0f; | 794 | grav.Z = (float)(grav.Z * 1.037125); |
532 | } | 795 | } |
796 | //End Experimental Values | ||
797 | } | ||
798 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | ||
799 | { | ||
800 | m_dir.X = 0; | ||
801 | } | ||
802 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | ||
803 | { | ||
804 | m_dir.Y = 0; | ||
805 | } | ||
806 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | ||
807 | { | ||
808 | m_dir.Z = 0; | ||
533 | } | 809 | } |
534 | 810 | ||
811 | m_lastPositionVector = d.BodyGetPosition(Body); | ||
812 | |||
535 | // Apply velocity | 813 | // Apply velocity |
536 | d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); | 814 | d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); |
537 | // apply gravity force | 815 | // apply gravity force |
@@ -629,6 +907,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
629 | 907 | ||
630 | // Sum velocities | 908 | // Sum velocities |
631 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 909 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection |
910 | |||
911 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | ||
912 | { | ||
913 | m_lastAngularVelocity.X = 0; | ||
914 | m_lastAngularVelocity.Y = 0; | ||
915 | } | ||
632 | 916 | ||
633 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 917 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
634 | { | 918 | { |
@@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
647 | d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); | 931 | d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); |
648 | 932 | ||
649 | } //end MoveAngular | 933 | } //end MoveAngular |
934 | internal void LimitRotation(float timestep) | ||
935 | { | ||
936 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
937 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
938 | d.Quaternion m_rot = new d.Quaternion(); | ||
939 | bool changed = false; | ||
940 | m_rot.X = rotq.X; | ||
941 | m_rot.Y = rotq.Y; | ||
942 | m_rot.Z = rotq.Z; | ||
943 | m_rot.W = rotq.W; | ||
944 | if (m_RollreferenceFrame != Quaternion.Identity) | ||
945 | { | ||
946 | if (rotq.X >= m_RollreferenceFrame.X) | ||
947 | { | ||
948 | m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2); | ||
949 | } | ||
950 | if (rotq.Y >= m_RollreferenceFrame.Y) | ||
951 | { | ||
952 | m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2); | ||
953 | } | ||
954 | if (rotq.X <= -m_RollreferenceFrame.X) | ||
955 | { | ||
956 | m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2); | ||
957 | } | ||
958 | if (rotq.Y <= -m_RollreferenceFrame.Y) | ||
959 | { | ||
960 | m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2); | ||
961 | } | ||
962 | changed = true; | ||
963 | } | ||
964 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) | ||
965 | { | ||
966 | m_rot.X = 0; | ||
967 | m_rot.Y = 0; | ||
968 | changed = true; | ||
969 | } | ||
970 | if (changed) | ||
971 | d.BodySetQuaternion(Body, ref m_rot); | ||
972 | } | ||
650 | } | 973 | } |
651 | } | 974 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 44b2727..03736d1 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
2355 | m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation); | 2355 | m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation); |
2356 | } | 2356 | } |
2357 | 2357 | ||
2358 | public override void VehicleFlags(int param, bool remove) | ||
2359 | { | ||
2360 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
2361 | } | ||
2362 | |||
2358 | public override void SetVolumeDetect(int param) | 2363 | public override void SetVolumeDetect(int param) |
2359 | { | 2364 | { |
2360 | lock (_parent_scene.OdeLock) | 2365 | lock (_parent_scene.OdeLock) |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index 566b4e7..a70179b 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -182,6 +182,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
182 | 182 | ||
183 | } | 183 | } |
184 | 184 | ||
185 | public override void VehicleFlags(int param, bool remove) { } | ||
