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authorMelanie2010-03-18 18:57:29 +0000
committerMelanie2010-03-18 18:58:37 +0000
commitf35eb8819c6a872e7c4727940ffc560f7d5d68bd (patch)
tree3b71a9aa31991d5b9b5c05ecc648d7d055f960c1
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff)
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Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs71
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs29
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs3
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs11
6 files changed, 21 insertions, 102 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 1c65965..b8c35f7 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -915,7 +915,7 @@ namespace OpenSim.Region.CoreModules.World.Land
915 915
916 foreach (List<SceneObjectGroup> ol in returns.Values) 916 foreach (List<SceneObjectGroup> ol in returns.Values)
917 { 917 {
918 if (m_scene.Permissions.CanUseObjectReturn(this, type, remote_client, ol)) 918 if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol))
919 m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); 919 m_scene.returnObjects(ol.ToArray(), remote_client.AgentId);
920 } 920 }
921 } 921 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 1533462..7159dc6 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
200 m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED 200 m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
201 m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED 201 m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
202 m_scene.Permissions.OnObjectEntry += CanObjectEntry; 202 m_scene.Permissions.OnObjectEntry += CanObjectEntry;
203 m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED 203 m_scene.Permissions.OnReturnObjects += CanReturnObjects; //NOT YET IMPLEMENTED
204 m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED 204 m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
205 m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; 205 m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
206 m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED 206 m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
@@ -230,7 +230,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
230 m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED 230 m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
231 231
232 m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED 232 m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
233 m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED
234 233
235 m_scene.AddCommand(this, "bypass permissions", 234 m_scene.AddCommand(this, "bypass permissions",
236 "bypass permissions <true / false>", 235 "bypass permissions <true / false>",
@@ -1258,12 +1257,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1258 return false; 1257 return false;
1259 } 1258 }
1260 1259
1261 private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene) 1260 private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
1262 { 1261 {
1262 if (objects.Count == 0)
1263 return false;
1264
1263 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1265 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1264 if (m_bypassPermissions) return m_bypassPermissionsValue; 1266 if (m_bypassPermissions) return m_bypassPermissionsValue;
1265 1267
1266 return GenericObjectPermission(returnerID, objectID, false); 1268 return GenericObjectPermission(user, objects[0].UUID, false);
1267 } 1269 }
1268 1270
1269 private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) 1271 private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
@@ -1730,67 +1732,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1730 return GenericObjectPermission(agentID, prim, false); 1732 return GenericObjectPermission(agentID, prim, false);
1731 } 1733 }
1732 1734
1733 private bool CanUseObjectReturn(ILandObject parcel, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
1734 {
1735 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1736 if (m_bypassPermissions) return m_bypassPermissionsValue;
1737
1738 long powers = 0;
1739 if (parcel.LandData.GroupID != UUID.Zero)
1740 client.GetGroupPowers(parcel.LandData.GroupID);
1741
1742 switch (type)
1743 {
1744 case (uint)ObjectReturnType.Owner:
1745 // Don't let group members return owner's objects, ever
1746 //
1747 if (parcel.LandData.IsGroupOwned)
1748 {
1749 if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0)
1750 return true;
1751 }
1752 else
1753 {
1754 if (parcel.LandData.OwnerID != client.AgentId)
1755 return false;
1756 }
1757 return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned);
1758 case (uint)ObjectReturnType.Group:
1759 if (parcel.LandData.OwnerID != client.AgentId)
1760 {
1761 // If permissionis granted through a group...
1762 //
1763 if ((powers & (long)GroupPowers.ReturnGroupSet) != 0)
1764 {
1765 foreach (SceneObjectGroup g in new List<SceneObjectGroup>(retlist))
1766 {
1767 // check for and remove group owned objects unless
1768 // the user also has permissions to return those
1769 //
1770 if (g.OwnerID == g.GroupID &&
1771 ((powers & (long)GroupPowers.ReturnGroupOwned) == 0))
1772 {
1773 retlist.Remove(g);
1774 }
1775 }
1776 // And allow the operation
1777 //
1778 return true;
1779 }
1780 }
1781 return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupSet);
1782 case (uint)ObjectReturnType.Other:
1783 if ((powers & (long)GroupPowers.ReturnNonGroup) != 0)
1784 return true;
1785 return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnNonGroup);
1786 case (uint)ObjectReturnType.List:
1787 break;
1788 }
1789
1790 return GenericParcelOwnerPermission(client.AgentId, parcel, 0);
1791 // Is it correct to be less restrictive for lists of objects to be returned?
