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authorDr Scofield2008-10-07 11:33:41 +0000
committerDr Scofield2008-10-07 11:33:41 +0000
commit7d525843d04ceaf9d17389dad61d557e6f50109b (patch)
treea663c3041df4caddfc5052b76d5142550492f27b
parentFrom: chris yeoh <yeohc@au1.ibm.com> (diff)
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From: chris yeoh <yeohc@au1.ibm.com>
Attached is a patch for LLGround which was just plain broken and could cause a runtime error. It now returns valid data with valid input (ie the offset does not take the position off the edge of the sim), but a runtime error will occur if invalid data is given. On invalid data the LL servers return the ground height based on a valid point closest to the effective position calculated using the supplied offset. Is the OpenSim convention to replicate the LL servers as closely as possible? If so I can submit an additional patch to replicate the LL behaviour.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1031889..ccc483c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -937,8 +937,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
937 public LSL_Float llGround(LSL_Vector offset) 937 public LSL_Float llGround(LSL_Vector offset)
938 { 938 {
939 m_host.AddScriptLPS(1); 939 m_host.AddScriptLPS(1);
940 int x = (int)(m_host.OffsetPosition.X + offset.x); 940 Vector3 pos = m_host.GetWorldPosition();
941 int y = (int)(m_host.OffsetPosition.Y + offset.y); 941 int x = (int)(pos.X + offset.x);
942 int y = (int)(pos.Y + offset.y);
942 return World.GetLandHeight(x, y); 943 return World.GetLandHeight(x, y);
943 } 944 }
944 945