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authorgareth2007-02-27 23:00:49 +0000
committergareth2007-02-27 23:00:49 +0000
commit09dd4bd6834861791008e66652826a66724efa0e (patch)
treeae2b10c3b6ce3fab4c516c6710d4fa0adafedb77
parentRemoved old trunk code (diff)
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Brought in code from branches/gareth
Diffstat (limited to '')
-rw-r--r--README22
-rw-r--r--bin/Axiom.MathLib.dllbin0 -> 69632 bytes
-rwxr-xr-xbin/Db4objects.Db4o.dllbin0 -> 593408 bytes
-rwxr-xr-xbin/libsecondlife.dllbin0 -> 1533440 bytes
-rw-r--r--bin/log4net.dllbin0 -> 270336 bytes
-rwxr-xr-xgenvers.sh9
-rw-r--r--opensim.build62
-rw-r--r--src/Agent_Manager.cs879
-rw-r--r--src/AssetManagement.cs455
-rw-r--r--src/Asset_manager.cs231
-rw-r--r--src/Config.cs140
-rw-r--r--src/GridManager.cs372
-rw-r--r--src/InventoryManager.cs242
-rw-r--r--src/Login_manager.cs228
-rw-r--r--src/Main.cs138
-rw-r--r--src/OpenSimClient.cs339
-rw-r--r--src/Physics_manager.cs41
-rw-r--r--src/Prim_manager.cs382
-rw-r--r--src/SceneGraphManager.cs40
-rw-r--r--src/Script_manager.cs103
-rw-r--r--src/Second-server.csproj60
-rw-r--r--src/Second-server.sln34
-rw-r--r--src/Second-server.suobin0 -> 27648 bytes
-rw-r--r--src/Server.cs707
-rw-r--r--src/StorageManager.cs53
-rw-r--r--src/Texture_manager.cs238
-rw-r--r--src/Util.cs75
-rw-r--r--src/VersionInfo.cs.template37
-rw-r--r--src/types/BitPack.cs138
-rw-r--r--src/types/Mesh.cs28
-rw-r--r--src/types/Triangle.cs28
-rw-r--r--src/world/Avatar.cs70
-rw-r--r--src/world/Entity.cs53
-rw-r--r--src/world/Primitive.cs33
-rw-r--r--src/world/ScriptEngine.cs18
-rw-r--r--src/world/SurfacePatch.cs22
-rw-r--r--src/world/World.cs57
-rw-r--r--src/world/scripting/IScript.cs16
38 files changed, 5350 insertions, 0 deletions
diff --git a/README b/README
new file mode 100644
index 0000000..f294295
--- /dev/null
+++ b/README
@@ -0,0 +1,22 @@
1Some basic instructions on how to use OpenSim/OGS for hackers and geeks
2-------------------------------------------------
3
41.First, either get in touch with a grid owner or install the OGS server components on your own server.
52.Ask the grid owner to send you keys over a secure channel (encrypted email, paper mail, phone, encrypted IM/IRC). If you and the grid owner are not concerned about security (YOU SHOULD BE!!!) then this exchange can be done over any communications channel.
63.Edit src/Config.cs to reflect your changes or if the grid owner has provided you with a template/custom database, drop opensim.yap into bin/
74.If you edited src/Config.cs then run "nant build" at the root directory
85.With mono on Linux/BSD cd into bin/ and run "mono OpenSim.exe", On win32 just run OpenSim.exe
95.Login to the grid with a standard viewer and find your sim (note that at certain times the SVN version does not allow logins)
10
11Some basic instructions on how to use OpenSim/OGS for the laymen
12-------------------------------------------------
13
141.Ensure you either have mono or the .NET framework runtime installed
152.Find a grid owner
163.Ask the grid owner to send you connection instructions
174.Either install the grid owner's opensim.yap by placing it into the same directory as OpenSim.exe or follow their instructions
185.On Linux/BSD, go to a command prompt and type:
19cd /path/to/where/you/downloaded/
20cd bin/
21mono OpenSim.exe
226.Login to the grid in the normal way
diff --git a/bin/Axiom.MathLib.dll b/bin/Axiom.MathLib.dll
new file mode 100644
index 0000000..21ce3a8
--- /dev/null
+++ b/bin/Axiom.MathLib.dll
Binary files differ
diff --git a/bin/Db4objects.Db4o.dll b/bin/Db4objects.Db4o.dll
new file mode 100755
index 0000000..be976a1
--- /dev/null
+++ b/bin/Db4objects.Db4o.dll
Binary files differ
diff --git a/bin/libsecondlife.dll b/bin/libsecondlife.dll
new file mode 100755
index 0000000..90189a2
--- /dev/null
+++ b/bin/libsecondlife.dll
Binary files differ
diff --git a/bin/log4net.dll b/bin/log4net.dll
new file mode 100644
index 0000000..ffc57e1
--- /dev/null
+++ b/bin/log4net.dll
Binary files differ
diff --git a/genvers.sh b/genvers.sh
new file mode 100755
index 0000000..3da91d7
--- /dev/null
+++ b/genvers.sh
@@ -0,0 +1,9 @@
1#!/bin/bash
2
3MAJOR=0
4MINOR=1
5BUILD=`date +%s`
6REVISION=`svnversion | sed s/:// | sed s/M//`
7REALREVISION=`svnversion`
8cat src/VersionInfo.cs.template | sed s/@@VERSION/"$MAJOR.$MINOR, Build $BUILD, Revision $REALREVISION"/g >src/VersionInfo.cs
9echo -n $MAJOR.$MINOR.*.$REVISION >VERSION
diff --git a/opensim.build b/opensim.build
new file mode 100644
index 0000000..d91e748
--- /dev/null
+++ b/opensim.build
@@ -0,0 +1,62 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>First nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="bin/OpenSim.exe" failonerror="false" />
7 <delete file="bin/OpenSim.pdb" failonerror="false" />
8 </target>
9
10 <target name="svnupdate" description="updates to latest SVN">
11 <exec program="svn">
12 <arg value="update" />
13 </exec>
14 </target>
15
16 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
17
18 </target>
19
20 <target name="build" description="compiles the source code">
21
22 <exec program="genvers.sh" />
23 <loadfile file="VERSION" property="svnver"/>
24
25 <asminfo output="src/AssemblyInfo.cs" language="CSharp">
26 <imports>
27 <import namespace="System" />
28 <import namespace="System.Reflection" />
29 <import namespace="System.Runtime.InteropServices" />
30 </imports>
31 <attributes>
32 <attribute type="ComVisibleAttribute" value="false" />
33 <attribute type="CLSCompliantAttribute" value="false" />
34 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
35 <attribute type="AssemblyTitleAttribute" value="opensim" />
36 <attribute type="AssemblyDescriptionAttribute" value="The C# implementation of the simulator portion of OGS" />
37 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
38 </attributes>
39 </asminfo>
40 <csc target="exe" output="bin/OpenSim.exe" debug="${debug}" verbose="true">
41 <references basedir="bin/" failonempty="true">
42 <include name="System" />
43 <include name="System.Data" />
44 <include name="System.Xml" />
45 <include name="Axiom.MathLib.dll" />
46 <include name="libsecondlife.dll" />
47 <include name="log4net.dll" />
48 <include name="Db4objects.Db4o.dll" />
49 </references>
50 <sources basedir="src/">
51 <include name="AssemblyInfo.cs" />
52 <include name="Config.cs" />
53 <include name="VersionInfo.cs" />
54 <include name="Util.cs" />
55 <include name="types/*.cs" />
56 <include name="world/*.cs" />
57 <include name="OpenSimClient.cs" />
58 <include name="Main.cs" />
59 </sources>
60 </csc>
61 </target>
62</project>
diff --git a/src/Agent_Manager.cs b/src/Agent_Manager.cs
new file mode 100644
index 0000000..195065e
--- /dev/null
+++ b/src/Agent_Manager.cs
@@ -0,0 +1,879 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28using System.Collections.Generic;
29using libsecondlife;
30using libsecondlife.Packets;
31using libsecondlife.AssetSystem;
32using System.IO;
33using Axiom.MathLib;
34
35namespace OpenSim
36{
37 /// <summary>
38 /// Description of Agent_Manager.
39 /// </summary>
40 public class AgentManager
41 {
42 public Dictionary<libsecondlife.LLUUID,AvatarData> AgentList;
43 public static Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
44 public static Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
45
46 private uint _localNumber=0;
47 private Server _server;
48 public PrimManager Prim_Manager;
49 public AssetManagement assetManager;
50
51 private libsecondlife.Packets.RegionHandshakePacket RegionPacket;
52 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
53 private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
54
55 /// <summary>
56 ///
57 /// </summary>
58 /// <param name="serve"></param>
59 public AgentManager(Server server)
60 {
61 AgentList = new Dictionary<libsecondlife.LLUUID,AvatarData>();
62 _server = server;
63 this.initialise();
64 }
65
66 /// <summary>
67 ///
68 /// </summary>
69 /// <param name="id"></param>
70 /// <returns></returns>
71 public AvatarData GetAgent(LLUUID id)
72 {
73 if(!this.AgentList.ContainsKey(id))
74 {
75 return null;
76 }
77 else
78 {
79 AvatarData avatar = this.AgentList[id];
80 return avatar;
81 }
82 }
83 /// <summary>
84 ///
85 /// </summary>
86 /// <param name="agent"></param>
87 public void AddAgent(AvatarData agent)
88 {
89 this.AgentList.Add(agent.FullID, agent);
90 }
91 /// <summary>
92 ///
93 /// </summary>
94 /// <param name="User_info"></param>
95 /// <param name="first"></param>
96 /// <param name="last"></param>
97 /// <returns></returns>
98 ///
99
100 /// <summary>
101 ///
102 /// </summary>
103 /// <param name="User_info"></param>
104 /// <param name="first"></param>
105 /// <param name="last"></param>
106 /// <returns></returns>
107 public bool NewAgent(UserAgentInfo userInfo, string first, string last, LLUUID baseFolder, LLUUID inventoryFolder)
108 {
109 AvatarData agent = new AvatarData();
110 agent.FullID = userInfo.AgentID;
111 agent.NetInfo = userInfo;
112 agent.NetInfo.first_name =first;
113 agent.NetInfo.last_name = last;
114 agent.Position = new LLVector3(100, 100, 22);
115 agent.BaseFolder = baseFolder;
116 agent.InventoryFolder = inventoryFolder;
117 agent.AnimID = AnimsLLUUID["ANIM_AGENT_STAND"];
118 agent.AnimSequenceID = 1;
119
120 this.AgentList.Add(agent.FullID, agent);
121
122 //Create new Wearable Assets and place in Inventory
123 this.assetManager.CreateNewInventorySet(ref agent, userInfo);
124
125 return(true);
126 }
127
128 /// <summary>
129 ///
130 /// </summary>
131 /// <param name="UserInfo"></param>
132 public void RemoveAgent(UserAgentInfo userInfo)
133 {
134 this.AgentList.Remove(userInfo.AgentID);
135
136 //tell other clients to delete this avatar
137 }
138
139 /// <summary>
140 ///
141 /// </summary>
142 /// <param name="User_info"></param>
143 public void AgentJoin(UserAgentInfo userInfo)
144 {
145 //send region data
146 _server.SendPacket(RegionPacket,true, userInfo);
147
148 //inform client of join comlete
149 libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
150 mov.AgentData.SessionID = userInfo.SessionID;
151 mov.AgentData.AgentID = userInfo.AgentID;
152 mov.Data.RegionHandle = Globals.Instance.RegionHandle;
153 mov.Data.Timestamp = 1169838966;
154 mov.Data.Position = new LLVector3(100f, 100f, 22f);
155 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
156 _server.SendPacket(mov, true, userInfo);
157
158 }
159
160 /// <summary>
161 ///
162 /// </summary>
163 public void UpdatePositions()
164 {
165 //update positions
166 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
167 {
168
169 kp.Value.Position.X += (kp.Value.Velocity.X * 0.2f);
170 kp.Value.Position.Y += (kp.Value.Velocity.Y * 0.2f);
171 kp.Value.Position.Z += (kp.Value.Velocity.Z * 0.2f);
172 }
173
174 }
175
176 public void UpdateAnim(UserAgentInfo userInfo, LLUUID AnimID, int AnimSeq)
177 {
178 AgentList[userInfo.AgentID].AnimID = AnimID;
179 AgentList[userInfo.AgentID].AnimSequenceID = AnimSeq;
180 UpdateAnim(userInfo);
181 }
182
183 public void UpdateAnim(UserAgentInfo userInfo)
184 {
185 Console.WriteLine("Agent_Manager.cs: UpdateAnim(UserAgentInfo userInfo): called for Agent " + userInfo.AgentID.ToString());
186 AvatarAnimationPacket ani = new AvatarAnimationPacket();
187 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
188 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
189 ani.AnimationSourceList[0].ObjectID = new LLUUID("00000000000000000000000000000000");
190 ani.Sender = new AvatarAnimationPacket.SenderBlock();
191 ani.Sender.ID = userInfo.AgentID;
192 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
193 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
194 ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID;
195 ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID;
196 Console.WriteLine("Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager.AnimsNames[ani.AnimationList[0].AnimID]);
197 _server.SendPacket(ani, true, userInfo);
198
199 // update other agents as appropiate
200 Axiom.MathLib.Sphere BoundingSphere;
201 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
202 {
203 if(kp.Key!=userInfo.AgentID) {
204 // Make a bounding sphere for the other avatar
205 BoundingSphere = new Sphere(new Vector3(kp.Value.Position.X,kp.Value.Position.Y,kp.Value.Position.Z), kp.Value.far);
206
207 // If it intersects with our position, send an update packet
208 if(BoundingSphere.Intersects(new Vector3(this.AgentList[userInfo.AgentID].Position.X,this.AgentList[userInfo.AgentID].Position.Y,this.AgentList[userInfo.AgentID].Position.Z))) {
209 ani.AnimationSourceList[0].ObjectID = userInfo.AgentID;
210 ani.Sender = new AvatarAnimationPacket.SenderBlock();
211 ani.Sender.ID = userInfo.AgentID;
212 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
213 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
214 ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID;
215 ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID;
216 _server.SendPacket(ani, true, kp.Value.NetInfo);
217 }
218 }
219 }
220 }
221 /// <summary>
222 ///
223 /// </summary>
224 private void initialise()
225 {
226 //Region data
227 RegionPacket = new RegionHandshakePacket();
228 RegionPacket.RegionInfo.BillableFactor = 0;
229 RegionPacket.RegionInfo.IsEstateManager = false;
230 RegionPacket.RegionInfo.TerrainHeightRange00 = 60;
231 RegionPacket.RegionInfo.TerrainHeightRange01 = 60;
232 RegionPacket.RegionInfo.TerrainHeightRange10 = 60;
233 RegionPacket.RegionInfo.TerrainHeightRange11 = 60;
234 RegionPacket.RegionInfo.TerrainStartHeight00 = 20;
235 RegionPacket.RegionInfo.TerrainStartHeight01 = 20;
236 RegionPacket.RegionInfo.TerrainStartHeight10 = 20;
237 RegionPacket.RegionInfo.TerrainStartHeight11 = 20;
238 RegionPacket.RegionInfo.SimAccess = 13;
239 RegionPacket.RegionInfo.WaterHeight = 5;
240 RegionPacket.RegionInfo.RegionFlags = 72458694;
241 RegionPacket.RegionInfo.SimName = _enc.GetBytes( Globals.Instance.RegionName);
242 RegionPacket.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
243 RegionPacket.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
244 RegionPacket.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
245 RegionPacket.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
246 RegionPacket.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
247 RegionPacket.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
248 RegionPacket.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
249 RegionPacket.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
250 RegionPacket.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
251 RegionPacket.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
252
253 //this.SetupTemplate("objectupate168.dat");
254 this.LoadAnims();
255 }
256
257 /// <summary>
258 ///
259 /// </summary>
260 /// <param name="name"></param>
261 private void SetupTemplate(string name)
262 {
263
264 int i = 0;
265 FileInfo fInfo = new FileInfo(name);
266 long numBytes = fInfo.Length;
267 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
268 BinaryReader br = new BinaryReader(fStream);
269 byte [] data1 = br.ReadBytes((int)numBytes);
270 br.Close();
271 fStream.Close();
272
273 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
274
275 System.Text.Encoding enc = System.Text.Encoding.ASCII;
276 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
277 pos.X = 100f;
278 objdata.ID = 8880000;
279 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
280 libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f);
281 //objdata.FullID=user.AgentID;
282 byte[] pb = pos.GetBytes();
283 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
284
285 AvatarTemplate = objdata;
286
287 }
288
289 private void LoadAnims()
290 {
291 AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
292 AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
293 AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));
294 AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b"));
295 AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720"));
296 AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e"));
297 AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee"));
298 AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304"));
299 AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515"));
300 AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624"));
301 AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510"));
302 AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba"));
303 AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01"));
304 AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67"));
305 AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668"));
306 AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50"));
307 AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c"));
308 AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"));
309 AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed"));
310 AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"));
311 AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c"));
312 AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"));
313 AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818"));
314 AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114"));
315 AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7"));
316 AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155"));
317 AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"));
318 AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"));
319 AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"));
320 AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276"));
321 AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"));
322 AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6"));
323 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e"));
324 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de"));
325 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"));
326 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33"));
327 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1"));
328 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424"));
329 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001"));
330 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14"));
331 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823"));
332 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7"));
333 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1"));
334 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"));
335 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"));
336 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312"));
337 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24"));
338 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf"));
339 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"));
340 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148"));
341 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"));
342 AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"));
343 AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688"));
344 AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"));
345 AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"));
346 AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"));
347 AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6"));
348 AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9"));
349 AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6"));
350 AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88"));
351 AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2"));
352 AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33"));
353 AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6"));
354 AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d"));
355 AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e"));
356 AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864"));
357 AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3"));
358 AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"));
359 AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa"));
360 AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51"));
361 AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f"));
362 AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f"));
363 AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"));
364 AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29"));
365 AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b"));
366 AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"));
367 AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"));
368 AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f"));
369 AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a"));
370 AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"));
371 AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752"));
372 AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de"));
373 AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244"));
374 AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0"));
375 AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656"));
376 AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf"));
377 AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda"));
378 AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"));
379 AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"));
380 AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"));
381 AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"));
382 AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"));
383 AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"));
384 AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"));
385 AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"));
386 AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"));
387 AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5"));
388 AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"));
389 AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782"));
390 AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"));
391 AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86"));
392 AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"));
393 AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"));
394 AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"));
395 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"));
396 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526"));
397 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"));
398 AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c"));
399 AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"));
400 AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422"));
401 AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e"));
402 AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c"));
403 AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b"));
404 AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"));
405 AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f"));
406 AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595"));
407 AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69"));
408 AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224"));
409 AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd"));
410 AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1"));
411 AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724"));
412 AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca"));
413 AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1"));
414 AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"));
415 AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"));
416 AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"));
417 AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"));
418 AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"));
419 AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"));
420 AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"));
421 AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c"));
422 AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c"));
423 AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875"));
424 AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d"));
425 AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb"));
426
427
428 foreach (KeyValuePair<string, LLUUID> kp in AgentManager.AnimsLLUUID)
429 {
430 AnimsNames.Add(kp.Value, kp.Key);
431 }
432 }
433
434 /// <summary>
435 ///
436 /// </summary>
437 /// <param name="User_info"></param>
438 public void SendInitialData(UserAgentInfo userInfo)
439 {
440
441 //shouldn't have to read all this in from disk for every new client
442 string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"layer_data");
443
444 //send layerdata
445 LayerDataPacket layerpack = new LayerDataPacket();
446 layerpack.LayerID.Type = 76;
447 this.SendLayerData(userInfo,ref layerpack, System.IO.Path.Combine(data_path, @"layerdata0.dat"));
448
449 LayerDataPacket layerpack1 = new LayerDataPacket();
450 layerpack1.LayerID.Type = 76;
451 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata1.dat"));
452
453 LayerDataPacket layerpack2 = new LayerDataPacket();
454 layerpack2.LayerID.Type = 56;
455 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata2.dat"));
456
457 LayerDataPacket layerpack3 = new LayerDataPacket();
458 layerpack3.LayerID.Type = 55;
459 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata3.dat"));
460
461 LayerDataPacket layerpack4 = new LayerDataPacket();
462 layerpack4.LayerID.Type = 56;
463 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata4.dat"));
464
465 LayerDataPacket layerpack5 = new LayerDataPacket();
466 layerpack5.LayerID.Type = 55;
467 this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata5.dat"));
468
469 //send intial set of captured prims data?
