diff options
author | Mic Bowman | 2011-04-18 11:29:43 -0700 |
---|---|---|
committer | Mic Bowman | 2011-04-18 11:29:43 -0700 |
commit | 452ae375f0fdd62ba16fb170869ea470c6906cfe (patch) | |
tree | b5a7d364e509f2ff7f1b9086e2ba5658f4ee99ac | |
parent | Remove the call to remove tokens from the parent. Under heavy load (diff) | |
parent | Mantis #5442: Add admin_save_heightmap (diff) | |
download | opensim-SC-452ae375f0fdd62ba16fb170869ea470c6906cfe.zip opensim-SC-452ae375f0fdd62ba16fb170869ea470c6906cfe.tar.gz opensim-SC-452ae375f0fdd62ba16fb170869ea470c6906cfe.tar.bz2 opensim-SC-452ae375f0fdd62ba16fb170869ea470c6906cfe.tar.xz |
Merge branch 'master' into test-merge0418
Diffstat (limited to '')
22 files changed, 626 insertions, 801 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 1b4d1ea..5a011ce 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
94 | 94 | ||
95 | public void Initialise() | 95 | public void Initialise() |
96 | { | 96 | { |
97 | m_log.Info("[RADMIN]: " + Name + " cannot be default-initialized!"); | 97 | m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!"); |
98 | throw new PluginNotInitialisedException(Name); | 98 | throw new PluginNotInitialisedException(Name); |
99 | } | 99 | } |
100 | 100 | ||
@@ -111,7 +111,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
111 | else | 111 | else |
112 | { | 112 | { |
113 | m_config = m_configSource.Configs["RemoteAdmin"]; | 113 | m_config = m_configSource.Configs["RemoteAdmin"]; |
114 | m_log.Info("[RADMIN]: Remote Admin Plugin Enabled"); | 114 | m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled"); |
115 | m_requiredPassword = m_config.GetString("access_password", String.Empty); | 115 | m_requiredPassword = m_config.GetString("access_password", String.Empty); |
116 | int port = m_config.GetInt("port", 0); | 116 | int port = m_config.GetInt("port", 0); |
117 | 117 | ||
@@ -130,6 +130,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
130 | availableMethods["admin_broadcast"] = XmlRpcAlertMethod; | 130 | availableMethods["admin_broadcast"] = XmlRpcAlertMethod; |
131 | availableMethods["admin_restart"] = XmlRpcRestartMethod; | 131 | availableMethods["admin_restart"] = XmlRpcRestartMethod; |
132 | availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod; | 132 | availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod; |
133 | availableMethods["admin_save_heightmap"] = XmlRpcSaveHeightmapMethod; | ||
133 | // User management | 134 | // User management |
134 | availableMethods["admin_create_user"] = XmlRpcCreateUserMethod; | 135 | availableMethods["admin_create_user"] = XmlRpcCreateUserMethod; |
135 | availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod; | 136 | availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod; |
@@ -230,8 +231,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
230 | } | 231 | } |
231 | catch (Exception e) | 232 | catch (Exception e) |
232 | { | 233 | { |
233 | m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message); | 234 | m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace); |
234 | m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString()); | ||
235 | responseData["accepted"] = false; | 235 | responseData["accepted"] = false; |
236 | responseData["success"] = false; | 236 | responseData["success"] = false; |
237 | responseData["rebooting"] = false; | 237 | responseData["rebooting"] = false; |
@@ -277,8 +277,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
277 | } | 277 | } |
278 | catch (Exception e) | 278 | catch (Exception e) |
279 | { | 279 | { |
280 | m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message); | 280 | m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message, e.StackTrace); |
281 | m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString()); | ||
282 | 281 | ||
283 | responseData["accepted"] = false; | 282 | responseData["accepted"] = false; |
284 | responseData["success"] = false; | 283 | responseData["success"] = false; |
@@ -301,7 +300,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
301 | { | 300 | { |
302 | Hashtable requestData = (Hashtable) request.Params[0]; | 301 | Hashtable requestData = (Hashtable) request.Params[0]; |
303 | 302 | ||
304 | m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString()); | 303 | m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request); |
305 | // foreach (string k in requestData.Keys) | 304 | // foreach (string k in requestData.Keys) |
306 | // { | 305 | // { |
307 | // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}", | 306 | // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}", |
@@ -348,8 +347,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
348 | } | 347 | } |
349 | catch (Exception e) | 348 | catch (Exception e) |
350 | { | 349 | { |
351 | m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0}", e.Message); | 350 | m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0} {1}", e.Message, e.StackTrace); |
352 | m_log.DebugFormat("[RADMIN]: Terrain Loading: failed: {0}", e.ToString()); | ||
353 | 351 | ||
354 | responseData["success"] = false; | 352 | responseData["success"] = false; |
355 | responseData["error"] = e.Message; | 353 | responseData["error"] = e.Message; |
@@ -360,6 +358,61 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
360 | return response; | 358 | return response; |
361 | } | 359 | } |
362 | 360 | ||
361 | public XmlRpcResponse XmlRpcSaveHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient) | ||
362 | |||
363 | { | ||
364 | XmlRpcResponse response = new XmlRpcResponse(); | ||
365 | Hashtable responseData = new Hashtable(); | ||
366 | |||
367 | m_log.Info("[RADMIN]: Save height maps request started"); | ||
368 | |||
369 | try | ||
370 | { | ||
371 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
372 | |||
373 | m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString()); | ||
374 | |||
375 | CheckStringParameters(request, new string[] { "password", "filename", "regionid" }); | ||
376 | |||
377 | if (m_requiredPassword != String.Empty && | ||
378 | (!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword)) | ||
379 | throw new Exception("wrong password"); | ||
380 | |||
381 | string file = (string)requestData["filename"]; | ||
382 | UUID regionID = (UUID)(string)requestData["regionid"]; | ||
383 | m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file); | ||
384 | |||
385 | responseData["accepted"] = true; | ||
386 | |||
387 | Scene region = null; | ||
388 | |||
389 | if (!m_application.SceneManager.TryGetScene(regionID, out region)) | ||
390 | throw new Exception("1: unable to get a scene with that name"); | ||
391 | |||
392 | ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>(); | ||
393 | if (null == terrainModule) throw new Exception("terrain module not available"); | ||
394 | |||
395 | terrainModule.SaveToFile(file); | ||
396 | |||
397 | responseData["success"] = false; | ||
398 | |||
399 | response.Value = responseData; | ||
400 | } | ||
401 | catch (Exception e) | ||
402 | { | ||
403 | m_log.ErrorFormat("[RADMIN]: Terrain Saving: failed: {0}", e.Message); | ||
404 | m_log.DebugFormat("[RADMIN]: Terrain Saving: failed: {0}", e.ToString()); | ||
405 | |||
406 | responseData["success"] = false; | ||
407 | responseData["error"] = e.Message; | ||
408 | |||
409 | } | ||
410 | |||
411 | m_log.Info("[RADMIN]: Save height maps request complete"); | ||
412 | |||
413 | return response; | ||
414 | } | ||
415 | |||
363 | public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request, IPEndPoint remoteClient) | 416 | public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request, IPEndPoint remoteClient) |
364 | { | 417 | { |
365 | m_log.Info("[RADMIN]: Received Shutdown Administrator Request"); | 418 | m_log.Info("[RADMIN]: Received Shutdown Administrator Request"); |
@@ -417,14 +470,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
417 | } | 470 | } |
418 | catch (Exception e) | 471 | catch (Exception e) |
419 | { | 472 | { |
420 | m_log.ErrorFormat("[RADMIN] Shutdown: failed: {0}", e.Message); | 473 | m_log.ErrorFormat("[RADMIN]: Shutdown: failed: {0} {1}", e.Message, e.StackTrace); |
421 | m_log.DebugFormat("[RADMIN] Shutdown: failed: {0}", e.ToString()); | ||
422 | 474 | ||
423 | responseData["accepted"] = false; | 475 | responseData["accepted"] = false; |
424 | responseData["error"] = e.Message; | 476 | responseData["error"] = e.Message; |
425 | 477 | ||
426 | response.Value = responseData; | 478 | response.Value = responseData; |
427 | } | 479 | } |
480 | |||
428 | m_log.Info("[RADMIN]: Shutdown Administrator Request complete"); | 481 | m_log.Info("[RADMIN]: Shutdown Administrator Request complete"); |
429 | return response; | 482 | return response; |
430 | } | 483 | } |
@@ -725,8 +778,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
725 | } | 778 | } |
726 | catch (Exception e) | 779 | catch (Exception e) |
727 | { | 780 | { |
728 | m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0}", e.Message); | 781 | m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0} {1}", e.Message, e.StackTrace); |
729 | m_log.DebugFormat("[RADMIN] CreateRegion: failed {0}", e.ToString()); | ||
730 | 782 | ||
731 | responseData["success"] = false; | 783 | responseData["success"] = false; |
732 | responseData["error"] = e.Message; | 784 | responseData["error"] = e.Message; |
@@ -792,8 +844,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
792 | } | 844 | } |
793 | catch (Exception e) | 845 | catch (Exception e) |
794 | { | 846 | { |
795 | m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0}", e.Message); | 847 | m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0} {1}", e.Message, e.StackTrace); |
796 | m_log.DebugFormat("[RADMIN] DeleteRegion: failed {0}", e.ToString()); | ||
797 | 848 | ||
798 | responseData["success"] = false; | 849 | responseData["success"] = false; |
799 | responseData["error"] = e.Message; | 850 | responseData["error"] = e.Message; |
@@ -884,8 +935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
884 | } | 935 | } |
885 | catch (Exception e) | 936 | catch (Exception e) |
886 | { | 937 | { |
887 | m_log.ErrorFormat("[RADMIN] CloseRegion: failed {0}", e.Message); | 938 | m_log.ErrorFormat("[RADMIN]: CloseRegion: failed {0} {1}", e.Message, e.StackTrace); |
888 | m_log.DebugFormat("[RADMIN] CloseRegion: failed {0}", e.ToString()); | ||
889 | 939 | ||
890 | responseData["success"] = false; | 940 | responseData["success"] = false; |
891 | responseData["error"] = e.Message; | 941 | responseData["error"] = e.Message; |
@@ -982,8 +1032,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
982 | } | 1032 | } |
983 | catch (Exception e) | 1033 | catch (Exception e) |
984 | { | 1034 | { |
985 | m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0}", e.Message); | 1035 | m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0} {1}", e.Message, e.StackTrace); |
986 | m_log.DebugFormat("[RADMIN] ModifyRegion: failed {0}", e.ToString()); | ||
987 | 1036 | ||
988 | responseData["success"] = false; | 1037 | responseData["success"] = false; |
989 | responseData["error"] = e.Message; | 1038 | responseData["error"] = e.Message; |
@@ -1106,8 +1155,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1106 | } | 1155 | } |
1107 | catch (Exception e) | 1156 | catch (Exception e) |
1108 | { | 1157 | { |
1109 | m_log.ErrorFormat("[RADMIN] CreateUser: failed: {0}", e.Message); | 1158 | m_log.ErrorFormat("[RADMIN]: CreateUser: failed: {0} {1}", e.Message, e.StackTrace); |
1110 | m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString()); | ||
1111 | 1159 | ||
1112 | responseData["success"] = false; | 1160 | responseData["success"] = false; |
1113 | responseData["avatar_uuid"] = UUID.Zero.ToString(); | 1161 | responseData["avatar_uuid"] = UUID.Zero.ToString(); |
@@ -1198,8 +1246,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1198 | } | 1246 | } |
1199 | catch (Exception e) | 1247 | catch (Exception e) |
1200 | { | 1248 | { |
1201 | m_log.ErrorFormat("[RADMIN] UserExists: failed: {0}", e.Message); | 1249 | m_log.ErrorFormat("[RADMIN]: UserExists: failed: {0} {1}", e.Message, e.StackTrace); |
1202 | m_log.DebugFormat("[RADMIN] UserExists: failed: {0}", e.ToString()); | ||
1203 | 1250 | ||
1204 | responseData["success"] = false; | 1251 | responseData["success"] = false; |
1205 | responseData["error"] = e.Message; | 1252 | responseData["error"] = e.Message; |
@@ -1372,9 +1419,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1372 | } | 1419 | } |
1373 | catch (Exception e) | 1420 | catch (Exception e) |
1374 | { | 1421 | { |
1375 | 1422 | m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0} {1}", e.Message, e.StackTrace); | |
1376 | m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message); | ||
1377 | m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString()); | ||
1378 | 1423 | ||
1379 | responseData["success"] = false; | 1424 | responseData["success"] = false; |
1380 | responseData["avatar_uuid"] = UUID.Zero.ToString(); | 1425 | responseData["avatar_uuid"] = UUID.Zero.ToString(); |
@@ -1382,6 +1427,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1382 | 1427 | ||
1383 | response.Value = responseData; | 1428 | response.Value = responseData; |
1384 | } | 1429 | } |
1430 | |||
1385 | m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); | 1431 | m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); |
1386 | return response; | 1432 | return response; |
1387 | } | 1433 | } |
@@ -1397,7 +1443,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1397 | 1443 | ||
1398 | private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) | 1444 | private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) |
1399 | { | 1445 | { |
1400 | m_log.DebugFormat("[RADMIN] updateUserAppearance"); | 1446 | m_log.DebugFormat("[RADMIN]: updateUserAppearance"); |
1401 | 1447 | ||
1402 | string defaultMale = m_config.GetString("default_male", "Default Male"); | 1448 | string defaultMale = m_config.GetString("default_male", "Default Male"); |
1403 | string defaultFemale = m_config.GetString("default_female", "Default Female"); | 1449 | string defaultFemale = m_config.GetString("default_female", "Default Female"); |
@@ -1437,16 +1483,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1437 | 1483 | ||
1438 | if (String.IsNullOrEmpty(model)) | 1484 | if (String.IsNullOrEmpty(model)) |
1439 | { | 1485 | { |
1440 | m_log.DebugFormat("[RADMIN] Appearance update not requested"); | 1486 | m_log.DebugFormat("[RADMIN]: Appearance update not requested"); |
1441 | return; | 1487 | return; |
1442 | } | 1488 | } |
1443 | 1489 | ||
1444 | m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model); | 1490 | m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model); |
1445 | 1491 | ||
1446 | string[] modelSpecifiers = model.Split(); | 1492 | string[] modelSpecifiers = model.Split(); |
1447 | if (modelSpecifiers.Length != 2) | 1493 | if (modelSpecifiers.Length != 2) |