186 | |||
185 | public override void SetVolumeDetect(int param) | 187 | public override void SetVolumeDetect(int param) |
186 | { | 188 | { |
187 | 189 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 7447f76..91ec3df 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -139,6 +139,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
139 | 139 | ||
140 | } | 140 | } |
141 | 141 | ||
142 | public override void VehicleFlags(int param, bool remove) { } | ||
143 | |||
142 | public override void SetVolumeDetect(int param) | 144 | public override void SetVolumeDetect(int param) |
143 | { | 145 | { |
144 | 146 | ||
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 24eb6b1..dd2c686 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -371,6 +371,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
371 | 371 | ||
372 | } | 372 | } |
373 | 373 | ||
374 | public override void VehicleFlags(int param, bool remove) { } | ||
375 | |||
374 | public override void SetVolumeDetect(int param) | 376 | public override void SetVolumeDetect(int param) |
375 | { | 377 | { |
376 | 378 | ||
@@ -775,6 +777,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
775 | 777 | ||
776 | } | 778 | } |
777 | 779 | ||
780 | public override void VehicleFlags(int param, bool remove) { } | ||
781 | |||
778 | public override void SetVolumeDetect(int param) | 782 | public override void SetVolumeDetect(int param) |
779 | { | 783 | { |
780 | 784 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a1db77e..aa876ec 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1181,7 +1181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1181 | 1181 | ||
1182 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) | 1182 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) |
1183 | { | 1183 | { |
1184 | NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); | 1184 | if (value != 0) |
1185 | m_host.SetBlockGrab(true); | ||
1186 | else | ||
1187 | m_host.SetBlockGrab(false); | ||
1185 | } | 1188 | } |
1186 | 1189 | ||
1187 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) | 1190 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) |
@@ -1194,12 +1197,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1194 | 1197 | ||
1195 | if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) | 1198 | if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) |
1196 | { | 1199 | { |
1197 | NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); | 1200 | if (value != 0) |
1201 | m_host.SetReturnAtEdge(true); | ||
1202 | else | ||
1203 | m_host.SetReturnAtEdge(false); | ||
1198 | } | 1204 | } |
1199 | 1205 | ||
1200 | if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) | 1206 | if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) |
1201 | { | 1207 | { |
1202 | NotImplemented("llSetStatus - STATUS_SANDBOX"); | 1208 | if (value != 0) |
1209 | m_host.SetStatusSandbox(true); | ||
1210 | else | ||
1211 | m_host.SetStatusSandbox(false); | ||
1203 | } | 1212 | } |
1204 | 1213 | ||
1205 | if (statusrotationaxis != 0) | 1214 | if (statusrotationaxis != 0) |
@@ -1236,8 +1245,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1236 | return 0; | 1245 | return 0; |
1237 | 1246 | ||
1238 | case ScriptBaseClass.STATUS_BLOCK_GRAB: | 1247 | case ScriptBaseClass.STATUS_BLOCK_GRAB: |
1239 | NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); | 1248 | if (m_host.GetBlockGrab()) |
1240 | return 0; | 1249 | return 1; |
1250 | else | ||
1251 | return 0; | ||
1241 | 1252 | ||
1242 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: | 1253 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: |
1243 | if (m_host.GetDieAtEdge()) | 1254 | if (m_host.GetDieAtEdge()) |
@@ -1246,24 +1257,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1246 | return 0; | 1257 | return 0; |
1247 | 1258 | ||
1248 | case ScriptBaseClass.STATUS_RETURN_AT_EDGE: | 1259 | case ScriptBaseClass.STATUS_RETURN_AT_EDGE: |
