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authorJustin Clark-Casey (justincc)2011-07-19 05:51:19 +0100
committerJustin Clark-Casey (justincc)2011-07-19 05:51:19 +0100
commit9dd5a2449575d671075c673e5e39ef3e1a108a76 (patch)
treef64e176bb315b70676baaaf52bed55011a421125
parentFix undo when changing just the root prim's position in a linkset. (diff)
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rip out pointless null checks in UndoState where part can never be null
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs153
1 files changed, 72 insertions, 81 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 6bf89c5..f7bed5a 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -53,44 +53,41 @@ namespace OpenSim.Region.Framework.Scenes
53 /// <param name="forGroup">True if the undo is for an entire group</param> 53 /// <param name="forGroup">True if the undo is for an entire group</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 54 public UndoState(SceneObjectPart part, bool forGroup)
55 { 55 {
56 if (part != null) 56 if (part.ParentID == 0)
57 { 57 {
58 if (part.ParentID == 0) 58 ForGroup = forGroup;
59 {
60 ForGroup = forGroup;
61 59
62// if (ForGroup) 60// if (ForGroup)
63 Position = part.ParentGroup.AbsolutePosition; 61 Position = part.ParentGroup.AbsolutePosition;
64// else 62// else
65// Position = part.OffsetPosition; 63// Position = part.OffsetPosition;
66 64
67// m_log.DebugFormat( 65// m_log.DebugFormat(
68// "[UNDO STATE]: Storing undo position {0} for root part", Position); 66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
69 67
70 Rotation = part.RotationOffset; 68 Rotation = part.RotationOffset;
71 69
72// m_log.DebugFormat( 70// m_log.DebugFormat(
73// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation);
74 72
75 Scale = part.Shape.Scale; 73 Scale = part.Shape.Scale;
76 74
77// m_log.DebugFormat( 75// m_log.DebugFormat(
78// "[UNDO STATE]: Storing undo scale {0} for root part", Scale); 76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
79 } 77 }
80 else 78 else
81 { 79 {
82 Position = part.OffsetPosition; 80 Position = part.OffsetPosition;
83// m_log.DebugFormat( 81// m_log.DebugFormat(
84// "[UNDO STATE]: Storing undo position {0} for child part", Position); 82// "[UNDO STATE]: Storing undo position {0} for child part", Position);
85 83
86 Rotation = part.RotationOffset; 84 Rotation = part.RotationOffset;
87// m_log.DebugFormat( 85// m_log.DebugFormat(
88// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
89 87
90 Scale = part.Shape.Scale; 88 Scale = part.Shape.Scale;
91// m_log.DebugFormat( 89// m_log.DebugFormat(
92// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
93 }
94 } 91 }
95 } 92 }
96 93
@@ -128,120 +125,114 @@ namespace OpenSim.Region.Framework.Scenes
128 125
129 public void PlaybackState(SceneObjectPart part) 126 public void PlaybackState(SceneObjectPart part)
130 { 127 {
131 if (part != null) 128 part.Undoing = true;
132 {
133 part.Undoing = true;
134 129
135 if (part.ParentID == 0) 130 if (part.ParentID == 0)
136 { 131 {
137// m_log.DebugFormat( 132// m_log.DebugFormat(
138// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", 133// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
139// Position, part.Name, part.LocalId); 134// Position, part.Name, part.LocalId);
140 135
141 if (Position != Vector3.Zero) 136 if (Position != Vector3.Zero)
142 { 137 {
143 if (ForGroup) 138 if (ForGroup)
144 part.ParentGroup.AbsolutePosition = Position; 139 part.ParentGroup.AbsolutePosition = Position;
145 else 140 else
146 part.ParentGroup.UpdateRootPosition(Position); 141 part.ParentGroup.UpdateRootPosition(Position);
147 } 142 }
148 143
149// m_log.DebugFormat( 144// m_log.DebugFormat(
150// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 145// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
151// part.RotationOffset, Rotation, part.Name, part.LocalId); 146// part.RotationOffset, Rotation, part.Name, part.LocalId);
152 147
153 if (ForGroup) 148 if (ForGroup)