1448 | { | 1494 | { |
1449 | m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model); | 1495 | m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model); |
1450 | // modelSpecifiers = dmodel.Split(); | 1496 | // modelSpecifiers = dmodel.Split(); |
1451 | return; | 1497 | return; |
1452 | } | 1498 | } |
@@ -1457,7 +1503,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1457 | 1503 | ||
1458 | if (modelProfile == null) | 1504 | if (modelProfile == null) |
1459 | { | 1505 | { |
1460 | m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model); | 1506 | m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model); |
1461 | return; | 1507 | return; |
1462 | } | 1508 | } |
1463 | 1509 | ||
@@ -1467,7 +1513,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1467 | 1513 | ||
1468 | EstablishAppearance(userid, modelProfile.PrincipalID); | 1514 | EstablishAppearance(userid, modelProfile.PrincipalID); |
1469 | 1515 | ||
1470 | m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}", | 1516 | m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}", |
1471 | userid, model); | 1517 | userid, model); |
1472 | } | 1518 | } |
1473 | 1519 | ||
@@ -1479,7 +1525,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1479 | 1525 | ||
1480 | private void EstablishAppearance(UUID destination, UUID source) | 1526 | private void EstablishAppearance(UUID destination, UUID source) |
1481 | { | 1527 | { |
1482 | m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source); | 1528 | m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source); |
1483 | Scene scene = m_application.SceneManager.CurrentOrFirstScene; | 1529 | Scene scene = m_application.SceneManager.CurrentOrFirstScene; |
1484 | 1530 | ||
1485 | // If the model has no associated appearance we're done. | 1531 | // If the model has no associated appearance we're done. |
@@ -1501,7 +1547,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1501 | } | 1547 | } |
1502 | catch (Exception e) | 1548 | catch (Exception e) |
1503 | { | 1549 | { |
1504 | m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}", | 1550 | m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}", |
1505 | destination, e.Message); | 1551 | destination, e.Message); |
1506 | } | 1552 | } |
1507 | 1553 | ||
@@ -1532,7 +1578,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1532 | } | 1578 | } |
1533 | catch (Exception e) | 1579 | catch (Exception e) |
1534 | { | 1580 | { |
1535 | m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}", | 1581 | m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}", |
1536 | destination, e.Message); | 1582 | destination, e.Message); |
1537 | } | 1583 | } |
1538 | 1584 | ||
@@ -1567,7 +1613,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1567 | destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; | 1613 | destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; |
1568 | destinationFolder.Version = 1; | 1614 | destinationFolder.Version = 1; |
1569 | inventoryService.AddFolder(destinationFolder); // store base record | 1615 | inventoryService.AddFolder(destinationFolder); // store base record |
1570 | m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source); | 1616 | m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source); |
1571 | } | 1617 | } |
1572 | 1618 | ||
1573 | // Wearables | 1619 | // Wearables |
@@ -1587,6 +1633,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1587 | { | 1633 | { |
1588 | InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); | 1634 | InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); |
1589 | destinationItem.Name = item.Name; | 1635 | destinationItem.Name = item.Name; |
1636 | destinationItem.Owner = destination; | ||
1590 | destinationItem.Description = item.Description; | 1637 | destinationItem.Description = item.Description; |
1591 | destinationItem.InvType = item.InvType; | 1638 | destinationItem.InvType = item.InvType; |
1592 | destinationItem.CreatorId = item.CreatorId; | 1639 | destinationItem.CreatorId = item.CreatorId; |
@@ -1606,6 +1653,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1606 | destinationItem.Flags = item.Flags; | 1653 | destinationItem.Flags = item.Flags; |
1607 | destinationItem.CreationDate = item.CreationDate; | 1654 | destinationItem.CreationDate = item.CreationDate; |
1608 | destinationItem.Folder = destinationFolder.ID; | 1655 | destinationItem.Folder = destinationFolder.ID; |
1656 | ApplyNextOwnerPermissions(destinationItem); | ||
1609 | 1657 | ||
1610 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); | 1658 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); |
1611 | m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); | 1659 | m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); |
@@ -1640,6 +1688,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1640 | { | 1688 | { |
1641 | InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); | 1689 | InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); |
1642 | destinationItem.Name = item.Name; | 1690 | destinationItem.Name = item.Name; |
1691 | destinationItem.Owner = destination; | ||
1643 | destinationItem.Description = item.Description; | 1692 | destinationItem.Description = item.Description; |
1644 | destinationItem.InvType = item.InvType; | 1693 | destinationItem.InvType = item.InvType; |
1645 | destinationItem.CreatorId = item.CreatorId; | 1694 | destinationItem.CreatorId = item.CreatorId; |
@@ -1659,6 +1708,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1659 | destinationItem.Flags = item.Flags; | 1708 | destinationItem.Flags = item.Flags; |
1660 | destinationItem.CreationDate = item.CreationDate; | 1709 | destinationItem.CreationDate = item.CreationDate; |
1661 | destinationItem.Folder = destinationFolder.ID; | 1710 | destinationItem.Folder = destinationFolder.ID; |
1711 | ApplyNextOwnerPermissions(destinationItem); | ||
1662 | 1712 | ||
1663 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); | 1713 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); |
1664 | m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); | 1714 | m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); |
@@ -1716,13 +1766,17 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1716 | { | 1766 | { |
1717 | destinationFolder = new InventoryFolderBase(); | 1767 | destinationFolder = new InventoryFolderBase(); |
1718 | destinationFolder.ID = UUID.Random(); | 1768 | destinationFolder.ID = UUID.Random(); |
1719 | destinationFolder.Name = assetType.ToString(); | 1769 | if (assetType == AssetType.Clothing) { |
1770 | destinationFolder.Name = "Clothing"; | ||
1771 | } else { | ||
1772 | destinationFolder.Name = "Body Parts"; | ||
1773 | } | ||
1720 | destinationFolder.Owner = destination; | 1774 | destinationFolder.Owner = destination; |
1721 | destinationFolder.Type = (short)assetType; | 1775 | destinationFolder.Type = (short)assetType; |
1722 | destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; | 1776 | destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; |
1723 | destinationFolder.Version = 1; | 1777 | destinationFolder.Version = 1; |
1724 | inventoryService.AddFolder(destinationFolder); // store base record | 1778 | inventoryService.AddFolder(destinationFolder); // store base record |
1725 | m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source); | 1779 | m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source); |
1726 | } | 1780 | } |
1727 | 1781 | ||
1728 | InventoryFolderBase extraFolder; | 1782 | InventoryFolderBase extraFolder; |
@@ -1740,7 +1794,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1740 | extraFolder.ParentID = destinationFolder.ID; | 1794 | extraFolder.ParentID = destinationFolder.ID; |
1741 | inventoryService.AddFolder(extraFolder); | 1795 | inventoryService.AddFolder(extraFolder); |
1742 | 1796 | ||
1743 | m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID); | 1797 | m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID); |
1744 | 1798 | ||
1745 | List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items; | 1799 | List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items; |
1746 | 1800 | ||
@@ -1748,6 +1802,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1748 | { | 1802 | { |
1749 | InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); | 1803 | InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); |
1750 | destinationItem.Name = item.Name; | 1804 | destinationItem.Name = item.Name; |
1805 | destinationItem.Owner = destination; | ||
1751 | destinationItem.Description = item.Description; | 1806 | destinationItem.Description = item.Description; |
1752 | destinationItem.InvType = item.InvType; | 1807 | destinationItem.InvType = item.InvType; |
1753 | destinationItem.CreatorId = item.CreatorId; | 1808 | destinationItem.CreatorId = item.CreatorId; |
@@ -1767,6 +1822,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1767 | destinationItem.Flags = item.Flags; | 1822 | destinationItem.Flags = item.Flags; |
1768 | destinationItem.CreationDate = item.CreationDate; | 1823 | destinationItem.CreationDate = item.CreationDate; |
1769 | destinationItem.Folder = extraFolder.ID; | 1824 | destinationItem.Folder = extraFolder.ID; |
1825 | ApplyNextOwnerPermissions(destinationItem); | ||
1770 | 1826 | ||
1771 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); | 1827 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); |
1772 | inventoryMap.Add(item.ID, destinationItem.ID); | 1828 | inventoryMap.Add(item.ID, destinationItem.ID); |
@@ -1784,6 +1840,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1784 | } | 1840 | } |
1785 | 1841 | ||
1786 | /// <summary> | 1842 | /// <summary> |
1843 | /// Apply next owner permissions. | ||
1844 | /// </summary> | ||
1845 | |||
1846 | private void ApplyNextOwnerPermissions(InventoryItemBase item) | ||
1847 | { | ||
1848 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | ||
1849 | { | ||
1850 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1851 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
1852 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1853 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1854 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1855 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1856 | } | ||
1857 | item.CurrentPermissions &= item.NextPermissions; | ||
1858 | item.BasePermissions &= item.NextPermissions; | ||
1859 | item.EveryOnePermissions &= item.NextPermissions; | ||
1860 | // item.OwnerChanged = true; | ||
1861 | // item.PermsMask = 0; | ||
1862 | // item.PermsGranter = UUID.Zero; | ||
1863 | } | ||
1864 | |||
1865 | /// <summary> | ||
1787 | /// This method is called if a given model avatar name can not be found. If the external | 1866 | /// This method is called if a given model avatar name can not be found. If the external |
1788 | /// file has already been loaded once, then control returns immediately. If not, then it | 1867 | /// file has already been loaded once, then control returns immediately. If not, then it |
1789 | /// looks for a default appearance file. This file contains XML definitions of zero or more named | 1868 | /// looks for a default appearance file. This file contains XML definitions of zero or more named |
@@ -1792,7 +1871,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1792 | /// indicate which outfit is the default, and this outfit will be automatically worn. The | 1871 | /// indicate which outfit is the default, and this outfit will be automatically worn. The |
1793 | /// other outfits are provided to allow "real" avatars a way to easily change their outfits. | 1872 | /// other outfits are provided to allow "real" avatars a way to easily change their outfits. |
1794 | /// </summary> | 1873 | /// </summary> |
1795 | |||
1796 | private bool CreateDefaultAvatars() | 1874 | private bool CreateDefaultAvatars() |
1797 | { | 1875 | { |
1798 | // Only load once | 1876 | // Only load once |
@@ -1801,7 +1879,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1801 | return false; | 1879 | return false; |
1802 | } | 1880 | } |
1803 | 1881 | ||
1804 | m_log.DebugFormat("[RADMIN] Creating default avatar entries"); | 1882 | m_log.DebugFormat("[RADMIN]: Creating default avatar entries"); |
1805 | 1883 | ||
1806 | m_defaultAvatarsLoaded = true; | 1884 | m_defaultAvatarsLoaded = true; |
1807 | 1885 | ||
@@ -1857,7 +1935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1857 | 1935 | ||
1858 | foreach (XmlElement avatar in avatars) | 1936 | foreach (XmlElement avatar in avatars) |
1859 | { | 1937 | { |
1860 | m_log.DebugFormat("[RADMIN] Loading appearance for {0}, gender = {1}", | 1938 | m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}", |
1861 | GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?")); | 1939 | GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?")); |
1862 | 1940 | ||
1863 | // Create the user identified by the avatar entry | 1941 | // Create the user identified by the avatar entry |
@@ -1879,7 +1957,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1879 | account = CreateUser(scopeID, names[0], names[1], password, email); | 1957 | account = CreateUser(scopeID, names[0], names[1], password, email); |
1880 | if (null == account) | 1958 | if (null == account) |
1881 | { | 1959 | { |
1882 | m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", names[0], names[1]); | 1960 | m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]); |
1883 | return false; | 1961 | return false; |
1884 | } | 1962 | } |
1885 | } | 1963 | } |
@@ -1897,12 +1975,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1897 | 1975 | ||
1898 | ID = account.PrincipalID; | 1976 | ID = account.PrincipalID; |
1899 | 1977 | ||
1900 | m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID); | 1978 | m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID); |
1901 | include = true; | 1979 | include = true; |
1902 | } | 1980 | } |
1903 | catch (Exception e) | 1981 | catch (Exception e) |
1904 | { | 1982 | { |
1905 | m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message); | 1983 | m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message); |
1906 | include = false; | 1984 | include = false; |
1907 | } | 1985 | } |
1908 | 1986 | ||
@@ -1942,7 +2020,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1942 | clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; | 2020 | clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; |
1943 | clothingFolder.Version = 1; | 2021 | clothingFolder.Version = 1; |
1944 | inventoryService.AddFolder(clothingFolder); // store base record | 2022 | inventoryService.AddFolder(clothingFolder); // store base record |
1945 | m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID); | 2023 | m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID); |
1946 | } | 2024 | } |
1947 | 2025 | ||
1948 | // OK, now we have an inventory for the user, read in the outfits from the | 2026 | // OK, now we have an inventory for the user, read in the outfits from the |
