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authordiva2009-02-15 05:00:58 +0000
committerdiva2009-02-15 05:00:58 +0000
commit3d5a9e6748ef743c4db04b427d4d76ea65269618 (patch)
tree1877a66c0ca1f4caa455a7f98dd221897e687620
parentSet sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 (diff)
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This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs55
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs3
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs3
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs3
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs3
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs3
9 files changed, 47 insertions, 37 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 24cb48a..0f57b7c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2090,8 +2090,8 @@ namespace OpenSim.Region.Framework.Scenes
2090 /// <returns></returns> 2090 /// <returns></returns>
2091 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) 2091 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
2092 { 2092 {
2093 AvatarAppearance appearance = null; 2093 AvatarAppearance appearance = new AvatarAppearance();
2094 GetAvatarAppearance(client, out appearance); 2094 //GetAvatarAppearance(client, out appearance);
2095 2095
2096 ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance); 2096 ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
2097 //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID); 2097 //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
@@ -2339,7 +2339,7 @@ namespace OpenSim.Region.Framework.Scenes
2339 } 2339 }
2340 2340
2341 // Don't disable this log message - it's too helpful 2341 // Don't disable this log message - it's too helpful
2342 m_log.DebugFormat( 2342 m_log.InfoFormat(
2343 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})", 2343 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
2344 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); 2344 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
2345 2345
@@ -3295,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes
3295 } 3295 }
3296 catch (Exception e) 3296 catch (Exception e)
3297 { 3297 {
3298 m_log.Info("[BUG]: " + e.ToString()); 3298 m_log.Info("[BUG] in " + RegionInfo.RegionName + ": " + e.ToString());
3299 } 3299 }
3300 } 3300 }
3301 } 3301 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2edfca8..ecce237 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -646,7 +646,7 @@ namespace OpenSim.Region.Framework.Scenes
646 else 646 else
647 { 647 {
648 m_numRootAgents++; 648 m_numRootAgents++;
649 presence.AddToPhysicalScene(); 649 presence.AddToPhysicalScene(false);
650 } 650 }
651 651
652 Entities[presence.UUID] = presence; 652 Entities[presence.UUID] = presence;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f841707..a93fcb2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -611,7 +611,7 @@ namespace OpenSim.Region.Framework.Scenes
611 m_controllingClient.OnRequestWearables += SendWearables; 611 m_controllingClient.OnRequestWearables += SendWearables;
612 m_controllingClient.OnSetAppearance += SetAppearance; 612 m_controllingClient.OnSetAppearance += SetAppearance;
613 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; 613 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
614 m_controllingClient.OnCompleteMovementToRegion += SendInitialData; 614 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
615 m_controllingClient.OnAgentUpdate += HandleAgentUpdate; 615 m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
616 m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit; 616 m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
617 m_controllingClient.OnAgentSit += HandleAgentSit; 617 m_controllingClient.OnAgentSit += HandleAgentSit;
@@ -829,7 +829,6 @@ namespace OpenSim.Region.Framework.Scenes
829 pos = emergencyPos; 829 pos = emergencyPos;
830 } 830 }
831 831
832 m_isChildAgent = false;
833 832
834 float localAVHeight = 1.56f; 833 float localAVHeight = 1.56f;
835 if (m_avHeight != 127.0f) 834 if (m_avHeight != 127.0f)
@@ -845,8 +844,8 @@ namespace OpenSim.Region.Framework.Scenes
845 } 844 }
846 AbsolutePosition = pos; 845 AbsolutePosition = pos;
847 846
848 AddToPhysicalScene(); 847 AddToPhysicalScene(isFlying);
849 m_physicsActor.Flying = isFlying; 848 SetHeight(m_appearance.AvatarHeight);
850 849
851 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 850 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
852 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 851 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
@@ -861,13 +860,16 @@ namespace OpenSim.Region.Framework.Scenes
861 else 860 else
862 m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); 861 m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
863 862