470 this.Prim_Manager.ReadPrimDatabase( "objectdatabase.ini", userInfo);
471
472 //send prims that have been created by users
473 //prim_man.send_existing_prims(User_info);
474
475 //send update about clients avatar
476 this.SendInitialAvatarPosition(userInfo);
477
478 //send updates about all other users
479 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
480 {
481 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
482 {
483 this.SendOtherAvatarPosition(userInfo, kp.Value);
484 }
485 }
486 }
487
488 /// <summary>
489 ///
490 /// </summary>
491 /// <param name="User_info"></param>
492 public void SendInitialAvatarPosition(UserAgentInfo userInfo)
493 {
494 //send a objectupdate packet with information about the clients avatar
495 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
496 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
497 objupdate.RegionData.TimeDilation = 64096;
498 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
499
500 objupdate.ObjectData[0] = AvatarTemplate;
501 //give this avatar object a local id and assign the user a name
502 objupdate.ObjectData[0].ID = 8880000 + this._localNumber;
503 userInfo.localID = objupdate.ObjectData[0].ID;
504 //User_info.name="Test"+this.local_numer+" User";
505 this.GetAgent(userInfo.AgentID).Started = true;
506 objupdate.ObjectData[0].FullID = userInfo.AgentID;
507 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0");
508 userInfo.name = "FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0";
509
510 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f);
511
512 byte[] pb = pos2.GetBytes();
513
514 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
515 this._localNumber++;
516
517 _server.SendPacket(objupdate, true, userInfo);
518
519 //send this info to other existing clients
520 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
521 {
522 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
523 {
524 _server.SendPacket(objupdate, true, kp.Value.NetInfo);
525 this.SendOtherAppearance(kp.Value.NetInfo, objupdate.ObjectData[0].FullID);
526 }
527 }
528
529 }
530
531 /// <summary>
532 ///
533 /// </summary>
534 /// <param name="user"></param>
535 public void SendIntialAvatarAppearance(UserAgentInfo userInfo)
536 {
537 AvatarData Agent = this.AgentList[userInfo.AgentID];
538 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
539 aw.AgentData.AgentID = userInfo.AgentID;
540 aw.AgentData.SerialNum = 0;
541 aw.AgentData.SessionID = userInfo.SessionID;
542
543 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
544 AgentWearablesUpdatePacket.WearableDataBlock awb = null;
545 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
546 awb.WearableType = (byte)0;
547 awb.AssetID = Agent.Wearables[0].AssetID;
548 awb.ItemID = Agent.Wearables[0].ItemID;
549 aw.WearableData[0] = awb;
550
551 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
552 awb.WearableType =(byte)1;
553 awb.AssetID = Agent.Wearables[1].AssetID;
554 awb.ItemID = Agent.Wearables[1].ItemID;
555 aw.WearableData[1] = awb;
556
557 for(int i=2; i<13; i++)
558 {
559 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
560 awb.WearableType = (byte)i;
561 awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
562 awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
563 aw.WearableData[i] = awb;
564 }
565
566 _server.SendPacket(aw, true, userInfo);
567 }
568
569 /// <summary>
570 ///
571 /// </summary>
572 /// <param name="user"></param>
573 /// <param name="id"></param>
574 public void SendOtherAppearance(UserAgentInfo userInfo, LLUUID id)
575 {
576 AvatarAppearancePacket avp = new AvatarAppearancePacket();
577
578
579 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
580 //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
581
582 FileInfo fInfo = new FileInfo("Avatar_texture3.dat");
583 long numBytes = fInfo.Length;
584 FileStream fStream = new FileStream("Avatar_texture3.dat", FileMode.Open, FileAccess.Read);
585 BinaryReader br = new BinaryReader(fStream);
586 avp.ObjectData.TextureEntry = br.ReadBytes((int)numBytes);
587 br.Close();
588 fStream.Close();
589
590 AvatarAppearancePacket.VisualParamBlock avblock = null;
591 for(int i = 0; i < 218; i++)
592 {
593 avblock = new AvatarAppearancePacket.VisualParamBlock();
594 avblock.ParamValue = (byte)100;
595 avp.VisualParam[i] = avblock;
596 }
597
598 avp.Sender.IsTrial = false;
599 avp.Sender.ID = id;
600 _server.SendPacket(avp, true, userInfo);
601
602 }
603
604 /// <summary>
605 ///
606 /// </summary>
607 /// <param name="User_info"></param>
608 /// <param name="avd"></param>
609 public void SendOtherAvatarPosition(UserAgentInfo userInfo, AvatarData avatar)
610 {
611 //send a objectupdate packet with information about the clients avatar
612 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
613 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
614 objupdate.RegionData.TimeDilation = 64500;
615 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
616
617 objupdate.ObjectData[0] = AvatarTemplate;
618 //give this avatar object a local id and assign the user a name
619 objupdate.ObjectData[0].ID = avatar.NetInfo.localID;
620 objupdate.ObjectData[0].FullID = avatar.NetInfo.AgentID;
621 objupdate.ObjectData[0].NameValue = _enc.GetBytes(avatar.NetInfo.name);
622 libsecondlife.LLVector3 pos2 = new LLVector3(avatar.Position.X, avatar.Position.Y, avatar.Position.Z);
623
624 byte[] pb = pos2.GetBytes();
625 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
626 this._localNumber++;
627
628 _server.SendPacket(objupdate, true, userInfo);
629 this.SendOtherAppearance(userInfo, avatar.NetInfo.AgentID);
630
631 }
632
633 /// <summary>
634 ///
635 /// </summary>
636 /// <param name="User_info"></param>
637 /// <param name="line"></param>
638 public void SendChatMessage(UserAgentInfo userInfo, string line)
639 {
640 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
641 reply.ChatData.Audible = 1;
642 reply.ChatData.Message = _enc.GetBytes(line);
643 reply.ChatData.ChatType = 1;
644 reply.ChatData.SourceType = 1;
645 reply.ChatData.Position = new LLVector3(120, 100, 21); //should set to actual position
646 reply.ChatData.FromName = _enc.GetBytes(userInfo.first_name + " " + userInfo.last_name + "\0");
647 reply.ChatData.OwnerID = userInfo.AgentID;
648 reply.ChatData.SourceID = userInfo.AgentID;
649 //echo to sender
650 _server.SendPacket(reply, true, userInfo);
651
652 //send to all users
653 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
654 {
655 if(kp.Value.NetInfo.AgentID!=userInfo.AgentID)
656 {
657 _server.SendPacket(reply, true, kp.Value.NetInfo);
658 }
659 }
660 }
661
662 /// <summary>
663 ///
664 /// </summary>
665 /// <param name="user"></param>
666 /// <param name="stop"></param>
667 /// <param name="x"></param>
668 /// <param name="y"></param>
669 /// <param name="z"></param>
670 /// <param name="av_id"></param>
671 /// <param name="body"></param>
672 public void SendMoveCommand(UserAgentInfo userInfo, bool stop, float x, float y, float z, uint avatarID, libsecondlife.LLQuaternion body)
673 {
674 Console.WriteLine("sending move");
675 uint ID = userInfo.localID;
676 byte[] bytes = new byte[60];
677 int i=0;
678
679 ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
680 im.RegionData.RegionHandle = Globals.Instance.RegionHandle;;
681 im.RegionData.TimeDilation = 64096;
682
683 im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
684 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
685
686 im.ObjectData[0] = dat;
687
688 dat.TextureEntry = AvatarTemplate.TextureEntry;
689 libsecondlife.LLVector3 pos2 = new LLVector3(x, y, z);
690
691 bytes[i++] = (byte)(ID % 256);
692 bytes[i++] = (byte)((ID >> 8) % 256);
693 bytes[i++] = (byte)((ID >> 16) % 256);
694 bytes[i++] = (byte)((ID >> 24) % 256);
695
696 bytes[i++] = 0;
697 bytes[i++] = 1;
698
699 i += 14;
700 bytes[i++] = 128;
701 bytes[i++] = 63;
702 byte[] pb = pos2.GetBytes();
703
704 Array.Copy(pb, 0, bytes, i, pb.Length);
705 i += 12;
706 ushort ac = 32767;
707 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
708 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(body.W, body.X, body.Y, body.Z);
709 Axiom.MathLib.Vector3 direc = q * v3;
710 direc.Normalize();
711
712 direc = direc * (0.03f);
713 direc.x += 1;
714 direc.y += 1;
715 direc.z += 1;
716 ushort dx, dy, dz;
717 dx = (ushort)(32768 * direc.x);
718 dy = (ushort)(32768 * direc.y);
719 dz = (ushort)(32768 * direc.z);
720
721 //vel
722 if(!stop)
723 {
724 bytes[i++] = (byte)(dx % 256);
725 bytes[i++] = (byte)((dx >> 8) % 256);
726
727 bytes[i++] = (byte)(dy % 256);
728 bytes[i++] = (byte)((dy >> 8) % 256);
729
730 bytes[i++] = (byte)(dz % 256);
731 bytes[i++] = (byte)((dz >> 8) % 256);
732 }
733 else
734 {
735 bytes[i++] = (byte)(ac % 256);
736 bytes[i++] = (byte)((ac >> 8) % 256);
737
738 bytes[i++] = (byte)(ac % 256);
739 bytes[i++] = (byte)((ac >> 8) % 256);
740
741 bytes[i++] = (byte)(ac % 256);
742 bytes[i++] = (byte)((ac >> 8) % 256);
743 }
744 //accel
745 bytes[i++] = (byte)(ac % 256);
746 bytes[i++] = (byte)((ac >> 8) % 256);
747
748 bytes[i++] = (byte)(ac % 256);
749 bytes[i++] = (byte)((ac >> 8) % 256);
750
751 bytes[i++] = (byte)(ac % 256);
752 bytes[i++] = (byte)((ac >> 8) % 256);
753
754 //rot
755 bytes[i++] = (byte)(ac % 256);
756 bytes[i++] = (byte)((ac >> 8) % 256);
757
758 bytes[i++] = (byte)(ac % 256);
759 bytes[i++] = (byte)((ac >> 8) % 256);
760
761 bytes[i++] = (byte)(ac % 256);
762 bytes[i++] = (byte)((ac >> 8) % 256);
763
764 bytes[i++] = (byte)(ac % 256);
765 bytes[i++] = (byte)((ac >> 8) % 256);
766
767 //rotation vel
768 bytes[i++] = (byte)(ac % 256);
769 bytes[i++] = (byte)((ac >> 8) % 256);
770
771 bytes[i++] = (byte)(ac % 256);
772 bytes[i++] = (byte)((ac >> 8) % 256);
773
774 bytes[i++] = (byte)(ac % 256);
775 bytes[i++] = (byte)((ac >> 8) % 256);
776
777 dat.Data=bytes;
778
779 _server.SendPacket(im, true, userInfo);
780
781 //should send to all users.
782 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
783 {
784 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
785 {
786 _server.SendPacket(im, true, kp.Value.NetInfo);
787 }
788 }
789
790 //check if we should be standing or walking
791 if (this.AgentList[userInfo.AgentID].Walk)
792 {
793 this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"];
794 this.AgentList[userInfo.AgentID].AnimSequenceID = 1;
795 this.UpdateAnim(userInfo);
796 }
797 else
798 {
799 this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"];
800 this.AgentList[userInfo.AgentID].AnimSequenceID = 1;
801 this.UpdateAnim(userInfo);
802 }
803 }
804
805 /// <summary>
806 ///
807 /// </summary>
808 /// <param name="User_info"></param>
809 /// <param name="lay"></param>
810 /// <param name="name"></param>
811 public void SendLayerData(UserAgentInfo userInfo, ref LayerDataPacket layer, string name)
812 {
813 FileInfo fInfo = new FileInfo(name);
814 long numBytes = fInfo.Length;
815 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
816 BinaryReader br = new BinaryReader(fStream);
817 byte [] data1 = br.ReadBytes((int)numBytes);
818 br.Close();
819 fStream.Close();
820 layer.LayerData.Data = data1;
821 _server.SendPacket(layer, true, userInfo);
822
823 }
824 }
825
826 public class AvatarData
827 {
828 public UserAgentInfo NetInfo;
829 public LLUUID FullID;
830 public LLVector3 Position;
831 public LLVector3 Velocity = new LLVector3(0,0,0);
832 //public LLQuaternion Rotation;
833 public bool Walk = false;
834 public bool Started = false;
835 //public TextureEntry TextureEntry;
836 public AvatarWearable[] Wearables;
837 public LLUUID InventoryFolder;
838 public LLUUID BaseFolder;
839 public LLUUID AnimID;
840 public int AnimSequenceID;
841 public float far;
842 public libsecondlife.LLVector3 CameraAtAxis;
843 public libsecondlife.LLVector3 CameraCenter;
844 public libsecondlife.LLVector3 CameraLeftAxis;
845 public libsecondlife.LLVector3 CameraUpAxis;
846
847 public AvatarData()
848 {
849 Wearables=new AvatarWearable[2]; //should be 13
850 for(int i = 0; i < 2; i++)
851 {
852 Wearables[i] = new AvatarWearable();
853 }
854 }
855 }
856
857 public class AvatarWearable
858 {
859 public LLUUID AssetID;
860 public LLUUID ItemID;
861
862 public AvatarWearable()
863 {
864
865 }
866 }
867 /*
868 public class AvatarParams
869 {
870 public byte[] Params;
871
872 public AvatarParams()
873 {
874
875 }
876
877 }
878 */
879}
diff --git a/src/AssetManagement.cs b/src/AssetManagement.cs
new file mode 100644
index 0000000..f919476
--- /dev/null
+++ b/src/AssetManagement.cs
@@ -0,0 +1,455 @@
1/*
2 *
3Copyright (c) OpenSim project, http://osgrid.org/
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27 */
28
29using System;
30using System.Net;
31using System.Collections.Generic;
32using libsecondlife;
33using System.Collections;
34using libsecondlife.Packets;
35using libsecondlife.AssetSystem;
36using System.IO;
37
38namespace OpenSim
39{
40 /// <summary>
41 /// Asset and Image management
42 /// </summary>
43 public class AssetManagement
44 {
45 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
46 public Dictionary<libsecondlife.LLUUID,TextureImage> Textures;
47
48 public ArrayList AssetRequests = new ArrayList(); //should change to a generic
49 public ArrayList TextureRequests = new ArrayList();
50 //public ArrayList uploads=new ArrayList();
51 private Server _server;
52 private InventoryManager _inventoryManager;
53 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
54
55 /// <summary>
56 ///
57 /// </summary>
58 /// <param name="_server"></param>
59 public AssetManagement(Server server, InventoryManager inventoryManager)
60 {
61 this._server = server;
62 this._inventoryManager = inventoryManager;
63 Textures = new Dictionary<libsecondlife.LLUUID,TextureImage> ();
64 Assets = new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
65 this.initialise();
66 }
67
68 /// <summary>
69 ///
70 /// </summary>
71 private void initialise()
72 {
73 //Shape and skin base assets
74 AssetInfo Asset = new AssetInfo();
75 Asset.filename = "base_shape.dat";
76 Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
77 this.LoadAsset(Asset, false);
78 this.Assets.Add(Asset.FullID, Asset);
79
80 Asset = new AssetInfo();
81 Asset.filename = "base_skin.dat";
82 Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
83 this.LoadAsset(Asset, false);
84 this.Assets.Add(Asset.FullID, Asset);
85
86 //our test images
87 //Change these filenames to images you want to use.