@@ -1955,7 +2033,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1955 | 2033 | ||
1956 | foreach (XmlElement outfit in outfits) | 2034 | foreach (XmlElement outfit in outfits) |
1957 | { | 2035 | { |
1958 | m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}", | 2036 | m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}", |
1959 | GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?")); | 2037 | GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?")); |
1960 | 2038 | ||
1961 | outfitName = GetStringAttribute(outfit,"name",""); | 2039 | outfitName = GetStringAttribute(outfit,"name",""); |
@@ -1979,7 +2057,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1979 | // Otherwise, we must create the folder. | 2057 | // Otherwise, we must create the folder. |
1980 | if (extraFolder == null) | 2058 | if (extraFolder == null) |
1981 | { | 2059 | { |
1982 | m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", outfitName, name); | 2060 | m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name); |
1983 | extraFolder = new InventoryFolderBase(); | 2061 | extraFolder = new InventoryFolderBase(); |
1984 | extraFolder.ID = UUID.Random(); | 2062 | extraFolder.ID = UUID.Random(); |
1985 | extraFolder.Name = outfitName; | 2063 | extraFolder.Name = outfitName; |
@@ -1988,7 +2066,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1988 | extraFolder.Version = 1; | 2066 | extraFolder.Version = 1; |
1989 | extraFolder.ParentID = clothingFolder.ID; | 2067 | extraFolder.ParentID = clothingFolder.ID; |
1990 | inventoryService.AddFolder(extraFolder); | 2068 | inventoryService.AddFolder(extraFolder); |
1991 | m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID); | 2069 | m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID); |
1992 | } | 2070 | } |
1993 | 2071 | ||
1994 | // Now get the pieces that make up the outfit | 2072 | // Now get the pieces that make up the outfit |
@@ -2003,7 +2081,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2003 | switch (child.Name) | 2081 | switch (child.Name) |
2004 | { | 2082 | { |
2005 | case "Permissions" : | 2083 | case "Permissions" : |
2006 | m_log.DebugFormat("[RADMIN] Permissions specified"); | 2084 | m_log.DebugFormat("[RADMIN]: Permissions specified"); |
2007 | perms = child; | 2085 | perms = child; |
2008 | break; | 2086 | break; |
2009 | case "Asset" : | 2087 | case "Asset" : |
@@ -2053,7 +2131,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2053 | inventoryItem.Folder = extraFolder.ID; // Parent folder | 2131 | inventoryItem.Folder = extraFolder.ID; // Parent folder |
2054 | 2132 | ||
2055 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem); | 2133 | m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem); |
2056 | m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID); | 2134 | m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID); |
2057 | } | 2135 | } |
2058 | 2136 | ||
2059 | // Attach item, if attachpoint is specified | 2137 | // Attach item, if attachpoint is specified |
@@ -2061,7 +2139,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2061 | if (attachpoint != 0) | 2139 | if (attachpoint != 0) |
2062 | { | 2140 | { |
2063 | avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID); | 2141 | avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID); |
2064 | m_log.DebugFormat("[RADMIN] Attached {0}", inventoryItem.ID); | 2142 | m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID); |
2065 | } | 2143 | } |
2066 | 2144 | ||
2067 | // Record whether or not the item is to be initially worn | 2145 | // Record whether or not the item is to be initially worn |
@@ -2074,32 +2152,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2074 | } | 2152 | } |
2075 | catch (Exception e) | 2153 | catch (Exception e) |
2076 | { | 2154 | { |
2077 | m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", inventoryItem.ID, e.Message); | 2155 | m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message); |
2078 | } | 2156 | } |
2079 | } // foreach item in outfit | 2157 | } // foreach item in outfit |
2080 | m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName); | 2158 | m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName); |
2081 | } // foreach outfit | 2159 | } // foreach outfit |
2082 | m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); | 2160 | m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name); |
2083 | scene.AvatarService.SetAppearance(ID, avatarAppearance); | 2161 | scene.AvatarService.SetAppearance(ID, avatarAppearance); |
2084 | } | 2162 | } |
2085 | catch (Exception e) | 2163 | catch (Exception e) |
2086 | { | 2164 | { |
2087 | m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}", | 2165 | m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}", |
2088 | name, e.Message); | 2166 | name, e.Message); |
2089 | } | 2167 | } |
2090 | } // End of include | 2168 | } // End of include |
2091 | } | 2169 | } |
2092 | m_log.DebugFormat("[RADMIN] Default avatar loading complete"); | 2170 | m_log.DebugFormat("[RADMIN]: Default avatar loading complete"); |
2093 | } | 2171 | } |
2094 | else | 2172 | else |
2095 | { | 2173 | { |
2096 | m_log.DebugFormat("[RADMIN] No default avatar information available"); | 2174 | m_log.DebugFormat("[RADMIN]: No default avatar information available"); |
2097 | return false; | 2175 | return false; |
2098 | } | 2176 | } |
2099 | } | 2177 | } |
2100 | catch (Exception e) | 2178 | catch (Exception e) |
2101 | { | 2179 | { |
2102 | m_log.WarnFormat("[RADMIN] Exception whilst loading default avatars ; {0}", e.Message); | 2180 | m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message); |
2103 | return false; | 2181 | return false; |
2104 | } | 2182 | } |
2105 | 2183 | ||
@@ -2194,8 +2272,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2194 | } | 2272 | } |
2195 | catch (Exception e) | 2273 | catch (Exception e) |
2196 | { | 2274 | { |
2197 | m_log.InfoFormat("[RADMIN] LoadOAR: {0}", e.Message); | 2275 | m_log.ErrorFormat("[RADMIN]: LoadOAR: {0} {1}", e.Message, e.StackTrace); |
2198 | m_log.DebugFormat("[RADMIN] LoadOAR: {0}", e.ToString()); | ||
2199 | 2276 | ||
2200 | responseData["loaded"] = false; | 2277 | responseData["loaded"] = false; |
2201 | responseData["error"] = e.Message; | 2278 | responseData["error"] = e.Message; |
@@ -2300,8 +2377,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2300 | } | 2377 | } |
2301 | catch (Exception e) | 2378 | catch (Exception e) |
2302 | { | 2379 | { |
2303 | m_log.InfoFormat("[RADMIN] SaveOAR: {0}", e.Message); | 2380 | m_log.ErrorFormat("[RADMIN]: SaveOAR: {0} {1}", e.Message, e.StackTrace); |
2304 | m_log.DebugFormat("[RADMIN] SaveOAR: {0}", e.ToString()); | ||
2305 | 2381 | ||
2306 | responseData["saved"] = false; | 2382 | responseData["saved"] = false; |
2307 | responseData["error"] = e.Message; | 2383 | responseData["error"] = e.Message; |
@@ -2315,7 +2391,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2315 | 2391 | ||
2316 | private void RemoteAdminOarSaveCompleted(Guid uuid, string name) | 2392 | private void RemoteAdminOarSaveCompleted(Guid uuid, string name) |
2317 | { | 2393 | { |
2318 | m_log.DebugFormat("[RADMIN] File processing complete for {0}", name); | 2394 | m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name); |
2319 | lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock); | 2395 | lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock); |
2320 | } | 2396 | } |
2321 | 2397 | ||
@@ -2353,14 +2429,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2353 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2429 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2354 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2430 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2355 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2431 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2356 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2432 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2357 | } | 2433 | } |
2358 | else if (requestData.Contains("region_name")) | 2434 | else if (requestData.Contains("region_name")) |
2359 | { | 2435 | { |
2360 | string region_name = (string) requestData["region_name"]; | 2436 | string region_name = (string) requestData["region_name"]; |
2361 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2437 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2362 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2438 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2363 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2439 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2364 | } | 2440 | } |
2365 | else throw new Exception("neither region_name nor region_uuid given"); | 2441 | else throw new Exception("neither region_name nor region_uuid given"); |
2366 | 2442 | ||
@@ -2391,8 +2467,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2391 | } | 2467 | } |
2392 | catch (Exception e) | 2468 | catch (Exception e) |
2393 | { | 2469 | { |
2394 | m_log.InfoFormat("[RADMIN] LoadXml: {0}", e.Message); | 2470 | m_log.ErrorFormat("[RADMIN] LoadXml: {0} {1}", e.Message, e.StackTrace); |
2395 | m_log.DebugFormat("[RADMIN] LoadXml: {0}", e.ToString()); | ||
2396 | 2471 | ||
2397 | responseData["loaded"] = false; | 2472 | responseData["loaded"] = false; |
2398 | responseData["switched"] = false; | 2473 | responseData["switched"] = false; |
@@ -2438,14 +2513,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2438 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2513 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2439 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2514 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2440 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2515 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2441 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2516 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2442 | } | 2517 | } |
2443 | else if (requestData.Contains("region_name")) | 2518 | else if (requestData.Contains("region_name")) |
2444 | { | 2519 | { |
2445 | string region_name = (string) requestData["region_name"]; | 2520 | string region_name = (string) requestData["region_name"]; |
2446 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2521 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2447 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2522 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2448 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2523 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2449 | } | 2524 | } |
2450 | else throw new Exception("neither region_name nor region_uuid given"); | 2525 | else throw new Exception("neither region_name nor region_uuid given"); |
2451 | 2526 | ||
@@ -2477,8 +2552,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2477 | } | 2552 | } |
2478 | catch (Exception e) | 2553 | catch (Exception e) |
2479 | { | 2554 | { |
2480 | m_log.InfoFormat("[RADMIN] SaveXml: {0}", e.Message); | 2555 | m_log.ErrorFormat("[RADMIN]: SaveXml: {0} {1}", e.Message, e.StackTrace); |
2481 | m_log.DebugFormat("[RADMIN] SaveXml: {0}", e.ToString()); | ||
2482 | 2556 | ||
2483 | responseData["saved"] = false; | 2557 | responseData["saved"] = false; |
2484 | responseData["switched"] = false; | 2558 | responseData["switched"] = false; |
@@ -2517,14 +2591,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2517 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2591 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2518 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2592 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2519 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2593 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2520 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2594 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2521 | } | 2595 | } |
2522 | else if (requestData.Contains("region_name")) | 2596 | else if (requestData.Contains("region_name")) |
2523 | { | 2597 | { |
2524 | string region_name = (string) requestData["region_name"]; | 2598 | string region_name = (string) requestData["region_name"]; |
2525 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2599 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2526 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2600 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2527 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2601 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2528 | } | 2602 | } |
2529 | else throw new Exception("neither region_name nor region_uuid given"); | 2603 | else throw new Exception("neither region_name nor region_uuid given"); |
2530 | 2604 | ||
@@ -2536,7 +2610,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2536 | } | 2610 | } |
2537 | catch (Exception e) | 2611 | catch (Exception e) |
2538 | { | 2612 | { |
2539 | m_log.InfoFormat("[RADMIN] RegionQuery: {0}", e.Message); | 2613 | m_log.InfoFormat("[RADMIN]: RegionQuery: {0}", e.Message); |
2540 | 2614 | ||
2541 | responseData["success"] = false; | 2615 | responseData["success"] = false; |
2542 | responseData["error"] = e.Message; | 2616 | responseData["error"] = e.Message; |
@@ -2577,7 +2651,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2577 | } | 2651 | } |
2578 | catch (Exception e) | 2652 | catch (Exception e) |
2579 | { | 2653 | { |
2580 | m_log.InfoFormat("[RADMIN] ConsoleCommand: {0}", e.Message); | 2654 | m_log.InfoFormat("[RADMIN]: ConsoleCommand: {0}", e.Message); |
2581 | 2655 | ||
2582 | responseData["success"] = false; | 2656 | responseData["success"] = false; |
2583 | responseData["error"] = e.Message; | 2657 | responseData["error"] = e.Message; |
@@ -2614,14 +2688,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2614 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2688 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2615 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2689 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2616 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2690 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2617 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2691 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2618 | } | 2692 | } |
2619 | else if (requestData.Contains("region_name")) | 2693 | else if (requestData.Contains("region_name")) |
2620 | { | 2694 | { |
2621 | string region_name = (string) requestData["region_name"]; | 2695 | string region_name = (string) requestData["region_name"]; |
2622 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2696 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2623 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2697 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2624 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2698 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2625 | } | 2699 | } |
