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authorTeravus Ovares2007-12-10 00:46:56 +0000
committerTeravus Ovares2007-12-10 00:46:56 +0000
commite595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch)
tree3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d
parentAdded a call to m_host.SendFullUpdateToAllClients(). (diff)
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Framework/RegionInfo.cs1
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs5
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs47
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs43
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs14
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs5
8 files changed, 117 insertions, 7 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 773b5eb..43c8c70 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -480,7 +480,7 @@ namespace OpenSim.Framework
480 void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations); 480 void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
481 481
482 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); 482 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
483 483 void SetChildAgentThrottle(byte[] throttle);
484 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 484 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
485 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, 485 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
486 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction); 486 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 770107f..ac040c5 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -186,6 +186,7 @@ namespace OpenSim.Framework
186 186
187 public string DataStore = ""; 187 public string DataStore = "";
188 public bool isSandbox = false; 188 public bool isSandbox = false;
189 public bool commFailTF = false;
189 190
190 public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero; 191 public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero;
191 public string MasterAvatarFirstName = ""; 192 public string MasterAvatarFirstName = "";
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 3fb21e3..540536e 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -2015,7 +2015,10 @@ namespace OpenSim.Region.ClientStack
2015 this.OutPacket(mbReply, ThrottleOutPacketType.Land); 2015 this.OutPacket(mbReply, ThrottleOutPacketType.Land);
2016 */ 2016 */
2017 } 2017 }
2018 2018 public void SetChildAgentThrottle(byte[] throttles)
2019 {
2020 PacketQueue.SetThrottleFromClient(throttles);
2021 }
2019 // Previously ClientView.PacketQueue 2022 // Previously ClientView.PacketQueue
2020 protected PacketQueue PacketQueue; 2023 protected PacketQueue PacketQueue;
2021 2024
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index c556188..fbb83fc 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -710,9 +710,10 @@ namespace OpenSim.Region.Communications.OGS1
710 } 710 }
711 catch (Exception e) 711 catch (Exception e)
712 { 712 {
713 MainLog.Instance.Warn("Unknown exception: Unable to connect to adjacent region using tcp://" + regInfo.RemotingAddress + 713 // This line errors with a Null Reference Exception.. Why? @.@
714 ":" + regInfo.RemotingPort + 714 //MainLog.Instance.Warn("Unknown exception: Unable to connect to adjacent region using tcp://" + regInfo.RemotingAddress +
715 "/InterRegions - @ " + regInfo.RegionLocX + "," + regInfo.RegionLocY + " - This is likely caused by an incompatibility in the protocol between this sim and that one"); 715 // ":" + regInfo.RemotingPort +
716 //"/InterRegions - @ " + regInfo.RegionLocX + "," + regInfo.RegionLocY + " - This is likely caused by an incompatibility in the protocol between this sim and that one");
716 MainLog.Instance.Debug(e.ToString()); 717 MainLog.Instance.Debug(e.ToString());
717 return false; 718 return false;
718 } 719 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6bdb8a3..b6ca566 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -60,6 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
60 protected Timer m_restartWaitTimer = new Timer(); 60 protected Timer m_restartWaitTimer = new Timer();
61 61
62 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 62 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
63 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
63 64
64 public InnerScene m_innerScene; 65 public InnerScene m_innerScene;
65 66
@@ -266,13 +267,37 @@ namespace OpenSim.Region.Environment.Scenes
266 267
267 public override bool OtherRegionUp(RegionInfo otherRegion) 268 public override bool OtherRegionUp(RegionInfo otherRegion)
268 { 269 {
269 // Another region is up. We have to tell all our ScenePresences about it 270 // Another region is up.
271 // We have to tell all our ScenePresences about it..
272 //and add it to the neighbor list.
270 273
271 274
272 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 275 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
273 { 276 {
274 if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) 277 if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1))
275 { 278 {
279 for (int i = 0; i < m_neighbours.Count; i++)
280 {
281 // The purpose of this loop is to re-update the known neighbors
282 // when another region comes up on top of another one.