88 TextureImage Image = new TextureImage();
89 Image.filename = "testpic2.jp2";
90 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
91 Image.Name = "test Texture";
92 this.LoadAsset(Image, true);
93 this.Textures.Add(Image.FullID, Image);
94
95 Image = new TextureImage();
96 Image.filename = "map_base.jp2";
97 Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006");
98 this.LoadAsset(Image, true);
99 this.Textures.Add(Image.FullID, Image);
100
101 Image = new TextureImage();
102 Image.filename = "map1.jp2";
103 Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008");
104 this.LoadAsset(Image, true);
105 this.Textures.Add(Image.FullID, Image);
106 }
107
108 /// <summary>
109 ///
110 /// </summary>
111 /// <param name="UserInfo"></param>
112 /// <param name="AssetID"></param>
113 /// <param name="TransferRequest"></param>
114 #region AssetRegion
115
116 public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest)
117 {
118
119 if(!this.Assets.ContainsKey(assetID))
120 {
121 //not found asset
122 return;
123 }
124 AssetInfo info = this.Assets[assetID];
125 //for now as it will be only skin or shape request just send back the asset
126 TransferInfoPacket Transfer = new TransferInfoPacket();
127 Transfer.TransferInfo.ChannelType = 2;
128 Transfer.TransferInfo.Status = 0;
129 Transfer.TransferInfo.TargetType = 0;
130 Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params;
131 Transfer.TransferInfo.Size = info.data.Length;
132 Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
133
134 _server.SendPacket(Transfer, true, userInfo);
135
136 TransferPacketPacket TransferPacket = new TransferPacketPacket();
137 TransferPacket.TransferData.Packet = 0;
138 TransferPacket.TransferData.ChannelType = 2;
139 TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID;
140 if(info.data.Length>1000) //but needs to be less than 2000 at the moment
141 {
142 byte[] chunk = new byte[1000];
143 Array.Copy(info.data,chunk,1000);
144 TransferPacket.TransferData.Data = chunk;
145 TransferPacket.TransferData.Status = 0;
146 _server.SendPacket(TransferPacket,true,userInfo);
147
148 TransferPacket = new TransferPacketPacket();
149 TransferPacket.TransferData.Packet = 1;
150 TransferPacket.TransferData.ChannelType = 2;
151 TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID;
152 byte[] chunk1 = new byte[(info.data.Length-1000)];
153 Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
154 TransferPacket.TransferData.Data = chunk1;
155 TransferPacket.TransferData.Status = 1;
156 _server.SendPacket(TransferPacket, true, userInfo);
157 }
158 else
159 {
160 TransferPacket.TransferData.Status = 1; //last packet? so set to 1
161 TransferPacket.TransferData.Data = info.data;
162 _server.SendPacket(TransferPacket, true, userInfo);
163 }
164
165 }
166
167 public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo)
168 {
169 //Create Folders
170 LLUUID BaseFolder = Avata.BaseFolder;
171 _inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
172 _inventoryManager.CreateNewFolder(UserInfo, BaseFolder);
173
174 //Give a copy of default shape
175 AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
176 AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base);
177
178 Shape.filename = "";
179 Shape.Name = "Default Shape";
180 Shape.Description = "Default Shape";
181 Shape.InvType = 18;
182 Shape.Type=13;
183 //Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
184
185 byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
186 Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
187 this.Assets.Add(Shape.FullID, Shape);
188
189 Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
190 Avata.Wearables[0].AssetID = Shape.FullID;
191
192 //Give copy of default skin
193 Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
194 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
195
196 Skin.filename = "";
197 Skin.Name = "Default Skin";
198 Skin.Description = "Default Skin";
199 Skin.InvType = 18;
200 Skin.Type=13;
201 //Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
202
203 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
204 this.Assets.Add(Skin.FullID, Skin);
205
206 Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
207 Avata.Wearables[1].AssetID = Skin.FullID;
208
209 //give a copy of test texture
210 TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
211 this.Textures.Add(Texture.FullID, Texture);
212 _inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
213
214 }
215
216
217 private void LoadAsset(AssetBase info, bool Image)
218 {
219 WebRequest AssetLoad = WebRequest.Create(Globals.Instance.AssetURL + "getasset/" + Globals.Instance.AssetSendKey + "/" + info.FullID + "/data");
220 WebResponse AssetResponse = AssetLoad.GetResponse();
221 byte[] idata = new byte[(int)AssetResponse.ContentLength];
222 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
223 idata = br.ReadBytes((int)AssetResponse.ContentLength);
224 br.Close();
225 AssetResponse.Close();
226 info.data = idata;
227 }
228
229 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
230 {
231 AssetInfo NewAsset = new AssetInfo();
232 NewAsset.data = new byte[SourceAsset.data.Length];
233 Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length);
234 NewAsset.FullID = LLUUID.Random();
235 NewAsset.Type = SourceAsset.Type;
236 NewAsset.InvType = SourceAsset.InvType;
237 return(NewAsset);
238 }
239 #endregion
240
241 #region TextureRegion
242 public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID)
243 {
244
245 if(!this.Textures.ContainsKey(imageID))
246 {
247 //not found image so send back image not in data base message
248 ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket();
249 im_not.ImageID.ID=imageID;
250 _server.SendPacket(im_not, true, userInfo);
251 return;
252 }
253 TextureImage imag = this.Textures[imageID];
254 TextureRequest req = new TextureRequest();
255 req.RequestUser = userInfo;
256 req.RequestImage = imageID;
257 req.ImageInfo = imag;
258
259 if(imag.data.LongLength>600) //should be bigger or smaller?
260 {
261 //over 600 bytes so split up file
262 req.NumPackets = 1 + (int)(imag.data.Length-600+999)/1000;
263 }
264 else
265 {
266 req.NumPackets = 1;
267 }
268
269 this.TextureRequests.Add(req);
270
271 }
272
273 public void AddTexture(LLUUID imageID, string name, byte[] data)
274 {
275
276 }
277 public void DoWork(ulong time)
278 {
279 if(this.TextureRequests.Count == 0)
280 {
281 //no requests waiting
282 return;
283 }
284 int num;
285 //should be running in its own thread but for now is called by timer
286 if(this.TextureRequests.Count < 5)
287 {
288 //lower than 5 so do all of them
289 num = this.TextureRequests.Count;
290 }
291 else
292 {
293 num=5;
294 }
295 TextureRequest req;
296 for(int i = 0; i < num; i++)
297 {
298 req=(TextureRequest)this.TextureRequests[i];
299
300 if(req.PacketCounter == 0)
301 {
302 //first time for this request so send imagedata packet
303 if(req.NumPackets == 1)
304 {
305 //only one packet so send whole file
306 ImageDataPacket im = new ImageDataPacket();
307 im.ImageID.Packets = 1;
308 im.ImageID.ID = req.ImageInfo.FullID;
309 im.ImageID.Size = (uint)req.ImageInfo.data.Length;
310 im.ImageData.Data = req.ImageInfo.data;
311 im.ImageID.Codec = 2;
312 _server.SendPacket(im, true, req.RequestUser);
313 req.PacketCounter++;
314 req.ImageInfo.last_used = time;
315 //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
316 }
317 else
318 {
319 //more than one packet so split file up
320 ImageDataPacket im = new ImageDataPacket();
321 im.ImageID.Packets = (ushort)req.NumPackets;
322 im.ImageID.ID = req.ImageInfo.FullID;
323 im.ImageID.Size = (uint)req.ImageInfo.data.Length;
324 im.ImageData.Data = new byte[600];
325 Array.Copy(req.ImageInfo.data, 0, im.ImageData.Data, 0, 600);
326 im.ImageID.Codec = 2;
327 _server.SendPacket(im, true, req.RequestUser);
328 req.PacketCounter++;
329 req.ImageInfo.last_used = time;
330 //System.Console.WriteLine("sent first packet of texture:
331 }
332 }
333 else
334 {
335 //send imagepacket
336 //more than one packet so split file up
337 ImagePacketPacket im = new ImagePacketPacket();
338 im.ImageID.Packet = (ushort)req.PacketCounter;
339 im.ImageID.ID = req.ImageInfo.FullID;
340 int size = req.ImageInfo.data.Length - 600 - 1000*(req.PacketCounter - 1);
341 if(size > 1000) size = 1000;
342 im.ImageData.Data = new byte[size];
343 Array.Copy(req.ImageInfo.data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
344 _server.SendPacket(im, true, req.RequestUser);
345 req.PacketCounter++;
346 req.ImageInfo.last_used = time;
347 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
348 }
349 }
350
351 //remove requests that have been completed
352 for(int i = 0; i < num; i++)
353 {
354 req=(TextureRequest)this.TextureRequests[i];
355 if(req.PacketCounter == req.NumPackets)
356 {
357 this.TextureRequests.Remove(req);
358 }
359 }
360 }
361
362 public void RecieveTexture(Packet pack)
363 {
364
365 }
366
367 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
368 {
369 TextureImage newImage = new TextureImage();
370 newImage.data = new byte[source.data.Length];
371 Array.Copy(source.data,newImage.data,source.data.Length);
372 newImage.filename = source.filename;
373 newImage.FullID = LLUUID.Random();
374 newImage.Name = source.Name;
375 return(newImage);
376 }
377
378 #endregion
379 }
380
381 public class AssetRequest
382 {
383 public UserAgentInfo RequestUser;
384 public LLUUID RequestImage;
385 public AssetInfo asset_inf;
386 public long data_pointer = 0;
387 public int num_packets = 0;
388 public int packet_counter = 0;
389
390 public AssetRequest()
391 {
392
393 }
394 }
395 public class AssetInfo:AssetBase
396 {
397 //public byte[] data;
398 //public LLUUID Full_ID;
399 public bool loaded;
400 public ulong last_used; //need to add a tick/time counter and keep record
401 // of how often images are requested to unload unused ones.
402
403 public AssetInfo()
404 {
405
406 }
407 }
408
409 public class AssetBase
410 {
411 public byte[] data;
412 public LLUUID FullID;
413 public sbyte Type;
414 public sbyte InvType;
415 public string Name;
416 public string Description;
417 public string filename;
418
419 public AssetBase()
420 {
421
422 }
423 }
424 public class TextureRequest
425 {
426 public UserAgentInfo RequestUser;
427 public LLUUID RequestImage;
428 public TextureImage ImageInfo;
429 public long DataPointer = 0;
430 public int NumPackets = 0;
431 public int PacketCounter = 0;
432
433 public TextureRequest()
434 {
435
436 }
437 }
438 public class TextureImage: AssetBase
439 {
440 //any need for this class now most has been moved into AssetBase?
441 //public byte[] data;
442 //public LLUUID Full_ID;
443 //public string name;
444 public bool loaded;
445 public ulong last_used; //need to add a tick/time counter and keep record
446 // of how often images are requested to unload unused ones.
447
448 public TextureImage()
449 {
450
451 }
452 }
453
454
455}
diff --git a/src/Asset_manager.cs b/src/Asset_manager.cs
new file mode 100644
index 0000000..60f8945
--- /dev/null
+++ b/src/Asset_manager.cs
@@ -0,0 +1,231 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
28
29using System;
30using System.Collections.Generic;
31using libsecondlife;
32using System.Collections;
33using libsecondlife.Packets;
34using libsecondlife.AssetSystem;
35using System.IO;
36
37namespace OpenSim
38{
39 /// <summary>
40 /// Description of Asset_manager.
41 /// </summary>
42 public class AssetManager
43 {
44 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
45 public ArrayList requests=new ArrayList(); //should change to a generic
46 // public ArrayList uploads=new ArrayList();
47 private Server server;
48 public TextureManager TextureMan;
49 public InventoryManager InventoryManager;
50 private System.Text.Encoding enc = System.Text.Encoding.ASCII;
51
52 public AssetManager(Server serve)
53 {
54 server=serve;
55 Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
56 this.initialise();
57 }
58
59 public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req)
60 {
61 Console.WriteLine("Asset Request "+ asset_id);
62 if(!this.Assets.ContainsKey(asset_id))
63 {
64 //not found asset
65 return;
66 }
67 AssetInfo info=this.Assets[asset_id];
68 System.Console.WriteLine("send asset : "+asset_id);
69 //for now as it will be only skin or shape request just send back the asset
70 TransferInfoPacket Transfer=new TransferInfoPacket();
71 Transfer.TransferInfo.ChannelType=2;
72 Transfer.TransferInfo.Status=0;
73 Transfer.TransferInfo.TargetType=0;
74 Transfer.TransferInfo.Params=tran_req.TransferInfo.Params;
75 Transfer.TransferInfo.Size=info.data.Length;
76 Transfer.TransferInfo.TransferID=tran_req.TransferInfo.TransferID;
77
78 server.SendPacket(Transfer,true,user);
79
80 TransferPacketPacket tran_p=new TransferPacketPacket();
81 tran_p.TransferData.Packet=0;
82 tran_p.TransferData.ChannelType=2;
83 tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
84 if(info.data.Length>1000) //but needs to be less than 2000 at the moment
85 {
86 byte[] chunk=new byte[1000];
87 Array.Copy(info.data,chunk,1000);
88 tran_p.TransferData.Data=chunk;
89 tran_p.TransferData.Status=0;
90 server.SendPacket(tran_p,true,user);
91
92 tran_p=new TransferPacketPacket();
93 tran_p.TransferData.Packet=1;
94 tran_p.TransferData.ChannelType=2;
95 tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
96 byte[] chunk1=new byte[(info.data.Length-1000)];
97 Array.Copy(info.data,1000,chunk1,0,chunk1.Length);
98 tran_p.TransferData.Data=chunk1;
99 tran_p.TransferData.Status=1;
100 server.SendPacket(tran_p,true,user);
101 }
102 else
103 {
104 tran_p.TransferData.Status=1; //last packet? so set to 1
105 tran_p.TransferData.Data=info.data;
106 server.SendPacket(tran_p,true,user);
107 }
108
109 }
110 public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo)
111 {
112 //LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1");
113 //LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9");
114 LLUUID BaseFolder=Avata.BaseFolder;
115 InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder);
116 InventoryManager.CreateNewFolder(UserInfo, BaseFolder);
117
118 AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
119 AssetInfo Shape=new AssetInfo();
120
121 Shape.filename="";
122 Shape.data=new byte[Base.data.Length];
123 Array.Copy(Base.data,Shape.data,Base.data.Length);
124 Shape.Full_ID=LLUUID.Random();
125 Shape.Name="Default Skin";
126 Shape.Description="Default";
127 Shape.InvType=18;
128
129 Shape.Type=libsecondlife.AssetSystem.ASSET_TYPE_WEARABLE_BODY;
130 byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
131 Array.Copy(Agentid,0,Shape.data,294,Agentid.Length);
132 this.Assets.Add(Shape.Full_ID,Shape);
133 /*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew);
134 BinaryWriter bw = new BinaryWriter(fStream);
135 bw.Write(Shape.data);
136 bw.Close();
137 fStream.Close();*/
138
139 Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape);
140 Avata.Wearables[0].AssetID=Shape.Full_ID;
141 //Avata.RootFolder=BaseFolder;
142
143 //give test texture
144
145 TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")];
146 InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture);
147
148 }
149
150 private void initialise()
151 {
152 //for now read in our test image
153 AssetInfo im=new AssetInfo();
154 im.filename="base_shape.dat";
155 im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
156 this.loadAsset(im);
157 this.Assets.Add(im.Full_ID,im);
158
159
160 im=new AssetInfo();
161 im.filename="base_skin.dat";
162 im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
163 this.loadAsset(im);
164 this.Assets.Add(im.Full_ID,im);
165 }
166 private void loadAsset(AssetInfo info)
167 {
168 //should request Asset from storage manager
169 //but for now read from file
170
171 string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\";
172 string filename=data_path+@info.filename;
173 FileInfo fInfo = new FileInfo(filename);
174
175 long numBytes = fInfo.Length;
176
177 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
178 byte[] idata=new byte[numBytes];
179 BinaryReader br = new BinaryReader(fStream);
180 idata= br.ReadBytes((int)numBytes);
181 br.Close();
182 fStream.Close();
183 info.data=idata;
184 info.loaded=true;
185 }
186 }
187
188 public class AssetRequest
189 {
190 public User_Agent_info RequestUser;
191 public LLUUID RequestImage;
192 public AssetInfo asset_inf;
193 public long data_pointer=0;
194 public int num_packets=0;
195 public int packet_counter=0;
196
197 public AssetRequest()
198 {
199
200 }
201 }
202 public class AssetInfo:AssetBase
203 {
204 //public byte[] data;
205 //public LLUUID Full_ID;
206 public string filename;
207 public bool loaded;
208 public ulong last_used; //need to add a tick/time counter and keep record
209 // of how often images are requested to unload unused ones.
210
211 public AssetInfo()
212 {
213
214 }
215 }
216
217 public class AssetBase
218 {
219 public byte[] data;
220 public LLUUID Full_ID;
221 public sbyte Type;
222 public sbyte InvType;
223 public string Name;
224 public string Description;
225
226 public AssetBase()
227 {
228
229 }
230 }
231}
diff --git a/src/Config.cs b/src/Config.cs
new file mode 100644
index 0000000..44e0689
--- /dev/null
+++ b/src/Config.cs
@@ -0,0 +1,140 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using System.IO;
33using Db4objects.Db4o;
34using libsecondlife;
35using OpenSim.world;
36
37namespace OpenSim
38{
39 /// <summary>
40 /// This class handles connection to the underlying database used for configuration of the region.
41 /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
42 /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
43 /// what is hardcoded here and then saved into opensim.yap for future startups.
44 /// </summary>
45 public class SimConfig
46 {
47 public string RegionName;
48
49 public uint RegionLocX;
50 public uint RegionLocY;
51 public ulong RegionHandle;
52
53 public int IPListenPort;
54 public string IPListenAddr;
55
56 public string AssetURL;
57 public string AssetSendKey;
58
59 public string GridURL;
60 public string GridSendKey;
61
62 private IObjectContainer db;
63
64 public void LoadDefaults() {
65 this.RegionName = "OpenSim test\0";
66 this.RegionLocX = 997;
67 this.RegionLocY = 996;
68 this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
69 this.IPListenPort = 9000;
70 this.IPListenAddr = "4.78.190.75";
71 this.AssetURL = "http://osgrid.org/ogs/assetserver/";
72 this.AssetSendKey = "1234";
73 this.GridURL = "http://osgrid.org/ogs/gridserver/";
74 this.GridSendKey = "1234";
75 }
76
77 public void InitConfig() {
78 try {
79 db = Db4oFactory.OpenFile("opensim.yap");
80 IObjectSet result = db.Get(typeof(SimConfig));
81 if(result.Count==1) {
82 Console.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
83 foreach (SimConfig cfg in result) {
84 this.RegionName = cfg.RegionName;
85 this.RegionLocX = cfg.RegionLocX;
86 this.RegionLocY = cfg.RegionLocY;
87 this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
88 this.IPListenPort = cfg.IPListenPort;
89 this.IPListenAddr = cfg.IPListenAddr;
90 this.AssetURL = cfg.AssetURL;
91 this.AssetSendKey = cfg.AssetSendKey;
92 this.GridURL = cfg.GridURL;
93 this.GridSendKey = cfg.GridSendKey;
94 }
95 } else {
96 Console.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
97 LoadDefaults();
98 Console.WriteLine("Writing out default settings to local database");
99 db.Set(this);
100 }
101 } catch(Exception e) {
102 db.Close();
103 Console.WriteLine("Config.cs:InitConfig() - Exception occured");
104 Console.WriteLine(e.ToString());
105 }
106 }
107
108 public World LoadWorld() {
109 IObjectSet world_result = db.Get(typeof(OpenSim.world.World));
110 if(world_result.Count==1) {
111 Console.WriteLine("Config.cs:LoadWorld() - Found an OpenSim.world.World object in local database, loading");
112 return (World)world_result.Next();
113 } else {
114 Console.WriteLine("Config.cs:LoadWorld() - Could not find the world or too many worlds! Constructing blank one");
115 World blank = new World();
116 Console.WriteLine("Config.cs:LoadWorld() - Saving initial world state to disk");
117 db.Set(blank);
118 db.Commit();
119 return blank;
120 }
121 }
122
123 public void LoadFromGrid() {
124 Console.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
125 // TODO: Make this crap work
126 /* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
127 WebResponse GridResponse = GridLogin.GetResponse();
128 byte[] idata = new byte[(int)GridResponse.ContentLength];
129 BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
130
131 br.Close();
132 GridResponse.Close();
133 */
134 }
135
136 public void Shutdown() {
137 db.Close();
138 }
139 }
140}
diff --git a/src/GridManager.cs b/src/GridManager.cs
new file mode 100644
index 0000000..3d3b35d
--- /dev/null
+++ b/src/GridManager.cs
@@ -0,0 +1,372 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using libsecondlife;
33using System.Collections;
34using libsecondlife.Packets;
35using libsecondlife.AssetSystem;
36using System.IO;
37using System.Xml;
38
39
40namespace OpenSim
41{
42 /// <summary>
43 /// Description of GridManager.