2626 | else throw new Exception("neither region_name nor region_uuid given"); | 2700 | else throw new Exception("neither region_name nor region_uuid given"); |
2627 | 2701 | ||
@@ -2632,7 +2706,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2632 | } | 2706 | } |
2633 | catch (Exception e) | 2707 | catch (Exception e) |
2634 | { | 2708 | { |
2635 | m_log.InfoFormat("[RADMIN] Access List Clear Request: {0}", e.Message); | 2709 | m_log.ErrorFormat("[RADMIN]: Access List Clear Request: {0} {1}", e.Message, e.StackTrace); |
2636 | 2710 | ||
2637 | responseData["success"] = false; | 2711 | responseData["success"] = false; |
2638 | responseData["error"] = e.Message; | 2712 | responseData["error"] = e.Message; |
@@ -2671,14 +2745,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2671 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2745 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2672 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2746 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2673 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2747 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2674 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2748 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2675 | } | 2749 | } |
2676 | else if (requestData.Contains("region_name")) | 2750 | else if (requestData.Contains("region_name")) |
2677 | { | 2751 | { |
2678 | string region_name = (string) requestData["region_name"]; | 2752 | string region_name = (string) requestData["region_name"]; |
2679 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2753 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2680 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2754 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2681 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2755 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2682 | } | 2756 | } |
2683 | else throw new Exception("neither region_name nor region_uuid given"); | 2757 | else throw new Exception("neither region_name nor region_uuid given"); |
2684 | 2758 | ||
@@ -2698,7 +2772,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2698 | if (account != null) | 2772 | if (account != null) |
2699 | { | 2773 | { |
2700 | uuids.Add(account.PrincipalID); | 2774 | uuids.Add(account.PrincipalID); |
2701 | m_log.DebugFormat("[RADMIN] adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName); | 2775 | m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName); |
2702 | } | 2776 | } |
2703 | } | 2777 | } |
2704 | List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess); | 2778 | List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess); |
@@ -2719,7 +2793,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2719 | } | 2793 | } |
2720 | catch (Exception e) | 2794 | catch (Exception e) |
2721 | { | 2795 | { |
2722 | m_log.InfoFormat("[RADMIN] Access List Add Request: {0}", e.Message); | 2796 | m_log.ErrorFormat("[RADMIN]: Access List Add Request: {0} {1}", e.Message, e.StackTrace); |
2723 | 2797 | ||
2724 | responseData["success"] = false; | 2798 | responseData["success"] = false; |
2725 | responseData["error"] = e.Message; | 2799 | responseData["error"] = e.Message; |
@@ -2758,14 +2832,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2758 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2832 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2759 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2833 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2760 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2834 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2761 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2835 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2762 | } | 2836 | } |
2763 | else if (requestData.Contains("region_name")) | 2837 | else if (requestData.Contains("region_name")) |
2764 | { | 2838 | { |
2765 | string region_name = (string) requestData["region_name"]; | 2839 | string region_name = (string) requestData["region_name"]; |
2766 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2840 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2767 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2841 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2768 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2842 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2769 | } | 2843 | } |
2770 | else throw new Exception("neither region_name nor region_uuid given"); | 2844 | else throw new Exception("neither region_name nor region_uuid given"); |
2771 | 2845 | ||
@@ -2806,7 +2880,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2806 | } | 2880 | } |
2807 | catch (Exception e) | 2881 | catch (Exception e) |
2808 | { | 2882 | { |
2809 | m_log.InfoFormat("[RADMIN] Access List Remove Request: {0}", e.Message); | 2883 | m_log.ErrorFormat("[RADMIN]: Access List Remove Request: {0} {1}", e.Message, e.StackTrace); |
2810 | 2884 | ||
2811 | responseData["success"] = false; | 2885 | responseData["success"] = false; |
2812 | responseData["error"] = e.Message; | 2886 | responseData["error"] = e.Message; |
@@ -2845,14 +2919,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2845 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; | 2919 | UUID region_uuid = (UUID) (string) requestData["region_uuid"]; |
2846 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) | 2920 | if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) |
2847 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); | 2921 | throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); |
2848 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString()); | 2922 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); |
2849 | } | 2923 | } |
2850 | else if (requestData.Contains("region_name")) | 2924 | else if (requestData.Contains("region_name")) |
2851 | { | 2925 | { |
2852 | string region_name = (string) requestData["region_name"]; | 2926 | string region_name = (string) requestData["region_name"]; |
2853 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) | 2927 | if (!m_application.SceneManager.TrySetCurrentScene(region_name)) |
2854 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); | 2928 | throw new Exception(String.Format("failed to switch to region {0}", region_name)); |
2855 | m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name); | 2929 | m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); |
2856 | } | 2930 | } |
2857 | else throw new Exception("neither region_name nor region_uuid given"); | 2931 | else throw new Exception("neither region_name nor region_uuid given"); |
2858 | 2932 | ||
@@ -2874,7 +2948,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2874 | } | 2948 | } |
2875 | catch (Exception e) | 2949 | catch (Exception e) |
2876 | { | 2950 | { |
2877 | m_log.InfoFormat("[RADMIN] Acces List List: {0}", e.Message); | 2951 | m_log.ErrorFormat("[RADMIN]: Access List List: {0} {1}", e.Message, e.StackTrace); |
2878 | 2952 | ||
2879 | responseData["success"] = false; | 2953 | responseData["success"] = false; |
2880 | responseData["error"] = e.Message; | 2954 | responseData["error"] = e.Message; |
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs index 64cd014..9d70f63 100644 --- a/OpenSim/Framework/WebUtil.cs +++ b/OpenSim/Framework/WebUtil.cs | |||
@@ -222,8 +222,8 @@ namespace OpenSim.Framework | |||
222 | m_log.InfoFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing", | 222 | m_log.InfoFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing", |
223 | reqnum,url,method,tickdiff,tickdata); | 223 | reqnum,url,method,tickdiff,tickdata); |
224 | } | 224 | } |
225 | 225 | ||
226 | m_log.WarnFormat("[WEB UTIL] <{0}> osd request failed: {1}",reqnum,errorMessage); | 226 | m_log.WarnFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage); |
227 | return ErrorResponseMap(errorMessage); | 227 | return ErrorResponseMap(errorMessage); |
228 | } | 228 | } |
229 | 229 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 01170aa..f3d2f26 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -471,16 +471,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
471 | if (m_creatorIdForAssetId.ContainsKey(assetId)) | 471 | if (m_creatorIdForAssetId.ContainsKey(assetId)) |
472 | { | 472 | { |
473 | string xmlData = Utils.BytesToString(data); | 473 | string xmlData = Utils.BytesToString(data); |
474 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 474 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
475 | foreach (SceneObjectPart sop in sog.Parts) | 475 | |
476 | CoalescedSceneObjects coa = null; | ||
477 | if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa)) | ||
478 | { | ||
479 | // m_log.DebugFormat( | ||
480 | // "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); | ||
481 | |||
482 | sceneObjects.AddRange(coa.Objects); | ||
483 | } | ||
484 | else | ||
476 | { | 485 | { |
477 | if (sop.CreatorData == null || sop.CreatorData == "") | 486 | sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData)); |
478 | { | ||
479 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | ||
480 | } | ||
481 | } | 487 | } |
482 | 488 | ||
483 | data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); | 489 | foreach (SceneObjectGroup sog in sceneObjects) |
490 | foreach (SceneObjectPart sop in sog.Parts) | ||
491 | if (sop.CreatorData == null || sop.CreatorData == "") | ||
492 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | ||
493 | |||
494 | if (coa != null) | ||
495 | data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa)); | ||
496 | else | ||
497 | data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0])); | ||
484 | } | 498 | } |
485 | } | 499 | } |
486 | 500 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index e5127a0..5ba08ee 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
68 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | 68 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), |
69 | FirstName = "Mr", | 69 | FirstName = "Mr", |
70 | LastName = "Tiddles" }; | 70 | LastName = "Tiddles" }; |
71 | |||
71 | protected UserAccount m_uaLL1 | 72 | protected UserAccount m_uaLL1 |
72 | = new UserAccount { | 73 | = new UserAccount { |
73 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | 74 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), |
74 | FirstName = "Lord", | 75 | FirstName = "Lord", |
75 | LastName = "Lucan" }; | 76 | LastName = "Lucan" }; |
77 | |||
76 | protected UserAccount m_uaLL2 | 78 | protected UserAccount m_uaLL2 |
77 | = new UserAccount { | 79 | = new UserAccount { |
78 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), | 80 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), |
79 | FirstName = "Lord", | 81 | FirstName = "Lord", |
80 | LastName = "Lucan" }; | 82 | LastName = "Lucan" }; |
83 | |||
81 | protected string m_item1Name = "Ray Gun Item"; | 84 | protected string m_item1Name = "Ray Gun Item"; |
85 | protected string m_coaItemName = "Coalesced Item"; | ||
82 | 86 | ||
83 | [SetUp] | 87 | [SetUp] |
84 | public virtual void SetUp() | 88 | public virtual void SetUp() |
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
97 | // log4net.Config.XmlConfigurator.Configure(); | 101 | // log4net.Config.XmlConfigurator.Configure(); |
98 | 102 | ||
99 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 103 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
100 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
101 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 105 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
102 | 106 | ||
103 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 107 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
104 | 108 | ||
105 | MemoryStream archiveWriteStream = new MemoryStream(); | 109 | MemoryStream archiveWriteStream = new MemoryStream(); |
106 | 110 | ||
107 | // Create asset | 111 | // Create scene object asset |
108 | SceneObjectGroup object1; | 112 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
109 | SceneObjectPart part1; | 113 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); |
110 | { | ||
111 | string partName = "Ray Gun Object"; | ||
112 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
113 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
114 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
115 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
116 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
117 | |||
118 | part1 | ||
119 | = new SceneObjectPart( | ||
120 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
121 | part1.Name = partName; | ||
122 | |||
123 | object1 = new SceneObjectGroup(part1); | ||
124 | scene.AddNewSceneObject(object1, false); | ||
125 | } | ||
126 | 114 | ||
127 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 115 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
128 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 116 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
129 | scene.AssetService.Store(asset1); | 117 | scene.AssetService.Store(asset1); |
130 | 118 | ||
131 | // Create item | 119 | // Create scene object item |
132 | InventoryItemBase item1 = new InventoryItemBase(); | 120 | InventoryItemBase item1 = new InventoryItemBase(); |
133 | item1.Name = m_item1Name; | 121 | item1.Name = m_item1Name; |
134 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 122 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
139 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | 127 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; |
140 | scene.AddInventoryItem(item1); | 128 | scene.AddInventoryItem(item1); |
141 | 129 | ||
130 | // Create coalesced objects asset | ||
131 | SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | ||
132 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); | ||
133 | |||
134 | SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | ||
135 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); | ||
136 | |||
137 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); | ||
138 | |||
139 | AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa); | ||
140 | scene.AssetService.Store(coaAsset); | ||
141 | |||
142 | // Create coalesced objects inventory item | ||
143 | InventoryItemBase coaItem = new InventoryItemBase(); | ||
144 | coaItem.Name = m_coaItemName; | ||
145 | coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); | ||
146 | coaItem.AssetID = coaAsset.FullID; | ||
147 | coaItem.GroupID = UUID.Random(); | ||
148 | coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID; | ||
149 | coaItem.Owner = m_uaLL1.PrincipalID; | ||
150 | coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | ||
151 | scene.AddInventoryItem(coaItem); | ||
152 | |||
142 | archiverModule.ArchiveInventory( | 153 | archiverModule.ArchiveInventory( |
143 | Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); | 154 | Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream); |
144 | 155 | ||