1249 | NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); | 1260 | if (m_host.GetReturnAtEdge()) |
1250 | return 0; | 1261 | return 1; |
1262 | else | ||
1263 | return 0; | ||
1251 | 1264 | ||
1252 | case ScriptBaseClass.STATUS_ROTATE_X: | 1265 | case ScriptBaseClass.STATUS_ROTATE_X: |
1253 | NotImplemented("llGetStatus - STATUS_ROTATE_X"); | 1266 | if (m_host.GetAxisRotation(2) == 2) |
1254 | return 0; | 1267 | return 1; |
1268 | else | ||
1269 | return 0; | ||
1255 | 1270 | ||
1256 | case ScriptBaseClass.STATUS_ROTATE_Y: | 1271 | case ScriptBaseClass.STATUS_ROTATE_Y: |
1257 | NotImplemented("llGetStatus - STATUS_ROTATE_Y"); | 1272 | if (m_host.GetAxisRotation(4) == 4) |
1258 | return 0; | 1273 | return 1; |
1274 | else | ||
1275 | return 0; | ||
1259 | 1276 | ||
1260 | case ScriptBaseClass.STATUS_ROTATE_Z: | 1277 | case ScriptBaseClass.STATUS_ROTATE_Z: |
1261 | NotImplemented("llGetStatus - STATUS_ROTATE_Z"); | 1278 | if (m_host.GetAxisRotation(8) == 8) |
1262 | return 0; | 1279 | return 1; |
1280 | else | ||
1281 | return 0; | ||
1263 | 1282 | ||
1264 | case ScriptBaseClass.STATUS_SANDBOX: | 1283 | case ScriptBaseClass.STATUS_SANDBOX: |
1265 | NotImplemented("llGetStatus - STATUS_SANDBOX"); | 1284 | if (m_host.GetStatusSandbox()) |
1266 | return 0; | 1285 | return 1; |
1286 | else | ||
1287 | return 0; | ||
1267 | } | 1288 | } |
1268 | return 0; | 1289 | return 0; |
1269 | } | 1290 | } |
@@ -2201,7 +2222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2201 | m_host.AddScriptLPS(1); | 2222 | m_host.AddScriptLPS(1); |
2202 | 2223 | ||
2203 | // send the sound, once, to all clients in range | 2224 | // send the sound, once, to all clients in range |
2204 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); | 2225 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false); |
2205 | } | 2226 | } |
2206 | 2227 | ||
2207 | // Xantor 20080528 we should do this differently. | 2228 | // Xantor 20080528 we should do this differently. |
@@ -2231,42 +2252,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2231 | public void llLoopSoundMaster(string sound, double volume) | 2252 | public void llLoopSoundMaster(string sound, double volume) |
2232 | { | 2253 | { |
2233 | m_host.AddScriptLPS(1); | 2254 | m_host.AddScriptLPS(1); |
2234 | NotImplemented("llLoopSoundMaster"); | 2255 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; |
2256 | lock (m_host.ParentGroup.LoopSoundSlavePrims) | ||
2257 | { | ||
2258 | foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims) | ||
2259 | { | ||
2260 | if (prim.Sound != UUID.Zero) | ||
2261 | llStopSound(); | ||
2262 | |||
2263 | prim.Sound = KeyOrName(sound); | ||
2264 | prim.SoundGain = volume; | ||
2265 | prim.SoundFlags = 1; // looping | ||
2266 | prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2267 | |||
2268 | prim.ScheduleFullUpdate(); | ||
2269 | prim.SendFullUpdateToAllClients(); | ||
2270 | } | ||
2271 | } | ||
2272 | if (m_host.Sound != UUID.Zero) | ||
2273 | llStopSound(); | ||
2274 | |||
2275 | m_host.Sound = KeyOrName(sound); | ||
2276 | m_host.SoundGain = volume; | ||
2277 | m_host.SoundFlags = 1; // looping | ||
2278 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2279 | |||
2280 | m_host.ScheduleFullUpdate(); | ||
2281 | m_host.SendFullUpdateToAllClients(); | ||
2235 | } | 2282 | } |
2236 | 2283 | ||
2237 | public void llLoopSoundSlave(string sound, double volume) | 2284 | public void llLoopSoundSlave(string sound, double volume) |
2238 | { | 2285 | { |
2239 | m_host.AddScriptLPS(1); | 2286 | m_host.AddScriptLPS(1); |
2240 | NotImplemented("llLoopSoundSlave"); | 2287 | lock (m_host.ParentGroup.LoopSoundSlavePrims) |
2288 | { | ||
2289 | m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); | ||
2290 | } | ||
2241 | } | 2291 | } |
2242 | 2292 | ||
2243 | public void llPlaySoundSlave(string sound, double volume) | 2293 | public void llPlaySoundSlave(string sound, double volume) |
2244 | { | 2294 | { |
