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authorTedd Hansen2007-12-30 19:08:22 +0000
committerTedd Hansen2007-12-30 19:08:22 +0000
commitc084c54fb557ca6b35f22ec544fc42aa4ada8f21 (patch)
treec3f5d79cfdb23f9af027ea2d990d0878059e5c7f
parentShift default OpenSim library into its own directory (diff)
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Added ScriptEngine.RemoteServer module
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/Common.cs57
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs226
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs38
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs103
-rw-r--r--prebuild.xml33
5 files changed, 457 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
new file mode 100644
index 0000000..906c157
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
@@ -0,0 +1,57 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29namespace OpenSim.Region.ScriptEngine.RemoteServer
30{
31 public static class Common
32 {
33 public static bool debug = true;
34 public static ScriptEngine mySE;
35
36 // This class just contains some static log stuff used for debugging.
37
38 //public delegate void SendToDebugEventDelegate(string Message);
39 //public delegate void SendToLogEventDelegate(string Message);
40 //static public event SendToDebugEventDelegate SendToDebugEvent;
41 //static public event SendToLogEventDelegate SendToLogEvent;
42
43 public static void SendToDebug(string Message)
44 {
45 //if (Debug == true)
46 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
47 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
48 }
49
50 public static void SendToLog(string Message)
51 {
52 //if (Debug == true)
53 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
55 }
56 }
57} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
new file mode 100644
index 0000000..b4ac615
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -0,0 +1,226 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using libsecondlife;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.ScriptEngine.RemoteServer
34{
35 /// <summary>
36 /// </summary>
37 [Serializable]
38 internal class EventManager
39 {
40
41 System.Collections.Generic.Dictionary<uint, EventManager> remoteScript = new System.Collections.Generic.Dictionary<uint, EventManager>();
42
43
44 private ScriptEngine myScriptEngine;
45 public EventManager(ScriptEngine _ScriptEngine)
46 {
47 myScriptEngine = _ScriptEngine;
48
49 myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
50 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
51 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
52 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
53 }
54
55 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
56 {
57 remoteScript[localID].touch_start(localID, offsetPos, remoteClient);
58 }
59
60 public void OnRezScript(uint localID, LLUUID itemID, string script)
61 {
62 remoteScript[localID].OnRezScript(localID, itemID, script);
63 }
64
65 public void OnRemoveScript(uint localID, LLUUID itemID)
66 {
67 remoteScript[localID].OnRemoveScript(localID, itemID);
68 }
69
70 public void state_exit(uint localID, LLUUID itemID)
71 {
72 remoteScript[localID].state_exit(localID, itemID);
73 }
74
75 public void touch(uint localID, LLUUID itemID)
76 {
77 remoteScript[localID].touch(localID, itemID);
78 }
79
80 public void touch_end(uint localID, LLUUID itemID)
81 {
82 remoteScript[localID].touch_end(localID, itemID);
83 }
84
85 public void collision_start(uint localID, LLUUID itemID)
86 {
87 remoteScript[localID].collision_start(localID, itemID);
88 }
89
90 public void collision(uint localID, LLUUID itemID)
91 {
92 remoteScript[localID].collision(localID, itemID);
93 }
94
95 public void collision_end(uint localID, LLUUID itemID)
96 {
97 remoteScript[localID].collision_end(localID, itemID);
98 }
99
100 public void land_collision_start(uint localID, LLUUID itemID)
101 {
102 remoteScript[localID].land_collision_start(localID, itemID);
103 }
104
105 public void land_collision(uint localID, LLUUID itemID)
106 {
107 remoteScript[localID].land_collision(localID, itemID);
108 }
109
110 public void land_collision_end(uint localID, LLUUID itemID)
111 {
112 remoteScript[localID].land_collision_end(localID, itemID);
113 }
114
115 public void timer(uint localID, LLUUID itemID)
116 {
117 remoteScript[localID].timer(localID, itemID);
118 }
119
120 public void listen(uint localID, LLUUID itemID)
121 {
122 remoteScript[localID].listen(localID, itemID);
123 }
124
125 public void on_rez(uint localID, LLUUID itemID)
126 {
127 remoteScript[localID].on_rez(localID, itemID);
128 }
129
130 public void sensor(uint localID, LLUUID itemID)
131 {
132 remoteScript[localID].sensor(localID, itemID);
133 }
134
135 public void no_sensor(uint localID, LLUUID itemID)
136 {
137 remoteScript[localID].no_sensor(localID, itemID);
138 }
139
140 public void control(uint localID, LLUUID itemID)
141 {
142 remoteScript[localID].control(localID, itemID);
143 }
144
145 public void money(uint localID, LLUUID itemID)
146 {
147 remoteScript[localID].money(localID, itemID);
148 }
149
150 public void email(uint localID, LLUUID itemID)
151 {
152 remoteScript[localID].email(localID, itemID);
153 }
154
155 public void at_target(uint localID, LLUUID itemID)
156 {
157 remoteScript[localID].at_target(localID, itemID);
158 }
159
160 public void not_at_target(uint localID, LLUUID itemID)
161 {
162 remoteScript[localID].not_at_target(localID, itemID);
163 }
164
165 public void at_rot_target(uint localID, LLUUID itemID)
166 {
167 remoteScript[localID].at_rot_target(localID, itemID);
168 }
169
170 public void not_at_rot_target(uint localID, LLUUID itemID)
171 {
172 remoteScript[localID].not_at_rot_target(localID, itemID);
173 }
174
175 public void run_time_permissions(uint localID, LLUUID itemID)
176 {
177 remoteScript[localID].run_time_permissions(localID, itemID);
178 }
179
180 public void changed(uint localID, LLUUID itemID)
181 {
182 remoteScript[localID].changed(localID, itemID);
183 }
184
185 public void attach(uint localID, LLUUID itemID)
186 {
187 remoteScript[localID].attach(localID, itemID);
188 }
189
190 public void dataserver(uint localID, LLUUID itemID)
191 {
192 remoteScript[localID].dataserver(localID, itemID);
193 }
194
195 public void link_message(uint localID, LLUUID itemID)
196 {
197 remoteScript[localID].link_message(localID, itemID);
198 }
199
200 public void moving_start(uint localID, LLUUID itemID)
201 {
202 remoteScript[localID].moving_start(localID, itemID);
203 }
204
205 public void moving_end(uint localID, LLUUID itemID)
206 {
207 remoteScript[localID].moving_end(localID, itemID);
208 }
209
210 public void object_rez(uint localID, LLUUID itemID)
211 {
212 remoteScript[localID].object_rez(localID, itemID);
213 }
214
215 public void remote_data(uint localID, LLUUID itemID)
216 {
217 remoteScript[localID].remote_data(localID, itemID);
218 }
219
220 public void http_response(uint localID, LLUUID itemID)
221 {
222 remoteScript[localID].http_response(localID, itemID);
223 }
224
225 }
226} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..b013562
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
@@ -0,0 +1,38 @@
1using System.Reflection;
2using System.Runtime.InteropServices;
3
4// General Information about an assembly is controlled through the following
5// set of attributes. Change these attribute values to modify the information
6// associated with an assembly.