145 | m_iarStreamBytes = archiveWriteStream.ToArray(); | 156 | m_iarStreamBytes = archiveWriteStream.ToArray(); |
146 | } | 157 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 7f156f8..d03f6da 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -62,9 +62,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
62 | SerialiserModule serialiserModule = new SerialiserModule(); | 62 | SerialiserModule serialiserModule = new SerialiserModule(); |
63 | m_archiverModule = new InventoryArchiverModule(); | 63 | m_archiverModule = new InventoryArchiverModule(); |
64 | 64 | ||
65 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); | 65 | m_scene = SceneSetupHelpers.SetupScene(); |
66 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 66 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
67 | } | 67 | } |
68 | |||
69 | [Test] | ||
70 | public void TestLoadCoalesecedItem() | ||
71 | { | ||
72 | TestHelper.InMethod(); | ||
73 | // log4net.Config.XmlConfigurator.Configure(); | ||
74 | |||
75 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | ||
76 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | ||
77 | |||
78 | InventoryItemBase coaItem | ||
79 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName); | ||
80 | |||
81 | Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1"); | ||
82 | |||
83 | string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID); | ||
84 | |||
85 | CoalescedSceneObjects coa; | ||
86 | bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); | ||
87 | |||
88 | Assert.That(readResult, Is.True); | ||
89 | Assert.That(coa.Count, Is.EqualTo(2)); | ||
90 | |||
91 | List<SceneObjectGroup> coaObjects = coa.Objects; | ||
92 | Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120"))); | ||
93 | Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45))); | ||
94 | |||
95 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); | ||
96 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); | ||
97 | } | ||
68 | 98 | ||
69 | /// <summary> | 99 | /// <summary> |
70 | /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive | 100 | /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive |
@@ -84,24 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
84 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | 114 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
85 | 115 | ||
86 | // Create asset | 116 | // Create asset |
87 | SceneObjectGroup object1; | 117 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
88 | SceneObjectPart part1; | 118 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); |
89 | { | ||
90 | string partName = "My Little Dog Object"; | ||
91 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
92 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
93 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
94 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
95 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
96 | |||
97 | part1 | ||
98 | = new SceneObjectPart( | ||
99 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
100 | part1.Name = partName; | ||
101 | |||
102 | object1 = new SceneObjectGroup(part1); | ||
103 | m_scene.AddNewSceneObject(object1, false); | ||
104 | } | ||
105 | 119 | ||
106 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 120 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
107 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 121 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 0e8f647..c7dae52 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
63 | 63 | ||
64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
65 | 65 | ||
66 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 66 | Scene scene = SceneSetupHelpers.SetupScene(); |
67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
68 | 68 | ||
69 | // Create user | 69 | // Create user |
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
181 | 181 | ||
182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
183 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 183 | Scene scene = SceneSetupHelpers.SetupScene(); |
184 | 184 | ||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
186 | 186 | ||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
223 | 223 | ||
224 | SerialiserModule serialiserModule = new SerialiserModule(); | 224 | SerialiserModule serialiserModule = new SerialiserModule(); |
225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
226 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 226 | Scene scene = SceneSetupHelpers.SetupScene(); |
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
228 | 228 | ||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | 229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); |
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
248 | 248 | ||
249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
250 | 250 | ||
251 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 251 | Scene scene = SceneSetupHelpers.SetupScene(); |
252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
253 | 253 | ||
254 | // Create user | 254 | // Create user |
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
327 | TestHelper.InMethod(); | 327 | TestHelper.InMethod(); |
328 | // log4net.Config.XmlConfigurator.Configure(); | 328 | // log4net.Config.XmlConfigurator.Configure(); |
329 | 329 | ||
330 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 330 | Scene scene = SceneSetupHelpers.SetupScene(); |
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
332 | 332 | ||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
394 | TestHelper.InMethod(); | 394 | TestHelper.InMethod(); |
395 | //log4net.Config.XmlConfigurator.Configure(); | 395 | //log4net.Config.XmlConfigurator.Configure(); |
396 | 396 | ||
397 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 397 | Scene scene = SceneSetupHelpers.SetupScene(); |
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
399 | 399 | ||
400 | string folder1ExistingName = "a"; | 400 | string folder1ExistingName = "a"; |
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
445 | TestHelper.InMethod(); | 445 | TestHelper.InMethod(); |
446 | // log4net.Config.XmlConfigurator.Configure(); | 446 | // log4net.Config.XmlConfigurator.Configure(); |
447 | 447 | ||
448 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 448 | Scene scene = SceneSetupHelpers.SetupScene(); |
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
450 | 450 | ||
451 | string folder1ExistingName = "a"; | 451 | string folder1ExistingName = "a"; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 4565d10..8c99983 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
129 | } | 129 | } |
130 | 130 | ||
131 | /// | 131 | /// |
132 | /// DeleteToInventory | 132 | /// Used in DeleteToInventory |
133 | /// | 133 | /// |
134 | public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 134 | protected override void ExportAsset(UUID agentID, UUID assetID) |
135 | { | 135 | { |
136 | UUID ret = UUID.Zero; | ||
137 | |||
138 | // HACK: Only works for lists of length one. | ||
139 | // Intermediate version, just to make things compile | ||
140 | foreach (SceneObjectGroup g in objectGroups) | ||
141 | ret = DeleteToInventory(action, folderID, g, remoteClient); | ||
142 | |||
143 | return ret; | ||
144 | } | ||
145 | |||
146 | // DO NOT OVERRIDE THE BASE METHOD | ||
147 | public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | ||
148 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
149 | { | ||
150 | UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient); | ||
151 | |||
152 | if (!assetID.Equals(UUID.Zero)) | 136 | if (!assetID.Equals(UUID.Zero)) |
153 | { | 137 | UploadInventoryItem(agentID, assetID, "", 0); |
154 | if (remoteClient != null) | ||
155 | UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); | ||
156 | } | ||
157 | else | 138 | else |
158 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); | 139 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); |
159 | |||
160 | return assetID; | ||
161 | } | 140 | } |
162 | 141 | ||
163 | /// | 142 | /// |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index c0946f4..a716326 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -274,238 +274,278 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
274 | foreach (SceneObjectGroup objectGroup in objlist) | 274 | foreach (SceneObjectGroup objectGroup in objlist) |
275 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 275 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
276 | 276 | ||
277 | // Get the user info of the item destination | 277 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
278 | // | 278 | if (item == null) |
279 | UUID userID = UUID.Zero; | 279 | return UUID.Zero; |
280 | 280 | ||
281 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 281 | // Can't know creator is the same, so null it in inventory |
282 | action == DeRezAction.SaveToExistingUserInventoryItem) | 282 | if (objlist.Count > 1) |
283 | { | 283 | { |
284 | // Take or take copy require a taker | 284 | item.CreatorId = UUID.Zero.ToString(); |
285 | // Saving changes requires a local user | 285 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; |
286 | // | ||
287 | if (remoteClient == null) | ||
288 | return UUID.Zero; | ||
289 | |||
290 | userID = remoteClient.AgentId; | ||
291 | } | 286 | } |
292 | else | 287 | else |
293 | { | 288 | { |
294 | // All returns / deletes go to the object owner | 289 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); |
295 | // | 290 | item.SaleType = objlist[0].RootPart.ObjectSaleType; |
296 | userID = objlist[0].RootPart.OwnerID; | 291 | item.SalePrice = objlist[0].RootPart.SalePrice; |
297 | } | 292 | } |
298 | 293 | ||
299 | if (userID == UUID.Zero) // Can't proceed | 294 | AssetBase asset = CreateAsset( |
300 | { | 295 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), |
301 | return UUID.Zero; | 296 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), |
302 | } | 297 | (sbyte)AssetType.Object, |
303 | 298 | Utils.StringToBytes(itemXml), | |
304 | // If we're returning someone's item, it goes back to the | 299 | objlist[0].OwnerID.ToString()); |
305 | // owner's Lost And Found folder. | 300 | m_Scene.AssetService.Store(asset); |
306 | // Delete is treated like return in this case | ||
307 | // Deleting your own items makes them go to trash | ||
308 | // | ||
309 | 301 | ||
310 | InventoryFolderBase folder = null; | 302 | item.AssetID = asset.FullID; |
311 | InventoryItemBase item = null; | 303 | assetID = asset.FullID; |
312 | 304 | ||
313 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 305 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
314 | { | 306 | { |
315 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); | 307 | m_Scene.InventoryService.UpdateItem(item); |
316 | item = m_Scene.InventoryService.GetItem(item); | ||
317 | |||
318 | //item = userInfo.RootFolder.FindItem( | ||
319 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
320 | |||
321 | if (null == item) | ||
322 | { | ||
323 | m_log.DebugFormat( | ||
324 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
325 | objlist[0].Name, objlist[0].UUID); | ||
326 | return UUID.Zero; | ||
327 | } | ||
328 | } | 308 | } |
329 | else | 309 | else |
330 | { | 310 | { |
331 | // Folder magic | 311 | AddPermissions(item, objlist[0], objlist, remoteClient); |
332 | // | ||
333 | if (action == DeRezAction.Delete) | ||
334 | { | ||
335 | // Deleting someone else's item | ||
336 | // | ||
337 | if (remoteClient == null || | ||
338 | objlist[0].OwnerID != remoteClient.AgentId) | ||
339 | { | ||
340 | 312 | ||
341 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 313 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
342 | } | 314 | item.Description = asset.Description; |
343 | else | 315 | item.Name = asset.Name; |
344 | { | 316 | item.AssetType = asset.Type; |
345 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
346 | } | ||
347 | } | ||
348 | else if (action == DeRezAction.Return) | ||
349 | { | ||
350 | 317 | ||
351 | // Dump to lost + found unconditionally | 318 | m_Scene.AddInventoryItem(item); |
352 | // | ||
353 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
354 | } | ||
355 | 319 | ||
356 | if (folderID == UUID.Zero && folder == null) | 320 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
357 | { | 321 | { |
358 | if (action == DeRezAction.Delete) | 322 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
359 | { | ||
360 | // Deletes go to trash by default | ||
361 | // | ||
362 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | if (remoteClient == null || | ||
367 | objlist[0].OwnerID != remoteClient.AgentId) | ||
368 | { | ||
369 | // Taking copy of another person's item. Take to | ||
370 | // Objects folder. | ||
371 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
372 | } | ||
373 | else | ||
374 | { | ||
375 | // Catch all. Use lost & found | ||
376 | // | ||
377 | |||
378 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
379 | } | ||
380 | } | ||
381 | } | 323 | } |
382 | 324 | else | |
383 | // Override and put into where it came from, if it came | ||
384 | // from anywhere in inventory | ||
385 | // | ||
386 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | ||
387 | { | 325 | { |
388 | if (objlist[0].RootPart.FromFolderID != UUID.Zero) | 326 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); |
327 | if (notifyUser != null) | ||
389 | { | 328 | { |
390 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); | 329 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); |
391 | folder = m_Scene.InventoryService.GetFolder(f); | ||
392 | } | 330 | } |
393 | } | 331 | } |
332 | } | ||
394 | 333 | ||
395 | if (folder == null) // None of the above | 334 | // This is a hook to do some per-asset post-processing for subclasses that need that |
396 | { | 335 | ExportAsset(remoteClient.AgentId, assetID); |
397 | folder = new InventoryFolderBase(folderID); | 336 | } |
337 | |||
338 | return assetID; | ||
339 | } | ||
398 | 340 | ||
399 | if (folder == null) // Nowhere to put it | 341 | protected virtual void ExportAsset(UUID agentID, UUID assetID) |
400 | { | 342 | { |
401 | return UUID.Zero; | 343 | // nothing to do here |
402 | } | 344 | } |
403 | } | ||
404 | 345 | ||
405 | item = new InventoryItemBase(); | 346 | /// <summary> |
406 | // Can't know creator is the same, so null it in inventory | 347 | /// Add relevant permissions for an object to the item. |
407 | if (objlist.Count > 1) | 348 | /// </summary> |
408 | item.CreatorId = UUID.Zero.ToString(); | 349 | /// <param name="item"></param> |
409 | else | 350 | /// <param name="so"></param> |
410 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | 351 | /// <param name="objsForEffectivePermissions"></param> |
411 | item.ID = UUID.Random(); | 352 | /// <param name="remoteClient"></param> |
412 | item.InvType = (int)InventoryType.Object; | 353 | /// <returns></returns> |