864 //m_scene.CapsModule.AddCapsHandler(m_uuid);
865
866 // On the next prim update, all objects will be sent 863 // On the next prim update, all objects will be sent
867 // 864 //
868 m_pendingObjects = null; 865 m_pendingObjects = null;
869 866
867 m_isChildAgent = false;
868
869 SendInitialData();
870
870 m_scene.EventManager.TriggerOnMakeRootAgent(this); 871 m_scene.EventManager.TriggerOnMakeRootAgent(this);
872
871 } 873 }
872 874
873 /// <summary> 875 /// <summary>
@@ -916,10 +918,14 @@ namespace OpenSim.Region.Framework.Scenes
916 /// <param name="pos"></param> 918 /// <param name="pos"></param>
917 public void Teleport(Vector3 pos) 919 public void Teleport(Vector3 pos)
918 { 920 {
921 bool isFlying = false;
922 if (m_physicsActor != null)
923 isFlying = m_physicsActor.Flying;
924
919 RemoveFromPhysicalScene(); 925 RemoveFromPhysicalScene();
920 Velocity = new Vector3(0, 0, 0); 926 Velocity = new Vector3(0, 0, 0);
921 AbsolutePosition = pos; 927 AbsolutePosition = pos;
922 AddToPhysicalScene(); 928 AddToPhysicalScene(isFlying);
923 SendTerseUpdateToAllClients(); 929 SendTerseUpdateToAllClients();
924 } 930 }
925 931
@@ -1021,8 +1027,8 @@ namespace OpenSim.Region.Framework.Scenes
1021 if (m_isChildAgent) 1027 if (m_isChildAgent)
1022 { 1028 {
1023 m_isChildAgent = false; 1029 m_isChildAgent = false;
1024 1030 bool m_flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1025 MakeRootAgent(AbsolutePosition, false); 1031 MakeRootAgent(AbsolutePosition, m_flying);
1026 1032
1027 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1033 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1028 { 1034 {
@@ -1068,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999903"); 1074 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999903");
1069 } 1075 }
1070 1076
1071 AddToPhysicalScene(); 1077 AddToPhysicalScene(false);
1072 } 1078 }
1073 else 1079 else
1074 { 1080 {
@@ -1464,7 +1470,7 @@ namespace OpenSim.Region.Framework.Scenes
1464 1470
1465 if (m_physicsActor == null) 1471 if (m_physicsActor == null)
1466 { 1472 {
1467 AddToPhysicalScene(); 1473 AddToPhysicalScene(m_physicsActor.Flying);
1468 } 1474 }
1469 1475
1470 m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); 1476 m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
@@ -2231,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
2231 // just to add it back again, but it saves us from having to update 2237 // just to add it back again, but it saves us from having to update
2232 // 3 variables 10 times a second. 2238 // 3 variables 10 times a second.
2233 m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); 2239 m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
2234 AddToPhysicalScene(); 2240 AddToPhysicalScene(m_physicsActor.Flying);
2235 } 2241 }
2236 m_appearance.SetAppearance(texture, visualParam); 2242 m_appearance.SetAppearance(texture, visualParam);
2237 SetHeight(m_appearance.AvatarHeight); 2243 SetHeight(m_appearance.AvatarHeight);
@@ -2420,12 +2426,18 @@ namespace OpenSim.Region.Framework.Scenes
2420 protected void CrossToNewRegion() 2426 protected void CrossToNewRegion()
2421 { 2427 {
2422 m_inTransit = true; 2428 m_inTransit = true;
2429
2430 if ((m_physicsActor != null) && m_physicsActor.Flying)
2431 m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2432 else if ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0)
2433 m_AgentControlFlags &= ~(uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2434
2423 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); 2435 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
2424 } 2436 }
2425 2437
2426 public void RestoreInCurrentScene() 2438 public void RestoreInCurrentScene()
2427 { 2439 {
2428 AddToPhysicalScene(); 2440 AddToPhysicalScene(false); // not exactly false
2429 } 2441 }
2430 2442
2431 /// <summary> 2443 /// <summary>
@@ -2583,10 +2595,6 @@ namespace OpenSim.Region.Framework.Scenes
2583 cAgent.HeadRotation = m_headrotation; 2595 cAgent.HeadRotation = m_headrotation;
2584 cAgent.BodyRotation = m_bodyRot; 2596 cAgent.BodyRotation = m_bodyRot;
2585 cAgent.ControlFlags = m_AgentControlFlags; 2597 cAgent.ControlFlags = m_AgentControlFlags;
2586 if ((m_physicsActor != null) && (m_physicsActor.Flying))
2587 {
2588 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2589 }
2590 2598
2591 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 2599 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
2592 cAgent.GodLevel = (byte)m_godlevel; 2600 cAgent.GodLevel = (byte)m_godlevel;
@@ -2625,10 +2633,7 @@ namespace OpenSim.Region.Framework.Scenes
2625 m_headrotation = cAgent.HeadRotation; 2633 m_headrotation = cAgent.HeadRotation;
2626 m_bodyRot = cAgent.BodyRotation; 2634 m_bodyRot = cAgent.BodyRotation;
2627 m_AgentControlFlags = cAgent.ControlFlags; // We need more flags! 2635 m_AgentControlFlags = cAgent.ControlFlags; // We need more flags!
