aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorMW2008-06-29 11:48:58 +0000
committerMW2008-06-29 11:48:58 +0000
commitf3f31744abaf8a9df952a0d547faa59035b46ff3 (patch)
treed400f1ef6854d9f7b57007f92e774b5c7b1a1c81
parentcouple of small fixes to try to fix support for multiple inventory servers in... (diff)
downloadopensim-SC-f3f31744abaf8a9df952a0d547faa59035b46ff3.zip
opensim-SC-f3f31744abaf8a9df952a0d547faa59035b46ff3.tar.gz
opensim-SC-f3f31744abaf8a9df952a0d547faa59035b46ff3.tar.bz2
opensim-SC-f3f31744abaf8a9df952a0d547faa59035b46ff3.tar.xz
patch and files from mantis #1630, Thanks Melanie
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLDataStore.cs9
-rw-r--r--OpenSim/Data/MySQL/MySQLDataStore.cs183
-rw-r--r--OpenSim/Data/MySQL/Resources/005_RegionStore.sql40
-rw-r--r--OpenSim/Data/Null/NullDataStore.cs9
-rw-r--r--OpenSim/Data/SQLite/Resources/004_RegionStore.sql38
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs9
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs2
-rw-r--r--OpenSim/Framework/RegionSettings.cs300
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs3
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs9
10 files changed, 600 insertions, 2 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
index 17a52a8..4cb2b45 100644
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
@@ -151,6 +151,15 @@ namespace OpenSim.Data.MSSQL
151 } 151 }
152 } 152 }
153 153
154 public void StoreRegionSettings(RegionSettings rs)
155 {
156 }
157
158 public RegionSettings LoadRegionSettings(LLUUID regionUUID)
159 {
160 return null;
161 }
162
154 /// <summary> 163 /// <summary>
155 /// 164 ///
156 /// </summary> 165 /// </summary>
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs
index 87bce10..35e0ab7 100644
--- a/OpenSim/Data/MySQL/MySQLDataStore.cs
+++ b/OpenSim/Data/MySQL/MySQLDataStore.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Data.MySQL
54 private const string m_landSelect = "select * from land"; 54 private const string m_landSelect = "select * from land";
55 private const string m_landAccessListSelect = "select * from landaccesslist"; 55 private const string m_landAccessListSelect = "select * from landaccesslist";
56 private const string m_regionBanListSelect = "select * from regionban"; 56 private const string m_regionBanListSelect = "select * from regionban";
57 private const string m_regionSettingsSelect = "select * from regionsettings";
57 58
58 59
59 /// <summary> 60 /// <summary>
@@ -70,6 +71,7 @@ namespace OpenSim.Data.MySQL
70 private MySqlDataAdapter m_landDataAdapter; 71 private MySqlDataAdapter m_landDataAdapter;
71 private MySqlDataAdapter m_landAccessListDataAdapter; 72 private MySqlDataAdapter m_landAccessListDataAdapter;
72 private MySqlDataAdapter m_regionBanListDataAdapter; 73 private MySqlDataAdapter m_regionBanListDataAdapter;
74 private MySqlDataAdapter m_regionSettingsDataAdapter;
73 75
74 private DataTable m_primTable; 76 private DataTable m_primTable;
75 private DataTable m_shapeTable; 77 private DataTable m_shapeTable;
@@ -78,6 +80,7 @@ namespace OpenSim.Data.MySQL
78 private DataTable m_landTable; 80 private DataTable m_landTable;
79 private DataTable m_landAccessListTable; 81 private DataTable m_landAccessListTable;
80 private DataTable m_regionBanListTable; 82 private DataTable m_regionBanListTable;
83 private DataTable m_regionSettingsTable;
81 84
82 /// <value>Temporary attribute while this is experimental</value> 85 /// <value>Temporary attribute while this is experimental</value>
83 private bool persistPrimInventories; 86 private bool persistPrimInventories;
@@ -134,6 +137,8 @@ namespace OpenSim.Data.MySQL
134 MySqlCommand regionBanListSelectCmd = new MySqlCommand(m_regionBanListSelect, m_connection); 137 MySqlCommand regionBanListSelectCmd = new MySqlCommand(m_regionBanListSelect, m_connection);
135 m_regionBanListDataAdapter = new MySqlDataAdapter(regionBanListSelectCmd); 138 m_regionBanListDataAdapter = new MySqlDataAdapter(regionBanListSelectCmd);
136 139
140 MySqlCommand regionSettingsSelectCmd = new MySqlCommand(m_regionSettingsSelect, m_connection);
141 m_regionSettingsDataAdapter = new MySqlDataAdapter(regionSettingsSelectCmd);
137 142
138 lock (m_dataSet) 143 lock (m_dataSet)
139 { 144 {
