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authorTedd Hansen2007-08-25 15:31:47 +0000
committerTedd Hansen2007-08-25 15:31:47 +0000
commit53be4774b32f6736373c1364c3bd659c977fbb4e (patch)
treec81bbc0d41b375bcc403c574da612d18b038c228
parentHopefully fixed the bugs in primitives rotation editing (diff)
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Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs43
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs35
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs123
7 files changed, 190 insertions, 60 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index 148ae0f..cadd55c 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -2,34 +2,40 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Reflection; 4using System.Reflection;
5using System.Runtime.Remoting.Lifetime;
5 6
6namespace OpenSim.Region.ScriptEngine.Common 7namespace OpenSim.Region.ScriptEngine.Common
7{ 8{
8 public class Executor : MarshalByRefObject 9 public class Executor : MarshalByRefObject
9 { 10 {
10 /* TODO: 11 // Private instance for each script
11 *
12 * Needs to be common for all AppDomains - share memory too?
13 * Needs to have an instance in each AppDomain, and some way of referring it.
14 * Need to know what AppDomain a script is in so we know where to find our instance.
15 *
16 */
17 12
18 private IScript m_Script; 13 private IScript m_Script;
19 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 14 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
20 private bool m_Running = true; 15 private bool m_Running = true;
21 16 //private List<IScript> Scripts = new List<IScript>();
22 17
23 public Executor(IScript Script) 18 public Executor(IScript Script)
24 { 19 {
25 m_Script = Script; 20 m_Script = Script;
26
27 } 21 }
28 22
29 public void StopScript() 23 // Object never expires
24 public override Object InitializeLifetimeService()
30 { 25 {
31 m_Running = false; 26 Console.WriteLine("Executor: InitializeLifetimeService()");
27 // return null;
28 ILease lease = (ILease)base.InitializeLifetimeService();
29
30 if (lease.CurrentState == LeaseState.Initial)
31 {
32 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
33// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
34// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
35 }
36 return lease;
32 } 37 }
38
33 public AppDomain GetAppDomain() 39 public AppDomain GetAppDomain()
34 { 40 {
35 return AppDomain.CurrentDomain; 41 return AppDomain.CurrentDomain;
@@ -40,14 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Common
40 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
41 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
42 48
43 //foreach (MemberInfo mi in this.GetType().GetMembers())
44 //{
45 //if (mi.ToString().ToLower().Contains("default"))
46 //{
47 // Console.WriteLine("Member found: " + mi.ToString());
48 //}
49 //}
50
51 if (m_Running == false) 49 if (m_Running == false)
52 { 50 {
53 // Script is inactive, do not execute! 51 // Script is inactive, do not execute!
@@ -97,6 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Common
97 } 95 }
98 } 96 }
99 97
98
99 public void StopScript()
100 {
101 m_Running = false;
102 }
103
104
100 } 105 }
101 106
102} 107}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index 3319783..63e1844 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -15,7 +15,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
15{ 15{
16 public class AppDomainManager 16 public class AppDomainManager
17 { 17 {
18 private int MaxScriptsPerAppDomain = 3; 18 private int MaxScriptsPerAppDomain = 1;
19 /// <summary> 19 /// <summary>
20 /// Internal list of all AppDomains 20 /// Internal list of all AppDomains
21 /// </summary> 21 /// </summary>
@@ -59,7 +59,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
59 private AppDomainStructure GetFreeAppDomain() 59 private AppDomainStructure GetFreeAppDomain()
60 { 60 {
61 Console.WriteLine("Finding free AppDomain"); 61 Console.WriteLine("Finding free AppDomain");
62 FreeAppDomains(); // Outsite lock, has its own GetLock
63 lock (GetLock) 62 lock (GetLock)
64 { 63 {
65 // Current full? 64 // Current full?
@@ -111,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
111 /// <summary> 110 /// <summary>
112 /// Unload appdomains that are full and have only dead scripts 111 /// Unload appdomains that are full and have only dead scripts
113 /// </summary> 112 /// </summary>
114 private void FreeAppDomains() 113 private void UnloadAppDomains()
115 { 114 {
116 lock (FreeLock) 115 lock (FreeLock)
117 { 116 {
@@ -125,10 +124,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
125 // Is number of unloaded bigger or equal to number of loaded? 124 // Is number of unloaded bigger or equal to number of loaded?