283 // The latest region in that location ends up in the
284 // 'known neighbors list'
285 // Additionally, the commFailTF property gets reset to false.
286 if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle)
287 {
288 m_neighbours[i] = otherRegion;
289 }
290 }
291
292 // If the value isn't in the neighbours, add it.
293 // If the RegionInfo isn't exact but is for the same XY World location,
294 // then the above loop will fix that.
295
296 if (!(m_neighbours.Contains(otherRegion)))
297 {
298 m_neighbours.Add(otherRegion);
299 }
300
276 if (!(m_regionRestartNotifyList.Contains(otherRegion))) 301 if (!(m_regionRestartNotifyList.Contains(otherRegion)))
277 { 302 {
278 m_regionRestartNotifyList.Add(otherRegion); 303 m_regionRestartNotifyList.Add(otherRegion);
@@ -1112,6 +1137,7 @@ namespace OpenSim.Region.Environment.Scenes
1112 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; 1137 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
1113 m_sceneGridService.OnCloseAgentConnection += CloseConnection; 1138 m_sceneGridService.OnCloseAgentConnection += CloseConnection;
1114 m_sceneGridService.OnRegionUp += OtherRegionUp; 1139 m_sceneGridService.OnRegionUp += OtherRegionUp;
1140 m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
1115 1141
1116 m_sceneGridService.KillObject = SendKillObject; 1142 m_sceneGridService.KillObject = SendKillObject;
1117 } 1143 }
@@ -1121,6 +1147,7 @@ namespace OpenSim.Region.Environment.Scenes
1121 /// </summary> 1147 /// </summary>
1122 public void UnRegisterReginWithComms() 1148 public void UnRegisterReginWithComms()
1123 { 1149 {
1150 m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
1124 m_sceneGridService.OnRegionUp -= OtherRegionUp; 1151 m_sceneGridService.OnRegionUp -= OtherRegionUp;
1125 m_sceneGridService.OnExpectUser -= NewUserConnection; 1152 m_sceneGridService.OnExpectUser -= NewUserConnection;
1126 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; 1153 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
@@ -1182,6 +1209,24 @@ namespace OpenSim.Region.Environment.Scenes
1182 } 1209 }
1183 } 1210 }
1184 1211
1212 public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
1213 {
1214 ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID));
1215 if (!(childAgentUpdate.Equals(null)))
1216 {
1217 // I can't imagine *yet* why we would get an update if the agent is a root agent..
1218 // however to avoid a race condition crossing borders..
1219 if (childAgentUpdate.IsChildAgent)
1220 {
1221 //Send Data to ScenePresence
1222 childAgentUpdate.ChildAgentDataUpdate(cAgentData);
1223 // Not Implemented:
1224 //TODO: Do we need to pass the message on to one of our neighbors?
1225
1226 }
1227 }
1228 return true;
1229 }
1185 /// <summary> 1230 /// <summary>
1186 /// 1231 ///
1187 /// </summary> 1232 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 04228de..4d2379b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -23,6 +23,7 @@ namespace OpenSim.Region.Environment.Scenes
23 public event CloseAgentConnection OnCloseAgentConnection; 23 public event CloseAgentConnection OnCloseAgentConnection;
24 public event PrimCrossing OnPrimCrossingIntoRegion; 24 public event PrimCrossing OnPrimCrossingIntoRegion;
25 public event RegionUp OnRegionUp; 25 public event RegionUp OnRegionUp;
26 public event ChildAgentUpdate OnChildAgentUpdate;
26 27
27 public KillObjectDelegate KillObject; 28 public KillObjectDelegate KillObject;
28 public string _debugRegionName = ""; 29 public string _debugRegionName = "";
@@ -59,6 +60,8 @@ namespace OpenSim.Region.Environment.Scenes
59 regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; 60 regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing;
60 regionCommsHost.OnCloseAgentConnection += CloseConnection; 61 regionCommsHost.OnCloseAgentConnection += CloseConnection;
61 regionCommsHost.OnRegionUp += newRegionUp; 62 regionCommsHost.OnRegionUp += newRegionUp;
63 regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
64
62 } 65 }
63 else 66 else
64 { 67 {
@@ -70,6 +73,7 @@ namespace OpenSim.Region.Environment.Scenes
70 { 73 {
71 if (regionCommsHost != null) 74 if (regionCommsHost != null)
72 { 75 {
76 regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