@@ -175,6 +180,11 @@ namespace OpenSim.Data.MySQL
175 m_dataSet.Tables.Add(m_regionBanListTable); 180 m_dataSet.Tables.Add(m_regionBanListTable);
176 SetupRegionBanCommands(m_regionBanListDataAdapter, m_connection); 181 SetupRegionBanCommands(m_regionBanListDataAdapter, m_connection);
177 m_regionBanListDataAdapter.Fill(m_regionBanListTable); 182 m_regionBanListDataAdapter.Fill(m_regionBanListTable);
183
184 m_regionSettingsTable = createRegionSettingsTable();
185 m_dataSet.Tables.Add(m_regionSettingsTable);
186 SetupRegionSettingsCommands(m_regionSettingsDataAdapter, m_connection);
187 m_regionSettingsDataAdapter.Fill(m_regionSettingsTable);
178 } 188 }
179 } 189 }
180 /// <summary> 190 /// <summary>
@@ -640,6 +650,41 @@ namespace OpenSim.Data.MySQL
640 } 650 }
641 } 651 }
642 652
653 public RegionSettings LoadRegionSettings(LLUUID regionUUID)
654 {
655 lock(m_dataSet)
656 {
657 DataTable regionsettings = m_regionSettingsTable;
658 string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
659 DataRow[] rawsettings = regionsettings.Select(searchExp);
660 if(rawsettings.Length == 0)
661 return null;
662 DataRow row = rawsettings[0];
663
664 return buildRegionSettings(row);
665 }
666 }
667
668 public void StoreRegionSettings(RegionSettings rs)
669 {
670 lock (m_dataSet)
671 {
672 DataTable regionsettings = m_dataSet.Tables["regionsettings"];
673
674 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
675 if (settingsRow == null)
676 {
677 settingsRow = regionsettings.NewRow();
678 fillRegionSettingsRow(settingsRow, rs);
679 regionsettings.Rows.Add(settingsRow);
680 }
681 else
682 {
683 fillRegionSettingsRow(settingsRow, rs);
684 }
685 }
686 }
687
643 /// <summary> 688 /// <summary>
644 /// Load (fetch?) a region banlist 689 /// Load (fetch?) a region banlist
645 /// </summary> 690 /// </summary>
@@ -839,6 +884,49 @@ namespace OpenSim.Data.MySQL
839 } 884 }
840 885
841 /// <summary> 886 /// <summary>
887 /// Create the "regionsettings" table
888 /// </summary>
889 /// <returns></returns>
890 private static DataTable createRegionSettingsTable()
891 {
892 DataTable regionsettings = new DataTable("regionsettings");
893 createCol(regionsettings, "regionUUID", typeof(String));
894 createCol(regionsettings, "block_terraform", typeof (Int32));
895 createCol(regionsettings, "block_fly", typeof (Int32));
896 createCol(regionsettings, "allow_damage", typeof (Int32));
897 createCol(regionsettings, "restrict_pushing", typeof (Int32));
898 createCol(regionsettings, "allow_land_resell", typeof (Int32));
899 createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
900 createCol(regionsettings, "block_show_in_search", typeof (Int32));
901 createCol(regionsettings, "agent_limit", typeof (Int32));
902 createCol(regionsettings, "object_bonus", typeof (Double));
903 createCol(regionsettings, "maturity", typeof (Int32));
904 createCol(regionsettings, "disable_scripts", typeof (Int32));
905 createCol(regionsettings, "disable_collisions", typeof (Int32));
906 createCol(regionsettings, "disable_physics", typeof (Int32));
907 createCol(regionsettings, "terrain_texture_1", typeof(String));
908 createCol(regionsettings, "terrain_texture_2", typeof(String));
909 createCol(regionsettings, "terrain_texture_3", typeof(String));
910 createCol(regionsettings, "terrain_texture_4", typeof(String));
911 createCol(regionsettings, "elevation_1_nw", typeof (Double));
912 createCol(regionsettings, "elevation_2_nw", typeof (Double));
913 createCol(regionsettings, "elevation_1_ne", typeof (Double));
914 createCol(regionsettings, "elevation_2_ne", typeof (Double));
915 createCol(regionsettings, "elevation_1_se", typeof (Double));
916 createCol(regionsettings, "elevation_2_se", typeof (Double));
917 createCol(regionsettings, "elevation_1_sw", typeof (Double));
918 createCol(regionsettings, "elevation_2_sw", typeof (Double));
919 createCol(regionsettings, "water_height", typeof (Double));
920 createCol(regionsettings, "terrain_raise_limit", typeof (Double));
921 createCol(regionsettings, "terrain_lower_limit", typeof (Double));
922 createCol(regionsettings, "use_estate_sun", typeof (Int32));
923 createCol(regionsettings, "fixed_sun", typeof (Int32));
924 createCol(regionsettings, "sun_position", typeof (Double));
925 createCol(regionsettings, "covenant", typeof(String));
926 return regionsettings;
927 }
928
929 /// <summary>
842 /// Create the "regionban" table 930 /// Create the "regionban" table
843 /// </summary> 931 /// </summary>
844 /// <returns></returns> 932 /// <returns></returns>
@@ -1205,6 +1293,47 @@ namespace OpenSim.Data.MySQL
1205 return taskItem; 1293 return taskItem;
1206 } 1294 }
1207 1295
1296 private static RegionSettings buildRegionSettings(DataRow row)
1297 {
1298 RegionSettings newSettings = new RegionSettings();
1299
1300 newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]);
1301 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1302 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1303 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
1304 newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
1305 newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
1306 newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
1307 newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
1308 newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
1309 newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
1310 newSettings.Maturity = Convert.ToInt32(row["maturity"]);
1311 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1312 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1313 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1314 newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]);
1315 newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]);
1316 newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]);
1317 newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]);
1318 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1319 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1320 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
1321 newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
1322 newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
1323 newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
1324 newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
1325 newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
1326 newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
1327 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1328 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1329 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1330 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1331 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1332 newSettings.Covenant = new LLUUID((String) row["covenant"]);
1333
1334 return newSettings;
1335 }
1336
1208 /// <summary> 1337 /// <summary>
1209 /// 1338 ///
1210 /// </summary> 1339 /// </summary>
@@ -1425,6 +1554,46 @@ namespace OpenSim.Data.MySQL
1425 /// <summary> 1554 /// <summary>
1426 /// 1555 ///
1427 /// </summary> 1556 /// </summary>
1557 private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
1558 {
1559 row["regionUUID"] = settings.RegionUUID.ToString();
1560 row["block_terraform"] = settings.BlockTerraform;
1561 row["block_fly"] = settings.BlockFly;
1562 row["allow_damage"] = settings.AllowDamage;
1563 row["restrict_pushing"] = settings.RestrictPushing;
1564 row["allow_land_resell"] = settings.AllowLandResell;
1565 row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
1566 row["block_show_in_search"] = settings.BlockShowInSearch;
1567 row["agent_limit"] = settings.AgentLimit;
1568 row["object_bonus"] = settings.ObjectBonus;
1569 row["maturity"] = settings.Maturity;
1570 row["disable_scripts"] = settings.DisableScripts;
1571 row["disable_collisions"] = settings.DisableCollisions;
1572 row["disable_physics"] = settings.DisablePhysics;
1573 row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
1574 row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
1575 row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
1576 row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
1577 row["elevation_1_nw"] = settings.Elevation1NW;
1578 row["elevation_2_nw"] = settings.Elevation2NW;
1579 row["elevation_1_ne"] = settings.Elevation1NE;
1580 row["elevation_2_ne"] = settings.Elevation2NE;
1581 row["elevation_1_se"] = settings.Elevation1SE;
1582 row["elevation_2_se"] = settings.Elevation2SE;
1583 row["elevation_1_sw"] = settings.Elevation1SW;
