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authorRobert Adams2012-03-16 08:59:41 -0700
committerRobert Adams2012-03-21 16:16:41 -0700
commiteafc3d6c47b736ca6e4d777c8bcaf059d116ed4c (patch)
tree6d9c0ee0239d8964f7480d2653f0ed9e3db99257
parentUpdated the UserAccountsClient a little bit, plus some more sanity checks on ... (diff)
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BulletSim: Update list of TODO tasks
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e9a849c..b1e551c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -52,6 +52,19 @@ using OpenSim.Region.Framework;
52// Implement LockAngularMotion 52// Implement LockAngularMotion
53// Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) 53// Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation)
54// Does NeedsMeshing() really need to exclude all the different shapes? 54// Does NeedsMeshing() really need to exclude all the different shapes?
55// Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet.
56// Add PID movement operations
57// Debug linkset
58// Ccd threshold to defaults (0.0)
59// Command line get and set is broken
60// Check terrain size. 128 or 127?
61// Test with multiple regions in one simulator
62// Multiple contact points on collision?
63// See code in ode::near... calls to collision_accounting_events()
64// Use collision masks for collision with terrain and phantom objects
65// Check out llVolumeDetect. Must do something for that.
66// Physical phantom objects and related typing (collision options )
67// Raycast
55// 68//
56namespace OpenSim.Region.Physics.BulletSPlugin 69namespace OpenSim.Region.Physics.BulletSPlugin
57{ 70{