73 regionCommsHost.OnRegionUp -= newRegionUp; 77 regionCommsHost.OnRegionUp -= newRegionUp;
74 regionCommsHost.OnExpectUser -= NewUserConnection; 78 regionCommsHost.OnExpectUser -= NewUserConnection;
75 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; 79 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
@@ -105,6 +109,14 @@ namespace OpenSim.Region.Environment.Scenes
105 } 109 }
106 return true; 110 return true;
107 } 111 }
112 protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
113 {
114 if (OnChildAgentUpdate != null)
115 OnChildAgentUpdate(regionHandle, cAgentData);
116
117
118 return true;
119 }
108 120
109 protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) 121 protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
110 { 122 {
@@ -262,6 +274,37 @@ namespace OpenSim.Region.Environment.Scenes
262 274
263 //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); 275 //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
264 } 276 }
277 public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
278
279 private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData)
280 {
281 MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent.");
282 bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle,cAgentData);
283
284 if (regionAccepted)
285 {
286 MainLog.Instance.Notice("INTERGRID", "Completed sending a neighbor an update about my agent");
287 }
288 else
289 {
290 MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent");
291 }
292 }
293 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
294 {
295 SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate)iar.AsyncState;
296 icon.EndInvoke(iar);
297 }
298 public void SendChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
299 {
300 // This assumes that we know what our neighbors are.
301 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
302 d.BeginInvoke(regionHandle, cAgentData,
303 SendChildAgentDataUpdateCompleted,
304 d);
305
306 }
307
265 308
266 /// <summary> 309 /// <summary>
267 /// 310 ///
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f8571a9..ebd08b4 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -53,6 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
53 private uint m_requestedSitTargetID = 0; 53 private uint m_requestedSitTargetID = 0;
54 private LLVector3 m_requestedSitOffset = new LLVector3(); 54 private LLVector3 m_requestedSitOffset = new LLVector3();
55 private float m_sitAvatarHeight = 2.0f; 55 private float m_sitAvatarHeight = 2.0f;
56 private float m_godlevel = 0;
56 57
57 private bool m_isTyping = false; 58 private bool m_isTyping = false;
58 private bool m_setAlwaysRun = false; 59 private bool m_setAlwaysRun = false;
@@ -1255,7 +1256,20 @@ namespace OpenSim.Region.Environment.Scenes
1255 respondPacket.AgentData = adb; 1256 respondPacket.AgentData = adb;
1256 ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); 1257 ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task);
1257 } 1258 }
1259 public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData)
1260 {
1261 //
1262 m_DrawDistance = cAgentData.drawdistance;
1263 m_pos = new LLVector3(cAgentData.Position.x, cAgentData.Position.y, cAgentData.Position.z);
1264 m_CameraCenter = new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
1265 m_godlevel = cAgentData.godlevel;
1266 ControllingClient.SetChildAgentThrottle(cAgentData.throttles);
1267 //cAgentData.AVHeight;
1268 //cAgentData.regionHandle;
1269 //m_velocity = cAgentData.Velocity;
1270
1258 1271
1272 }
1259 /// <summary> 1273 /// <summary>
1260 /// 1274 ///
1261 /// </summary> 1275 /// </summary>
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 87e66ab..82272f8 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -202,10 +202,13 @@ namespace SimpleApp
202 { 202 {
203 203
204 } 204 }
205
205 public virtual void SendKillObject(ulong regionHandle, uint localID) 206 public virtual void SendKillObject(ulong regionHandle, uint localID)
206 { 207 {
207 } 208 }
208 209 public virtual void SetChildAgentThrottle(byte[] throttle)
210 {
211 }
209 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) 212 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
210 { 213 {
211 } 214 }