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author | UbitUmarov | 2015-09-17 08:45:52 +0100 |
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committer | UbitUmarov | 2015-09-17 08:45:52 +0100 |
commit | 6bca0c9c9c689b58af71e61c45e29e0c9b4d851f (patch) | |
tree | 1f6534045420e8c7d118e9289de67db335f4d18d | |
parent | remove messages on agents cross fails that got merged (diff) | |
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recover bulletS fps math change lost in merge
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index 452ce55..b2d5e47 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -762,7 +762,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
762 | // The physics engine returns the number of milliseconds it simulated this call. | 762 | // The physics engine returns the number of milliseconds it simulated this call. |
763 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. | 763 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. |
764 | // Multiply by a fixed nominal frame rate to give a rate similar to the simulator (usually 55). | 764 | // Multiply by a fixed nominal frame rate to give a rate similar to the simulator (usually 55). |
765 | m_simulatedTime += (float)numSubSteps * m_fixedTimeStep * 1000f * NominalFrameRate; | 765 | // m_simulatedTime += (float)numSubSteps * m_fixedTimeStep * 1000f * NominalFrameRate; |
766 | m_simulatedTime += (float)numSubSteps * m_fixedTimeStep; | ||
766 | } | 767 | } |
767 | 768 | ||
768 | // Called by a BSPhysObject to note that it has changed properties and this information | 769 | // Called by a BSPhysObject to note that it has changed properties and this information |
@@ -849,7 +850,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
849 | 850 | ||
850 | // Return the framerate simulated to give the above returned results. | 851 | // Return the framerate simulated to give the above returned results. |
851 | // (Race condition here but this is just bookkeeping so rare mistakes do not merit a lock). | 852 | // (Race condition here but this is just bookkeeping so rare mistakes do not merit a lock). |
852 | float simTime = m_simulatedTime; | 853 | float simTime = m_simulatedTime / timeStep; |
853 | m_simulatedTime = 0f; | 854 | m_simulatedTime = 0f; |
854 | return simTime; | 855 | return simTime; |
855 | } | 856 | } |