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authorMelanie2011-03-23 00:01:41 +0100
committerMelanie2011-03-23 00:01:41 +0100
commitedf9f3d6305cfca07f9f0f99558a9adb139cef59 (patch)
treec1f2e536789ba5ba8f81d4a4105784bde6f51035
parentAdd some more fields to Estate settings and make them work. (diff)
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Raise the position for lures by 2m to prevent the target avatar getting stuck
in a prim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 6532bbb..a12b57a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
146 scene.RegionInfo.RegionHandle, 146 scene.RegionInfo.RegionHandle,
147 (uint)presence.AbsolutePosition.X, 147 (uint)presence.AbsolutePosition.X,
148 (uint)presence.AbsolutePosition.Y, 148 (uint)presence.AbsolutePosition.Y,
149 (uint)presence.AbsolutePosition.Z); 149 (uint)presence.AbsolutePosition.Z + 2);
150 150
151 m_log.DebugFormat("[LURE]: TP invite with message {0}", message); 151 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
152 152