2245 | m_host.AddScriptLPS(1); | 2295 | m_host.AddScriptLPS(1); |
2246 | NotImplemented("llPlaySoundSlave"); | 2296 | |
2297 | // send the sound, once, to all clients in range | ||
2298 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false); | ||
2247 | } | 2299 | } |
2248 | 2300 | ||
2249 | public void llTriggerSound(string sound, double volume) | 2301 | public void llTriggerSound(string sound, double volume) |
2250 | { | 2302 | { |
2251 | m_host.AddScriptLPS(1); | 2303 | m_host.AddScriptLPS(1); |
2252 | // send the sound, once, to all clients in range | 2304 | // send the sound, once, to all clients in range |
2253 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0); | 2305 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false); |
2254 | } | 2306 | } |
2255 | 2307 | ||
2256 | // Xantor 20080528: Clear prim data of sound instead | 2308 | // Xantor 20080528: Clear prim data of sound instead |
2257 | public void llStopSound() | 2309 | public void llStopSound() |
2258 | { | 2310 | { |
2259 | m_host.AddScriptLPS(1); | 2311 | m_host.AddScriptLPS(1); |
2260 | 2312 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | |
2261 | m_host.Sound = UUID.Zero; | 2313 | { |
2262 | m_host.SoundGain = 0; | 2314 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) |
2263 | m_host.SoundFlags = 0; | 2315 | { |
2264 | m_host.SoundRadius = 0; | 2316 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) |
2265 | 2317 | { | |
2266 | m_host.ScheduleFullUpdate(); | 2318 | part.Sound = UUID.Zero; |
2267 | m_host.SendFullUpdateToAllClients(); | 2319 | part.SoundGain = 0; |
2268 | 2320 | part.SoundFlags = 0; | |
2269 | // m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); | 2321 | part.SoundRadius = 0; |
2322 | part.ScheduleFullUpdate(); | ||
2323 | part.SendFullUpdateToAllClients(); | ||
2324 | } | ||
2325 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
2326 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
2327 | } | ||
2328 | else | ||
2329 | { | ||
2330 | m_host.Sound = UUID.Zero; | ||
2331 | m_host.SoundGain = 0; | ||
2332 | m_host.SoundFlags = 0; | ||
2333 | m_host.SoundRadius = 0; | ||
2334 | m_host.ScheduleFullUpdate(); | ||
2335 | m_host.SendFullUpdateToAllClients(); | ||
2336 | } | ||
2337 | } | ||
2338 | else | ||
2339 | { | ||
2340 | m_host.Sound = UUID.Zero; | ||
2341 | m_host.SoundGain = 0; | ||
2342 | m_host.SoundFlags = 0; | ||
2343 | m_host.SoundRadius = 0; | ||
2344 | m_host.ScheduleFullUpdate(); | ||
2345 | m_host.SendFullUpdateToAllClients(); | ||
2346 | } | ||
2270 | } | 2347 | } |
2271 | 2348 | ||
2272 | public void llPreloadSound(string sound) | 2349 | public void llPreloadSound(string sound) |
@@ -2660,8 +2737,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2660 | 2737 | ||
2661 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2738 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2662 | { | 2739 | { |
2663 | // partial implementation, rotates objects correctly but does not apply strength or damping attributes | ||
2664 | |||
2665 | m_host.AddScriptLPS(1); | 2740 | m_host.AddScriptLPS(1); |
2666 | // Determine where we are looking from | 2741 | // Determine where we are looking from |
2667 | LSL_Vector from = llGetPos(); | 2742 | LSL_Vector from = llGetPos(); |
@@ -2681,9 +2756,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2681 | // the angles of rotation in radians into rotation value | 2756 | // the angles of rotation in radians into rotation value |
2682 | 2757 | ||
2683 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 2758 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2684 | 2759 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | |
2760 | m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
2685 | // Orient the object to the angle calculated | 2761 | // Orient the object to the angle calculated |
2686 | llSetRot(rot); | 2762 | //llSetRot(rot); |
2687 | } | 2763 | } |
2688 | 2764 | ||
2689 | public void llStopLookAt() | 2765 | public void llStopLookAt() |