44 /// </summary>
45 public class GridManager
46 {
47 private Server _server;
48 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
49 private AgentManager _agentManager;
50 public Dictionary<ulong,RegionInfo> Grid;
51
52 /// <summary>
53 ///
54 /// </summary>
55 /// <param name="serve"></param>
56 /// <param name="agentManager"></param>
57 public GridManager(Server server, AgentManager agentManager)
58 {
59 Grid = new Dictionary<ulong, RegionInfo>();
60 _server = server;
61 _agentManager = agentManager;
62 LoadGrid();
63 }
64
65 /// <summary>
66 ///
67 /// </summary>
68 /// <param name="UserInfo"></param>
69 public void RequestMapLayer(UserAgentInfo userInfo)
70 {
71 //send a layer covering the 800,800 - 1200,1200 area
72 MapLayerReplyPacket MapReply = new MapLayerReplyPacket();
73 MapReply.AgentData.AgentID = userInfo.AgentID;
74 MapReply.AgentData.Flags = 0;
75 MapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
76 MapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
77 MapReply.LayerData[0].Bottom = 800;
78 MapReply.LayerData[0].Left = 800;
79 MapReply.LayerData[0].Top = 1200;
80 MapReply.LayerData[0].Right = 1200;
81 MapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-7007-000000000006");
82 _server.SendPacket(MapReply, true, userInfo);
83 }
84
85 /// <summary>
86 ///
87 /// </summary>
88 /// <param name="UserInfo"></param>
89 /// <param name="MinX"></param>
90 /// <param name="MinY"></param>
91 /// <param name="MaxX"></param>
92 /// <param name="MaxY"></param>
93 public void RequestMapBlock(UserAgentInfo userInfo, int minX, int minY,int maxX,int maxY)
94 {
95 foreach (KeyValuePair<ulong, RegionInfo> RegionPair in this.Grid)
96 {
97 //check Region is inside the requested area
98 RegionInfo Region = RegionPair.Value;
99 if(((Region.X > minX) && (Region.X < maxX)) && ((Region.Y > minY) && (Region.Y < maxY)))
100 {
101 MapBlockReplyPacket MapReply = new MapBlockReplyPacket();
102 MapReply.AgentData.AgentID = userInfo.AgentID;
103 MapReply.AgentData.Flags = 0;
104 MapReply.Data = new MapBlockReplyPacket.DataBlock[1];
105 MapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
106 MapReply.Data[0].MapImageID = Region.ImageID;
107 MapReply.Data[0].X = Region.X;
108 MapReply.Data[0].Y = Region.Y;
109 MapReply.Data[0].WaterHeight = Region.WaterHeight;
110 MapReply.Data[0].Name = _enc.GetBytes( Region.Name);
111 MapReply.Data[0].RegionFlags = 72458694;
112 MapReply.Data[0].Access = 13;
113 MapReply.Data[0].Agents = 1;
114 _server.SendPacket(MapReply, true, userInfo);
115 }
116 }
117
118 }
119
120 /// <summary>
121 ///
122 /// </summary>
123 /// <param name="UserInfo"></param>
124 /// <param name="Request"></param>
125 public void RequestTeleport(UserAgentInfo userInfo, TeleportLocationRequestPacket request)
126 {
127 if(Grid.ContainsKey(request.Info.RegionHandle))
128 {
129 RegionInfo Region = Grid[request.Info.RegionHandle];
130 libsecondlife.Packets.TeleportStartPacket TeleportStart = new TeleportStartPacket();
131 TeleportStart.Info.TeleportFlags = 16;
132 _server.SendPacket(TeleportStart, true, userInfo);
133
134 libsecondlife.Packets.TeleportFinishPacket Teleport = new TeleportFinishPacket();
135 Teleport.Info.AgentID = userInfo.AgentID;
136 Teleport.Info.RegionHandle = request.Info.RegionHandle;
137 Teleport.Info.SimAccess = 13;
138 Teleport.Info.SeedCapability = new byte[0];
139
140 System.Net.IPAddress oIP = System.Net.IPAddress.Parse(Region.IPAddress.Address);
141 byte[] byteIP = oIP.GetAddressBytes();
142 uint ip=(uint)byteIP[3]<<24;
143 ip+=(uint)byteIP[2]<<16;
144 ip+=(uint)byteIP[1]<<8;
145 ip+=(uint)byteIP[0];
146
147 Teleport.Info.SimIP = ip;
148 Teleport.Info.SimPort = Region.IPAddress.Port;
149 Teleport.Info.LocationID = 4;
150 Teleport.Info.TeleportFlags = 1 << 4;;
151 _server.SendPacket(Teleport, true, userInfo);
152
153 this._agentManager.RemoveAgent(userInfo);
154 }
155
156 }
157
158 /// <summary>
159 ///
160 /// </summary>
161 private void LoadGrid()
162 {
163 //should connect to a space server to see what grids there are
164 //but for now we read static xml files
165 ulong CurrentHandle = 0;
166 bool Login = true;
167
168 XmlDocument doc = new XmlDocument();
169
170 try {
171 doc.Load(Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Grid.ini" ));
172 }
173 catch ( Exception e)
174 {
175 Console.WriteLine(e.Message);
176 return;
177 }
178
179 try
180 {
181 XmlNode root = doc.FirstChild;
182 if (root.Name != "Root")
183 throw new Exception("Error: Invalid File. Missing <Root>");
184
185 XmlNode nodes = root.FirstChild;
186 if (nodes.Name != "Grid")
187 throw new Exception("Error: Invalid File. <project> first child should be <Grid>");
188
189 if (nodes.HasChildNodes) {
190 foreach( XmlNode xmlnc in nodes.ChildNodes)
191 {
192 if(xmlnc.Name == "Region")
193 {
194 string xmlAttri;
195 RegionInfo Region = new RegionInfo();
196 if(xmlnc.Attributes["Name"] != null)
197 {
198 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Name")).Value;
199 Region.Name = xmlAttri+" \0";
200 }
201 if(xmlnc.Attributes["ImageID"] != null)
202 {
203 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("ImageID")).Value;
204 Region.ImageID = new LLUUID(xmlAttri);
205 }
206 if(xmlnc.Attributes["IP_Address"] != null)
207 {
208 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Address")).Value;
209 Region.IPAddress.Address = xmlAttri;
210 }
211 if(xmlnc.Attributes["IP_Port"] != null)
212 {
213 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Port")).Value;
214 Region.IPAddress.Port = Convert.ToUInt16(xmlAttri);
215 }
216 if(xmlnc.Attributes["Location_X"] != null)
217 {
218 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_X")).Value;
219 Region.X = Convert.ToUInt16(xmlAttri);
220 }
221 if(xmlnc.Attributes["Location_Y"] != null)
222 {
223 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_Y")).Value;
224 Region.Y = Convert.ToUInt16(xmlAttri);
225 }
226
227 this.Grid.Add(Region.Handle, Region);
228
229 }
230 if(xmlnc.Name == "CurrentRegion")
231 {
232
233 string xmlAttri;
234 uint Rx = 0, Ry = 0;
235 if(xmlnc.Attributes["RegionHandle"] != null)
236 {
237 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("RegionHandle")).Value;
238 CurrentHandle = Convert.ToUInt64(xmlAttri);
239
240 }
241 else
242 {
243 if(xmlnc.Attributes["Region_X"] != null)
244 {
245 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_X")).Value;
246 Rx = Convert.ToUInt32(xmlAttri);
247 }
248 if(xmlnc.Attributes["Region_Y"] != null)
249 {
250 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_Y")).Value;
251 Ry = Convert.ToUInt32(xmlAttri);
252 }
253 }
254 if(xmlnc.Attributes["LoginServer"] != null)
255 {
256 xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("LoginServer")).Value;
257 Login = Convert.ToBoolean(xmlAttri);
258
259 }
260 if(CurrentHandle == 0)
261 {
262 //no RegionHandle set
263 //so check for Region X and Y
264 if((Rx > 0) && (Ry > 0))
265 {
266 CurrentHandle = Helpers.UIntsToLong((Rx*256), (Ry*256));
267 }
268 else
269 {
270 //seems to be no Region location set
271 // so set default
272 CurrentHandle = 1096213093147648;
273 }
274 }
275 }
276 }
277
278 //finished loading grid, now set Globals to current region
279 if(CurrentHandle != 0)
280 {
281 if(Grid.ContainsKey(CurrentHandle))
282 {
283 RegionInfo Region = Grid[CurrentHandle];
284 Globals.Instance.RegionHandle = Region.Handle;
285 Globals.Instance.RegionName = Region.Name;
286 Globals.Instance.IpPort = Region.IPAddress.Port;
287 Globals.Instance.LoginSever = Login;
288 }
289 }
290
291 }
292 }
293 catch ( Exception e)
294 {
295 Console.WriteLine(e.Message);
296 return;
297 }
298 }
299 }
300
301 public class RegionInfo
302 {
303 public RegionIP IPAddress;
304 public string Name;
305 public ushort x;
306 public ushort y;
307 public ulong handle;
308 public LLUUID ImageID;
309 public uint Flags;
310 public byte WaterHeight;
311
312 public ushort X
313 {
314 get
315 {
316 return(x);
317 }
318 set
319 {
320 x = value;
321 Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256));
322 }
323 }
324 public ushort Y
325 {
326 get
327 {
328 return(y);
329 }
330 set
331 {
332 y = value;
333 Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256));
334 }
335 }
336 public ulong Handle
337 {
338 get
339 {
340 if(handle > 0)
341 {
342 return(handle);
343 }
344 else
345 {
346 return(Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256)));
347 }
348 }
349 set
350 {
351 handle = value;
352 }
353
354 }
355
356 public RegionInfo()
357 {
358 this.IPAddress = new RegionIP();
359 }
360 }
361 public class RegionIP
362 {
363 public string Address;
364 public ushort Port;
365
366 public RegionIP()
367 {
368
369 }
370
371 }
372}
diff --git a/src/InventoryManager.cs b/src/InventoryManager.cs
new file mode 100644
index 0000000..1df55a3
--- /dev/null
+++ b/src/InventoryManager.cs
@@ -0,0 +1,242 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 * * Redistributions of source code must retain the above copyright
7 * notice, this list of conditions and the following disclaimer.
8 * * Redistributions in binary form must reproduce the above copyright
9 * notice, this list of conditions and the following disclaimer in the
10 * documentation and/or other materials provided with the distribution.
11 * * Neither the name of the <organization> nor the
12 * names of its contributors may be used to endorse or promote products
13 * derived from this software without specific prior written permission.
14 *
15 * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27using System;
28using System.Collections.Generic;
29using libsecondlife;
30using libsecondlife.Packets;
31using libsecondlife.AssetSystem;
32using System.IO;
33
34namespace OpenSim
35{
36 /// <summary>
37 /// Description of InventoryManager.
38 /// </summary>
39 public class InventoryManager
40 {
41
42 public Dictionary<LLUUID, InventoryFolder> Folders;
43 public Dictionary<LLUUID, InventoryItem> Items;
44 private Server _server;
45 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
46 private const uint FULL_MASK_PERMISSIONS = 2147483647;
47
48 /// <summary>
49 ///
50 /// </summary>
51 /// <param name="serve"></param>
52 public InventoryManager(Server server)
53 {
54 _server = server;
55 Folders=new Dictionary<LLUUID, InventoryFolder>();
56 Items=new Dictionary<LLUUID, InventoryItem>();
57 }
58
59 /// <summary>
60 ///
61 /// </summary>
62 /// <param name="UserInfo"></param>
63 /// <param name="FolderID"></param>
64 /// <param name="Asset"></param>
65 /// <returns></returns>
66 public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset)
67 {
68 if(this.Folders.ContainsKey(folderID))
69 {
70 LLUUID NewItemID = LLUUID.Random();
71
72 InventoryItem Item = new InventoryItem();
73 Item.FolderID = folderID;
74 Item.OwnerID = userInfo.AgentID;
75 Item.AssetID = asset.FullID;
76 Item.ItemID = NewItemID;
77 Item.Type = asset.Type;
78 Item.Name = asset.Name;
79 Item.Description = asset.Description;
80 Item.InvType = asset.InvType;
81 this.Items.Add(Item.ItemID, Item);
82 InventoryFolder Folder = Folders[Item.FolderID];
83 Folder.Items.Add(Item);
84 return(Item.ItemID);
85 }
86 else
87 {
88 return(null);
89 }
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="UserInfo"></param>
96 /// <param name="NewFolder"></param>
97 /// <returns></returns>
98 public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder)
99 {
100 InventoryFolder Folder = new InventoryFolder();
101 Folder.FolderID = newFolder;
102 Folder.OwnerID = userInfo.AgentID;
103 this.Folders.Add(Folder.FolderID, Folder);
104
105 return(true);
106 }
107
108 /// <summary>
109 ///
110 /// </summary>
111 /// <param name="User_info"></param>
112 /// <param name="FetchDescend"></param>
113 public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend)
114 {
115 if(FetchDescend.InventoryData.FetchItems)
116 {
117 if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID))
118 {
119
120 InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID];
121 InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
122 Descend.AgentData.AgentID = userInfo.AgentID;
123 Descend.AgentData.OwnerID = Folder.OwnerID;
124 Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
125 Descend.AgentData.Descendents = Folder.Items.Count;
126 Descend.AgentData.Version = Folder.Items.Count;
127
128 Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
129 for(int i = 0; i < Folder.Items.Count ; i++)
130 {
131
132 InventoryItem Item=Folder.Items[i];
133 Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
134 Descend.ItemData[i].ItemID = Item.ItemID;
135 Descend.ItemData[i].AssetID = Item.AssetID;
136 Descend.ItemData[i].CreatorID = Item.CreatorID;
137 Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
138 Descend.ItemData[i].CreationDate = 1000;
139 Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0");
140 Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
141 Descend.ItemData[i].Flags = 1;
142 Descend.ItemData[i].FolderID = Item.FolderID;
143 Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
144 Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
145 Descend.ItemData[i].InvType = Item.InvType;
146 Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0");
147 Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
148 Descend.ItemData[i].OwnerID = Item.OwnerID;
149 Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
150 Descend.ItemData[i].SalePrice = 100;
151 Descend.ItemData[i].SaleType = 0;
152 Descend.ItemData[i].Type = Item.Type;
153 Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
154 }
155 _server.SendPacket(Descend, true, userInfo);
156
157 }
158 }
159 else
160 {
161 Console.WriteLine("fetch subfolders");
162 }
163 }
164
165 /// <summary>
166 ///
167 /// </summary>
168 /// <param name="User_info"></param>
169 public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems)
170 {
171
172 for(int i = 0; i < FetchItems.InventoryData.Length; i++)
173 {
174 if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID))
175 {
176
177 InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID];
178 FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
179 InventoryReply.AgentData.AgentID = userInfo.AgentID;
180 InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
181 InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
182 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
183 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
184 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
185 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
186 InventoryReply.InventoryData[0].CreationDate = 1000;
187 InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0");
188 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
189 InventoryReply.InventoryData[0].Flags = 1;
190 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
191 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
192 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
193 InventoryReply.InventoryData[0].InvType = Item.InvType;
194 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0");
195 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
196 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
197 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
198 InventoryReply.InventoryData[0].SalePrice = 100;
199 InventoryReply.InventoryData[0].SaleType = 0;
200 InventoryReply.InventoryData[0].Type = Item.Type;
201 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
202 _server.SendPacket(InventoryReply, true, userInfo);
203 }
204 }
205 }
206 }
207
208 public class InventoryFolder
209 {
210 public List<InventoryItem> Items;
211 //public List<InventoryFolder> Subfolders;
212
213 public LLUUID FolderID;
214 public LLUUID OwnerID;
215 public LLUUID ParentID;
216
217
218 public InventoryFolder()
219 {
220 Items = new List<InventoryItem>();
221 }
222
223 }
224
225 public class InventoryItem
226 {
227 public LLUUID FolderID;
228 public LLUUID OwnerID;
229 public LLUUID ItemID;
230 public LLUUID AssetID;
231 public LLUUID CreatorID = LLUUID.Zero;
232 public sbyte InvType;
233 public sbyte Type;
234 public string Name;
235 public string Description;
236
237 public InventoryItem()
238 {
239
240 }
241 }
242}
diff --git a/src/Login_manager.cs b/src/Login_manager.cs
new file mode 100644
index 0000000..dd741f5
--- /dev/null
+++ b/src/Login_manager.cs
@@ -0,0 +1,228 @@
1/*
2* Copyright (c) OpenSim project, http://osgrid.org/>
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27using Nwc.XmlRpc;
28using System;
29using System.IO;
30using System.Net;
31using System.Net.Sockets;
32using System.Text;
33using System.Text.RegularExpressions;
34using System.Threading;
35using System.Collections;
36using System.Xml;
37using libsecondlife;
38
39namespace OpenSim
40{
41 /// <summary>
42 /// Description of Login_manager.
43 /// </summary>
44 public class LoginManager
45 {
46 public LoginManager(Logon login)
47 {
48 Login=login;
49 }
50 public Logon Login;
51 public ushort loginPort = Globals.Instance.LoginServerPort;
52 public IPAddress clientAddress = IPAddress.Loopback;
53 public IPAddress remoteAddress = IPAddress.Any;
54 private Socket loginServer;
55 private Random RandomClass = new Random();
56 private int NumClients;
57
58 // InitializeLoginProxy: initialize the login proxy
59 private void InitializeLoginProxy() {
60 loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
61 loginServer.Bind(new IPEndPoint(remoteAddress, loginPort));
62 loginServer.Listen(1);
63 }
64
65 public void Startup()
66 {
67 this.InitializeLoginProxy();
68 Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
69 runLoginProxy.IsBackground = true;
70 runLoginProxy.Start();
71 }
72
73 private void RunLoginProxy()
74 {
75 try
76 {
77 for (;;)
78 {
79 Socket client = loginServer.Accept();
80 IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
81
82
83 NetworkStream networkStream = new NetworkStream(client);
84 StreamReader networkReader = new StreamReader(networkStream);
85 StreamWriter networkWriter = new StreamWriter(networkStream);
86
87 try
88 {
89 ProxyLogin(networkReader, networkWriter);
90 }
91 catch (Exception e)
92 {
93 Console.WriteLine(e.Message);
94 }
95
96 networkWriter.Close();
97 networkReader.Close();
98 networkStream.Close();
99
100 client.Close();
101
102 // send any packets queued for injection
103
104 }
105 }
106 catch (Exception e)
107 {
108 Console.WriteLine(e.Message);
109 Console.WriteLine(e.StackTrace);
110 }
111 }
112
113 // ProxyLogin: proxy a login request
114 private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) {
115 string line;
116 int contentLength = 0;
117
118 // read HTTP header
119 do
120 {
121 // read one line of the header
122 line = reader.ReadLine();
123
124 // check for premature EOF
125 if (line == null)
126 throw new Exception("EOF in client HTTP header");
127
128 // look for Content-Length
129 Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
130 if (match.Success)
131 contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
132 } while (line != "");
133
134 // read the HTTP body into a buffer
135 char[] content = new char[contentLength];
136 reader.Read(content, 0, contentLength);
137 //System.Text.Encoding enc = System.Text.Encoding.ASCII;
138 XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
139 Hashtable requestData = (Hashtable)request.Params[0];
140
141 string first;
142 string last;
143 LLUUID Agent;
144 LLUUID Session;
145
146 //get login name
147 if(requestData.Contains("first"))
148 {
149 first = (string)requestData["first"];
150 }
151 else
152 {
153 first = "test";
154 }
155 if(requestData.Contains("last"))
156 {
157 last = (string)requestData["last"];
158 }
159 else
160 {
161 last = "User"+NumClients.ToString();
162 }
163 NumClients++;
164
165 //create a agent and session LLUUID
166 int AgentRand = this.RandomClass.Next(1,9999);
167 Agent = new LLUUID("99998888-"+AgentRand.ToString("0000")+"-4f52-8ec1-0b1d5cd6aead");
168 int SessionRand = this.RandomClass.Next(1,999);
169 Session = new LLUUID("aaaabbbb-8932-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
170
171
172 StreamReader SR;
173 string ResponseString = "";
174 string lines;
175 SR=File.OpenText("new-login.dat");
176
177 lines=SR.ReadLine();
178
179 while(lines != "end-mfile")
180 {
181
182 ResponseString += lines;
183 lines = SR.ReadLine();
184 }
185 SR.Close();
186
187 XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(ResponseString);
188 Hashtable responseData = (Hashtable)response.Value;
189
190 responseData["agent_id"] = Agent.ToStringHyphenated();
191 responseData["session_id"] = Session.ToStringHyphenated();
192 ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
193 Hashtable Inventory1 = (Hashtable)InventoryList[0];
194 Hashtable Inventory2 = (Hashtable)InventoryList[1];
195 LLUUID BaseFolderID = LLUUID.Random();
196 LLUUID InventoryFolderID = LLUUID.Random();
197 Inventory2["name"] = "Base";
198 Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
199 Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
200
201 ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
202 Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
203 Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
204
205
206 //copy data to login object
207 lock(Login)
208 {
209 Login.First = first;
210 Login.Last = last;
211 Login.Agent = Agent;
212 Login.Session = Session;
213 Login.BaseFolder = BaseFolderID;
214 Login.InventoryFolder = InventoryFolderID;
215 }
216
217 // forward the XML-RPC response to the client
218 writer.WriteLine("HTTP/1.0 200 OK");
219 writer.WriteLine("Content-type: text/xml");
220 writer.WriteLine();
221
222 XmlTextWriter responseWriter = new XmlTextWriter(writer);
223 XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
224 responseWriter.Close();
225 }
226 }
227 }
228}
diff --git a/src/Main.cs b/src/Main.cs
new file mode 100644
index 0000000..da926db
--- /dev/null
+++ b/src/Main.cs
@@ -0,0 +1,138 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Text;
32using System.IO;
33using System.Threading;
34using System.Net;
35using System.Net.Sockets;
36using System.Collections;
37using System.Collections.Generic;
38using libsecondlife;
39using libsecondlife.Packets;
40using OpenSim.world;
41
42namespace OpenSim
43{
44 /// <summary>
45 /// Description of MainForm.
46 /// </summary>
47 public class OpenSim_Main
48 {
49 private static OpenSim_Main sim;
50 public static SimConfig cfg;
51 public static World local_world;
52 private static Thread MainListener;
53 private static Thread PingRespponder;
54 public static Socket Server;
55 private static IPEndPoint ServerIncoming;
56 private static byte[] RecvBuffer = new byte[4096];
57 private byte[] ZeroBuffer = new byte[8192];
58 private static IPEndPoint ipeSender;
59 private static EndPoint epSender;
60 private static AsyncCallback ReceivedData;
61 public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
62
63 [STAThread]
64 public static void Main( string[] args )
65 {
66 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
67 Console.WriteLine("Starting...\n");
68 sim = new OpenSim_Main();
69 sim.Startup();
70 while(true) {
71 Thread.Sleep(1000);
72 }
73 }
74
75 private OpenSim_Main() {
76 }
77
78 private void Startup() {
79 // We check our local database first, then the grid for config options
80 Console.WriteLine("Main.cs:Startup() - Loading configuration");
81 cfg = new SimConfig();
82 cfg.InitConfig();
83 Console.WriteLine("Main.cs:Startup() - Contacting gridserver");
84 cfg.LoadFromGrid();
85
86 Console.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
87 Console.WriteLine("Initialising world");
88 local_world = cfg.LoadWorld();
89
90 Console.WriteLine("Main.cs:Startup() - Starting up messaging system");
91 MainListener = new Thread(new ThreadStart(MainServerListener));
92 MainListener.Start();
93
94 }
95
96 private void OnReceivedData(IAsyncResult result) {
97 ipeSender = new IPEndPoint(IPAddress.Any, 0);
98 epSender = (EndPoint)ipeSender;
99 Packet packet = null;
100 int numBytes = Server.EndReceiveFrom(result, ref epSender);
101 int packetEnd = numBytes - 1;
102 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
103 Console.Error.WriteLine(packet.ToString());
104
105 // This is either a new client or a packet to send to an old one
106 if(ClientThreads.ContainsKey(epSender)) {
107 ClientThreads[epSender].InPacket(packet);
108 } else if( packet.Type == PacketType.UseCircuitCode ) { // new client
109 OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
110 ClientThreads.Add(epSender, newuser);
111 } else { // invalid client
112 Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
113 }
114 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
115 }
116
117 private void MainServerListener() {
118 Console.WriteLine("Main.cs:MainServerListener() - New thread started");
119 Console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
120
121 ServerIncoming = new IPEndPoint(IPAddress.Parse(cfg.IPListenAddr),cfg.IPListenPort);
122 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
123 Server.Bind(ServerIncoming);
124
125 Console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
126
127 ipeSender = new IPEndPoint(IPAddress.Any, 0);
128 epSender = (EndPoint) ipeSender;
129 ReceivedData = new AsyncCallback(this.OnReceivedData);
130 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
131
132 Console.WriteLine("Main.cs:MainServerListener() - Listening...");
133 while(true) {
134 Thread.Sleep(1000);
135 }
136 }
137 }
138}
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs
new file mode 100644
index 0000000..d3f90b7
--- /dev/null
+++ b/src/OpenSimClient.cs
@@ -0,0 +1,339 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using System.Net;
33using System.Net.Sockets;
34using System.IO;
35using System.Threading;
36using System.Timers;
37
38namespace OpenSim
39{
40 /// <summary>
41 /// Handles new client connections
42 /// Constructor takes a single Packet and authenticates everything
43 /// </summary>
44 public class OpenSimClient {
45
46 public LLUUID AgentID;
47 public LLUUID SessionID;
48 public uint CircuitCode;
49 public world.Avatar ClientAvatar;
50 private UseCircuitCodePacket cirpack;
51 private Thread ClientThread;
52 private EndPoint userEP;
53 private BlockingQueue<QueItem> PacketQueue;
54 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
55 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
56 private System.Timers.Timer AckTimer;
57 private uint Sequence = 0;
58 private object SequenceLock = new object();
59 private const int MAX_APPENDED_ACKS = 10;
60 private const int RESEND_TIMEOUT = 4000;
61 private const int MAX_SEQUENCE = 0xFFFFFF;
62
63 public void ack_pack(Packet Pack) {
64 //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
65 //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
66 //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
67 //ack_it.Packets[0].ID = Pack.Header.ID;
68 //ack_it.Header.Reliable = false;
69
70 //OutPacket(ack_it);
71
72 if (Pack.Header.Reliable) {
73 lock (PendingAcks) {
74 uint sequence = (uint)Pack.Header.Sequence;
75 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
76 }
77 }
78 }
79
80 public void ProcessInPacket(Packet Pack) {
81 ack_pack(Pack);
82 switch(Pack.Type) {
83 case PacketType.CompleteAgentMovement:
84 ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
85 break;
86 }
87 }
88
89 private void ResendUnacked()
90 {
91 int now = Environment.TickCount;
92
93 lock (NeedAck)
94 {
95 foreach (Packet packet in NeedAck.Values)
96 {
97 if (now - packet.TickCount > RESEND_TIMEOUT)
98 {
99 Console.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
100 (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
101
102 packet.Header.Resent = true;
103 OutPacket(packet);
104 }
105 }
106 }
107 }
108
109 private void SendAcks()
110 {
111 lock (PendingAcks)
112 {
113 if (PendingAcks.Count > 0)
114 {
115 if (PendingAcks.Count > 250)
116 {
117 // FIXME: Handle the odd case where we have too many pending ACKs queued up
118 Console.WriteLine("Too many ACKs queued up!", Helpers.LogLevel.Error);
119 return;
120 }
121
122 Console.WriteLine("Sending PacketAck");
123
124
125 int i = 0;
126 PacketAckPacket acks = new PacketAckPacket();
127 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
128
129 foreach (uint ack in PendingAcks.Values)
130 {
131 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
132 acks.Packets[i].ID = ack;
133 i++;
134 }
135
136 acks.Header.Reliable = false;
137 OutPacket(acks);
138
139 PendingAcks.Clear();
140 }
141 }
142 }
143
144 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
145 {
146 SendAcks(); ResendUnacked();
147 }
148
149 public void ProcessOutPacket(Packet Pack) {
150
151 // Keep track of when this packet was sent out
152 Pack.TickCount = Environment.TickCount;
153
154 if (!Pack.Header.Resent)
155 {
156 // Set the sequence number
157 lock (SequenceLock)
158 {
159 if (Sequence >= MAX_SEQUENCE)
160 Sequence = 1;
161 else
162 Sequence++;
163 Pack.Header.Sequence = Sequence;
164 }
165
166 if (Pack.Header.Reliable)
167 {
168 lock (NeedAck)
169 {
170 if (!NeedAck.ContainsKey(Pack.Header.Sequence))
171 {
172 NeedAck.Add(Pack.Header.Sequence, Pack);
173 }
174 else
175 {
176 // Client.Log("Attempted to add a duplicate sequence number (" +
177 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
178 // packet.Type.ToString(), Helpers.LogLevel.Warning);
179 }
180 }
181
182 // Don't append ACKs to resent packets, in case that's what was causing the
183 // delivery to fail
184 if (!Pack.Header.Resent)
185 {
186 // Append any ACKs that need to be sent out to this packet
187 lock (PendingAcks)
188 {
189 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
190 Pack.Type != PacketType.PacketAck &&
191 Pack.Type != PacketType.LogoutRequest)
192 {
193 Pack.Header.AckList = new uint[PendingAcks.Count];
194 int i = 0;
195
196 foreach (uint ack in PendingAcks.Values)
197 {
198 Pack.Header.AckList[i] = ack;
199 i++;
200 }
201
202 PendingAcks.Clear();
203 Pack.Header.AppendedAcks = true;
204 }
205 }
206 }
207 }
208 }
209
210 Console.WriteLine("OUT: \n" + Pack.ToString());
211
212 byte[] ZeroOutBuffer = new byte[4096];
213 byte[] sendbuffer;
214 sendbuffer = Pack.ToBytes();
215
216 try {
217 if (Pack.Header.Zerocoded) {
218 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
219 OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
220 } else {
221 OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
222 }
223 } catch (Exception) {
224 Console.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
225 ClientThread.Abort();
226 }
227
228 }
229
230 public void InPacket(Packet NewPack) {
231 // Handle appended ACKs
232 if (NewPack.Header.AppendedAcks)
233 {
234 lock (NeedAck)
235 {
236 foreach (uint ack in NewPack.Header.AckList)
237 {
238 NeedAck.Remove(ack);
239 }
240 }
241 }
242
243 // Handle PacketAck packets
244 if (NewPack.Type == PacketType.PacketAck)
245 {
246 PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
247
248 lock (NeedAck)
249 {
250 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
251 {
252 NeedAck.Remove(block.ID);
253 }
254 }
255 } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
256 //reply to pingcheck
257 libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
258 libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
259 endPing.PingID.PingID = startPing.PingID.PingID;
260 OutPacket(endPing);
261 }
262 else
263 {
264 QueItem item = new QueItem();
265 item.Packet = NewPack;
266 item.Incoming = true;
267 this.PacketQueue.Enqueue(item);
268 }
269
270 }
271
272 public void OutPacket(Packet NewPack) {
273 QueItem item = new QueItem();
274 item.Packet = NewPack;
275 item.Incoming = false;
276 this.PacketQueue.Enqueue(item);
277 }
278
279 public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
280 Console.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
281 cirpack = initialcirpack;
282 userEP = remoteEP;
283 PacketQueue = new BlockingQueue<QueItem>();
284 AckTimer = new System.Timers.Timer(500);
285 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
286 AckTimer.Start();
287
288 Thread ClientThread = new Thread(new ThreadStart(AuthUser));
289 ClientThread.IsBackground = true;
290 ClientThread.Start();
291 }
292
293 private void ClientLoop() {
294 Console.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
295 while(true) {
296 QueItem nextPacket = PacketQueue.Dequeue();
297 if(nextPacket.Incoming)
298 {
299 //is a incoming packet
300 ProcessInPacket(nextPacket.Packet);
301 }
302 else
303 {
304 //is a out going packet
305 ProcessOutPacket(nextPacket.Packet);
306 }
307 }
308 }
309
310 private void InitNewClient() {
311 Console.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
312 OpenSim_Main.local_world.AddViewerAgent(this);
313 world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
314 this.ClientAvatar=(world.Avatar)tempent;
315 }
316
317 private void AuthUser() {
318 Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
319 WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists");
320 WebResponse GridResponse = CheckSession.GetResponse();
321 StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
322 String grTest = sr.ReadLine();
323 sr.Close();
324 GridResponse.Close();
325 if(grTest.Equals("1")) { // YAY! Valid login
326 Console.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
327 this.AgentID=cirpack.CircuitCode.ID;
328 this.SessionID=cirpack.CircuitCode.SessionID;
329 this.CircuitCode=cirpack.CircuitCode.Code;
330 InitNewClient();
331 ClientLoop();
332 } else { // Invalid
333 Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
334 ClientThread.Abort();
335 }
336 }
337 }
338
339}
diff --git a/src/Physics_manager.cs b/src/Physics_manager.cs
new file mode 100644
index 0000000..a813deb
--- /dev/null
+++ b/src/Physics_manager.cs
@@ -0,0 +1,41 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29
30namespace OpenSim
31{
32 /// <summary>
33 /// Description of Physics_manager.
34 /// </summary>
35 public class PhysicsManager
36 {
37 public PhysicsManager()
38 {
39 }
40 }
41}
diff --git a/src/Prim_manager.cs b/src/Prim_manager.cs
new file mode 100644
index 0000000..72eae35
--- /dev/null
+++ b/src/Prim_manager.cs
@@ -0,0 +1,382 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using libsecondlife.AssetSystem;
33using System.IO;
34using Axiom.MathLib;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// Description of Prim_manager.
