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author | David Walter Seikel | 2016-11-28 00:05:58 +1000 |
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committer | David Walter Seikel | 2016-11-28 00:05:58 +1000 |
commit | 32a2962b6e82d8c52cf6f6197be63da474184150 (patch) | |
tree | d1b07c6249c9a1f961433007152199b5f3628922 | |
parent | Twiddle avatar baking settings. (diff) | |
download | opensim-SC-32a2962b6e82d8c52cf6f6197be63da474184150.zip opensim-SC-32a2962b6e82d8c52cf6f6197be63da474184150.tar.gz opensim-SC-32a2962b6e82d8c52cf6f6197be63da474184150.tar.bz2 opensim-SC-32a2962b6e82d8c52cf6f6197be63da474184150.tar.xz |
Try to avoid avatars sinking through terrain.
Diffstat (limited to '')
-rw-r--r-- | config/OpenSimDefaults.ini | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/config/OpenSimDefaults.ini b/config/OpenSimDefaults.ini index 5000172..8a0d373 100644 --- a/config/OpenSimDefaults.ini +++ b/config/OpenSimDefaults.ini | |||
@@ -926,7 +926,7 @@ | |||
926 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | 926 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
927 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | 927 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
928 | ; magnifications use lots of memory. | 928 | ; magnifications use lots of memory. |
929 | TerrainMeshMagnification = 2 | 929 | TerrainMeshMagnification = 3 |
930 | 930 | ||
931 | ; Should avatars collide with each other? | 931 | ; Should avatars collide with each other? |
932 | AvatarToAvatarCollisionsByDefault = true | 932 | AvatarToAvatarCollisionsByDefault = true |
@@ -940,13 +940,14 @@ | |||
940 | ; Avatar walk-up-stairs parameters | 940 | ; Avatar walk-up-stairs parameters |
941 | ; If an avatar collides with an object 'close to its feet', the avatar will be | 941 | ; If an avatar collides with an object 'close to its feet', the avatar will be |
942 | ; moved/pushed up do simulate stepping up. | 942 | ; moved/pushed up do simulate stepping up. |
943 | ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. | 943 | ; Has trouble with the lighthouse stairs, but all others work fine, can even climb over some fences. Which is odd. |
944 | ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step | 944 | AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. |
945 | ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. | 945 | AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step |
946 | ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen | 946 | AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. |
947 | ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor | 947 | AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen |
948 | ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor | 948 | AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor |
949 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied | 949 | AvatarStepUpCorrectionFactor = 1.1 ; Avatar is displaced up the collision height times this factor |
950 | AvatarStepSmoothingSteps = 3 ; Number of frames after a step collision that up correction is applied | ||
950 | 951 | ||
951 | ; Terminal velocity of a falling avatar | 952 | ; Terminal velocity of a falling avatar |
952 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | 953 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples |