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authorJustin Clark-Casey (justincc)2011-05-17 02:25:05 +0100
committerJustin Clark-Casey (justincc)2011-05-17 02:25:05 +0100
commit784f70f70405aa5b163865a01637fe6132dd1bc5 (patch)
treea6aab22339c18d9b7ed612737376126fd500ba43
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e2420101..7b88f4f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1404,7 +1404,10 @@ namespace OpenSim.Region.Framework.Scenes
1404 if (item.AssetType == (int)AssetType.Link) 1404 if (item.AssetType == (int)AssetType.Link)
1405 { 1405 {
1406 InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); 1406 InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
1407 linkedItemFolderIdsToSend.Add(linkedItem.Folder); 1407
1408 // Take care of genuinely broken links where the target doesn't exist
1409 if (linkedItem != null)
1410 linkedItemFolderIdsToSend.Add(linkedItem.Folder);
1408 } 1411 }
1409 } 1412 }
1410 1413