126 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) 125 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
127 { 126 {
127 Console.WriteLine("Found empty AppDomain, unloading");
128 // Remove from internal list 128 // Remove from internal list
129 AppDomains.Remove(ads); 129 AppDomains.Remove(ads);
130#if DEBUG
131
132 long m = GC.GetTotalMemory(true);
133#endif
130 // Unload 134 // Unload
131 AppDomain.Unload(ads.CurrentAppDomain); 135 AppDomain.Unload(ads.CurrentAppDomain);
136#if DEBUG
137 Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
138#endif
132 } 139 }
133 } 140 }
134 } // foreach 141 } // foreach
@@ -142,20 +149,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
142 // Find next available AppDomain to put it in 149 // Find next available AppDomain to put it in
143 AppDomainStructure FreeAppDomain = GetFreeAppDomain(); 150 AppDomainStructure FreeAppDomain = GetFreeAppDomain();
144 151
145 //if (FreeAppDomain == null) Console.WriteLine("FreeAppDomain == null");
146 //if (FreeAppDomain.CurrentAppDomain == null) Console.WriteLine("FreeAppDomain.CurrentAppDomain == null");
147 Console.WriteLine("Loading into AppDomain: " + FileName); 152 Console.WriteLine("Loading into AppDomain: " + FileName);
148 LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); 153 LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
149 //Type mytype = mbrt.GetType(); 154 //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
150 Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
151
152 // Increase script count in tihs AppDomain
153 FreeAppDomain.ScriptsLoaded++; 155 FreeAppDomain.ScriptsLoaded++;
154 156
155 //mbrt.Start();
156 return mbrt; 157 return mbrt;
157 //return (LSL_BaseClass)mbrt;
158
159 } 158 }
160 159
161 160
@@ -168,6 +167,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
168 { 167 {
169 lock (FreeLock) 168 lock (FreeLock)
170 { 169 {
170 Console.WriteLine("Stopping script in AppDomain");
171 // Check if it is current AppDomain 171 // Check if it is current AppDomain
172 if (CurrentAD.CurrentAppDomain == ad) 172 if (CurrentAD.CurrentAppDomain == ad)
173 { 173 {
@@ -181,15 +181,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
181 { 181 {
182 if (ads.CurrentAppDomain == ad) 182 if (ads.CurrentAppDomain == ad)
183 { 183 {
184 // Found it - messy code to increase structure 184 // Found it
185 //AppDomainStructure ads2 = ads;
186 ads.ScriptsWaitingUnload++; 185 ads.ScriptsWaitingUnload++;
187 //AppDomains.Remove(ads); 186 break;
188 //AppDomains.Add(ads2);
189 return;
190 } 187 }
191 } // foreach 188 } // foreach
192 } // lock 189 } // lock
190
191 UnloadAppDomains(); // Outsite lock, has its own GetLock
192
193
193 } 194 }
194 195
195 196
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index bfb8913..cb0f9ba 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -5,14 +5,33 @@ using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
5using OpenSim.Region.ScriptEngine.Common; 5using OpenSim.Region.ScriptEngine.Common;
6using System.Threading; 6using System.Threading;
7using System.Reflection; 7using System.Reflection;
8 8using System.Runtime.Remoting.Lifetime;
9 9
10namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 10namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
11{ 11{
12 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript 12 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
13 { 13 {
14
15 // Object never expires
16 public override Object InitializeLifetimeService()
17 {
18 Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
19 // return null;
20 ILease lease = (ILease)base.InitializeLifetimeService();
21
22 if (lease.CurrentState == LeaseState.Initial)
23 {
24 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
25 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
26 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
27 }
28 return lease;
29 }
30
31
14 private Executor m_Exec; 32 private Executor m_Exec;
15 public Executor Exec { 33 public Executor Exec
34 {
16 get 35 get
17 { 36 {
18 if (m_Exec == null) 37 if (m_Exec == null)
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index ca51542..187ac59 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -7,6 +7,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
7using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 7using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
8using OpenSim.Region.ScriptEngine.Common; 8using OpenSim.Region.ScriptEngine.Common;
9using OpenSim.Framework.Console; 9using OpenSim.Framework.Console;
10using System.Runtime.Remoting.Lifetime;
10 11
11namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler 12namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
12{ 13{
@@ -35,6 +36,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
35 return m_state; 36 return m_state;
36 } 37 }
37 38
39 // Object never expires
40 public override Object InitializeLifetimeService()
41 {
42 Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
