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authorJustin Clarke Casey2008-01-06 01:56:29 +0000
committerJustin Clarke Casey2008-01-06 01:56:29 +0000
commit679923ec871d98e5aa514734b2e23f9a00c58433 (patch)
treec2591d0a336339dd7ce5ca26d39abde68d0b81be
parentPrim inventory phase 4. Properly recover the prim folder ID from storage. S... (diff)
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Factor out TaskInventoryItem
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs101
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs12
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs68
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs18
4 files changed, 116 insertions, 83 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
new file mode 100644
index 0000000..e1eac79
--- /dev/null
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -0,0 +1,101 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using libsecondlife;
30
31namespace OpenSim.Framework
32{
33 public class TaskInventoryItem
34 {
35 /// <summary>
36 /// XXX This should really be factored out into some constants class.
37 /// </summary>
38 private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
39
40 /// <summary>
41 /// Inventory types
42 /// </summary>
43 public static string[] InvTypes = new string[]
44 {
45 "texture",
46 "sound",
47 "",
48 "",
49 "",
50 "",
51 "",
52 "",
53 "",
54 "",
55 "lsl_text",
56 ""
57 };
58
59 /// <summary>
60 /// Asset types
61 /// </summary>
62 public static string[] Types = new string[]
63 {
64 "texture",
65 "sound",
66 "",
67 "",
68 "",
69 "",
70 "",
71 "",
72 "",
73 "",
74 "lsltext",
75 ""
76 };
77
78 public LLUUID item_id = LLUUID.Zero;
79 public LLUUID parent_id = LLUUID.Zero; //parent folder id
80
81 public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
82 public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
83 public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
84 public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
85 public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
86 public LLUUID creator_id = LLUUID.Zero;
87 public LLUUID owner_id = LLUUID.Zero;
88 public LLUUID last_owner_id = LLUUID.Zero;
89 public LLUUID group_id = LLUUID.Zero;
90
91 public LLUUID asset_id = LLUUID.Zero;
92 public string type = "";
93 public string inv_type = "";
94 public uint flags = 0;
95 public string name = "";
96 public string desc = "";
97 public uint creation_date = 0;
98
99 public LLUUID ParentPartID = LLUUID.Zero;
100 }
101}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4bbc2ed..a9b3fe9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1178,15 +1178,15 @@ namespace OpenSim.Region.Environment.Scenes
1178 SceneObjectPart part = GetChildPart(localID); 1178 SceneObjectPart part = GetChildPart(localID);
1179 if (part != null) 1179 if (part != null)
1180 { 1180 {
1181 SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem(); 1181 TaskInventoryItem taskItem = new TaskInventoryItem();
1182 taskItem.item_id = item.inventoryID; 1182 taskItem.item_id = item.inventoryID;
1183 taskItem.asset_id = item.assetID; 1183 taskItem.asset_id = item.assetID;
1184 taskItem.name = item.inventoryName; 1184 taskItem.name = item.inventoryName;
1185 taskItem.desc = item.inventoryDescription; 1185 taskItem.desc = item.inventoryDescription;
1186 taskItem.owner_id = item.avatarID; 1186 taskItem.owner_id = item.avatarID;
1187 taskItem.creator_id = item.creatorsID; 1187 taskItem.creator_id = item.creatorsID;
1188 taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; 1188 taskItem.type = TaskInventoryItem.Types[item.assetType];
1189 taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType]; 1189 taskItem.inv_type = TaskInventoryItem.Types[item.invType];
1190 part.AddInventoryItem(taskItem); 1190 part.AddInventoryItem(taskItem);
1191 return true; 1191 return true;
1192 } 1192 }
@@ -1200,15 +1200,15 @@ namespace OpenSim.Region.Environment.Scenes
1200 SceneObjectPart part = GetChildPart(localID); 1200 SceneObjectPart part = GetChildPart(localID);
1201 if (part != null) 1201 if (part != null)
1202 { 1202 {
1203 SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem(); 1203 TaskInventoryItem taskItem = new TaskInventoryItem();
1204 taskItem.item_id = copyItemID; 1204 taskItem.item_id = copyItemID;
1205 taskItem.asset_id = item.assetID; 1205 taskItem.asset_id = item.assetID;
1206 taskItem.name = item.inventoryName; 1206 taskItem.name = item.inventoryName;
1207 taskItem.desc = item.inventoryDescription; 1207 taskItem.desc = item.inventoryDescription;
1208 taskItem.owner_id = new LLUUID(item.avatarID.ToString()); 1208 taskItem.owner_id = new LLUUID(item.avatarID.ToString());
1209 taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); 1209 taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
1210 taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; 1210 taskItem.type = TaskInventoryItem.Types[item.assetType];
1211 taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType]; 1211 taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
1212 part.AddInventoryItem(taskItem); 1212 part.AddInventoryItem(taskItem);
1213 return true; 1213 return true;
1214 } 1214 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 2ddcf7b..b07b43c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1736,73 +1736,5 @@ namespace OpenSim.Region.Environment.Scenes
1736 { 1736 {
1737 } 1737 }