154 part.UpdateRotation(Rotation); 149 part.UpdateRotation(Rotation);
155 else 150 else
156 part.ParentGroup.UpdateRootRotation(Rotation); 151 part.ParentGroup.UpdateRootRotation(Rotation);
157 152
158 if (Scale != Vector3.Zero) 153 if (Scale != Vector3.Zero)
159 { 154 {
160// m_log.DebugFormat( 155// m_log.DebugFormat(
161// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 156// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
162// part.Shape.Scale, Scale, part.Name, part.LocalId); 157// part.Shape.Scale, Scale, part.Name, part.LocalId);
163 158
164 if (ForGroup) 159 if (ForGroup)
165 part.ParentGroup.GroupResize(Scale); 160 part.ParentGroup.GroupResize(Scale);
166 else 161 else
167 part.Resize(Scale); 162 part.Resize(Scale);
168 }
169
170 part.ParentGroup.ScheduleGroupForTerseUpdate();
171 } 163 }
172 else 164
165 part.ParentGroup.ScheduleGroupForTerseUpdate();
166 }
167 else
168 {
169 if (Position != Vector3.Zero)
173 { 170 {
174 if (Position != Vector3.Zero)
175 {
176// m_log.DebugFormat( 171// m_log.DebugFormat(
177// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", 172// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
178// part.OffsetPosition, Position, part.Name, part.LocalId); 173// part.OffsetPosition, Position, part.Name, part.LocalId);
179 174
180 part.OffsetPosition = Position; 175 part.OffsetPosition = Position;
181 } 176 }
182 177
183// m_log.DebugFormat( 178// m_log.DebugFormat(
184// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 179// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
185// part.RotationOffset, Rotation, part.Name, part.LocalId); 180// part.RotationOffset, Rotation, part.Name, part.LocalId);
186 181
187 part.UpdateRotation(Rotation); 182 part.UpdateRotation(Rotation);
188 183
189 if (Scale != Vector3.Zero) 184 if (Scale != Vector3.Zero)
190 { 185 {
191// m_log.DebugFormat( 186// m_log.DebugFormat(
192// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 187// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
193// part.Shape.Scale, Scale, part.Name, part.LocalId); 188// part.Shape.Scale, Scale, part.Name, part.LocalId);
194 189
195 part.Resize(Scale); 190 part.Resize(Scale);
196 }
197
198 part.ScheduleTerseUpdate();
199 } 191 }
200 192
201 part.Undoing = false; 193 part.ScheduleTerseUpdate();
202 } 194 }
195
196 part.Undoing = false;
203 } 197 }
204 198
205 public void PlayfwdState(SceneObjectPart part) 199 public void PlayfwdState(SceneObjectPart part)
206 { 200 {
207 if (part != null) 201 part.Undoing = true;
208 {
209 part.Undoing = true;
210
211 if (part.ParentID == 0)
212 {
213 if (Position != Vector3.Zero)
214 part.ParentGroup.AbsolutePosition = Position;
215 202
216 if (Rotation != Quaternion.Identity) 203 if (part.ParentID == 0)
217 part.UpdateRotation(Rotation); 204 {
205 if (Position != Vector3.Zero)
206 part.ParentGroup.AbsolutePosition = Position;
218 207
219 if (Scale != Vector3.Zero) 208 if (Rotation != Quaternion.Identity)
220 { 209 part.UpdateRotation(Rotation);
221 if (ForGroup)
222 part.ParentGroup.GroupResize(Scale);
223 else
224 part.Resize(Scale);
225 }
226 210
227 part.ParentGroup.ScheduleGroupForTerseUpdate(); 211 if (Scale != Vector3.Zero)
228 }
229 else
230 { 212 {
231 if (Position != Vector3.Zero) 213 if (ForGroup)
232 part.OffsetPosition = Position; 214 part.ParentGroup.GroupResize(Scale);
215 else
216 part.Resize(Scale);
217 }
233 218
234 if (Rotation != Quaternion.Identity) 219 part.ParentGroup.ScheduleGroupForTerseUpdate();
235 part.UpdateRotation(Rotation); 220 }
221 else
222 {
223 if (Position != Vector3.Zero)
224 part.OffsetPosition = Position;
236 225
237 if (Scale != Vector3.Zero) 226 if (Rotation != Quaternion.Identity)
238 part.Resize(Scale); 227 part.UpdateRotation(Rotation);
239 228
240 part.ScheduleTerseUpdate(); 229 if (Scale != Vector3.Zero)
241 } 230 part.Resize(Scale);
242 231
243 part.Undoing = false; 232 part.ScheduleTerseUpdate();
244 } 233 }
234
235 part.Undoing = false;
245 } 236 }
246 } 237 }
247 238