43 // return null;
44 ILease lease = (ILease)base.InitializeLifetimeService();
45
46 if (lease.CurrentState == LeaseState.Initial)
47 {
48 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
49 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
50 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
51 }
52 return lease;
53 }
54
55
38 public Scene World 56 public Scene World
39 { 57 {
40 get { return m_manager.World; } 58 get { return m_manager.World; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index ea5500a..986d333 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
62 { 62 {
63 // Add to queue for all scripts in ObjectID object 63 // Add to queue for all scripts in ObjectID object
64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); 64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
65 Console.WriteLine("touch_start localID: " + localID); 65 //Console.WriteLine("touch_start localID: " + localID);
66 myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 }); 66 myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
67 } 67 }
68 public void OnRezScript(uint localID, LLUUID itemID, string script) 68 public void OnRezScript(uint localID, LLUUID itemID, string script)
@@ -85,6 +85,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
85 // Path.Combine("ScriptEngines", "Default.lsl"), 85 // Path.Combine("ScriptEngines", "Default.lsl"),
86 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 86 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
87 //); 87 //);
88 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
88 myScriptEngine.myScriptManager.StopScript( 89 myScriptEngine.myScriptManager.StopScript(
89 localID, 90 localID,
90 itemID 91 itemID
@@ -96,7 +97,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
96 // These needs to be hooked up to OpenSim during init of this class 97 // These needs to be hooked up to OpenSim during init of this class
97 // then queued in EventQueueManager. 98 // then queued in EventQueueManager.
98 // When queued in EventQueueManager they need to be LSL compatible (name and params) 99 // When queued in EventQueueManager they need to be LSL compatible (name and params)
99 public void state_entry() { } 100
101 //public void state_entry() { } //
100 public void state_exit() { } 102 public void state_exit() { }
101 //public void touch_start() { } 103 //public void touch_start() { }
102 public void touch() { } 104 public void touch() { }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 012e60d..1cab01e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
243 // Do we have any scripts in this object at all? If not, return 243 // Do we have any scripts in this object at all? If not, return
244 if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) 244 if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false)
245 { 245 {
246 Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); 246 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
247 return; 247 return;
248 } 248 }
249 249
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index cadae05..9621e56 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -50,11 +50,82 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
50 public class ScriptManager 50 public class ScriptManager
51 { 51 {
52 52
53 private Thread ScriptLoadUnloadThread;
54 private int ScriptLoadUnloadThread_IdleSleepms = 100;
55 private Queue<LoadStruct> LoadQueue = new Queue<LoadStruct>();
56 private Queue<UnloadStruct> UnloadQueue = new Queue<UnloadStruct>();
57 private struct LoadStruct
58 {
59 public uint localID;
60 public LLUUID itemID;
61 public string Script;
62 }
63 private struct UnloadStruct
64 {
65 public uint localID;
66 public LLUUID itemID;
67 }
68
53 private ScriptEngine m_scriptEngine; 69 private ScriptEngine m_scriptEngine;
54 public ScriptManager(ScriptEngine scriptEngine) 70 public ScriptManager(ScriptEngine scriptEngine)
55 { 71 {
56 m_scriptEngine = scriptEngine; 72 m_scriptEngine = scriptEngine;
57 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 73 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
74 ScriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
75 ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
76 ScriptLoadUnloadThread.IsBackground = true;
77 ScriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
78 ScriptLoadUnloadThread.Start();
79
80 }
81 ~ScriptManager ()
82 {
83 // Abort load/unload thread
84 try
85 {
86 if (ScriptLoadUnloadThread != null)
87 {
88 if (ScriptLoadUnloadThread.IsAlive == true)
89 {
90 ScriptLoadUnloadThread.Abort();
91 ScriptLoadUnloadThread.Join();
92 }
93 }
94 }
95 catch
96 {
97 }
98 }
99 private void ScriptLoadUnloadThreadLoop()
100 {
101 try
102 {
103 while (true)
104 {
105 if (LoadQueue.Count == 0 && UnloadQueue.Count == 0)
106 Thread.Sleep(ScriptLoadUnloadThread_IdleSleepms);
107
108 if (LoadQueue.Count > 0)
109 {
110 LoadStruct item = LoadQueue.Dequeue();
111 _StartScript(item.localID, item.itemID, item.Script);
112 }
113