@@ -3045,8 +3121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3045 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | 3121 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) |
3046 | { | 3122 | { |
3047 | m_host.AddScriptLPS(1); | 3123 | m_host.AddScriptLPS(1); |
3048 | // NotImplemented("llRotLookAt"); | 3124 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); |
3049 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | 3125 | m_host.RotLookAt(rot, (float)strength, (float)damping); |
3050 | } | 3126 | } |
3051 | 3127 | ||
3052 | public LSL_Integer llStringLength(string str) | 3128 | public LSL_Integer llStringLength(string str) |
@@ -3144,13 +3220,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3144 | public void llPointAt(LSL_Vector pos) | 3220 | public void llPointAt(LSL_Vector pos) |
3145 | { | 3221 | { |
3146 | m_host.AddScriptLPS(1); | 3222 | m_host.AddScriptLPS(1); |
3147 | NotImplemented("llPointAt"); | 3223 | ScenePresence Owner = World.GetScenePresence(m_host.UUID); |
3224 | LSL_Rotation rot = llEuler2Rot(pos); | ||
3225 | Owner.PreviousRotation = Owner.Rotation; | ||
3226 | Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s)); | ||
3148 | } | 3227 | } |
3149 | 3228 | ||
3150 | public void llStopPointAt() | 3229 | public void llStopPointAt() |
3151 | { | 3230 | { |
3152 | m_host.AddScriptLPS(1); | 3231 | m_host.AddScriptLPS(1); |
3153 | NotImplemented("llStopPointAt"); | 3232 | ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID); |
3233 | Owner.Rotation = Owner.PreviousRotation; | ||
3154 | } | 3234 | } |
3155 | 3235 | ||
3156 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) | 3236 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) |
@@ -3946,8 +4026,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3946 | public void llCollisionSound(string impact_sound, double impact_volume) | 4026 | public void llCollisionSound(string impact_sound, double impact_volume) |
3947 | { | 4027 | { |
3948 | m_host.AddScriptLPS(1); | 4028 | m_host.AddScriptLPS(1); |
3949 | //NotImplemented("llCollisionSound"); | ||
3950 | |||
3951 | // TODO: Parameter check logic required. | 4029 | // TODO: Parameter check logic required. |
3952 | UUID soundId = UUID.Zero; | 4030 | UUID soundId = UUID.Zero; |
3953 | if (!UUID.TryParse(impact_sound, out soundId)) | 4031 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4535,8 +4613,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4535 | public LSL_Vector llGetCenterOfMass() | 4613 | public LSL_Vector llGetCenterOfMass() |
4536 | { | 4614 | { |
4537 | m_host.AddScriptLPS(1); | 4615 | m_host.AddScriptLPS(1); |
4538 | NotImplemented("llGetCenterOfMass"); | 4616 | Vector3 center = m_host.GetGeometricCenter(); |
4539 | return new LSL_Vector(); | 4617 | return new LSL_Vector(center.X,center.Y,center.Z); |
4540 | } | 4618 | } |
4541 | 4619 | ||
4542 | public LSL_List llListSort(LSL_List src, int stride, int ascending) | 4620 | public LSL_List llListSort(LSL_List src, int stride, int ascending) |
@@ -5269,8 +5347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5269 | flags |= ScriptBaseClass.AGENT_SITTING; | 5347 | flags |= ScriptBaseClass.AGENT_SITTING; |
5270 | } | 5348 | } |
5271 | 5349 | ||
5272 | //NotImplemented("llGetAgentInfo"); | ||
5273 | |||
5274 | return flags; | 5350 | return flags; |
5275 | } | 5351 | } |
5276 | 5352 | ||
@@ -5353,7 +5429,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5353 | LSL_Vector bottom_south_west) | 5429 | LSL_Vector bottom_south_west) |
5354 | { | 5430 | { |
5355 | m_host.AddScriptLPS(1); | 5431 | m_host.AddScriptLPS(1); |
5356 | NotImplemented("llTriggerSoundLimited"); | 5432 | float radius1 = (float)llVecDist(llGetPos(), top_north_east); |
5433 | float radius2 = (float)llVecDist(llGetPos(), bottom_south_west); | ||
5434 | float radius = Math.Abs(radius1 - radius2); | ||
5435 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false); | ||
5357 | } | 5436 | } |
5358 | 5437 | ||