1792 }
1793
1794 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { 1735 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) {
1795 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); 1736 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
1796 switch (scriptType) { 1737 switch (scriptType) {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b2b061e..ffbf745 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1581,9 +1581,10 @@ namespace OpenSim.Region.Framework.Scenes
1581 if (remoteClient != null) 1581 if (remoteClient != null)
1582 { 1582 {
1583 permissionToTake = 1583 permissionToTake =
1584 Permissions.CanReturnObject( 1584 Permissions.CanReturnObjects(
1585 grp.UUID, 1585 null,
1586 remoteClient.AgentId); 1586 remoteClient.AgentId,
1587 new List<SceneObjectGroup>() {grp});
1587 permissionToDelete = permissionToTake; 1588 permissionToDelete = permissionToTake;
1588 1589
1589 if (permissionToDelete) 1590 if (permissionToDelete)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index d1d6b6a..7dab04f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes
48 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); 48 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
49 public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); 49 public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene);
50 public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); 50 public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
51 public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); 51 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
52 public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); 52 public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
53 public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); 53 public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene);
54 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 54 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
@@ -81,7 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
81 public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); 81 public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
82 public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); 82 public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
83 public delegate bool TeleportHandler(UUID userID, Scene scene); 83 public delegate bool TeleportHandler(UUID userID, Scene scene);
84 public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene);
85 #endregion 84 #endregion
86 85
87 public class ScenePermissions 86 public class ScenePermissions
@@ -107,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes
107 public event EditObjectInventoryHandler OnEditObjectInventory; 106 public event EditObjectInventoryHandler OnEditObjectInventory;
108 public event MoveObjectHandler OnMoveObject; 107 public event MoveObjectHandler OnMoveObject;
109 public event ObjectEntryHandler OnObjectEntry; 108 public event ObjectEntryHandler OnObjectEntry;
110 public event ReturnObjectHandler OnReturnObject; 109 public event ReturnObjectsHandler OnReturnObjects;
111 public event InstantMessageHandler OnInstantMessage; 110 public event InstantMessageHandler OnInstantMessage;
112 public event InventoryTransferHandler OnInventoryTransfer; 111 public event InventoryTransferHandler OnInventoryTransfer;
113 public event ViewScriptHandler OnViewScript; 112 public event ViewScriptHandler OnViewScript;
@@ -140,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes
140 public event CopyUserInventoryHandler OnCopyUserInventory; 139 public event CopyUserInventoryHandler OnCopyUserInventory;
141 public event DeleteUserInventoryHandler OnDeleteUserInventory; 140 public event DeleteUserInventoryHandler OnDeleteUserInventory;
142 public event TeleportHandler OnTeleport; 141 public event TeleportHandler OnTeleport;
143 public event UseObjectReturnHandler OnUseObjectReturn;
144 #endregion 142 #endregion
145 143
146 #region Object Permission Checks 144 #region Object Permission Checks
@@ -377,15 +375,15 @@ namespace OpenSim.Region.Framework.Scenes
377 #endregion 375 #endregion
378 376
379 #region RETURN OBJECT 377 #region RETURN OBJECT
380 public bool CanReturnObject(UUID objectID, UUID returnerID) 378 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
381 { 379 {
382 ReturnObjectHandler handler = OnReturnObject; 380 ReturnObjectsHandler handler = OnReturnObjects;
383 if (handler != null) 381 if (handler != null)
384 { 382 {
385 Delegate[] list = handler.GetInvocationList(); 383 Delegate[] list = handler.GetInvocationList();
386 foreach (ReturnObjectHandler h in list) 384 foreach (ReturnObjectsHandler h in list)
387 { 385 {
388 if (h(objectID, returnerID, m_scene) == false) 386 if (h(land, user, objects, m_scene) == false)
389 return false; 387 return false;
390 } 388 }
391 } 389 }
@@ -949,20 +947,5 @@ namespace OpenSim.Region.Framework.Scenes
949 } 947 }
950 return true; 948 return true;
951 } 949 }
952
953 public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client, List<SceneObjectGroup> retlist)
954 {
955 UseObjectReturnHandler handler = OnUseObjectReturn;
956 if (handler != null)
957 {
958 Delegate[] list = handler.GetInvocationList();
959 foreach (UseObjectReturnHandler h in list)
960 {
961 if (h(landData, type, client, retlist, m_scene) == false)
962 return false;
963 }
964 }
965 return true;
966 }
967 } 950 }
968} 951}
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 92f060b..0b8771c 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -922,7 +922,7 @@ namespace OpenSim.Region.RegionCombinerModule
922 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED 922 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
923 VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED 923 VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED
924 VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; 924 VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry;
925 VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED 925 VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED
926 VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED 926 VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED
927 VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; 927 VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand;
928 VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED 928 VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED
@@ -948,7 +948,6 @@ namespace OpenSim.Region.RegionCombinerModule
948 VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED 948 VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
949 VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED 949 VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
950 VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED 950 VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
951 VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
952 } 951 }
953 952
954 #region console commands 953 #region console commands
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
index 4d1af57..393322d 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
@@ -135,9 +135,9 @@ namespace OpenSim.Region.RegionCombinerModule
135 return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); 135 return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
136 } 136 }
137 137
138 public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) 138 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
139 { 139 {
140 return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); 140 return m_rootScene.Permissions.CanReturnObjects(land, user, objects);
141 } 141 }
142 142
143 public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) 143 public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
@@ -265,11 +265,6 @@ namespace OpenSim.Region.RegionCombinerModule
265 return m_rootScene.Permissions.CanTeleport(userid); 265 return m_rootScene.Permissions.CanTeleport(userid);
266 } 266 }
267 267
268 public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
269 {
270 return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
271 }
272
273 #endregion 268 #endregion
274 } 269 }
275} \ No newline at end of file 270}