1584 row["elevation_2_sw"] = settings.Elevation2SW;
1585 row["water_height"] = settings.WaterHeight;
1586 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
1587 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
1588 row["use_estate_sun"] = settings.UseEstateSun;
1589 row["fixed_sun"] = settings.FixedSun;
1590 row["sun_position"] = settings.SunPosition;
1591 row["covenant"] = settings.Covenant.ToString();
1592 }
1593
1594 /// <summary>
1595 ///
1596 /// </summary>
1428 /// <param name="row"></param> 1597 /// <param name="row"></param>
1429 /// <param name="land"></param> 1598 /// <param name="land"></param>
1430 /// <param name="regionUUID"></param> 1599 /// <param name="regionUUID"></param>
@@ -1865,6 +2034,20 @@ namespace OpenSim.Data.MySQL
1865 da.DeleteCommand = delete; 2034 da.DeleteCommand = delete;
1866 } 2035 }
1867 2036
2037 private void SetupRegionSettingsCommands(MySqlDataAdapter da, MySqlConnection conn)
2038 {
2039 da.InsertCommand = createInsertCommand("regionsettings", m_regionSettingsTable);
2040 da.InsertCommand.Connection = conn;
2041
2042 da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID = ?regionUUID", m_regionSettingsTable);
2043 da.UpdateCommand.Connection = conn;
2044
2045 MySqlCommand delete = new MySqlCommand("delete from regionsettings where regionUUID = ?regionUUID");
2046 delete.Parameters.Add(createMySqlParameter("regionUUID", typeof(String)));
2047 delete.Connection = conn;
2048 da.DeleteCommand = delete;
2049 }
2050
1868 /// <summary> 2051 /// <summary>
1869 /// 2052 ///
1870 /// </summary> 2053 /// </summary>
diff --git a/OpenSim/Data/MySQL/Resources/005_RegionStore.sql b/OpenSim/Data/MySQL/Resources/005_RegionStore.sql
new file mode 100644
index 0000000..c4a9527
--- /dev/null
+++ b/OpenSim/Data/MySQL/Resources/005_RegionStore.sql
@@ -0,0 +1,40 @@
1BEGIN;
2
3create table regionsettings (
4 regionUUID char(36) not null,
5 block_terraform integer not null,
6 block_fly integer not null,
7 allow_damage integer not null,
8 restrict_pushing integer not null,
9 allow_land_resell integer not null,
10 allow_land_join_divide integer not null,
11 block_show_in_search integer not null,
12 agent_limit integer not null,
13 object_bonus float not null,
14 maturity integer not null,
15 disable_scripts integer not null,
16 disable_collisions integer not null,
17 disable_physics integer not null,
18 terrain_texture_1 char(36) not null,
19 terrain_texture_2 char(36) not null,
20 terrain_texture_3 char(36) not null,
21 terrain_texture_4 char(36) not null,
22 elevation_1_nw float not null,
23 elevation_2_nw float not null,
24 elevation_1_ne float not null,
25 elevation_2_ne float not null,
26 elevation_1_se float not null,
27 elevation_2_se float not null,
28 elevation_1_sw float not null,
29 elevation_2_sw float not null,
30 water_height float not null,
31 terrain_raise_limit float not null,
32 terrain_lower_limit float not null,
33 use_estate_sun integer not null,
34 fixed_sun integer not null,
35 sun_position float not null,
36 covenant char(36),
37 primary key(regionUUID)
38);
39
40COMMIT;
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs
index 51e13d6..422c0c6 100644
--- a/OpenSim/Data/Null/NullDataStore.cs
+++ b/OpenSim/Data/Null/NullDataStore.cs
@@ -43,6 +43,15 @@ namespace OpenSim.Data.Null
43 return; 43 return;
44 } 44 }
45 45
46 public void StoreRegionSettings(RegionSettings rs)
47 {
48 }
49
50 public RegionSettings LoadRegionSettings(LLUUID regionUUID)
51 {
52 return null;
53 }
54
46 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 55 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
47 { 56 {
48 } 57 }
diff --git a/OpenSim/Data/SQLite/Resources/004_RegionStore.sql b/OpenSim/Data/SQLite/Resources/004_RegionStore.sql
new file mode 100644
index 0000000..de328cb
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/004_RegionStore.sql
@@ -0,0 +1,38 @@
1BEGIN;
2
3create table regionsettings (
4 regionUUID char(36) not null,
5 block_terraform integer not null,
6 block_fly integer not null,
7 allow_damage integer not null,
8 restrict_pushing integer not null,
9 allow_land_resell integer not null,
10 allow_land_join_divide integer not null,
11 block_show_in_search integer not null,
12 agent_limit integer not null,
13 object_bonus float not null,