5359 | public void llEjectFromLand(string pest) | 5438 | public void llEjectFromLand(string pest) |
@@ -5892,7 +5971,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5892 | public void llGroundRepel(double height, int water, double tau) | 5971 | public void llGroundRepel(double height, int water, double tau) |
5893 | { | 5972 | { |
5894 | m_host.AddScriptLPS(1); | 5973 | m_host.AddScriptLPS(1); |
5895 | NotImplemented("llGroundRepel"); | 5974 | if (m_host.PhysActor != null) |
5975 | { | ||
5976 | float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); | ||
5977 | float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); | ||
5978 | PIDHoverType hoverType = PIDHoverType.Ground; | ||
5979 | if (water != 0) | ||
5980 | { | ||
5981 | hoverType = PIDHoverType.GroundAndWater; | ||
5982 | if (ground < waterLevel) | ||
5983 | height += waterLevel; | ||
5984 | else | ||
5985 | height += ground; | ||
5986 | } | ||
5987 | else | ||
5988 | { | ||
5989 | height += ground; | ||
5990 | } | ||
5991 | |||
5992 | m_host.SetHoverHeight((float)height, hoverType, (float)tau); | ||
5993 | } | ||
5896 | } | 5994 | } |
5897 | 5995 | ||
5898 | protected UUID GetTaskInventoryItem(string name) | 5996 | protected UUID GetTaskInventoryItem(string name) |
@@ -6021,13 +6119,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6021 | public void llSetVehicleFlags(int flags) | 6119 | public void llSetVehicleFlags(int flags) |
6022 | { | 6120 | { |
6023 | m_host.AddScriptLPS(1); | 6121 | m_host.AddScriptLPS(1); |
6024 | NotImplemented("llSetVehicleFlags"); | 6122 | if (m_host.ParentGroup != null) |
6123 | { | ||
6124 | if (!m_host.ParentGroup.IsDeleted) | ||
6125 | { | ||
6126 | m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); | ||
6127 | } | ||
6128 | } | ||
6025 | } | 6129 | } |
6026 | 6130 | ||
6027 | public void llRemoveVehicleFlags(int flags) | 6131 | public void llRemoveVehicleFlags(int flags) |
6028 | { | 6132 | { |
6029 | m_host.AddScriptLPS(1); | 6133 | m_host.AddScriptLPS(1); |
6030 | NotImplemented("llRemoveVehicleFlags"); | 6134 | if (m_host.ParentGroup != null) |
6135 | { | ||
6136 | if (!m_host.ParentGroup.IsDeleted) | ||
6137 | { | ||
6138 | m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); | ||
6139 | } | ||
6140 | } | ||
6031 | } | 6141 | } |
6032 | 6142 | ||
6033 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) | 6143 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) |
@@ -7049,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7049 | public void llRemoteDataSetRegion() | 7159 | public void llRemoteDataSetRegion() |
7050 | { | 7160 | { |
7051 | m_host.AddScriptLPS(1); | 7161 | m_host.AddScriptLPS(1); |
7052 | NotImplemented("llRemoteDataSetRegion"); | 7162 | Deprecated("llRemoteDataSetRegion"); |
7053 | } | 7163 | } |
7054 | 7164 | ||
7055 | public LSL_Float llLog10(double val) | 7165 | public LSL_Float llLog10(double val) |
@@ -8081,7 +8191,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8081 | public void llSetInventoryPermMask(string item, int mask, int value) | 8191 | public void llSetInventoryPermMask(string item, int mask, int value) |
8082 | { | 8192 | { |
8083 | m_host.AddScriptLPS(1); | 8193 | m_host.AddScriptLPS(1); |
8084 | NotImplemented("llSetInventoryPermMask"); | 8194 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
8195 | { | ||
8196 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | ||
8197 | { | ||
8198 | lock (m_host.TaskInventory) | ||
8199 | { | ||
8200 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8201 | { | ||
8202 | if (inv.Value.Name == item) | ||
8203 | { | ||
8204 | switch (mask) | ||
8205 | { | ||
8206 | case 0: | ||
8207 | inv.Value.BasePermissions = (uint)value; | ||
8208 | break; | ||
8209 | case 1: | ||
8210 | inv.Value.CurrentPermissions = (uint)value; | ||
8211 | break; | ||
8212 | case 2: | ||
8213 | inv.Value.GroupPermissions = (uint)value; | ||
8214 | break; | ||
8215 | case 3: | ||
8216 | inv.Value.EveryonePermissions = (uint)value; | ||
