diff options
author | John Hurliman | 2009-10-28 14:44:05 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-28 14:44:05 -0700 |
commit | a069a1ee683f67405ae66205662bb8129087030b (patch) | |
tree | f054ee5f61a13cb3c85cef368d453bafbfeaaf64 | |
parent | * Standalone logins will now go through the sequence of "requested region, de... (diff) | |
download | opensim-SC-a069a1ee683f67405ae66205662bb8129087030b.zip opensim-SC-a069a1ee683f67405ae66205662bb8129087030b.tar.gz opensim-SC-a069a1ee683f67405ae66205662bb8129087030b.tar.bz2 opensim-SC-a069a1ee683f67405ae66205662bb8129087030b.tar.xz |
Limit physics time dilation to 1.0
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3b8cd1e..8b0431c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | protected SceneCommunicationService m_sceneGridService; | 135 | protected SceneCommunicationService m_sceneGridService; |
136 | public bool loginsdisabled = true; | 136 | public bool loginsdisabled = true; |
137 | 137 | ||
138 | public float TimeDilation | 138 | public new float TimeDilation |
139 | { | 139 | { |
140 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } | 140 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } |
141 | } | 141 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 6ca415b..3fdf9ea 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -2672,7 +2672,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2672 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | 2672 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size |
2673 | 2673 | ||
2674 | fps = (step_time / ODE_STEPSIZE) * 1000; | 2674 | fps = (step_time / ODE_STEPSIZE) * 1000; |
2675 | m_timeDilation = (step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE); | 2675 | m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); |
2676 | 2676 | ||
2677 | step_time = 0.09375f; | 2677 | step_time = 0.09375f; |
2678 | 2678 | ||