1738 } 1738 }
1739
1740 public class TaskInventoryItem
1741 {
1742 /// <summary>
1743 /// Inventory types
1744 /// </summary>
1745 public static string[] InvTypes = new string[]
1746 {
1747 "texture",
1748 "sound",
1749 "",
1750 "",
1751 "",
1752 "",
1753 "",
1754 "",
1755 "",
1756 "",
1757 "lsl_text",
1758 ""
1759 };
1760
1761 /// <summary>
1762 /// Asset types
1763 /// </summary>
1764 public static string[] Types = new string[]
1765 {
1766 "texture",
1767 "sound",
1768 "",
1769 "",
1770 "",
1771 "",
1772 "",
1773 "",
1774 "",
1775 "",
1776 "lsltext",
1777 ""
1778 };
1779
1780 public LLUUID item_id = LLUUID.Zero;
1781 public LLUUID parent_id = LLUUID.Zero; //parent folder id
1782
1783 public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
1784 public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
1785 public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
1786 public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
1787 public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
1788 public LLUUID creator_id = LLUUID.Zero;
1789 public LLUUID owner_id = LLUUID.Zero;
1790 public LLUUID last_owner_id = LLUUID.Zero;
1791 public LLUUID group_id = LLUUID.Zero;
1792
1793 public LLUUID asset_id = LLUUID.Zero;
1794 public string type = "";
1795 public string inv_type = "";
1796 public uint flags = 0;
1797 public string name = "";
1798 public string desc = "";
1799 public uint creation_date = 0;
1800
1801 public LLUUID ParentPartID = LLUUID.Zero;
1802
1803 public TaskInventoryItem()
1804 {
1805 }
1806 }
1807 } 1739 }
1808} 1740}
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 8bad730..b99b819 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -340,11 +340,11 @@ namespace OpenSim.DataStore.MonoSqlite
340 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 340 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
341 DataRow[] dbItemRows = dbItems.Select(sql); 341 DataRow[] dbItemRows = dbItems.Select(sql);
342 342
343 IList<SceneObjectPart.TaskInventoryItem> inventory = new List<SceneObjectPart.TaskInventoryItem>(); 343 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
344 344
345 foreach (DataRow row in dbItemRows) 345 foreach (DataRow row in dbItemRows)
346 { 346 {
347 SceneObjectPart.TaskInventoryItem item = buildItem(row); 347 TaskInventoryItem item = buildItem(row);
348 inventory.Add(item); 348 inventory.Add(item);
349 349
350 MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id); 350 MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
@@ -897,9 +897,9 @@ namespace OpenSim.DataStore.MonoSqlite
897 /// </summary> 897 /// </summary>
898 /// <param name="row"></param> 898 /// <param name="row"></param>
899 /// <returns></returns> 899 /// <returns></returns>
900 private SceneObjectPart.TaskInventoryItem buildItem(DataRow row) 900 private TaskInventoryItem buildItem(DataRow row)
901 { 901 {
902 SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem(); 902 TaskInventoryItem taskItem = new TaskInventoryItem();
903 903
904 taskItem.item_id = new LLUUID((String)row["itemID"]); 904 taskItem.item_id = new LLUUID((String)row["itemID"]);
905 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 905 taskItem.ParentPartID = new LLUUID((String)row["primID"]);
@@ -1069,7 +1069,7 @@ namespace OpenSim.DataStore.MonoSqlite
1069 row["SitTargetOrientZ"] = sitTargetOrient.Z; 1069 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1070 } 1070 }
1071 1071
1072 private void fillItemRow(DataRow row, SceneObjectPart.TaskInventoryItem taskItem) 1072 private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1073 { 1073 {
1074 row["itemID"] = taskItem.item_id; 1074 row["itemID"] = taskItem.item_id;
1075 row["primID"] = taskItem.ParentPartID; 1075 row["primID"] = taskItem.ParentPartID;
@@ -1271,7 +1271,7 @@ namespace OpenSim.DataStore.MonoSqlite
1271 /// <param name="primID"></param> 1271 /// <param name="primID"></param>
1272 /// <param name="items"></param> 1272 /// <param name="items"></param>
1273 /// <returns></returns> 1273 /// <returns></returns>
1274 private void addPrimInventory(LLUUID primID, IDictionary<LLUUID, SceneObjectPart.TaskInventoryItem> items) 1274 private void addPrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items)
1275 { 1275 {
1276 MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID); 1276 MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID);
1277 1277
@@ -1283,8 +1283,8 @@ namespace OpenSim.DataStore.MonoSqlite
1283 1283
1284 // Build structures for manipulation purposes 1284 // Build structures for manipulation purposes
1285 IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>(); 1285 IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>();
1286 ICollection<SceneObjectPart.TaskInventoryItem> itemsToAdd 1286 ICollection<TaskInventoryItem> itemsToAdd
1287 = new List<SceneObjectPart.TaskInventoryItem>(); 1287 = new List<TaskInventoryItem>();
1288 1288
1289 foreach (DataRow row in dbItemRows) 1289 foreach (DataRow row in dbItemRows)
1290 { 1290 {
@@ -1319,7 +1319,7 @@ namespace OpenSim.DataStore.MonoSqlite
1319 } 1319 }
1320 1320
1321 // Insert items not already present 1321 // Insert items not already present
1322 foreach (SceneObjectPart.TaskInventoryItem newItem in itemsToAdd) 1322 foreach (TaskInventoryItem newItem in itemsToAdd)
1323 { 1323 {
1324 MainLog.Instance.Verbose( 1324 MainLog.Instance.Verbose(
1325 "DATASTORE", 1325 "DATASTORE",