8217 | break; | ||
8218 | case 4: | ||
8219 | inv.Value.NextPermissions = (uint)value; | ||
8220 | break; | ||
8221 | } | ||
8222 | } | ||
8223 | } | ||
8224 | } | ||
8225 | } | ||
8226 | } | ||
8085 | } | 8227 | } |
8086 | 8228 | ||
8087 | public LSL_String llGetInventoryCreator(string item) | 8229 | public LSL_String llGetInventoryCreator(string item) |
@@ -8515,6 +8657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8515 | // we send to all | 8657 | // we send to all |
8516 | landData.MediaID = new UUID(texture); | 8658 | landData.MediaID = new UUID(texture); |
8517 | landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; | 8659 | landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; |
8660 | landData.MediaSize[0] = width; | ||
8661 | landData.MediaSize[1] = height; | ||
8662 | landData.MediaType = mediaType; | ||
8518 | 8663 | ||
8519 | // do that one last, it will cause a ParcelPropertiesUpdate | 8664 | // do that one last, it will cause a ParcelPropertiesUpdate |
8520 | landObject.SetMediaUrl(url); | 8665 | landObject.SetMediaUrl(url); |
@@ -8574,11 +8719,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8574 | m_host.AddScriptLPS(1); | 8719 | m_host.AddScriptLPS(1); |
8575 | LSL_List list = new LSL_List(); | 8720 | LSL_List list = new LSL_List(); |
8576 | //TO DO: make the implementation for the missing commands | 8721 | //TO DO: make the implementation for the missing commands |
8577 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | ||
8578 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | ||
8579 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | ||
8580 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | ||
8581 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | ||
8582 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | 8722 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
8583 | for (int i = 0; i < aList.Data.Length; i++) | 8723 | for (int i = 0; i < aList.Data.Length; i++) |
8584 | { | 8724 | { |
@@ -8596,6 +8736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8596 | case ParcelMediaCommandEnum.Texture: | 8736 | case ParcelMediaCommandEnum.Texture: |
8597 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | 8737 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); |
8598 | break; | 8738 | break; |
8739 | case ParcelMediaCommandEnum.Type: | ||
8740 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | ||
8741 | break; | ||
8742 | case ParcelMediaCommandEnum.Size: | ||
8743 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0])); | ||
8744 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1])); | ||
8745 | break; | ||
8599 | default: | 8746 | default: |
8600 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 8747 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
8601 | NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); | 8748 | NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 13b855f..7cf82b2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
160 | public const int VEHICLE_BANKING_MIX = 39; | 160 | public const int VEHICLE_BANKING_MIX = 39; |
161 | public const int VEHICLE_BANKING_TIMESCALE = 40; | 161 | public const int VEHICLE_BANKING_TIMESCALE = 40; |
162 | public const int VEHICLE_REFERENCE_FRAME = 44; | 162 | public const int VEHICLE_REFERENCE_FRAME = 44; |
163 | public const int VEHICLE_RANGE_BLOCK = 45; | ||
164 | public const int VEHICLE_ROLL_FRAME = 46; | ||
163 | public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; | 165 | public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; |
164 | public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; | 166 | public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; |
165 | public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; | 167 | public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; |
@@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