40 /// </summary>
41 public class PrimManager
42 {
43 private Server _server;
44 private uint _primCount;
45
46 public AgentManager AgentManagement;
47 public libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock PrimTemplate;
48 public Dictionary<libsecondlife.LLUUID,PrimInfo> PrimList;
49
50 /// <summary>
51 ///
52 /// </summary>
53 /// <param name="serve"></param>
54 public PrimManager(Server server)
55 {
56 _server = server;
57 PrimList = new Dictionary<libsecondlife.LLUUID,PrimInfo> ();
58 //this.SetupTemplates("objectupate164.dat");
59
60 }
61
62 /// <summary>
63 ///
64 /// </summary>
65 /// <param name="User_info"></param>
66 /// <param name="p1"></param>
67 /// <param name="add_pack"></param>
68 public void CreatePrim(UserAgentInfo userInfo, libsecondlife.LLVector3 pos1, ObjectAddPacket addPacket)
69 {
70 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
71 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
72 objupdate.RegionData.TimeDilation = 64096;
73
74 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
75 PrimData PData = new PrimData();
76 objupdate.ObjectData[0] = this.PrimTemplate;
77 PData.OwnerID=objupdate.ObjectData[0].OwnerID = userInfo.AgentID;
78 PData.PCode=objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
79 PData.PathBegin=objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
80 PData.PathEnd=objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
81 PData.PathScaleX=objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
82 PData.PathScaleY=objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
83 PData.PathShearX=objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
84 PData.PathShearY=objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
85 PData.PathSkew=objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
86 PData.ProfileBegin=objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
87 PData.ProfileEnd=objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
88 PData.Scale=objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
89 PData.PathCurve=objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
90 PData.ProfileCurve=objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
91 PData.ParentID=objupdate.ObjectData[0].ParentID = 0;
92 PData.ProfileHollow=objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
93 //finish off copying rest of shape data
94
95 objupdate.ObjectData[0].ID = (uint)(702000 + _primCount);
96 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda"+_primCount.ToString("000"));
97
98 //update position
99 byte[] pb = pos1.GetBytes();
100 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
101
102 _primCount++;
103 _server.SendPacket(objupdate, true, userInfo);
104
105 //should send to all users
106 foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in AgentManagement.AgentList)
107 {
108 if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
109 {
110 _server.SendPacket(objupdate, true, kp.Value.NetInfo);
111 }
112 }
113 //should store this infomation
114 PrimInfo NewPrim = new PrimInfo();
115 NewPrim.FullID = objupdate.ObjectData[0].FullID;
116 NewPrim.LocalID = objupdate.ObjectData[0].ID;
117 NewPrim.Position = pos1;
118 NewPrim.Data = PData;
119
120 this.PrimList.Add(NewPrim.FullID, NewPrim);
121
122 //store rest of data
123
124 }
125
126 /// <summary>
127 ///
128 /// </summary>
129 /// <param name="User"></param>
130 /// <param name="position"></param>
131 /// <param name="LocalID"></param>
132 /// <param name="setRotation"></param>
133 /// <param name="rotation"></param>
134 public void UpdatePrimPosition(UserAgentInfo userInfo, LLVector3 position, uint localID, bool setRotation, LLQuaternion rotation)
135 {
136 PrimInfo pri = null;
137 foreach (KeyValuePair<libsecondlife.LLUUID,PrimInfo> kp in this.PrimList)
138 {
139 if(kp.Value.LocalID == localID)
140 {
141 pri = kp.Value;
142 }
143 }
144 if(pri == null)
145 {
146 return;
147 }
148 uint ID = pri.LocalID;
149 libsecondlife.LLVector3 pos2 = new LLVector3(position.X, position.Y, position.Z);
150 libsecondlife.LLQuaternion rotation2;
151 if(!setRotation)
152 {
153 pri.Position = pos2;
154 rotation2 = new LLQuaternion(pri.Rotation.X, pri.Rotation.Y, pri.Rotation.Z, pri.Rotation.W);
155 }
156 else
157 {
158 rotation2=new LLQuaternion(rotation.X, rotation.Y, rotation.Z, rotation.W);
159 pos2 = pri.Position;
160 pri.Rotation = rotation;
161 }
162 rotation2.W += 1;
163 rotation2.X += 1;
164 rotation2.Y += 1;
165 rotation2.Z += 1;
166
167 byte[] bytes = new byte[60];
168
169 ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
170 im.RegionData.RegionHandle = Globals.Instance.RegionHandle;
171 im.RegionData.TimeDilation = 64096;
172 im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
173 int i = 0;
174 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
175 im.ObjectData[0] = dat;
176 dat.TextureEntry = PrimTemplate.TextureEntry;
177
178 bytes[i++] = (byte)(ID % 256);
179 bytes[i++] = (byte)((ID >> 8) % 256);
180 bytes[i++] = (byte)((ID >> 16) % 256);
181 bytes[i++] = (byte)((ID >> 24) % 256);
182 bytes[i++]= 0;
183 bytes[i++]= 0;
184
185 byte[] pb = pos2.GetBytes();
186 pri.Position = pos2;
187 Array.Copy(pb, 0, bytes, i, pb.Length);
188 i += 12;
189 ushort ac = 32767;
190
191 //vel
192 bytes[i++] = (byte)(ac % 256);
193 bytes[i++] = (byte)((ac >> 8) % 256);
194 bytes[i++] = (byte)(ac % 256);
195 bytes[i++] = (byte)((ac >> 8) % 256);
196 bytes[i++] = (byte)(ac % 256);
197 bytes[i++] = (byte)((ac >> 8) % 256);
198
199 //accel
200 bytes[i++] = (byte)(ac % 256);
201 bytes[i++] = (byte)((ac >> 8) % 256);
202 bytes[i++] = (byte)(ac % 256);
203 bytes[i++] = (byte)((ac >> 8) % 256);
204 bytes[i++] = (byte)(ac % 256);
205 bytes[i++] = (byte)((ac >> 8) % 256);
206
207 ushort rw, rx,ry,rz;
208 rw = (ushort)(32768 * rotation2.W);
209 rx = (ushort)(32768 * rotation2.X);
210 ry = (ushort)(32768 * rotation2.Y);
211 rz = (ushort)(32768 * rotation2.Z);
212
213 //rot
214 bytes[i++] = (byte)(rx % 256);
215 bytes[i++] = (byte)((rx >> 8) % 256);
216 bytes[i++] = (byte)(ry % 256);
217 bytes[i++] = (byte)((ry >> 8) % 256);
218 bytes[i++] = (byte)(rz % 256);
219 bytes[i++] = (byte)((rz >> 8) % 256);
220 bytes[i++] = (byte)(rw % 256);
221 bytes[i++] = (byte)((rw >> 8) % 256);
222
223 //rotation vel
224 bytes[i++] = (byte)(ac % 256);
225 bytes[i++] = (byte)((ac >> 8) % 256);
226 bytes[i++] = (byte)(ac % 256);
227 bytes[i++] = (byte)((ac >> 8) % 256);
228 bytes[i++] = (byte)(ac % 256);
229 bytes[i++] = (byte)((ac >> 8) % 256);
230
231 dat.Data=bytes;
232
233 foreach (KeyValuePair<libsecondlife.LLUUID,AvatarData> kp in AgentManagement.AgentList)
234 {
235 if(kp.Value.NetInfo.AgentID!=userInfo.AgentID)
236 {
237 _server.SendPacket(im, true, kp.Value.NetInfo);
238 }
239 }
240 }
241
242 /// <summary>
243 ///
244 /// </summary>
245 /// <param name="user"></param>
246 public void SendExistingPrims(UserAgentInfo userInfo)
247 {
248 //send data for already created prims to a new joining user
249 }
250
251 /// <summary>
252 ///
253 /// </summary>
254 /// <param name="name"></param>
255 public void SetupTemplates(string name)
256 {
257 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
258 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
259 objupdate.RegionData.TimeDilation = 64096;
260 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
261
262 int i = 0;
263 FileInfo fInfo = new FileInfo(name);
264 long numBytes = fInfo.Length;
265 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
266 BinaryReader br = new BinaryReader(fStream);
267 byte [] data1 = br.ReadBytes((int)numBytes);
268 br.Close();
269 fStream.Close();
270
271 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1,ref i);
272 objupdate.ObjectData[0] = objdata;
273 this.PrimTemplate = objdata;
274 objdata.UpdateFlags = objdata.UpdateFlags + 12 - 16 + 32 + 256;
275 objdata.OwnerID = new LLUUID("00000000-0000-0000-0000-000000000000");
276 //test adding a new texture to object , to test image downloading
277 LLObject.TextureEntry te = new LLObject.TextureEntry(objdata.TextureEntry, 0, objdata.TextureEntry.Length);
278 te.DefaultTexture.TextureID = new LLUUID("00000000-0000-0000-5005-000000000005");
279
280 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
281
282 objdata.TextureEntry = ntex.ToBytes();
283 }
284
285 /// <summary>
286 ///
287 /// </summary>
288 /// <param name="name"></param>
289 /// <param name="user"></param>
290 public void ReadPrimDatabase(string name, UserAgentInfo userInfo)
291 {
292 StreamReader SR;
293 string line;
294 SR=File.OpenText(name);
295 string [] comp = new string[10];
296 string delimStr = " , ";
297 char [] delimiter = delimStr.ToCharArray();
298
299 line=SR.ReadLine();
300 while(line != "end")
301 {
302 comp = line.Split(delimiter);
303 if(comp[0] == "ObjPack")
304 {
305 int num = Convert.ToInt32(comp[2]);
306 int start = Convert.ToInt32(comp[1]);
307 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
308 objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
309 objupdate.RegionData.TimeDilation = 64096;
310 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[num];
311
312 // int count=0;
313 string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"data");
314 for(int cc = 0; cc < num; cc++)
315 {
316 string filenam = System.IO.Path.Combine(data_path, @"prim_updates"+start+".dat");
317 int i = 0;
318 //FileInfo fInfo = new FileInfo("objectupate"+start+".dat");
319 FileInfo fInfo = new FileInfo(filenam);
320 long numBytes = fInfo.Length;
321 //FileStream fStream = new FileStream("objectupate"+start+".dat", FileMode.Open, FileAccess.Read);
322 FileStream fStream = new FileStream(filenam, FileMode.Open, FileAccess.Read);
323 BinaryReader br = new BinaryReader(fStream);
324 byte [] data1 = br.ReadBytes((int)numBytes);
325 br.Close();
326 fStream.Close();
327
328 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
329 objupdate.ObjectData[cc] = objdata;
330 start++;
331 }
332 _server.SendPacket(objupdate, true, userInfo);
333 line = SR.ReadLine();
334 }
335 }
336 SR.Close();
337 }
338 }
339
340 public class PrimInfo
341 {
342 public LLVector3 Position;
343 public LLVector3 Velocity;
344 public LLQuaternion Rotation=LLQuaternion.Identity;
345 public uint LocalID;
346 public LLUUID FullID;
347 public PrimData Data;
348
349 public PrimInfo()
350 {
351 Position=new LLVector3(0,0,0);
352 Velocity=new LLVector3(0,0,0);
353 //data=new PrimData();
354 }
355 }
356 public class PrimData
357 {
358 public LLUUID OwnerID;
359 public byte PCode;
360 public byte PathBegin;
361 public byte PathEnd;
362 public byte PathScaleX;
363 public byte PathScaleY;
364 public byte PathShearX;
365 public byte PathShearY;
366 public sbyte PathSkew;
367 public byte ProfileBegin;
368 public byte ProfileEnd;
369 public LLVector3 Scale;
370 public byte PathCurve;
371 public byte ProfileCurve;
372 public uint ParentID=0;
373 public byte ProfileHollow;
374
375 public bool DataBaseStorage=false;
376
377 public PrimData()
378 {
379
380 }
381 }
382}
diff --git a/src/SceneGraphManager.cs b/src/SceneGraphManager.cs
new file mode 100644
index 0000000..c71ad54
--- /dev/null
+++ b/src/SceneGraphManager.cs
@@ -0,0 +1,40 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28
29namespace OpenSim
30{
31 /// <summary>
32 /// Description of SceneGraphManager.
33 /// </summary>
34 public class SceneGraphManager
35 {
36 public SceneGraphManager()
37 {
38 }
39 }
40}
diff --git a/src/Script_manager.cs b/src/Script_manager.cs
new file mode 100644
index 0000000..1de1d22
--- /dev/null
+++ b/src/Script_manager.cs
@@ -0,0 +1,103 @@
1/*
2 Copyright (c) OpenSim project, http://osgrid.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 */
28
29using System;
30using System.Collections;
31//using LuaInterface;
32using libsecondlife;
33
34namespace OpenSim
35{
36 /// <summary>
37 /// Description of Script_manager.
38 /// </summary>
39 public class ScriptManager
40 {
41 //public LuaInterface.Lua Lu;
42 //private ArrayList scripts;
43 //private prim_info current_prim;
44
45 public ScriptManager()
46 {
47 }
48
49 /*public void start_up (Lua lua, App ap)
50 {
51 this.Lu=lua;
52 //register any lua routines , like check finish script one
53 Lu.OpenMathLib();
54 }*/
55
56 private void RegisterFunctions()
57 {
58 //lu.RegisterFunction( "RegisterScript",this,this.GetType().GetMethod("ScriptRegister"));
59 //lu.RegisterFunction( "MoveObject",this,this.GetType().GetMethod("MoveObject"));
60 //lu.RegisterFunction( "Say",this,this.GetType().GetMethod("Say"));
61
62 }
63
64 public void Call_tick(PrimInfo prim)
65 {
66 //set current prim and then call tick function in linked script
67 }
68 public void Call_touch(PrimInfo prim)
69 {
70 //set current prim and then call clicked function in linked script
71
72 }
73 public void Call_on_rex(PrimInfo prim)
74 {
75 //set current prim and then call clicked function in linked script
76
77 }
78
79 #region Lua Functions
80
81 public void ScriptRegister(script_object_interface script)
82 {
83 //called by scripts to register themselves
84 }
85 public void MoveObject(float x , float y, float z)
86 {
87
88 }
89 public void Say(string message)
90 {
91
92 }
93 #endregion
94
95 }
96
97 public interface script_object_interface
98 {
99 void frame_tick();
100 void touch(int num);
101 void on_rex(int num);
102 }
103}
diff --git a/src/Second-server.csproj b/src/Second-server.csproj
new file mode 100644
index 0000000..6d049ce
--- /dev/null
+++ b/src/Second-server.csproj
@@ -0,0 +1,60 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Exe</OutputType>
4 <RootNamespace>OpenSim</RootNamespace>
5 <AssemblyName>OpenSim</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
9 <StartupObject>OpenSim.Controller</StartupObject>
10 </PropertyGroup>
11 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
12 <OutputPath>bin\Debug\</OutputPath>
13 <Optimize>False</Optimize>
14 <DefineConstants>DEBUG;TRACE</DefineConstants>
15 <DebugSymbols>True</DebugSymbols>
16 <DebugType>Full</DebugType>
17 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
18 </PropertyGroup>
19 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
20 <OutputPath>bin\Release\</OutputPath>
21 <Optimize>True</Optimize>
22 <DefineConstants>TRACE</DefineConstants>
23 <DebugSymbols>False</DebugSymbols>
24 <DebugType>None</DebugType>
25 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
26 </PropertyGroup>
27 <ItemGroup>
28 <Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
29 <SpecificVersion>False</SpecificVersion>
30 <HintPath>..\bin\Axiom.MathLib.dll</HintPath>
31 </Reference>
32 <Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
33 <SpecificVersion>False</SpecificVersion>
34 <HintPath>..\bin\libsecondlife.dll</HintPath>
35 </Reference>
36 <Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
37 <SpecificVersion>False</SpecificVersion>
38 <HintPath>..\bin\log4net.dll</HintPath>
39 </Reference>
40 <Reference Include="System" />
41 <Reference Include="System.Data" />
42 <Reference Include="System.Xml" />
43 </ItemGroup>
44 <ItemGroup>
45 <Compile Include="Agent_Manager.cs" />
46 <Compile Include="Controller.cs" />
47 <Compile Include="Prim_manager.cs" />
48 <Compile Include="Login_manager.cs" />
49 <Compile Include="Physics_manager.cs" />
50 <Compile Include="Script_manager.cs" />
51 <Compile Include="Server.cs" />
52 <Compile Include="StorageManager.cs" />
53 <Compile Include="GridManager.cs" />
54 <Compile Include="Globals.cs" />
55 <Compile Include="InventoryManager.cs" />
56 <Compile Include="SceneGraphManager.cs" />
57 <Compile Include="AssetManagement.cs" />
58 </ItemGroup>
59 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
60</Project> \ No newline at end of file
diff --git a/src/Second-server.sln b/src/Second-server.sln
new file mode 100644
index 0000000..44be1db
--- /dev/null
+++ b/src/Second-server.sln
@@ -0,0 +1,34 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|.NET 1.1 = Debug|.NET 1.1
9 Debug|Any CPU = Debug|Any CPU
10 Release|.NET 1.1 = Release|.NET 1.1
11 Release|Any CPU = Release|Any CPU
12 EndGlobalSection
13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
15 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
16 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
17 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
18 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
20 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
21 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
22 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
23 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
24 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
25 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
26 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 {D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|Any CPU.Build.0 = Release|Any CPU
28 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
29 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
30 EndGlobalSection
31 GlobalSection(SolutionProperties) = preSolution
32 HideSolutionNode = FALSE
33 EndGlobalSection
34EndGlobal
diff --git a/src/Second-server.suo b/src/Second-server.suo
new file mode 100644
index 0000000..4ed1adc
--- /dev/null
+++ b/src/Second-server.suo
Binary files differ
diff --git a/src/Server.cs b/src/Server.cs
new file mode 100644
index 0000000..1f19bf9
--- /dev/null
+++ b/src/Server.cs
@@ -0,0 +1,707 @@
1/*
2 * Copyright (c) OpenSim project, http://osgrid.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using System.Collections;
32using libsecondlife.Packets;
33using libsecondlife.AssetSystem;
34using System.Net;
35using System.Net.Sockets;
36using System.Timers;
37
38//really hacked , messy code
39
40namespace OpenSim
41{
42 /// <summary>
43 /// Description of Server.