413 | item.Folder = folder.ID; | 354 | protected InventoryItemBase AddPermissions( |
414 | item.Owner = userID; | 355 | InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions, |
415 | if (objlist.Count > 1) | 356 | IClientAPI remoteClient) |
357 | { | ||
358 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; | ||
359 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | ||
360 | effectivePerms &= grp.GetEffectivePermissions(); | ||
361 | effectivePerms |= (uint)PermissionMask.Move; | ||
362 | |||
363 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | ||
364 | { | ||
365 | uint perms = effectivePerms; | ||
366 | uint nextPerms = (perms & 7) << 13; | ||
367 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
368 | perms &= ~(uint)PermissionMask.Copy; | ||
369 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
370 | perms &= ~(uint)PermissionMask.Transfer; | ||
371 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
372 | perms &= ~(uint)PermissionMask.Modify; | ||
373 | |||
374 | item.BasePermissions = perms & so.RootPart.NextOwnerMask; | ||
375 | item.CurrentPermissions = item.BasePermissions; | ||
376 | item.NextPermissions = perms & so.RootPart.NextOwnerMask; | ||
377 | item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; | ||
378 | item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; | ||
379 | |||
380 | // Magic number badness. Maybe this deserves an enum. | ||
381 | // bit 4 (16) is the "Slam" bit, it means treat as passed | ||
382 | // and apply next owner perms on rez | ||
383 | item.CurrentPermissions |= 16; // Slam! | ||
384 | } | ||
385 | else | ||
386 | { | ||
387 | item.BasePermissions = effectivePerms; | ||
388 | item.CurrentPermissions = effectivePerms; | ||
389 | item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms; | ||
390 | item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms; | ||
391 | item.GroupPermissions = so.RootPart.GroupMask & effectivePerms; | ||
392 | |||
393 | item.CurrentPermissions &= | ||
394 | ((uint)PermissionMask.Copy | | ||
395 | (uint)PermissionMask.Transfer | | ||
396 | (uint)PermissionMask.Modify | | ||
397 | (uint)PermissionMask.Move | | ||
398 | 7); // Preserve folded permissions | ||
399 | } | ||
400 | |||
401 | return item; | ||
402 | } | ||
403 | |||
404 | /// <summary> | ||
405 | /// Create an item using details for the given scene object. | ||
406 | /// </summary> | ||
407 | /// <param name="action"></param> | ||
408 | /// <param name="remoteClient"></param> | ||
409 | /// <param name="so"></param> | ||
410 | /// <param name="folderID"></param> | ||
411 | /// <returns></returns> | ||
412 | protected InventoryItemBase CreateItemForObject( | ||
413 | DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) | ||
414 | { | ||
415 | // Get the user info of the item destination | ||
416 | // | ||
417 | UUID userID = UUID.Zero; | ||
418 | |||
419 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
420 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
421 | { | ||
422 | // Take or take copy require a taker | ||
423 | // Saving changes requires a local user | ||
424 | // | ||
425 | if (remoteClient == null) | ||
426 | return null; | ||
427 | |||
428 | userID = remoteClient.AgentId; | ||
429 | } | ||
430 | else | ||
431 | { | ||
432 | // All returns / deletes go to the object owner | ||
433 | // | ||
434 | userID = so.RootPart.OwnerID; | ||
435 | } | ||
436 | |||
437 | if (userID == UUID.Zero) // Can't proceed | ||
438 | { | ||
439 | return null; | ||
440 | } | ||
441 | |||
442 | // If we're returning someone's item, it goes back to the | ||
443 | // owner's Lost And Found folder. | ||
444 | // Delete is treated like return in this case | ||
445 | // Deleting your own items makes them go to trash | ||
446 | // | ||
447 | |||
448 | InventoryFolderBase folder = null; | ||
449 | InventoryItemBase item = null; | ||
450 | |||
451 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
452 | { | ||
453 | item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID); | ||
454 | item = m_Scene.InventoryService.GetItem(item); | ||
455 | |||
456 | //item = userInfo.RootFolder.FindItem( | ||
457 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
458 | |||
459 | if (null == item) | ||
460 | { | ||
461 | m_log.DebugFormat( | ||
462 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
463 | so.Name, so.UUID); | ||
464 | |||
465 | return null; | ||
466 | } | ||
467 | } | ||
468 | else | ||
469 | { | ||
470 | // Folder magic | ||
471 | // | ||
472 | if (action == DeRezAction.Delete) | ||
473 | { | ||
474 | // Deleting someone else's item | ||
475 | // | ||
476 | if (remoteClient == null || | ||
477 | so.OwnerID != remoteClient.AgentId) | ||
416 | { | 478 | { |
417 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | 479 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
418 | } | 480 | } |
419 | else | 481 | else |
420 | { | 482 | { |
421 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | 483 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
422 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
423 | } | 484 | } |
424 | } | 485 | } |
425 | 486 | else if (action == DeRezAction.Return) | |
426 | AssetBase asset = CreateAsset( | ||
427 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), | ||
428 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), | ||
429 | (sbyte)AssetType.Object, | ||
430 | Utils.StringToBytes(itemXml), | ||
431 | objlist[0].OwnerID.ToString()); | ||
432 | m_Scene.AssetService.Store(asset); | ||
433 | assetID = asset.FullID; | ||
434 | |||
435 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
436 | { | 487 | { |
437 | item.AssetID = asset.FullID; | 488 | // Dump to lost + found unconditionally |
438 | m_Scene.InventoryService.UpdateItem(item); | 489 | // |
490 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
439 | } | 491 | } |
440 | else | ||
441 | { | ||
442 | item.AssetID = asset.FullID; | ||
443 | 492 | ||
444 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; | 493 | if (folderID == UUID.Zero && folder == null) |
445 | foreach (SceneObjectGroup grp in objlist) | 494 | { |
446 | effectivePerms &= grp.GetEffectivePermissions(); | 495 | if (action == DeRezAction.Delete) |
447 | effectivePerms |= (uint)PermissionMask.Move; | ||
448 | |||
449 | if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | ||
450 | { | 496 | { |
451 | uint perms = effectivePerms; | 497 | // Deletes go to trash by default |
452 | uint nextPerms = (perms & 7) << 13; | 498 | // |
453 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | 499 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
454 | perms &= ~(uint)PermissionMask.Copy; | ||
455 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
456 | perms &= ~(uint)PermissionMask.Transfer; | ||
457 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
458 | perms &= ~(uint)PermissionMask.Modify; | ||
459 | |||
460 | item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
461 | item.CurrentPermissions = item.BasePermissions; | ||
462 | item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
463 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask; | ||
464 | item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask; | ||
465 | |||
466 | // Magic number badness. Maybe this deserves an enum. | ||
467 | // bit 4 (16) is the "Slam" bit, it means treat as passed | ||
468 | // and apply next owner perms on rez | ||
469 | item.CurrentPermissions |= 16; // Slam! | ||
470 | } | 500 | } |
471 | else | 501 | else |
472 | { | 502 | { |
473 | item.BasePermissions = effectivePerms; | 503 | if (remoteClient == null || so.OwnerID != remoteClient.AgentId) |
474 | item.CurrentPermissions = effectivePerms; | 504 | { |
475 | item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; | 505 | // Taking copy of another person's item. Take to |
476 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; | 506 | // Objects folder. |
477 | item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; | 507 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); |
478 | 508 | } | |
479 | item.CurrentPermissions &= | 509 | else |
480 | ((uint)PermissionMask.Copy | | 510 | { |
481 | (uint)PermissionMask.Transfer | | 511 | // Catch all. Use lost & found |
482 | (uint)PermissionMask.Modify | | 512 | // |
483 | (uint)PermissionMask.Move | | ||
484 | 7); // Preserve folded permissions | ||
485 | } | ||
486 | |||
487 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
488 | item.Description = asset.Description; | ||
489 | item.Name = asset.Name; | ||
490 | item.AssetType = asset.Type; | ||
491 | 513 | ||
492 | m_Scene.AddInventoryItem(item); | 514 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
515 | } | ||
516 | } | ||
517 | } | ||
493 | 518 | ||
494 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 519 | // Override and put into where it came from, if it came |
520 | // from anywhere in inventory | ||
521 | // | ||
522 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | ||
523 | { | ||
524 | if (so.RootPart.FromFolderID != UUID.Zero) | ||
495 | { | 525 | { |
496 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 526 | InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); |
527 | folder = m_Scene.InventoryService.GetFolder(f); | ||
497 | } | 528 | } |
498 | else | 529 | } |
530 | |||
531 | if (folder == null) // None of the above | ||
532 | { | ||
533 | folder = new InventoryFolderBase(folderID); | ||
534 | |||
535 | if (folder == null) // Nowhere to put it | ||
499 | { | 536 | { |
500 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | 537 | return null; |
501 | if (notifyUser != null) | ||
502 | { | ||
503 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
504 | } | ||
505 | } | 538 | } |
506 | } | 539 | } |
507 | } | 540 | |
508 | return assetID; | 541 | item = new InventoryItemBase(); |
542 | item.ID = UUID.Random(); | ||
543 | item.InvType = (int)InventoryType.Object; | ||
544 | item.Folder = folder.ID; | ||
545 | item.Owner = userID; | ||
546 | } | ||
547 | |||
548 | return item; | ||
509 | } | 549 | } |
510 | 550 | ||
511 | /// <summary> | 551 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index c76a30a..8d53cf1 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
66 | config.AddConfig("Modules"); | 66 | config.AddConfig("Modules"); |
67 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 67 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
68 | 68 | ||
69 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); | 69 | m_scene = SceneSetupHelpers.SetupScene(); |
70 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); | 70 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); |
71 | 71 | ||
72 | // Create user | 72 | // Create user |
@@ -87,41 +87,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
87 | // log4net.Config.XmlConfigurator.Configure(); | 87 | // log4net.Config.XmlConfigurator.Configure(); |
88 | 88 | ||
89 | // Create asset | 89 | // Create asset |
90 | SceneObjectGroup object1; | 90 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); |
91 | { | 91 | object1.AbsolutePosition = new Vector3(15, 30, 45); |
92 | string partName = "Object1"; | 92 | |
93 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 93 | SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); |
94 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 94 | object2.AbsolutePosition = new Vector3(25, 50, 75); |
95 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
96 | Quaternion rotationOffset = Quaternion.Identity; | ||
97 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
98 | |||
99 | SceneObjectPart part1 | ||
100 | = new SceneObjectPart( | ||
101 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
102 | part1.Scale = new Vector3(1, 1, 1); | ||
103 | part1.Name = partName; | ||
104 | |||
105 | object1 = new SceneObjectGroup(part1); | ||
106 | } | ||
107 | |||
108 | SceneObjectGroup object2; | ||
109 | { | ||
110 | string partName = "Object2"; | ||
111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
112 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
113 | Vector3 groupPosition = new Vector3(20, 40, 60); | ||
114 | Quaternion rotationOffset = Quaternion.Identity; | ||
115 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
116 | |||
117 | SceneObjectPart part1 | ||
118 | = new SceneObjectPart( | ||
119 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
120 | part1.Scale = new Vector3(1, 1, 1); | ||
121 | part1.Name = partName; | ||
122 | |||
123 | object2 = new SceneObjectGroup(part1); | ||
124 | } | ||
125 | 95 | ||
126 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); | 96 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); |
127 | 97 | ||
@@ -173,23 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
173 | // log4net.Config.XmlConfigurator.Configure(); | 143 | // log4net.Config.XmlConfigurator.Configure(); |
174 | 144 | ||
175 | // Create asset | 145 | // Create asset |
176 | SceneObjectGroup object1; | 146 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); |
177 | SceneObjectPart part1; | ||
178 | { | ||
179 | string partName = "My Little Dog Object"; | ||
180 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
181 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
182 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
183 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
184 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
185 | |||
186 | part1 | ||
187 | = new SceneObjectPart( | ||
188 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
189 | part1.Name = partName; | ||
190 | |||
191 | object1 = new SceneObjectGroup(part1); | ||
192 | } | ||
193 | 147 | ||
194 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 148 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
195 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 149 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index 1b3419d..51d1d59 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
195 | 195 | ||
196 | public byte[] GetData(string id) | 196 | public byte[] GetData(string id) |
197 | { | 197 | { |
198 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); | ||
199 | |||
198 | AssetBase asset = m_Cache.Get(id); | 200 | AssetBase asset = m_Cache.Get(id); |
199 | 201 | ||
200 | if (asset != null) | 202 | if (asset != null) |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index dafaa0c..a866fd9 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
237 | public void Init() | 237 | public void Init() |
238 | { | 238 | { |
239 | m_serialiserModule = new SerialiserModule(); | 239 | m_serialiserModule = new SerialiserModule(); |
240 | m_scene = SceneSetupHelpers.SetupScene(""); | 240 | m_scene = SceneSetupHelpers.SetupScene(); |
241 | SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); | 241 | SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); |
242 | } | 242 | } |