14 maturity integer not null,
15 disable_scripts integer not null,
16 disable_collisions integer not null,
17 disable_physics integer not null,
18 terrain_texture_1 char(36) not null,
19 terrain_texture_2 char(36) not null,
20 terrain_texture_3 char(36) not null,
21 terrain_texture_4 char(36) not null,
22 elevation_1_nw float not null,
23 elevation_2_nw float not null,
24 elevation_1_ne float not null,
25 elevation_2_ne float not null,
26 elevation_1_se float not null,
27 elevation_2_se float not null,
28 elevation_1_sw float not null,
29 elevation_2_sw float not null,
30 water_height float not null,
31 terrain_raise_limit float not null,
32 terrain_lower_limit float not null,
33 use_estate_sun integer not null,
34 fixed_sun integer not null,
35 sun_position float not null,
36 covenant char(36));
37
38COMMIT;
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 13d444e..effee9b 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -214,6 +214,15 @@ namespace OpenSim.Data.SQLite
214 } 214 }
215 } 215 }
216 216
217 public void StoreRegionSettings(RegionSettings rs)
218 {
219 }
220
221 public RegionSettings LoadRegionSettings(LLUUID regionUUID)
222 {
223 return null;
224 }
225
217 /// <summary> 226 /// <summary>
218 /// Adds an object into region storage 227 /// Adds an object into region storage
219 /// </summary> 228 /// </summary>
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 45f692b..ccd6491 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Framework.Communications
134 134
135 public bool TryGetInventoryService(string host, out IInventoryServices inventoryService) 135 public bool TryGetInventoryService(string host, out IInventoryServices inventoryService)
136 { 136 {
137 if ((host == string.Empty) | (host == "default")) 137 if ((host == string.Empty) || (host == "default"))
138 { 138 {
139 host = m_defaultInventoryHost; 139 host = m_defaultInventoryHost;
140 } 140 }
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
new file mode 100644
index 0000000..caadfd4
--- /dev/null
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -0,0 +1,300 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using libsecondlife;
30using log4net;
31
32namespace OpenSim.Framework
33{
34 public class RegionSettings
35 {
36 private LLUUID m_RegionUUID;
37
38 public LLUUID RegionUUID
39 {
40 get { return m_RegionUUID; }
41 set { m_RegionUUID = value; }
42 }
43
44 private bool m_BlockTerraform;
45
46 public bool BlockTerraform
47 {
48 get { return m_BlockTerraform; }
49 set { m_BlockTerraform = value; }
50 }
51
52 private bool m_BlockFly;
53
54 public bool BlockFly
55 {
56 get { return m_BlockFly; }
57 set { m_BlockFly = value; }
58 }
59
60 private bool m_AllowDamage;
61
62 public bool AllowDamage
63 {
64 get { return m_AllowDamage; }
65 set { m_AllowDamage = value; }
66 }
67
68 private bool m_RestrictPushing;
69
70 public bool RestrictPushing
71 {
72 get { return m_RestrictPushing; }
73 set { m_RestrictPushing = value; }
74 }
75
76 private bool m_AllowLandResell;
77
78 public bool AllowLandResell
79 {
80 get { return m_AllowLandResell; }
81 set { m_AllowLandResell = value; }
82 }
83
84 private bool m_AllowLandJoinDivide;
85
86 public bool AllowLandJoinDivide
87 {
88 get { return m_AllowLandJoinDivide; }
89 set { m_AllowLandJoinDivide = value; }
90 }
91
92 private bool m_BlockShowInSearch;
93
94 public bool BlockShowInSearch
95 {
96 get { return m_BlockShowInSearch; }
97 set { m_BlockShowInSearch = value; }
98 }
99
100 private int m_AgentLimit;
101
102 public int AgentLimit
103 {
104 get { return m_AgentLimit; }
105 set { m_AgentLimit = value; }
106 }
107
108 private double m_ObjectBonus;
109
110 public double ObjectBonus
111 {
112 get { return m_ObjectBonus; }
113 set { m_ObjectBonus = value; }
114 }
115
116 private int m_Maturity;
117
118 public int Maturity
119 {
120 get { return m_Maturity; }
121 set { m_Maturity = value; }
122 }
123
124 private bool m_DisableScripts;
125
126 public bool DisableScripts
127 {
128 get { return m_DisableScripts; }
129 set { m_DisableScripts = value; }
130 }
131
132 private bool m_DisableCollisions;
133
134 public bool DisableCollisions
135 {
136 get { return m_DisableCollisions; }
137 set { m_DisableCollisions = value; }
138 }
139
140 private bool m_DisablePhysics;
141