114 if (UnloadQueue.Count > 0)
115 {
116 UnloadStruct item = UnloadQueue.Dequeue();
117 _StopScript(item.localID, item.itemID);
118 }
119
120
121
122 }
123 }
124 catch (ThreadAbortException tae)
125 {
126 // Expected
127 }
128
58 } 129 }
59 130
60 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) 131 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
@@ -146,8 +217,29 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
146 /// <param name="localID"></param> 217 /// <param name="localID"></param>
147 public void StartScript(uint localID, LLUUID itemID, string Script) 218 public void StartScript(uint localID, LLUUID itemID, string Script)
148 { 219 {
220 LoadStruct ls = new LoadStruct();
221 ls.localID = localID;
222 ls.itemID = itemID;
223 ls.Script = Script;
224 LoadQueue.Enqueue(ls);
225 }
226 /// <summary>
227 /// Disables and unloads a script
228 /// </summary>
229 /// <param name="localID"></param>
230 /// <param name="itemID"></param>
231 public void StopScript(uint localID, LLUUID itemID)
232 {
233 UnloadStruct ls = new UnloadStruct();
234 ls.localID = localID;
235 ls.itemID = itemID;
236 UnloadQueue.Enqueue(ls);
237 }
238
239 private void _StartScript(uint localID, LLUUID itemID, string Script)
240 {
149 //IScriptHost root = host.GetRoot(); 241 //IScriptHost root = host.GetRoot();
150 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); 242 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
151 243
152 // We will initialize and start the script. 244 // We will initialize and start the script.
153 // It will be up to the script itself to hook up the correct events. 245 // It will be up to the script itself to hook up the correct events.
@@ -161,32 +253,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
161 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); 253 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
162 // Compile (We assume LSL) 254 // Compile (We assume LSL)
163 FileName = LSLCompiler.CompileFromLSLText(Script); 255 FileName = LSLCompiler.CompileFromLSLText(Script);
164 m_scriptEngine.Log.Verbose("ScriptEngine", "Compilation of " + FileName + " done"); 256 Console.WriteLine("Compilation of " + FileName + " done");
165 // * Insert yield into code 257 // * Insert yield into code
166 FileName = ProcessYield(FileName); 258 FileName = ProcessYield(FileName);
167 259
168 260
169 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); 261#if DEBUG
170
171 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, localID);
172
173 long before; 262 long before;
174 before = GC.GetTotalMemory(false); 263 before = GC.GetTotalMemory(false);
264#endif
175 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 265 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
266#if DEBUG
176 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before); 267 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before);
177 //before = GC.GetTotalMemory(false); 268#endif
178
179 269
180 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 270 // Add it to our script memstruct
181 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
182 //before = GC.GetTotalMemory(true);
183 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
184 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
185
186
187 // Add it to our temporary active script keeper
188 //Scripts.Add(FullitemID, Script);
189 SetScript(localID, itemID, CompiledScript); 271 SetScript(localID, itemID, CompiledScript);
272
190 // We need to give (untrusted) assembly a private instance of BuiltIns 273 // We need to give (untrusted) assembly a private instance of BuiltIns
191 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. 274 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
192 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, World.GetSceneObjectPart(localID)); 275 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, World.GetSceneObjectPart(localID));
@@ -202,9 +285,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
202 285
203 286
204 } 287 }
205 public void StopScript(uint localID, LLUUID itemID) 288
289 private void _StopScript(uint localID, LLUUID itemID)
206 { 290 {
207 // Stop script 291 // Stop script
292 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
208 293
209 // Get AppDomain 294 // Get AppDomain
210 AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain(); 295 AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain();
@@ -235,7 +320,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
235 { 320 {
236 321
237 // Execute a function in the script 322 // Execute a function in the script
238 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); 323 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
239 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID); 324 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID);
240 325
241 // Must be done in correct AppDomain, so leaving it up to the script itself 326 // Must be done in correct AppDomain, so leaving it up to the script itself