170 | public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; | 172 | public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; |
171 | public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; | 173 | public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; |
172 | public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; | 174 | public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; |
175 | public const int VEHICLE_FLAG_NO_X = 1024; | ||
176 | public const int VEHICLE_FLAG_NO_Y = 2048; | ||
177 | public const int VEHICLE_FLAG_NO_Z = 4096; | ||
178 | public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192; | ||
179 | public const int VEHICLE_FLAG_NO_DEFLECTION = 16392; | ||
180 | public const int VEHICLE_FLAG_LOCK_ROTATION = 32784; | ||
173 | 181 | ||
174 | public const int INVENTORY_ALL = -1; | 182 | public const int INVENTORY_ALL = -1; |
175 | public const int INVENTORY_NONE = -1; | 183 | public const int INVENTORY_NONE = -1; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index c552b92..98e77c0 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -841,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
841 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 841 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
842 | if (handlerObjectRemoved != null) | 842 | if (handlerObjectRemoved != null) |
843 | { | 843 | { |
844 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 844 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
845 | handlerObjectRemoved(part.UUID); | 845 | handlerObjectRemoved(part.UUID); |
846 | } | 846 | } |
847 | 847 | ||
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index c7d5ff1..03d4d7a 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
197 | if (!request.ContainsKey("PRINCIPAL")) | 197 | if (!request.ContainsKey("PRINCIPAL")) |
198 | return FailureResult(); | 198 | return FailureResult(); |
199 | 199 | ||
200 | if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) | 200 | if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) |
201 | result["RESULT"] = "True"; | 201 | result["RESULT"] = "True"; |
202 | else | 202 | else |
203 | result["RESULT"] = "False"; | 203 | result["RESULT"] = "False"; |
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index a91b632..b9723a8 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -81,12 +81,12 @@ namespace OpenSim.Services.AssetService | |||
81 | } | 81 | } |
82 | 82 | ||
83 | public AssetBase Get(string id) | 83 | public AssetBase Get(string id) |
84 | { | 84 | { |
85 | UUID assetID; | 85 | UUID assetID; |
86 | 86 | ||
87 | if (!UUID.TryParse(id, out assetID)) | 87 | if (!UUID.TryParse(id, out assetID)) |
88 | { | 88 | { |
89 | m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id); | 89 | m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id); |
90 | return null; | 90 | return null; |
91 | } | 91 | } |
92 | 92 | ||
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index 6d442b7..8e311d7 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors | |||
93 | } | 93 | } |
94 | 94 | ||
95 | public AssetBase Get(string id) | 95 | public AssetBase Get(string id) |
96 | { | 96 | { |
97 | string uri = m_ServerURI + "/assets/" + id; | 97 | string uri = m_ServerURI + "/assets/" + id; |
98 | 98 | ||
99 | AssetBase asset = null; | 99 | AssetBase asset = null; |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index b5eaf43..7dab6a1 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock | |||
206 | public event ObjectBuy OnObjectBuy; | 206 | public event ObjectBuy OnObjectBuy; |
207 | public event BuyObjectInventory OnBuyObjectInventory; | 207 | public event BuyObjectInventory OnBuyObjectInventory; |
208 | public event AgentSit OnUndo; | 208 | public event AgentSit OnUndo; |
209 | public event AgentSit OnRedo; | ||
210 | public event LandUndo OnLandUndo; | ||
209 | 211 | ||
210 | public event ForceReleaseControls OnForceReleaseControls; | 212 | public event ForceReleaseControls OnForceReleaseControls; |
211 | 213 | ||