7
8[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
9[assembly : AssemblyDescription("")]
10[assembly : AssemblyConfiguration("")]
11[assembly : AssemblyCompany("")]
12[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
13[assembly : AssemblyCopyright("Copyright © 2007")]
14[assembly : AssemblyTrademark("")]
15[assembly : AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20
21[assembly : ComVisible(false)]
22
23// The following GUID is for the ID of the typelib if this project is exposed to COM
24
25[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
26
27// Version information for an assembly consists of the following four values:
28//
29// Major Version
30// Minor Version
31// Build Number
32// Revision
33//
34// You can specify all the values or you can default the Revision and Build Numbers
35// by using the '*' as shown below:
36
37[assembly : AssemblyVersion("1.0.0.0")]
38[assembly : AssemblyFileVersion("1.0.0.0")] \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
new file mode 100644
index 0000000..ae29ad5
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
@@ -0,0 +1,103 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using Nini.Config;
31using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes;
34
35namespace OpenSim.Region.ScriptEngine.RemoteServer
36{
37 /// <summary>
38 /// This is the root object for ScriptEngine. Objects access each other trough this class.
39 /// </summary>
40 ///
41 [Serializable]
42 public class ScriptEngine : IRegionModule
43 {
44 internal Scene World;
45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
46
47 private LogBase m_log;
48
49 public ScriptEngine()
50 {
51 Common.mySE = this;
52 }
53
54 public LogBase Log
55 {
56 get { return m_log; }
57 }
58
59 public void InitializeEngine(Scene Sceneworld, LogBase logger)
60 {
61 World = Sceneworld;
62 m_log = logger;
63
64 Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
65 // Create all objects we'll be using
66 m_EventManager = new EventManager(this);
67 }
68
69 public void Shutdown()
70 {
71 // We are shutting down
72 }
73
74
75 #region IRegionModule
76
77 public void Initialise(Scene scene, IConfigSource config)
78 {
79 InitializeEngine(scene, MainLog.Instance);
80 }
81
82 public void PostInitialise()
83 {
84 }
85
86 public void Close()
87 {
88 }
89
90 public string Name
91 {
92 get { return "LSLScriptingModule"; }
93 }
94
95 public bool IsSharedModule
96 {
97 get { return false; }
98 }
99
100 #endregion
101
102 }
103} \ No newline at end of file
diff --git a/prebuild.xml b/prebuild.xml
index 42b5a39..49a40e6 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1151,6 +1151,39 @@
1151 </Files> 1151 </Files>
1152 </Project> 1152 </Project>
1153 1153
1154 <Project name="OpenSim.Region.ScriptEngine.RemoteServer" path="OpenSim/Region/ScriptEngine/RemoteServer" type="Library">
1155 <Configuration name="Debug">
1156 <Options>
1157 <OutputPath>../../../../bin/ScriptEngines/</OutputPath>
1158 </Options>
1159 </Configuration>
1160 <Configuration name="Release">
1161 <Options>
1162 <OutputPath>../../../../bin/ScriptEngines/</OutputPath>
1163 </Options>
1164 </Configuration>
1165
1166 <ReferencePath>../../../../bin/</ReferencePath>
1167 <ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
1168 <Reference name="System" localCopy="false"/>
1169 <Reference name="System.Data" localCopy="false"/>
1170 <Reference name="System.Xml" localCopy="false"/>
1171 <Reference name="System.Runtime.Remoting" localCopy="false"/>
1172 <Reference name="OpenSim.Region.Environment" />
1173 <Reference name="libsecondlife.dll"/>
1174 <Reference name="RAIL.dll"/>
1175 <Reference name="OpenSim.Framework"/>
1176 <Reference name="OpenSim.Framework.Console"/>
1177 <Reference name="OpenSim.Region.ScriptEngine.Common"/>
1178 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
1179 <Reference name="Axiom.MathLib.dll" localCopy="false"/>
1180 <Reference name="Nini.dll" />
1181 <Files>
1182 <Match pattern="*.cs" recurse="true"/>
1183 </Files>
1184 </Project>
1185
1186
1154 1187
1155 1188
1156 <Project name="OpenSim.Grid.ScriptServer" path="OpenSim/Grid/ScriptServer" type="Exe"> 1189 <Project name="OpenSim.Grid.ScriptServer" path="OpenSim/Grid/ScriptServer" type="Exe">