243 | 243 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 30563d4..19a9506 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -296,11 +296,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | { | 296 | { |
297 | Vector3 val = value; | 297 | Vector3 val = value; |
298 | 298 | ||
299 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 299 | if (Scene != null) |
300 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
301 | && !IsAttachmentCheckFull() && (!m_scene.LoadingPrims)) | ||
302 | { | 300 | { |
303 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 301 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
302 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
303 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
304 | { | ||
305 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
306 | } | ||
304 | } | 307 | } |
305 | 308 | ||
306 | if (RootPart.GetStatusSandbox()) | 309 | if (RootPart.GetStatusSandbox()) |
@@ -308,8 +311,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 311 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
309 | { | 312 | { |
310 | RootPart.ScriptSetPhysicsStatus(false); | 313 | RootPart.ScriptSetPhysicsStatus(false); |
311 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 314 | |
312 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 315 | if (Scene != null) |
316 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
317 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||
318 | |||
313 | return; | 319 | return; |
314 | } | 320 | } |
315 | } | 321 | } |
@@ -326,7 +332,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
326 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 332 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
327 | //} | 333 | //} |
328 | 334 | ||
329 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 335 | if (Scene != null) |
336 | Scene.EventManager.TriggerParcelPrimCountTainted(); | ||
330 | } | 337 | } |
331 | } | 338 | } |
332 | 339 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index a0e120a..babcb54 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -55,11 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
55 | /// <param name="coa"></param> | 55 | /// <param name="coa"></param> |
56 | /// <returns></returns> | 56 | /// <returns></returns> |
57 | public static string ToXml(CoalescedSceneObjects coa) | 57 | public static string ToXml(CoalescedSceneObjects coa) |
58 | { | 58 | { |
59 | // TODO: Should probably return an empty xml serialization rather than a blank string | ||
60 | if (!coa.HasObjects) | ||
61 | return ""; | ||
62 | |||
63 | using (StringWriter sw = new StringWriter()) | 59 | using (StringWriter sw = new StringWriter()) |
64 | { | 60 | { |
65 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | 61 | using (XmlTextWriter writer = new XmlTextWriter(sw)) |
@@ -105,10 +101,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | 101 | ||
106 | string output = sw.ToString(); | 102 | string output = sw.ToString(); |
107 | 103 | ||
108 | // m_log.Debug(output); | 104 | // Console.WriteLine(output); |
109 | 105 | ||
110 | return output; | 106 | return output; |
111 | } | 107 | } |
112 | } | 108 | } |
109 | |||
110 | public static bool TryFromXml(string xml, out CoalescedSceneObjects coa) | ||
111 | { | ||
112 | // m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); | ||
113 | |||
114 | coa = null; | ||
115 | |||
116 | using (StringReader sr = new StringReader(xml)) | ||
117 | { | ||
118 | using (XmlTextReader reader = new XmlTextReader(sr)) | ||
119 | { | ||
120 | reader.Read(); | ||
121 | if (reader.Name != "CoalescedObject") | ||
122 | { | ||
123 | // m_log.DebugFormat( | ||
124 | // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", | ||
125 | // reader.Name); | ||
126 | |||
127 | return false; | ||
128 | } | ||
129 | |||
130 | coa = new CoalescedSceneObjects(UUID.Zero); | ||
131 | reader.Read(); | ||
132 | |||
133 | while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject") | ||
134 | { | ||
135 | if (reader.Name == "SceneObjectGroup") | ||
136 | { | ||
137 | string soXml = reader.ReadOuterXml(); | ||
138 | coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); | ||
139 | } | ||
140 | } | ||
141 | |||
142 | reader.ReadEndElement(); // CoalescedObject | ||
143 | } | ||
144 | } | ||
145 | |||
146 | return true; | ||
147 | } | ||
113 | } | 148 | } |
114 | } \ No newline at end of file | 149 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index 8588f7f..dd28416 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 117 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); |
118 | 118 | ||
119 | 119 | ||
120 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid"); | 120 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); |
121 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 121 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
122 | sceneB.RegisterRegionWithGrid(); | 122 | sceneB.RegisterRegionWithGrid(); |
123 | 123 | ||
124 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid"); | 124 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); |
125 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 125 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); |
126 | sceneA.RegisterRegionWithGrid(); | 126 | sceneA.RegisterRegionWithGrid(); |
127 | 127 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 8138bcc..2aef4b0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests | |||
101 | TestHelper.InMethod(); | 101 | TestHelper.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 102 | // log4net.Config.XmlConfigurator.Configure(); |
103 | 103 | ||
104 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | UserAccount user1 = CreateUser(scene); | 105 | UserAccount user1 = CreateUser(scene); |
106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); |
107 | SceneObjectPart sop1 = sog1.RootPart; | 107 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests | |||
127 | TestHelper.InMethod(); | 127 | TestHelper.InMethod(); |
128 | // log4net.Config.XmlConfigurator.Configure(); | 128 | // log4net.Config.XmlConfigurator.Configure(); |
129 | 129 | ||
130 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 130 | Scene scene = SceneSetupHelpers.SetupScene(); |
131 | UserAccount user1 = CreateUser(scene); | 131 | UserAccount user1 = CreateUser(scene); |
132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); |
133 | SceneObjectPart sop1 = sog1.RootPart; | 133 | SceneObjectPart sop1 = sog1.RootPart; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 6b70865..dbf9e0f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [SetUp] | 47 | [SetUp] |
48 | public void Init() | 48 | public void Init() |
49 | { | 49 | { |
50 | m_assetService = new MockAssetService(); | 50 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
51 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
52 | m_assetService = scene.AssetService; | ||
51 | m_uuidGatherer = new UuidGatherer(m_assetService); | 53 | m_uuidGatherer = new UuidGatherer(m_assetService); |
52 | } | 54 | } |
53 | 55 | ||
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index a81af43..e1f90b6 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -89,6 +89,8 @@ namespace OpenSim.Services.AssetService | |||
89 | 89 | ||
90 | public virtual AssetBase Get(string id) | 90 | public virtual AssetBase Get(string id) |
91 | { | 91 | { |
92 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); | ||
93 | |||
92 | UUID assetID; | 94 | UUID assetID; |
93 | 95 | ||
94 | if (!UUID.TryParse(id, out assetID)) | 96 | if (!UUID.TryParse(id, out assetID)) |
@@ -107,6 +109,8 @@ namespace OpenSim.Services.AssetService | |||
107 | 109 | ||
108 | public virtual AssetMetadata GetMetadata(string id) | 110 | public virtual AssetMetadata GetMetadata(string id) |
109 | { | 111 | { |
112 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id); | ||
113 | |||
110 | UUID assetID; | 114 | UUID assetID; |
111 | 115 | ||
112 | if (!UUID.TryParse(id, out assetID)) | 116 | if (!UUID.TryParse(id, out assetID)) |
@@ -121,6 +125,8 @@ namespace OpenSim.Services.AssetService | |||
121 | 125 | ||
122 | public virtual byte[] GetData(string id) | 126 | public virtual byte[] GetData(string id) |
123 | { | 127 | { |
128 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id); | ||
129 | |||
124 | UUID assetID; | 130 | UUID assetID; |
125 | 131 | ||
126 | if (!UUID.TryParse(id, out assetID)) | 132 | if (!UUID.TryParse(id, out assetID)) |
@@ -150,7 +156,9 @@ namespace OpenSim.Services.AssetService | |||
150 | 156 | ||
151 | public virtual string Store(AssetBase asset) | 157 | public virtual string Store(AssetBase asset) |
152 | { | 158 | { |
153 | //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); | 159 | // m_log.DebugFormat( |
160 | // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length); | ||
161 | |||
154 | m_Database.StoreAsset(asset); | 162 | m_Database.StoreAsset(asset); |
155 | 163 | ||
156 | return asset.ID; | 164 | return asset.ID; |
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index 3be6815..1ac1cec 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -48,6 +48,11 @@ namespace OpenSim.Services.Interfaces | |||
48 | /// <returns></returns> | 48 | /// <returns></returns> |
49 | AssetMetadata GetMetadata(string id); | 49 | AssetMetadata GetMetadata(string id); |
50 | 50 | ||
51 | /// <summary> | ||
52 | /// Get an asset's data, ignoring the metadata. | ||
53 | /// </summary> | ||
54 | /// <param name="id"></param> | ||
55 | /// <returns>null if there is no such asset</returns> | ||
51 | byte[] GetData(string id); | 56 | byte[] GetData(string id); |
52 | 57 | ||
53 | /// <summary> | 58 | /// <summary> |
diff --git a/OpenSim/Tests/Common/Mock/MockAssetService.cs b/OpenSim/Tests/Common/Mock/MockAssetService.cs deleted file mode 100644 index 4118308..0000000 --- a/OpenSim/Tests/Common/Mock/MockAssetService.cs +++ /dev/null | |||
@@ -1,109 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Data; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | using Nini.Config; | ||
37 | |||
38 | namespace OpenSim.Tests.Common.Mock | ||
39 | { | ||
40 | public class MockAssetService : IAssetService | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>(); | ||
45 | |||
46 | public MockAssetService() {} | ||
47 | |||
48 | /// <summary> | ||
49 | /// This constructor is required if the asset service is being created reflectively (which is the case in some | ||
50 | /// tests). | ||
51 | /// </summary> | ||
52 | /// <param name="config"></param> | ||
53 | public MockAssetService(IConfigSource config) {} | ||
54 | |||
55 | public AssetBase Get(string id) | ||
56 | { | ||
57 | m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id); | ||
58 | |||
59 | AssetBase asset; | ||
60 | if (Assets.ContainsKey(id)) | ||
61 | asset = Assets[id]; | ||
62 | else | ||
63 | asset = null; | ||
64 | |||
65 | return asset; | ||
66 | } | ||
67 | |||
68 | public AssetBase GetCached(string id) | ||
69 | { | ||
70 | return Get(id); | ||
71 | } | ||
72 | |||
73 | public AssetMetadata GetMetadata(string id) | ||
74 | { | ||
75 | throw new System.NotImplementedException(); | ||
76 | } | ||
77 | |||
78 | public byte[] GetData(string id) | ||
79 | { | ||
80 | throw new System.NotImplementedException(); | ||
81 | } | ||
82 | |||
83 | public bool Get(string id, object sender, AssetRetrieved handler) | ||
84 | { | ||
85 | handler(id, sender, Get(id)); | ||
86 | |||
87 | return true; | ||
88 | } | ||
89 | |||
90 | public string Store(AssetBase asset) | ||
91 | { | ||
92 | m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID); | ||
93 | |||
94 | Assets[asset.ID] = asset; | ||
95 | |||
96 | return asset.ID; | ||
97 | } | ||
98 | |||
99 | public bool UpdateContent(string id, byte[] data) | ||
100 | { | ||
101 | throw new System.NotImplementedException(); | ||
102 | } | ||
103 | |||
104 | public bool Delete(string id) | ||
105 | { | ||
106 | throw new System.NotImplementedException(); | ||
107 | } | ||
108 | } | ||
109 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs deleted file mode 100644 index 4ac1078..0000000 --- a/OpenSim/Tests/Common/Mock/MockInventoryService.cs +++ /dev/null | |||
@@ -1,186 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using Nini.Config; | ||
35 | |||
36 | namespace OpenSim.Tests.Common.Mock | ||
37 | { | ||
38 | public class MockInventoryService : IInventoryService | ||
39 | { | ||
40 | public MockInventoryService() {} | ||
41 | |||
42 | public MockInventoryService(IConfigSource config) {} | ||
43 | |||
44 | /// <summary> | ||
45 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
46 | /// </summary> | ||
47 | /// <param name="userId"></param> | ||
48 | /// <returns></returns> | ||
49 | public bool CreateUserInventory(UUID userId) | ||
50 | { | ||
51 | return false; | ||
52 | } | ||
53 | |||
54 | /// <summary> | ||
55 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
56 | /// </summary> | ||
57 | /// <param name="userId"></param> | ||
58 | /// <returns></returns> | ||
59 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
60 | { | ||
61 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
62 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
63 | folder.ID = UUID.Random(); | ||
64 | folder.Owner = userId; | ||
65 | folders.Add(folder); | ||
66 | return folders; | ||
67 | } | ||
68 | |||
69 | public InventoryFolderBase GetRootFolder(UUID userID) | ||
70 | { | ||
71 | return new InventoryFolderBase(); | ||
72 | } | ||
73 | |||
74 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
75 | { | ||
76 | return null; | ||
77 | } | ||
78 | |||
79 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
80 | { | ||
81 | return null; | ||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// Returns a list of all the active gestures in a user's inventory. | ||
86 | /// </summary> | ||
87 | /// <param name="userId"> | ||
88 | /// The <see cref="UUID"/> of the user | ||
89 | /// </param> | ||
90 | /// <returns> | ||
91 | /// A flat list of the gesture items. | ||
92 | /// </returns> | ||
93 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
94 | { | ||
95 | return null; | ||
96 | } | ||
97 | |||
98 | public InventoryCollection GetUserInventory(UUID userID) | ||
99 | { | ||
100 | return null; | ||
101 | } | ||
102 | |||
103 | public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback) | ||
104 | { | ||
105 | } | ||
106 | |||
107 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
108 | { | ||
109 | return null; | ||
110 | } | ||
111 | |||
112 | public bool AddFolder(InventoryFolderBase folder) | ||
113 | { | ||
114 | return false; | ||
115 | } | ||
116 | |||
117 | public bool UpdateFolder(InventoryFolderBase folder) | ||
118 | { | ||
119 | return false; | ||
120 | } | ||
121 | |||
122 | public bool MoveFolder(InventoryFolderBase folder) | ||
123 | { | ||
124 | return false; | ||
125 | } | ||
126 | |||
127 | public bool DeleteFolders(UUID ownerID, List<UUID> ids) | ||
128 | { | ||
129 | return false; | ||
130 | } | ||
131 | |||
132 | public bool PurgeFolder(InventoryFolderBase folder) | ||