44 /// </summary>
45 public interface ServerCallback
46 {
47 //should replace with delegates
48 void MainCallback(Packet pack, UserAgentInfo User_info);
49 void NewUserCallback(UserAgentInfo User_info);
50 void ErrorCallback(string text);
51 }
52 public class Server
53 {
54 /// <summary>A public reference to the client that this Simulator object
55 /// is attached to</summary>
56 //public SecondLife Client;
57
58 /// <summary>The Region class that this Simulator wraps</summary>
59 // public Region Region;
60
61 /// <summary>
62 /// Used internally to track sim disconnections, do not modify this
63 /// variable
64 /// </summary>
65 public bool DisconnectCandidate = false;
66
67 /// <summary>
68 /// The ID number associated with this particular connection to the
69 /// simulator, used to emulate TCP connections. This is used
70 /// internally for packets that have a CircuitCode field
71 /// </summary>
72 public uint CircuitCode
73 {
74 get { return circuitCode; }
75 set { circuitCode = value; }
76 }
77
78 /// <summary>
79 /// The IP address and port of the server
80 /// </summary>
81 public IPEndPoint IPEndPoint
82 {
83 get { return ipEndPoint; }
84 }
85
86 /// <summary>
87 /// A boolean representing whether there is a working connection to the
88 /// simulator or not
89 /// </summary>
90 public bool Connected
91 {
92 get { return connected; }
93 }
94
95 private ServerCallback CallbackObject;
96 private uint Sequence = 0;
97 private object SequenceLock = new object();
98 private byte[] RecvBuffer = new byte[4096];
99 private byte[] ZeroBuffer = new byte[8192];
100 private byte[] ZeroOutBuffer = new byte[4096];
101 private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
102 private AsyncCallback ReceivedData;
103 private bool connected = false;
104 private uint circuitCode;
105 private IPEndPoint ipEndPoint;
106 private EndPoint endPoint;
107 private IPEndPoint ipeSender;
108 private EndPoint epSender;
109 private System.Timers.Timer AckTimer;
110 private Server_Settings Settings=new Server_Settings();
111 public ArrayList User_agents=new ArrayList();
112
113 /// <summary>
114 /// Constructor for Simulator
115 /// </summary>
116 /// <param name="client"></param>
117 /// <param name="callbacks"></param>
118 /// <param name="circuit"></param>
119 /// <param name="ip"></param>
120 /// <param name="port"></param>
121 public Server(ServerCallback s_callback)
122 {
123
124 this.CallbackObject=s_callback; //should be using delegate
125 AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH);
126 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
127
128 // Initialize the callback for receiving a new packet
129 ReceivedData = new AsyncCallback(this.OnReceivedData);
130
131 // Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info);
132
133 try
134 {
135 // Create an endpoint that we will be communicating with (need it in two
136 // types due to .NET weirdness)
137 // ipEndPoint = new IPEndPoint(ip, port);
138 ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.IpPort);
139 endPoint = (EndPoint)ipEndPoint;
140
141 // Associate this simulator's socket with the given ip/port and start listening
142 Connection.Bind(endPoint);
143 ipeSender = new IPEndPoint(IPAddress.Any, 0);
144 //The epSender identifies the incoming clients
145 epSender = (EndPoint) ipeSender;
146 Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
147
148 // Start the ACK timer
149 AckTimer.Start();
150 }
151 catch (Exception e)
152 {
153
154 System.Console.WriteLine(e.Message);
155 }
156 }
157
158 /// <summary>
159 /// Disconnect a Simulator
160 /// </summary>
161 public void Disconnect()
162 {
163 if (connected)
164 {
165 connected = false;
166 AckTimer.Stop();
167
168 // Send the CloseCircuit notice
169 CloseCircuitPacket close = new CloseCircuitPacket();
170
171 if (Connection.Connected)
172 {
173 try
174 {
175 // Connection.Send(close.ToBytes());
176 }
177 catch (SocketException)
178 {
179 // There's a high probability of this failing if the network is
180 // disconnecting, so don't even bother logging the error
181 }
182 }
183
184 try
185 {
186 // Shut the socket communication down
187 // Connection.Shutdown(SocketShutdown.Both);
188 }
189 catch (SocketException)
190 {
191 }
192 }
193 }
194
195 /// <summary>
196 /// Sends a packet
197 /// </summary>
198 /// <param name="packet">Packet to be sent</param>
199 /// <param name="incrementSequence">Increment sequence number?</param>
200 public void SendPacket(Packet packet, bool incrementSequence, UserAgentInfo User_info)
201 {
202 Console.WriteLine("OUTGOING");
203 Console.WriteLine(packet.ToString());
204 byte[] buffer;
205 int bytes;
206
207 if (!connected && packet.Type != PacketType.UseCircuitCode)
208 {
209 Console.WriteLine("Trying to send a " + packet.Type.ToString() + " packet when the socket is closed");
210
211
212 return;
213 }
214
215 /*if (packet.Header.AckList.Length > 0)
216 {
217 // Scrub any appended ACKs since all of the ACK handling is done here
218 packet.Header.AckList = new uint[0];
219 }
220 packet.Header.AppendedAcks = false;
221
222 // Keep track of when this packet was sent out
223 packet.TickCount = Environment.TickCount;
224 */
225 if (incrementSequence)
226 {
227 // Set the sequence number
228 lock (SequenceLock)
229 {
230 if (Sequence > Settings.MAX_SEQUENCE)
231 Sequence = 1;
232 else
233 Sequence++;
234 packet.Header.Sequence = Sequence;
235 }
236
237 if (packet.Header.Reliable)
238 {
239 lock (User_info.NeedAck)
240 {
241 if (!User_info.NeedAck.ContainsKey(packet.Header.Sequence))
242 {
243 User_info.NeedAck.Add(packet.Header.Sequence, packet);
244 }
245 else
246 {
247 // Client.Log("Attempted to add a duplicate sequence number (" +
248 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
249 // packet.Type.ToString(), Helpers.LogLevel.Warning);
250 }
251 }
252
253 // Don't append ACKs to resent packets, in case that's what was causing the
254 // delivery to fail
255 if (!packet.Header.Resent)
256 {
257 // Append any ACKs that need to be sent out to this packet
258 lock (User_info.PendingAcks)
259 {
260 if (User_info.PendingAcks.Count > 0 && User_info.PendingAcks.Count < Settings.MAX_APPENDED_ACKS &&
261 packet.Type != PacketType.PacketAck &&
262 packet.Type != PacketType.LogoutRequest)
263 {
264 packet.Header.AckList = new uint[User_info.PendingAcks.Count];
265 int i = 0;
266
267 foreach (uint ack in User_info.PendingAcks.Values)
268 {
269 packet.Header.AckList[i] = ack;
270 i++;
271 }
272
273 User_info.PendingAcks.Clear();
274 packet.Header.AppendedAcks = true;
275 }
276 }
277 }
278 }
279 }
280
281 // Serialize the packet
282 buffer = packet.ToBytes();
283 bytes = buffer.Length;
284
285 try
286 {
287 // Zerocode if needed
288 if (packet.Header.Zerocoded)
289 {
290 lock (ZeroOutBuffer)
291 {
292 bytes = Helpers.ZeroEncode(buffer, bytes, ZeroOutBuffer);
293 Connection.SendTo(ZeroOutBuffer, bytes, SocketFlags.None,User_info.endpoint);
294 }
295 }
296 else
297 {
298
299 Connection.SendTo(buffer, bytes, SocketFlags.None,User_info.endpoint);
300 }
301 }
302 catch (SocketException)
303 {
304 //Client.Log("Tried to send a " + packet.Type.ToString() + " on a closed socket",
305 // Helpers.LogLevel.Warning);
306
307 Disconnect();
308 }
309 }
310
311 /// <summary>
312 /// Send a raw byte array payload as a packet
313 /// </summary>
314 /// <param name="payload">The packet payload</param>
315 /// <param name="setSequence">Whether the second, third, and fourth bytes
316 /// should be modified to the current stream sequence number</param>
317 /// <summary>
318 /// Returns Simulator Name as a String
319 /// </summary>
320 /// <returns></returns>
321 public override string ToString()
322 {
323 return( " (" + ipEndPoint.ToString() + ")");
324 }
325
326 /// <summary>
327 /// Sends out pending acknowledgements
328 /// </summary>
329 private void SendAcks(UserAgentInfo User_info)
330 {
331 lock (User_info.PendingAcks)
332 {
333 if (connected && User_info.PendingAcks.Count > 0)
334 {
335 if (User_info.PendingAcks.Count > 250)
336 {
337 // FIXME: Handle the odd case where we have too many pending ACKs queued up
338 //Client.Log("Too many ACKs queued up!", Helpers.LogLevel.Error);
339 return;
340 }
341
342 int i = 0;
343 PacketAckPacket acks = new PacketAckPacket();
344 acks.Packets = new PacketAckPacket.PacketsBlock[User_info.PendingAcks.Count];
345
346 foreach (uint ack in User_info.PendingAcks.Values)
347 {
348 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
349 acks.Packets[i].ID = ack;
350 i++;
351 }
352
353 acks.Header.Reliable = false;
354 //SendPacket(acks, true,User_info);
355
356 User_info.PendingAcks.Clear();
357 }
358 }
359 }
360 /// <summary>
361 /// Resend unacknowledged packets
362 /// </summary>
363 private void ResendUnacked(UserAgentInfo User_info)
364 {
365 if (connected)
366 {
367 int now = Environment.TickCount;
368
369 lock (User_info.NeedAck)
370 {
371 foreach (Packet packet in User_info.NeedAck.Values)
372 {
373 if (now - packet.TickCount > Settings.RESEND_TIMEOUT)
374 {
375 // Client.Log("Resending " + packet.Type.ToString() + " packet, " +
376 // (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
377
378 //packet.Header.Resent = true;
379 // SendPacket(packet, false,User_info);
380 }
381 }
382 }
383 }
384 }
385 /// <summary>
386 /// Callback handler for incomming data
387 /// </summary>
388 /// <param name="result"></param>
389 private void OnReceivedData(IAsyncResult result)
390 {
391 ipeSender = new IPEndPoint(IPAddress.Any, 0);
392 epSender = (EndPoint)ipeSender;
393 Packet packet = null;
394 int numBytes;
395 UserAgentInfo tempinfo;
396
397 // If we're receiving data the sim connection is open
398 connected = true;
399
400 // Update the disconnect flag so this sim doesn't time out
401 DisconnectCandidate = false;
402 UserAgentInfo User_info=null;
403
404 lock (RecvBuffer)
405 {
406 // Retrieve the incoming packet
407 try
408 {
409 numBytes = Connection.EndReceiveFrom(result, ref epSender);
410
411 //find user_agent_info
412
413 int packetEnd = numBytes - 1;
414 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
415
416 Console.WriteLine("INCOMING PACKET" + packet.TickCount.ToString() + " " + packet.Header.Sequence.ToString());
417 Console.WriteLine(packet.ToString());
418 libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
419 ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
420 ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
421 ack_it.Packets[0].ID = packet.Header.ID;
422 ack_it.Header.Reliable = false;
423
424 tempinfo = new UserAgentInfo();
425 tempinfo.endpoint = epSender;
426 this.SendPacket(ack_it, false, tempinfo);
427 if (packet.Header.Resent)
428 {
429 this.CallbackObject.ErrorCallback("resent");
430 }
431
432 if ((packet.Type == PacketType.StartPingCheck) && (packet.Header.Resent == false))
433 {
434 //reply to pingcheck
435 libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)packet;
436 libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
437 endping.PingID.PingID = startping.PingID.PingID;
438 endping.Header.Reliable = false;
439 tempinfo = new UserAgentInfo();
440 tempinfo.endpoint = epSender;
441 this.SendPacket(endping, true, tempinfo);
442 }
443
444 //should check if login/useconnection packet first
445 if ((packet.Type == PacketType.UseCircuitCode) && (packet.Header.Resent == false))
446 {
447 Console.WriteLine("Got UseCircuitCode, confirming with grid...");
448 UseCircuitCodePacket cir_pack=(UseCircuitCodePacket)packet;
449
450 ArrayList requestParams = new ArrayList();
451 requestParams.Add(Globals.Instance.GridSendKey);
452 requestParams.Add(cir_pack.CircuitCode.SessionID.ToString());
453 requestParams.Add(cir_pack.CircuitCode.ID.ToString());
454
455
456 Nwc.XmlRpc.XmlRpcRequest GridSessionInfo = new Nwc.XmlRpc.XmlRpcRequest("get_session_info",requestParams);
457
458 Nwc.XmlRpc.XmlRpcResponse gridresponse = GridSessionInfo.Send(Globals.Instance.GridURL, 5000);
459
460 Console.WriteLine("Processing response from grid server...");
461 Hashtable gridreply = (Hashtable)gridresponse.Value;
462 if (gridresponse.IsFault)
463 {
464 Console.WriteLine("XML-RPC error when talking to grid: " + gridresponse.FaultString);
465 Connection.Disconnect(false);
466 }
467 if (((string)gridreply["agent_id"]).ToLower().Equals(cir_pack.CircuitCode.ID.ToString()) == false)
468 {
469 Console.WriteLine("Bad agent ID!");
470 Connection.Disconnect(false);
471 }
472 else if (((string)gridreply["session_id"]).ToLower().Equals(cir_pack.CircuitCode.SessionID.ToString()) == false)
473 {
474 Console.WriteLine("Bad session ID!");
475 Connection.Disconnect(false);
476 }
477 UserAgentInfo new_user = new UserAgentInfo();
478
479 new_user.AgentID = cir_pack.CircuitCode.ID;
480 new_user.circuitCode=cir_pack.CircuitCode.Code;
481 new_user.AgentID=cir_pack.CircuitCode.ID;
482 new_user.SessionID=cir_pack.CircuitCode.SessionID;
483 new_user.endpoint=epSender;
484 new_user.Inbox = new Queue<uint>(Settings.INBOX_SIZE);
485 new_user.first_name = (string)gridreply["firstname"];
486 new_user.first_name = (string)gridreply["lastname"];
487
488
489 this.CallbackObject.NewUserCallback(new_user);
490 this.User_agents.Add(new_user);
491
492 }
493
494
495 UserAgentInfo temp_agent=null;
496 IPEndPoint send_ip=(IPEndPoint)epSender;
497 Console.WriteLine("incoming: address is "+send_ip.Address +"port number is: "+send_ip.Port.ToString());
498
499 for(int ii=0; ii<this.User_agents.Count ; ii++)
500 {
501 temp_agent=(UserAgentInfo)this.User_agents[ii];
502 IPEndPoint ag_ip=(IPEndPoint)temp_agent.endpoint;
503 Console.WriteLine("searching: address is "+ag_ip.Address +"port number is: "+ag_ip.Port.ToString());
504
505 if((ag_ip.Address.ToString()==send_ip.Address.ToString()) && (ag_ip.Port.ToString()==send_ip.Port.ToString()))
506 {
507 Console.WriteLine("found user");
508 User_info=temp_agent;
509 break;
510 }
511 }
512
513 Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
514 }
515 catch (SocketException)
516 {
517 // Client.Log(endPoint.ToString() + " socket is closed, shutting down " + this.Region.Name,
518 // Helpers.LogLevel.Info);
519
520 connected = false;
521 //Network.DisconnectSim(this);
522 return;
523 }
524 }
525 if(User_info==null)
526 {
527 this.CallbackObject.ErrorCallback("no user found");
528 return;
529 }
530
531 // Fail-safe check
532 if (packet == null)
533 {
534 this.CallbackObject.ErrorCallback("couldn't build packet");
535 // Client.Log("Couldn't build a message from the incoming data", Helpers.LogLevel.Warning);
536 return;
537 }
538 //this.callback_object.error("past tests");
539 // Track the sequence number for this packet if it's marked as reliable
540 if (packet.Header.Reliable)
541 {
542 if (User_info.PendingAcks.Count > Settings.MAX_PENDING_ACKS)
543 {
544 SendAcks(User_info);
545 }
546
547 // Check if we already received this packet
548 if (User_info.Inbox.Contains(packet.Header.Sequence))
549 {
550 //Client.Log("Received a duplicate " + packet.Type.ToString() + ", sequence=" +
551 // packet.Header.Sequence + ", resent=" + ((packet.Header.Resent) ? "Yes" : "No") +
552 // ", Inbox.Count=" + Inbox.Count + ", NeedAck.Count=" + NeedAck.Count,
553 // Helpers.LogLevel.Info);
554
555 // Send an ACK for this packet immediately
556
557
558 // TESTING: Try just queuing up ACKs for resent packets instead of immediately triggering an ACK
559 /* lock (User_info.PendingAcks)
560 {
561 uint sequence = (uint)packet.Header.Sequence;
562 if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
563 }*/
564
565 // Avoid firing a callback twice for the same packet
566 this.CallbackObject.ErrorCallback("Avoiding callback");
567 // this.callback_object.error("avoiding callback");
568 return;
569 }
570 else
571 {
572 lock (User_info.PendingAcks)
573 {
574 uint sequence = (uint)packet.Header.Sequence;
575 // if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
576 }
577 }
578 }
579
580 // Add this packet to our inbox
581 lock (User_info.Inbox)
582 {
583 while (User_info.Inbox.Count >= Settings.INBOX_SIZE)
584 {
585 User_info.Inbox.Dequeue();
586 }
587 User_info.Inbox.Enqueue(packet.Header.Sequence);
588 }
589
590 // Handle appended ACKs
591 if (packet.Header.AppendedAcks)
592 {
593 lock (User_info.NeedAck)
594 {
595 foreach (uint ack in packet.Header.AckList)
596 {
597 User_info.NeedAck.Remove(ack);
598 }
599 }
600 }
601
602 // Handle PacketAck packets
603 if (packet.Type == PacketType.PacketAck)
604 {
605 PacketAckPacket ackPacket = (PacketAckPacket)packet;
606
607 lock (User_info.NeedAck)
608 {
609 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
610 {
611 User_info.NeedAck.Remove(block.ID);
612 }
613 }
614 }
615
616 this.CallbackObject.MainCallback(packet,User_info);
617
618 }
619
620 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
621 {
622 if (connected)
623 {
624
625 //TODO for each user_agent_info
626 for(int i=0; i<this.User_agents.Count; i++)
627 {
628 UserAgentInfo user=(UserAgentInfo)this.User_agents[i];
629
630 SendAcks(user);
631 ResendUnacked(user);
632 }
633 }
634 }
635 }
636
637 public class Server_Settings
638 {
639 /// <summary>The version of libsecondlife (not the SL protocol itself)</summary>
640 public string VERSION = "libsecondlife 0.0.9";
641 /// <summary>XML-RPC login server to connect to</summary>
642 public string LOGIN_SERVER = "http://www.garethnelson.com/ogs/login/";
643
644 /// <summary>Millisecond interval between ticks, where all ACKs are
645 /// sent out and the age of unACKed packets is checked</summary>
646 public readonly int NETWORK_TICK_LENGTH = 500;
647 /// <summary>The maximum value of a packet sequence number. After that
648 /// we assume the sequence number just rolls over? Or maybe the
649 /// protocol isn't able to sustain a connection past that</summary>
650 public readonly int MAX_SEQUENCE = 0xFFFFFF;
651 /// <summary>Number of milliseconds before a teleport attempt will time
652 /// out</summary>
653 public readonly int TELEPORT_TIMEOUT = 18 * 1000;
654
655 /// <summary>Number of milliseconds before NetworkManager.Logout() will time out</summary>
656 public int LOGOUT_TIMEOUT = 5 * 1000;
657 /// <summary>Number of milliseconds for xml-rpc to timeout</summary>
658 public int LOGIN_TIMEOUT = 30 * 1000;
659 /// <summary>The maximum size of the sequence number inbox, used to
660 /// check for resent and/or duplicate packets</summary>
661 public int INBOX_SIZE = 100;
662 /// <summary>Milliseconds before a packet is assumed lost and resent</summary>
663 public int RESEND_TIMEOUT = 4000;
664 /// <summary>Milliseconds before the connection to a simulator is
665 /// assumed lost</summary>
666 public int SIMULATOR_TIMEOUT = 15000;
667 /// <summary>Maximum number of queued ACKs to be sent before SendAcks()
668 /// is forced</summary>
669 public int MAX_PENDING_ACKS = 10;
670 /// <summary>Maximum number of ACKs to append to a packet</summary>
671 public int MAX_APPENDED_ACKS = 10;
672 /// <summary>Cost of uploading an asset</summary>
673 public int UPLOAD_COST { get { return priceUpload; } }
674
675
676 private int priceUpload = 0;
677
678 public Server_Settings()
679 {
680
681 }
682 }
683
684 public class UserAgentInfo
685 {
686 public EndPoint endpoint;
687 public LLUUID AgentID;
688 public LLUUID SessionID;
689 public uint circuitCode;
690 public string name;
691 public uint localID;
692 public string first_name;
693 public string last_name;
694
695 public Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
696 // Sequence numbers of packets we've received from the simulator
697 public Queue<uint> Inbox;
698 // ACKs that are queued up to be sent to the simulator
699 public Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
700
701 public UserAgentInfo()
702 {
703
704 }
705 }
706
707}
diff --git a/src/StorageManager.cs b/src/StorageManager.cs
new file mode 100644
index 0000000..05ef782
--- /dev/null
+++ b/src/StorageManager.cs
@@ -0,0 +1,53 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3* All rights reserved.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using System.Collections;
32using libsecondlife.Packets;
33using libsecondlife.AssetSystem;
34using System.IO;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// Description of StorageManager.
