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author | Justin Clark-Casey (justincc) | 2009-09-08 17:50:45 +0100 |
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committer | Justin Clark-Casey (justincc) | 2009-09-08 17:50:45 +0100 |
commit | 2bb2a0ec44c2e267d7fa7ab1e071c01e0443dedb (patch) | |
tree | 0c4a5c9659bcea505e316c35940ad9e821d9d6f5 | |
parent | extend load iar test to loading into a deeply nested directory (diff) | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
download | opensim-SC-2bb2a0ec44c2e267d7fa7ab1e071c01e0443dedb.zip opensim-SC-2bb2a0ec44c2e267d7fa7ab1e071c01e0443dedb.tar.gz opensim-SC-2bb2a0ec44c2e267d7fa7ab1e071c01e0443dedb.tar.bz2 opensim-SC-2bb2a0ec44c2e267d7fa7ab1e071c01e0443dedb.tar.xz |
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 27 |
3 files changed, 68 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f638386..4ea283f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1620,8 +1620,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1620 | { | 1620 | { |
1621 | UUID assetID = UUID.Zero; | 1621 | UUID assetID = UUID.Zero; |
1622 | 1622 | ||
1623 | Vector3 inventoryStoredPosition = new Vector3 | ||
1624 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1625 | ? 250 | ||
1626 | : objectGroup.AbsolutePosition.X) | ||
1627 | , | ||
1628 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1629 | ? 250 | ||
1630 | : objectGroup.AbsolutePosition.X, | ||
1631 | objectGroup.AbsolutePosition.Z); | ||
1632 | |||
1633 | Vector3 originalPosition = objectGroup.AbsolutePosition; | ||
1634 | |||
1635 | objectGroup.AbsolutePosition = inventoryStoredPosition; | ||
1636 | |||
1623 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 1637 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
1624 | 1638 | ||
1639 | objectGroup.AbsolutePosition = originalPosition; | ||
1640 | |||
1625 | // Get the user info of the item destination | 1641 | // Get the user info of the item destination |
1626 | // | 1642 | // |
1627 | UUID userID = UUID.Zero; | 1643 | UUID userID = UUID.Zero; |
@@ -1683,6 +1699,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1683 | { | 1699 | { |
1684 | // Deleting someone else's item | 1700 | // Deleting someone else's item |
1685 | // | 1701 | // |
1702 | |||
1703 | |||
1686 | if (remoteClient == null || | 1704 | if (remoteClient == null || |
1687 | objectGroup.OwnerID != remoteClient.AgentId) | 1705 | objectGroup.OwnerID != remoteClient.AgentId) |
1688 | { | 1706 | { |
@@ -1857,8 +1875,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | itemID = UUID.Zero; | 1875 | itemID = UUID.Zero; |
1858 | if (grp != null) | 1876 | if (grp != null) |
1859 | { | 1877 | { |
1878 | Vector3 inventoryStoredPosition = new Vector3 | ||
1879 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1880 | ? 250 | ||
1881 | : grp.AbsolutePosition.X) | ||
1882 | , | ||
1883 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1884 | ? 250 | ||
1885 | : grp.AbsolutePosition.X, | ||
1886 | grp.AbsolutePosition.Z); | ||
1887 | |||
1888 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1889 | |||
1890 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1891 | |||
1860 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 1892 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
1861 | 1893 | ||
1894 | grp.AbsolutePosition = originalPosition; | ||
1895 | |||
1862 | AssetBase asset = CreateAsset( | 1896 | AssetBase asset = CreateAsset( |
1863 | grp.GetPartName(grp.LocalId), | 1897 | grp.GetPartName(grp.LocalId), |
1864 | grp.GetPartDescription(grp.LocalId), | 1898 | grp.GetPartDescription(grp.LocalId), |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3b91dd0..d43a7e2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4256,7 +4256,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
4256 | break; | 4256 | break; |
4257 | 4257 | ||
4258 | case 2: // Sell a copy | 4258 | case 2: // Sell a copy |
4259 | |||
4260 | |||
4261 | Vector3 inventoryStoredPosition = new Vector3 | ||
4262 | (((group.AbsolutePosition.X > (int)Constants.RegionSize) | ||
4263 | ? 250 | ||
4264 | : group.AbsolutePosition.X) | ||
4265 | , | ||
4266 | (group.AbsolutePosition.X > (int)Constants.RegionSize) | ||
4267 | ? 250 | ||
4268 | : group.AbsolutePosition.X, | ||
4269 | group.AbsolutePosition.Z); | ||
4270 | |||
4271 | Vector3 originalPosition = group.AbsolutePosition; | ||
4272 | |||
4273 | group.AbsolutePosition = inventoryStoredPosition; | ||
4274 | |||
4259 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); | 4275 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); |
4276 | group.AbsolutePosition = originalPosition; | ||
4260 | 4277 | ||
4261 | uint perms=group.GetEffectivePermissions(); | 4278 | uint perms=group.GetEffectivePermissions(); |
4262 | 4279 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 16dd834..f261c16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -476,9 +476,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
476 | // normalize an angle between -PI and PI (-180 to +180 degrees) | 476 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
477 | protected double NormalizeAngle(double angle) | 477 | protected double NormalizeAngle(double angle) |
478 | { | 478 | { |
479 | angle = angle % (Math.PI * 2); | 479 | if (angle > -Math.PI && angle < Math.PI) |
480 | // if (angle < 0) angle = angle + Math.PI * 2; | 480 | return angle; |
481 | return angle; | 481 | |
482 | int numPis = (int)(Math.PI / angle); | ||
483 | double remainder = angle - Math.PI * numPis; | ||
484 | if (numPis % 2 == 1) | ||
485 | return Math.PI - angle; | ||
486 | return remainder; | ||
482 | } | 487 | } |
483 | 488 | ||
484 | // Old implementation of llRot2Euler, now normalized | 489 | // Old implementation of llRot2Euler, now normalized |
@@ -497,9 +502,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
497 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | 502 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), |
498 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); | 503 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); |
499 | else if (n > 0) | 504 | else if (n > 0) |
500 | return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 505 | return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); |
501 | else | 506 | else |
502 | return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 507 | return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); |
503 | } | 508 | } |
504 | 509 | ||
505 | /* From wiki: | 510 | /* From wiki: |
@@ -553,12 +558,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
553 | 558 | ||
554 | double x,y,z,s; | 559 | double x,y,z,s; |
555 | 560 | ||
556 | double c1 = Math.Cos(v.x/2.0); | 561 | double c1 = Math.Cos(v.x * 0.5); |
557 | double c2 = Math.Cos(v.y/2.0); | 562 | double c2 = Math.Cos(v.y * 0.5); |
558 | double c3 = Math.Cos(v.z/2.0); | 563 | double c3 = Math.Cos(v.z * 0.5); |
559 | double s1 = Math.Sin(v.x/2.0); | 564 | double s1 = Math.Sin(v.x * 0.5); |
560 | double s2 = Math.Sin(v.y/2.0); | 565 | double s2 = Math.Sin(v.y * 0.5); |
561 | double s3 = Math.Sin(v.z/2.0); | 566 | double s3 = Math.Sin(v.z * 0.5); |
562 | 567 | ||
563 | x = s1*c2*c3+c1*s2*s3; | 568 | x = s1*c2*c3+c1*s2*s3; |
564 | y = c1*s2*c3-s1*c2*s3; | 569 | y = c1*s2*c3-s1*c2*s3; |