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authorMelanie Thielker2010-08-26 01:06:50 +0200
committerMelanie Thielker2010-08-26 01:06:50 +0200
commit47818a2db303eefaf59f7c98d03112bfb1371379 (patch)
tree772f39a99aa850b3b72493f444bae92f3762fc58
parentCorrect whitespace (diff)
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Fix a horrible bug in SG, where iteration of scene objects is carried
out in a fashion that causes the delegate to be invoked once per child prim for a given group.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 9c5ee60..1d952c4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1140,9 +1140,11 @@ namespace OpenSim.Region.Framework.Scenes
1140 /// <param name="action"></param> 1140 /// <param name="action"></param>
1141 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1141 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1142 { 1142 {
1143 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1143 List<EntityBase> objlist = Entities.GetAllByType<SceneObjectGroup>();
1144 foreach (SceneObjectGroup obj in objlist) 1144 foreach (EntityBase ent in objlist)
1145 { 1145 {
1146 SceneObjectGroup obj = (SceneObjectGroup)ent;
1147
1146 try 1148 try
1147 { 1149 {
1148 action(obj); 1150 action(obj);