2628 if (m_physicsActor != null) 2636
2629 {
2630 m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
2631 }
2632 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 2637 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
2633 m_godlevel = cAgent.GodLevel; 2638 m_godlevel = cAgent.GodLevel;
2634 m_setAlwaysRun = cAgent.AlwaysRun; 2639 m_setAlwaysRun = cAgent.AlwaysRun;
@@ -2755,7 +2760,7 @@ namespace OpenSim.Region.Framework.Scenes
2755 /// <summary> 2760 /// <summary>
2756 /// Adds a physical representation of the avatar to the Physics plugin 2761 /// Adds a physical representation of the avatar to the Physics plugin
2757 /// </summary> 2762 /// </summary>
2758 public void AddToPhysicalScene() 2763 public void AddToPhysicalScene(bool isFlying)
2759 { 2764 {
2760 PhysicsScene scene = m_scene.PhysicsScene; 2765 PhysicsScene scene = m_scene.PhysicsScene;
2761 2766
@@ -2765,13 +2770,13 @@ namespace OpenSim.Region.Framework.Scenes
2765 2770
2766 if (m_avHeight == 127.0f) 2771 if (m_avHeight == 127.0f)
2767 { 2772 {
2768 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f)); 2773 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), isFlying);
2769 } 2774 }
2770 else 2775 else
2771 { 2776 {
2772 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight)); 2777 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight), isFlying);
2773 } 2778 }
2774 2779
2775 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 2780 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
2776 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 2781 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
2777 m_physicsActor.SubscribeEvents(1000); 2782 m_physicsActor.SubscribeEvents(1000);
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 010d9d3..3081077 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -83,10 +83,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
83 { 83 {
84 84
85 } 85 }
86 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 86 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
87 { 87 {
88 BasicActor act = new BasicActor(); 88 BasicActor act = new BasicActor();
89 act.Position = position; 89 act.Position = position;
90 act.Flying = isFlying;
90 _actors.Add(act); 91 _actors.Add(act);
91 return act; 92 return act;
92 } 93 }
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 29a19de..8891163 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -573,13 +573,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
573 573
574 } 574 }
575 575
576 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 576 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
577 { 577 {
578 PhysicsVector pos = new PhysicsVector(); 578 PhysicsVector pos = new PhysicsVector();
579 pos.X = position.X; 579 pos.X = position.X;
580 pos.Y = position.Y; 580 pos.Y = position.Y;
581 pos.Z = position.Z + 20; 581 pos.Z = position.Z + 20;
582 BulletXCharacter newAv = null; 582 BulletXCharacter newAv = null;
583 newAv.Flying = isFlying;
583 lock (BulletXLock) 584 lock (BulletXLock)
584 { 585 {
585 newAv = new BulletXCharacter(avName, this, pos); 586 newAv = new BulletXCharacter(avName, this, pos);
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 2cf4d5a..fbf92a9 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Physics.Manager
62 62
63 public abstract void Initialise(IMesher meshmerizer, IConfigSource config); 63 public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
64 64
65 public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); 65 public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying);
66 66
67 public abstract void RemoveAvatar(PhysicsActor actor); 67 public abstract void RemoveAvatar(PhysicsActor actor);
68 68
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Manager
162 // Does nothing right now 162 // Does nothing right now
163 } 163 }
164 164
165 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 165 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
166 { 166 {
167 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); 167 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
168 return PhysicsActor.Null; 168 return PhysicsActor.Null;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index ae47636..f30de4d 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1313,13 +1313,14 @@ namespace OpenSim.Region.Physics.OdePlugin
1313 1313
1314 #region Add/Remove Entities 1314 #region Add/Remove Entities
1315 1315
1316 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 1316 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
1317 { 1317 {
1318 PhysicsVector pos = new PhysicsVector(); 1318 PhysicsVector pos = new PhysicsVector();
1319 pos.X = position.X; 1319 pos.X = position.X;
1320 pos.Y = position.Y; 1320 pos.Y = position.Y;
1321 pos.Z = position.Z; 1321 pos.Z = position.Z;
1322 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); 1322 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1323 newAv.Flying = isFlying;
1323 _characters.Add(newAv); 1324 _characters.Add(newAv);
1324 return newAv; 1325 return newAv;
1325 } 1326 }
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index 44a105d..84ffe5f 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -56,10 +56,11 @@ namespace OpenSim.Region.Physics.POSPlugin
56 { 56 {
57 } 57 }
58 58
59 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 59 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
60 { 60 {
61 POSCharacter act = new POSCharacter(); 61 POSCharacter act = new POSCharacter();
62 act.Position = position; 62 act.Position = position;
63 act.Flying = isFlying;
63 _characters.Add(act); 64 _characters.Add(act);
64 return act; 65 return act;
65 } 66 }
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index fa59dbe..18935fb 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -102,13 +102,14 @@ namespace OpenSim.Region.Physics.PhysXPlugin
102 102
103 } 103 }
104 104
105 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 105 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
106 { 106 {
107 Vec3 pos = new Vec3(); 107 Vec3 pos = new Vec3();
108 pos.X = position.X; 108 pos.X = position.X;
109 pos.Y = position.Y; 109 pos.Y = position.Y;
110 pos.Z = position.Z; 110 pos.Z = position.Z;
111 PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos)); 111 PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos));
112 act.Flying = isFlying;
112 act.Position = position; 113 act.Position = position;
113 _characters.Add(act); 114 _characters.Add(act);
114 return act; 115 return act;