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authorMelanie2011-01-27 07:07:33 +0100
committerMelanie2011-01-27 07:07:33 +0100
commitb13eac99963bf4db480f13429895b0131ea07a29 (patch)
treea15526bc27fd91159ca5e840f7adbea91e24d3d7
parentLet gods TP in wherever they like while in god mode (diff)
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Make the estate setting "Allow direct teleport" override the constraint
of local tepeports to landing points like it is meant to
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1925daa..db9a95b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4426,6 +4426,9 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
4426 if ((TeleportFlags & TeleportFlags.ViaLure) != 0) 4426 if ((TeleportFlags & TeleportFlags.ViaLure) != 0)
4427 return; 4427 return;
4428 4428
4429 if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
4430 return;
4431
4429 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 4432 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
4430 4433
4431 if (land.LandData.LandingType == (byte)LandingType.LandingPoint && 4434 if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&