40 /// </summary>
41 public class StorageManager
42 {
43 public StorageManager()
44 {
45 }
46 }
47
48 public class AssetStorage
49 {
50 public LLUUID Full_ID;
51 public byte Type;
52 }
53}
diff --git a/src/Texture_manager.cs b/src/Texture_manager.cs
new file mode 100644
index 0000000..6d3f1db
--- /dev/null
+++ b/src/Texture_manager.cs
@@ -0,0 +1,238 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using libsecondlife;
33using System.Collections;
34using libsecondlife.Packets;
35using libsecondlife.AssetSystem;
36using System.IO;
37
38
39namespace OpenSim
40{
41 /// <summary>
42 /// Description of Texture_manager.
43 /// </summary>
44 public class TextureManager
45 {
46 public Dictionary<libsecondlife.LLUUID,TextureImage> textures;
47 public ArrayList requests=new ArrayList(); //should change to a generic
48 public ArrayList uploads=new ArrayList();
49 private Server server;
50
51 public TextureManager(Server serve)
52 {
53 server=serve;
54 textures=new Dictionary<libsecondlife.LLUUID,TextureImage> ();
55 this.initialise();
56 }
57
58 public void AddRequest(User_Agent_info user, LLUUID image_id)
59 {
60
61 if(!this.textures.ContainsKey(image_id))
62 {
63 //not found image so send back image not in data base message
64 ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket();
65 im_not.ImageID.ID=image_id;
66 server.SendPacket(im_not,true,user);
67 return;
68 }
69 TextureImage imag=this.textures[image_id];
70 TextureRequest req=new TextureRequest();
71 req.RequestUser=user;
72 req.RequestImage=image_id;
73 req.image_info=imag;
74
75 if(imag.data.LongLength>1000) //should be bigger or smaller?
76 {
77 //over 1000 bytes so split up file
78 req.num_packets=(int)imag.data.LongLength/1000;
79 req.num_packets++;
80 }
81 else
82 {
83 req.num_packets=1;
84 }
85
86 this.requests.Add(req);
87
88 }
89
90 public void AddTexture(LLUUID image_id, string name, byte[] data)
91 {
92
93 }
94 public void DoWork(ulong time)
95 {
96 if(this.requests.Count==0)
97 {
98 //no requests waiting
99 return;
100 }
101 int num;
102 //should be running in its own thread but for now is called by timer
103 if(this.requests.Count<5)
104 {
105 //lower than 5 so do all of them
106 num=this.requests.Count;
107 }
108 else
109 {
110 num=5;
111 }
112 TextureRequest req;
113 for(int i=0; i<num; i++)
114 {
115 req=(TextureRequest)this.requests[i];
116
117 if(req.packet_counter==0)
118 {
119 //first time for this request so send imagedata packet
120 if(req.num_packets==1)
121 {
122 //only one packet so send whole file
123 ImageDataPacket im=new ImageDataPacket();
124 im.ImageID.Packets=1;
125 im.ImageID.ID=req.image_info.Full_ID;
126 im.ImageID.Size=(uint)req.image_info.data.Length;
127 im.ImageData.Data=req.image_info.data;
128 im.ImageID.Codec=2;
129 server.SendPacket(im,true,req.RequestUser);
130 req.packet_counter++;
131 req.image_info.last_used=time;
132 System.Console.WriteLine("sent texture: "+req.image_info.Full_ID);
133 }
134 else
135 {
136 //more than one packet so split file up
137 }
138 }
139 else
140 {
141 //send imagepacket
142
143 }
144 }
145
146 //remove requests that have been completed
147 for(int i=0; i<num; i++)
148 {
149 req=(TextureRequest)this.requests[i];
150 if(req.packet_counter==req.num_packets)
151 {
152 this.requests.Remove(req);
153 }
154 }
155 }
156
157 public void RecieveTexture(Packet pack)
158 {
159
160 }
161
162 private void initialise()
163 {
164
165 TextureImage im=new TextureImage();
166 im.filename="testpic2.jp2";
167 im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005");
168 im.Name="test Texture";
169 this.LoadImage(im);
170 this.textures.Add(im.Full_ID,im);
171
172 //Change these filenames to images you want to use.
173 im=new TextureImage();
174 im.filename="map_base.jp2";
175 im.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006");
176 this.LoadImage(im);
177 this.textures.Add(im.Full_ID,im);
178
179 im=new TextureImage();
180 im.filename="map1.jp2";
181 im.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008");
182 this.LoadImage(im);
183 this.textures.Add(im.Full_ID,im);
184
185 }
186 private void LoadImage(TextureImage im)
187 {
188 //should request Image from StorageManager
189 //but for now read from file
190
191 string data_path=System.AppDomain.CurrentDomain.BaseDirectory + @"\textures\";
192 string filename=data_path+@im.filename;
193 FileInfo fInfo = new FileInfo(filename);
194
195 long numBytes = fInfo.Length;
196
197 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
198 byte[] idata=new byte[numBytes];
199 BinaryReader br = new BinaryReader(fStream);
200 idata= br.ReadBytes((int)numBytes);
201 br.Close();
202 fStream.Close();
203 im.data=idata;
204 im.loaded=true;
205 }
206
207 }
208
209 public class TextureRequest
210 {
211 public User_Agent_info RequestUser;
212 public LLUUID RequestImage;
213 public TextureImage image_info;
214 public long data_pointer=0;
215 public int num_packets=0;
216 public int packet_counter=0;
217
218 public TextureRequest()
219 {
220
221 }
222 }
223 public class TextureImage: AssetBase
224 {
225 //public byte[] data;
226 //public LLUUID Full_ID;
227 //public string name;
228 public string filename;
229 public bool loaded;
230 public ulong last_used; //need to add a tick/time counter and keep record
231 // of how often images are requested to unload unused ones.
232
233 public TextureImage()
234 {
235
236 }
237 }
238}
diff --git a/src/Util.cs b/src/Util.cs
new file mode 100644
index 0000000..3b89b25
--- /dev/null
+++ b/src/Util.cs
@@ -0,0 +1,75 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using System.Threading;
33using libsecondlife;
34using libsecondlife.Packets;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// </summary>
40 public class QueItem {
41 public QueItem()
42 {
43 }
44
45 public Packet Packet;
46 public bool Incoming;
47 }
48
49
50 public class BlockingQueue< T > {
51 private Queue< T > _queue = new Queue< T >();
52 private object _queueSync = new object();
53
54 public void Enqueue(T value)
55 {
56 lock(_queueSync)
57 {
58 _queue.Enqueue(value);
59 Monitor.Pulse(_queueSync);
60 }
61 }
62
63 public T Dequeue()
64 {
65 lock(_queueSync)
66 {
67 if( _queue.Count < 1)
68 Monitor.Wait(_queueSync);
69
70 return _queue.Dequeue();
71 }
72 }
73 }
74
75}
diff --git a/src/VersionInfo.cs.template b/src/VersionInfo.cs.template
new file mode 100644
index 0000000..e4e1b95
--- /dev/null
+++ b/src/VersionInfo.cs.template
@@ -0,0 +1,37 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28
29namespace OpenSim
30{
31 /// <summary>
32 /// </summary>
33 public class VersionInfo
34 {
35 public static string Version = "@@VERSION";
36 }
37}
diff --git a/src/types/BitPack.cs b/src/types/BitPack.cs
new file mode 100644
index 0000000..1abbcf0
--- /dev/null
+++ b/src/types/BitPack.cs
@@ -0,0 +1,138 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.types
6{
7 /* New Method
8 *
9 * 1. Get all the individual bytes and their bitlength, put them in a dictionary
10 * 2. Mash together when wanted.
11 *
12 * */
13 public class Bits {
14 public byte[] data;
15 public int len;
16 }
17
18 public class InverseBitPack
19 {
20 private List<Bits> bits;
21
22 public InverseBitPack()
23 {
24 bits = new List<Bits>();
25 }
26 }
27
28 public class BitPack
29 {
30 private const int MAX_BITS = 8;
31
32 private byte[] Data;
33 private int bytePos;
34 private int bitPos;
35
36 public BitPack(byte[] data, int pos) // For libsl compatibility
37 {
38 Data = data;
39 bytePos = pos;
40 }
41
42 public BitPack() // Encoding version
43 {
44
45 }
46
47 public void LoadData(byte[] data, int pos) {
48 Data = data;
49 bytePos = pos;
50 bitPos = 0;
51 }
52
53 private void PackBitsArray(byte[] bits, int bitLen)
54 {
55 int offset = bitPos % MAX_BITS;
56 int i;
57 byte temp1;
58 byte temp2;
59
60 for (i = 0; i < bits.Length; i++)
61 {
62 int Byte = bits[i];
63 Byte <<= offset;
64 temp1 = (byte)(Byte & 0xFF);
65 temp2 = (byte)((Byte >> 8) & 0xFF);
66
67 Data[Data.Length - 1] |= temp1;
68// Data
69
70 bitPos += bitLen;
71 }
72 }
73
74 public float UnpackFloat()
75 {
76 byte[] output = UnpackBitsArray(32);
77
78 if (!BitConverter.IsLittleEndian) Array.Reverse(output);
79 return BitConverter.ToSingle(output, 0);
80 }
81
82 public int UnpackBits(int totalCount)
83 {
84 byte[] output = UnpackBitsArray(totalCount);
85
86 if (!BitConverter.IsLittleEndian) Array.Reverse(output);
87 return BitConverter.ToInt32(output, 0);
88 }
89
90 private byte[] UnpackBitsArray(int totalCount)
91 {
92 int count = 0;
93 byte[] output = new byte[4];
94 int curBytePos = 0;
95 int curBitPos = 0;
96
97 while (totalCount > 0)
98 {
99 if (totalCount > MAX_BITS)
100 {
101 count = MAX_BITS;
102 totalCount -= MAX_BITS;
103 }
104 else
105 {
106 count = totalCount;
107 totalCount = 0;
108 }
109
110 while (count > 0)
111 {
112 // Shift the previous bits
113 output[curBytePos] <<= 1;
114
115 // Grab one bit
116 if ((Data[bytePos] & (0x80 >> bitPos++)) != 0)
117 ++output[curBytePos];
118
119 --count;
120 ++curBitPos;
121
122 if (bitPos >= MAX_BITS)
123 {
124 bitPos = 0;
125 ++bytePos;
126 }
127 if (curBitPos >= MAX_BITS)
128 {
129 curBitPos = 0;
130 ++curBytePos;
131 }
132 }
133 }
134
135 return output;
136 }
137 }
138}
diff --git a/src/types/Mesh.cs b/src/types/Mesh.cs
new file mode 100644
index 0000000..3e00c91
--- /dev/null
+++ b/src/types/Mesh.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.types
6{
7 // TODO: This will need some performance tuning no doubt.
8 public class Mesh
9 {
10 public List<Triangle> mesh;
11
12 public Mesh()
13 {
14 mesh = new List<Triangle>();
15 }
16
17 public void AddTri(Triangle tri)
18 {
19 mesh.Add(tri);
20 }
21
22 public static Mesh operator +(Mesh a, Mesh b)
23 {
24 a.mesh.AddRange(b.mesh);
25 return a;
26 }
27 }
28}
diff --git a/src/types/Triangle.cs b/src/types/Triangle.cs
new file mode 100644
index 0000000..8dfea6e
--- /dev/null
+++ b/src/types/Triangle.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5
6namespace OpenSim.types
7{
8 public class Triangle
9 {
10 Vector3 a;
11 Vector3 b;
12 Vector3 c;
13
14 public Triangle()
15 {
16 a = new Vector3();
17 b = new Vector3();
18 c = new Vector3();
19 }
20
21 public Triangle(Vector3 A, Vector3 B, Vector3 C)
22 {
23 a = A;
24 b = B;
25 c = C;
26 }
27 }
28}
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs
new file mode 100644
index 0000000..863ce29
--- /dev/null
+++ b/src/world/Avatar.cs
@@ -0,0 +1,70 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6
7namespace OpenSim.world
8{
9 public class Avatar : Entity
10 {
11 public string firstname;
12 public string lastname;
13 public OpenSimClient ControllingClient;
14
15 public Avatar(OpenSimClient TheClient) {
16 Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
17 ControllingClient=TheClient;
18 }
19
20 public void CompleteMovement(World RegionInfo) {
21 Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
22 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
23 mov.AgentData.SessionID = this.ControllingClient.SessionID;
24 mov.AgentData.AgentID = this.ControllingClient.AgentID;
25 mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
26 // TODO - dynamicalise this stuff
27 mov.Data.Timestamp = 1169838966;
28 mov.Data.Position = new LLVector3(100f, 100f, 22f);
29 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
30
31 Console.WriteLine("Sending AgentMovementComplete packet");
32 ControllingClient.OutPacket(mov);
33 }
34
35 public void SendRegionHandshake(World RegionInfo) {
36 Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
37 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
38 RegionHandshakePacket handshake = new RegionHandshakePacket();
39
40 Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
41 handshake.RegionInfo.BillableFactor = 0;
42 handshake.RegionInfo.IsEstateManager = false;
43 handshake.RegionInfo.TerrainHeightRange00 = 60;
44 handshake.RegionInfo.TerrainHeightRange01 = 60;
45 handshake.RegionInfo.TerrainHeightRange10 = 60;
46 handshake.RegionInfo.TerrainHeightRange11 = 60;
47 handshake.RegionInfo.TerrainStartHeight00 = 20;
48 handshake.RegionInfo.TerrainStartHeight01 = 20;
49 handshake.RegionInfo.TerrainStartHeight10 = 20;
50 handshake.RegionInfo.TerrainStartHeight11 = 20;
51 handshake.RegionInfo.SimAccess = 13;
52 handshake.RegionInfo.WaterHeight = 5;
53 handshake.RegionInfo.RegionFlags = 72458694;
54 handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
55 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
56 handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
57 handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
58 handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
59 handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
60 handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
61 handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
62 handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
63 handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
64 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
65
66 Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
67 this.ControllingClient.OutPacket(handshake);
68 }
69 }
70}
diff --git a/src/world/Entity.cs b/src/world/Entity.cs
new file mode 100644
index 0000000..ab07fd6
--- /dev/null
+++ b/src/world/Entity.cs
@@ -0,0 +1,53 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5using OpenSim.types;
6
7namespace OpenSim.world
8{
9 public class Entity
10 {
11 protected libsecondlife.LLUUID uuid;
12 protected Vector3 position;
13 protected Vector3 velocity;
14 protected Quaternion rotation;
15 protected string name;
16 protected List<Entity> children;
17
18 public Entity()
19 {
20 uuid = new libsecondlife.LLUUID();
21 position = new Vector3();
22 velocity = new Vector3();
23 rotation = new Quaternion();
24 name = "(basic entity)";
25 children = new List<Entity>();
26 }
27
28 public virtual void update() {
29 // Do any per-frame updates needed that are applicable to every type of entity
30 foreach (Entity child in children)
31 {
32 child.update();
33 }
34 }
35
36 public virtual string getName()
37 {
38 return name;
39 }
40
41 public virtual Mesh getMesh()
42 {
43 Mesh mesh = new Mesh();
44
45 foreach (Entity child in children)
46 {
47 mesh += child.getMesh();
48 }
49
50 return mesh;
51 }
52 }
53}
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs
new file mode 100644
index 0000000..143fa55
--- /dev/null
+++ b/src/world/Primitive.cs
@@ -0,0 +1,33 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5
6namespace OpenSim.world
7{
8 public class Primitive : Entity
9 {
10 protected float mesh_cutbegin;
11 protected float mesh_cutend;
12
13 public Primitive()
14 {
15 mesh_cutbegin = 0.0f;
16 mesh_cutend = 1.0f;
17 }
18
19 public override Mesh getMesh()
20 {
21 Mesh mesh = new Mesh();
22 Triangle tri = new Triangle(
23 new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
24 new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
25 new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
26
27 mesh.AddTri(tri);
28 mesh += base.getMesh();
29
30 return mesh;
31 }
32 }
33}
diff --git a/src/world/ScriptEngine.cs b/src/world/ScriptEngine.cs
new file mode 100644
index 0000000..f20a08e
--- /dev/null
+++ b/src/world/ScriptEngine.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world
6{
7 public class ScriptEngine
8 {
9 public ScriptEngine(World env)
10 {
11 }
12
13 public void LoadScript()
14 {
15
16 }
17 }
18}
diff --git a/src/world/SurfacePatch.cs b/src/world/SurfacePatch.cs
new file mode 100644
index 0000000..71e4116
--- /dev/null
+++ b/src/world/SurfacePatch.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world
6{
7 public class SurfacePatch
8 {
9 public float[] HeightMap;
10
11 public SurfacePatch() {
12 HeightMap = new float[16*16];
13
14 int xinc;
15 int yinc;
16 for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
17 HeightMap[xinc+(yinc*16)]=100.0f;
18 }
19
20 }
21 }
22}
diff --git a/src/world/World.cs b/src/world/World.cs
new file mode 100644
index 0000000..cf337a8
--- /dev/null
+++ b/src/world/World.cs
@@ -0,0 +1,57 @@
1using System;
2using libsecondlife;
3using System.Collections.Generic;
4using System.Text;
5
6namespace OpenSim.world
7{
8 public class World
9 {
10 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
11 public SurfacePatch[] LandMap;
12 public ScriptEngine Scripts;
13
14 public World()
15 {
16 Console.WriteLine("World.cs - creating new entitities instance");
17 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
18
19 // We need a 16x16 array of 16m2 surface patches for a 256m2 sim
20 Console.WriteLine("World.cs - creating LandMap");
21 LandMap = new SurfacePatch[16*16];
22 int xinc;
23 int yinc;
24 for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
25 LandMap[xinc+(yinc*16)]=new SurfacePatch();
26 }
27
28 Console.WriteLine("World.cs - Creating script engine instance");
29 // Initialise this only after the world has loaded
30 Scripts = new ScriptEngine(this);
31 }
32
33 public void Update()
34 {
35 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
36 {
37 Entities[UUID].update();
38 }
39 }
40
41 public void AddViewerAgent(OpenSimClient AgentClient) {
42 Console.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
43 Avatar NewAvatar = new Avatar(AgentClient);
44 Console.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
45 this.Entities.Add(AgentClient.AgentID, NewAvatar);
46 Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
47 NewAvatar.SendRegionHandshake(this);
48 this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
49 }
50
51 public bool Backup() {
52 /* TODO: Save the current world entities state. */
53
54 return false;
55 }
56 }
57}
diff --git a/src/world/scripting/IScript.cs b/src/world/scripting/IScript.cs
new file mode 100644
index 0000000..550594d
--- /dev/null
+++ b/src/world/scripting/IScript.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world.scripting
6{
7 public interface IScriptHost {
8 bool Register(IScript iscript);
9 }
10 public interface IScript
11 {
12 string Name{get;set;}
13 IScriptHost Host{get;set;}
14 void Show();
15 }
16}