133 | { | ||
134 | return false; | ||
135 | } | ||
136 | |||
137 | public bool AddItem(InventoryItemBase item) | ||
138 | { | ||
139 | return true; | ||
140 | } | ||
141 | |||
142 | public bool UpdateItem(InventoryItemBase item) | ||
143 | { | ||
144 | return false; | ||
145 | } | ||
146 | |||
147 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
148 | { | ||
149 | return false; | ||
150 | } | ||
151 | |||
152 | public bool DeleteItems(UUID ownerID, List<UUID> itemIDs) | ||
153 | { | ||
154 | return false; | ||
155 | } | ||
156 | |||
157 | public InventoryItemBase GetItem(InventoryItemBase item) | ||
158 | { | ||
159 | return null; | ||
160 | } | ||
161 | |||
162 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
163 | { | ||
164 | return null; | ||
165 | } | ||
166 | |||
167 | public bool HasInventoryForUser(UUID userID) | ||
168 | { | ||
169 | return false; | ||
170 | } | ||
171 | |||
172 | public InventoryFolderBase RequestRootFolder(UUID userID) | ||
173 | { | ||
174 | InventoryFolderBase root = new InventoryFolderBase(); | ||
175 | root.ID = UUID.Random(); | ||
176 | root.Owner = userID; | ||
177 | root.ParentID = UUID.Zero; | ||
178 | return root; | ||
179 | } | ||
180 | |||
181 | public int GetAssetPermissions(UUID userID, UUID assetID) | ||
182 | { | ||
183 | return 1; | ||
184 | } | ||
185 | } | ||
186 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index af66d7f..d572249 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -30,6 +30,7 @@ using OpenMetaverse; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | using OpenSim.Region.Framework.Scenes.Serialization; | 32 | using OpenSim.Region.Framework.Scenes.Serialization; |
33 | using OpenSim.Services.Interfaces; | ||
33 | 34 | ||
34 | namespace OpenSim.Tests.Common | 35 | namespace OpenSim.Tests.Common |
35 | { | 36 | { |
@@ -55,7 +56,7 @@ namespace OpenSim.Tests.Common | |||
55 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | 56 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); |
56 | scene.AssetService.Store(asset); | 57 | scene.AssetService.Store(asset); |
57 | return asset; | 58 | return asset; |
58 | } | 59 | } |
59 | 60 | ||
60 | /// <summary> | 61 | /// <summary> |
61 | /// Create an asset from the given scene object. | 62 | /// Create an asset from the given scene object. |
@@ -75,6 +76,20 @@ namespace OpenSim.Tests.Common | |||
75 | /// <summary> | 76 | /// <summary> |
76 | /// Create an asset from the given scene object. | 77 | /// Create an asset from the given scene object. |
77 | /// </summary> | 78 | /// </summary> |
79 | /// <param name="assetUuidTailZ"> | ||
80 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
81 | /// will be used. | ||
82 | /// </param> | ||
83 | /// <param name="coa"></param> | ||
84 | /// <returns></returns> | ||
85 | public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa) | ||
86 | { | ||
87 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Create an asset from the given scene object. | ||
92 | /// </summary> | ||
78 | /// <param name="assetUuid"></param> | 93 | /// <param name="assetUuid"></param> |
79 | /// <param name="coa"></param> | 94 | /// <param name="coa"></param> |
80 | /// <returns></returns> | 95 | /// <returns></returns> |
@@ -85,7 +100,7 @@ namespace OpenSim.Tests.Common | |||
85 | AssetType.Object, | 100 | AssetType.Object, |
86 | Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), | 101 | Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), |
87 | coa.CreatorId); | 102 | coa.CreatorId); |
88 | } | 103 | } |
89 | 104 | ||
90 | /// <summary> | 105 | /// <summary> |
91 | /// Create an asset from the given data. | 106 | /// Create an asset from the given data. |
@@ -104,5 +119,11 @@ namespace OpenSim.Tests.Common | |||
104 | asset.Data = data; | 119 | asset.Data = data; |
105 | return asset; | 120 | return asset; |
106 | } | 121 | } |
122 | |||
123 | public static string ReadAssetAsString(IAssetService assetService, UUID uuid) | ||
124 | { | ||
125 | byte[] assetData = assetService.GetData(uuid.ToString()); | ||
126 | return Encoding.ASCII.GetString(assetData); | ||
127 | } | ||
107 | } | 128 | } |
108 | } | 129 | } |
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 709dd78..99517d2 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -66,32 +66,7 @@ namespace OpenSim.Tests.Common.Setup | |||
66 | /// <returns></returns> | 66 | /// <returns></returns> |
67 | public static TestScene SetupScene() | 67 | public static TestScene SetupScene() |
68 | { | 68 | { |
69 | return SetupScene(""); | 69 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000); |
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Set up a test scene | ||
74 | /// </summary> | ||
75 | /// | ||
76 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | ||
77 | /// <returns></returns> | ||
78 | public static TestScene SetupScene(String realServices) | ||
79 | { | ||
80 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices); | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Set up a test scene | ||
85 | /// </summary> | ||
86 | /// <param name="name">Name of the region</param> | ||
87 | /// <param name="id">ID of the region</param> | ||
88 | /// <param name="x">X co-ordinate of the region</param> | ||
89 | /// <param name="y">Y co-ordinate of the region</param> | ||
90 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | ||
91 | /// <returns></returns> | ||
92 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) | ||
93 | { | ||
94 | return SetupScene(name, id, x, y, ""); | ||
95 | } | 70 | } |
96 | 71 | ||
97 | /// <summary> | 72 | /// <summary> |
@@ -103,10 +78,8 @@ namespace OpenSim.Tests.Common.Setup | |||
103 | /// <param name="x">X co-ordinate of the region</param> | 78 | /// <param name="x">X co-ordinate of the region</param> |
104 | /// <param name="y">Y co-ordinate of the region</param> | 79 | /// <param name="y">Y co-ordinate of the region</param> |
105 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 80 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> |
106 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | ||
107 | /// <returns></returns> | 81 | /// <returns></returns> |
108 | public static TestScene SetupScene( | 82 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) |
109 | string name, UUID id, uint x, uint y, String realServices) | ||
110 | { | 83 | { |
111 | Console.WriteLine("Setting up test scene {0}", name); | 84 | Console.WriteLine("Setting up test scene {0}", name); |
112 | 85 | ||
@@ -130,15 +103,11 @@ namespace OpenSim.Tests.Common.Setup | |||
130 | IRegionModule godsModule = new GodsModule(); | 103 | IRegionModule godsModule = new GodsModule(); |
131 | godsModule.Initialise(testScene, new IniConfigSource()); | 104 | godsModule.Initialise(testScene, new IniConfigSource()); |
132 | testScene.AddModule(godsModule.Name, godsModule); | 105 | testScene.AddModule(godsModule.Name, godsModule); |
133 | realServices = realServices.ToLower(); | ||
134 | |||
135 | LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset")); | ||
136 | |||
137 | // For now, always started a 'real' authentication service | ||
138 | StartAuthenticationService(testScene, true); | ||
139 | 106 | ||
140 | LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); | 107 | LocalAssetServicesConnector assetService = StartAssetService(testScene); |
141 | StartGridService(testScene, true); | 108 | StartAuthenticationService(testScene); |
109 | LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene); | ||
110 | StartGridService(testScene); | ||
142 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); | 111 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); |
143 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); | 112 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); |
144 | 113 | ||
@@ -164,18 +133,17 @@ namespace OpenSim.Tests.Common.Setup | |||
164 | return testScene; | 133 | return testScene; |
165 | } | 134 | } |
166 | 135 | ||
167 | private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real) | 136 | private static LocalAssetServicesConnector StartAssetService(Scene testScene) |
168 | { | 137 | { |
169 | LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); | 138 | LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); |
170 | IConfigSource config = new IniConfigSource(); | 139 | IConfigSource config = new IniConfigSource(); |
171 | config.AddConfig("Modules"); | 140 | |
141 | config.AddConfig("Modules"); | ||
142 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
172 | config.AddConfig("AssetService"); | 143 | config.AddConfig("AssetService"); |
173 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | 144 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); |
174 | if (real) | ||
175 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
176 | else | ||
177 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService"); | ||
178 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | 145 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
146 | |||
179 | assetService.Initialise(config); | 147 | assetService.Initialise(config); |
180 | assetService.AddRegion(testScene); | 148 | assetService.AddRegion(testScene); |
181 | assetService.RegionLoaded(testScene); | 149 | assetService.RegionLoaded(testScene); |
@@ -184,20 +152,18 @@ namespace OpenSim.Tests.Common.Setup | |||
184 | return assetService; | 152 | return assetService; |
185 | } | 153 | } |
186 | 154 | ||
187 | private static void StartAuthenticationService(Scene testScene, bool real) | 155 | private static void StartAuthenticationService(Scene testScene) |
188 | { | 156 | { |
189 | ISharedRegionModule service = new LocalAuthenticationServicesConnector(); | 157 | ISharedRegionModule service = new LocalAuthenticationServicesConnector(); |
190 | IConfigSource config = new IniConfigSource(); | 158 | IConfigSource config = new IniConfigSource(); |
159 | |||
191 | config.AddConfig("Modules"); | 160 | config.AddConfig("Modules"); |
192 | config.AddConfig("AuthenticationService"); | 161 | config.AddConfig("AuthenticationService"); |
193 | config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); | 162 | config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); |
194 | if (real) | 163 | config.Configs["AuthenticationService"].Set( |
195 | config.Configs["AuthenticationService"].Set( | 164 | "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); |
196 | "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); | ||
197 | else | ||
198 | config.Configs["AuthenticationService"].Set( | ||
199 | "LocalServiceModule", "OpenSim.Tests.Common.dll:MockAuthenticationService"); | ||
200 | config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 165 | config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
166 | |||
201 | service.Initialise(config); | 167 | service.Initialise(config); |
202 | service.AddRegion(testScene); | 168 | service.AddRegion(testScene); |
203 | service.RegionLoaded(testScene); | 169 | service.RegionLoaded(testScene); |
@@ -205,24 +171,17 @@ namespace OpenSim.Tests.Common.Setup | |||
205 | //m_authenticationService = service; | 171 | //m_authenticationService = service; |
206 | } | 172 | } |
207 | 173 | ||
208 | private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) | 174 | private static LocalInventoryServicesConnector StartInventoryService(Scene testScene) |
209 | { | 175 | { |
210 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); | 176 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); |
211 | IConfigSource config = new IniConfigSource(); | 177 | |
178 | IConfigSource config = new IniConfigSource(); | ||
212 | config.AddConfig("Modules"); | 179 | config.AddConfig("Modules"); |
213 | config.AddConfig("InventoryService"); | 180 | config.AddConfig("InventoryService"); |
214 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); | 181 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); |
215 | 182 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); | |
216 | if (real) | ||
217 | { | ||
218 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService"); | ||
223 | } | ||
224 | |||
225 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | 183 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
184 | |||
226 | inventoryService.Initialise(config); | 185 | inventoryService.Initialise(config); |
227 | inventoryService.AddRegion(testScene); | 186 | inventoryService.AddRegion(testScene); |
228 | inventoryService.RegionLoaded(testScene); | 187 | inventoryService.RegionLoaded(testScene); |
@@ -231,24 +190,19 @@ namespace OpenSim.Tests.Common.Setup | |||
231 | return inventoryService; | 190 | return inventoryService; |
232 | } | 191 | } |
233 | 192 | ||
234 | private static LocalGridServicesConnector StartGridService(Scene testScene, bool real) | 193 | private static LocalGridServicesConnector StartGridService(Scene testScene) |
235 | { | 194 | { |
236 | IConfigSource config = new IniConfigSource(); | 195 | IConfigSource config = new IniConfigSource(); |
237 | config.AddConfig("Modules"); | 196 | config.AddConfig("Modules"); |
238 | config.AddConfig("GridService"); | 197 | config.AddConfig("GridService"); |
239 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); | 198 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); |
240 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); | 199 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); |
241 | if (real) | 200 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); |
242 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | ||
243 | 201 | ||
244 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); | 202 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); |
245 | gridService.Initialise(config); | 203 | gridService.Initialise(config); |
246 | |||
247 | //else | ||
248 | // config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService"); | ||
249 | gridService.AddRegion(testScene); | 204 | gridService.AddRegion(testScene); |
250 | gridService.RegionLoaded(testScene); | 205 | gridService.RegionLoaded(testScene); |
251 | //testScene.AddRegionModule(m_gridService.Name, m_gridService); | ||
252 | 206 | ||
253 | return gridService; | 207 | return gridService; |
254 | } | 208 | } |
@@ -472,10 +426,10 @@ namespace OpenSim.Tests.Common.Setup | |||
472 | /// <param name="ownerId"></param> | 426 | /// <param name="ownerId"></param> |
473 | /// <returns></returns> | 427 | /// <returns></returns> |
474 | public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) | 428 | public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) |
475 | { | 429 | { |
476 | return new SceneObjectPart( | 430 | return new SceneObjectPart( |
477 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | 431 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
478 | { Name = name, UUID = id }; | 432 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; |
479 | } | 433 | } |
480 | 434 | ||
481 | /// <summary> | 435 | /// <summary> |