142 public bool DisablePhysics
143 {
144 get { return m_DisablePhysics; }
145 set { m_DisablePhysics = value; }
146 }
147
148 private LLUUID m_TerrainTexture1;
149
150 public LLUUID TerrainTexture1
151 {
152 get { return m_TerrainTexture1; }
153 set { m_TerrainTexture1 = value; }
154 }
155
156 private LLUUID m_TerrainTexture2;
157
158 public LLUUID TerrainTexture2
159 {
160 get { return m_TerrainTexture2; }
161 set { m_TerrainTexture2 = value; }
162 }
163
164 private LLUUID m_TerrainTexture3;
165
166 public LLUUID TerrainTexture3
167 {
168 get { return m_TerrainTexture3; }
169 set { m_TerrainTexture3 = value; }
170 }
171
172 private LLUUID m_TerrainTexture4;
173
174 public LLUUID TerrainTexture4
175 {
176 get { return m_TerrainTexture4; }
177 set { m_TerrainTexture4 = value; }
178 }
179
180 private double m_Elevation1NW;
181
182 public double Elevation1NW
183 {
184 get { return m_Elevation1NW; }
185 set { m_Elevation1NW = value; }
186 }
187
188 private double m_Elevation2NW;
189
190 public double Elevation2NW
191 {
192 get { return m_Elevation2NW; }
193 set { m_Elevation2NW = value; }
194 }
195
196 private double m_Elevation1NE;
197
198 public double Elevation1NE
199 {
200 get { return m_Elevation1NE; }
201 set { m_Elevation1NE = value; }
202 }
203
204 private double m_Elevation2NE;
205
206 public double Elevation2NE
207 {
208 get { return m_Elevation2NE; }
209 set { m_Elevation2NE = value; }
210 }
211
212 private double m_Elevation1SE;
213
214 public double Elevation1SE
215 {
216 get { return m_Elevation1SE; }
217 set { m_Elevation1SE = value; }
218 }
219
220 private double m_Elevation2SE;
221
222 public double Elevation2SE
223 {
224 get { return m_Elevation2SE; }
225 set { m_Elevation2SE = value; }
226 }
227
228 private double m_Elevation1SW;
229
230 public double Elevation1SW
231 {
232 get { return m_Elevation1SW; }
233 set { m_Elevation1SW = value; }
234 }
235
236 private double m_Elevation2SW;
237
238 public double Elevation2SW
239 {
240 get { return m_Elevation2SW; }
241 set { m_Elevation2SW = value; }
242 }
243
244 private double m_WaterHeight;
245
246 public double WaterHeight
247 {
248 get { return m_WaterHeight; }
249 set { m_WaterHeight = value; }
250 }
251
252 private double m_TerrainRaiseLimit;
253
254 public double TerrainRaiseLimit
255 {
256 get { return m_TerrainRaiseLimit; }
257 set { m_TerrainRaiseLimit = value; }
258 }
259
260 private double m_TerrainLowerLimit;
261
262 public double TerrainLowerLimit
263 {
264 get { return m_TerrainLowerLimit; }
265 set { m_TerrainLowerLimit = value; }
266 }
267
268 private bool m_UseEstateSun;
269
270 public bool UseEstateSun
271 {
272 get { return m_UseEstateSun; }
273 set { m_UseEstateSun = value; }
274 }
275
276 private bool m_FixedSun;
277
278 public bool FixedSun
279 {
280 get { return m_FixedSun; }
281 set { m_FixedSun = value; }
282 }
283
284 private double m_SunPosition;
285
286 public double SunPosition
287 {
288 get { return m_SunPosition; }
289 set { m_SunPosition = value; }
290 }
291
292 private LLUUID m_Covenant;
293
294 public LLUUID Covenant
295 {
296 get { return m_Covenant; }
297 set { m_Covenant = value; }
298 }
299 }
300}
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 0ea2c03..c189f95 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -76,7 +76,8 @@ namespace OpenSim.Region.Environment.Interfaces
76 void AddToRegionBanlist(RegionBanListItem item); 76 void AddToRegionBanlist(RegionBanListItem item);
77 void RemoveFromRegionBanlist(RegionBanListItem item); 77 void RemoveFromRegionBanlist(RegionBanListItem item);
78 78
79 79 void StoreRegionSettings(RegionSettings rs);
80 RegionSettings LoadRegionSettings(LLUUID regionUUID);
80 81
81 void Shutdown(); 82 void Shutdown();
82 } 83 }
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
index 145d5eb..8db5d7d 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
@@ -124,6 +124,15 @@ namespace OpenSim.DataStore.MSSQL
124 } 124 }
125 } 125 }
126 126
127 public void StoreRegionSettings(RegionSettings rs)
128 {
129 }
130
131 public RegionSettings LoadRegionSettings(LLUUID regionUUID)
132 {
133 return null;
134 }
135
127 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 136 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
128 { 137 {
129 lock (ds) 138 lock (ds)