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authorMelanie2012-08-22 00:27:54 +0200
committerMelanie2012-08-22 00:27:54 +0200
commit450207d4d8004aadbbc7146869132e8245d58ada (patch)
tree435433632fd85fa2daae51221f4257c0ea36cb3f
parentFix group return stuff (diff)
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Make terrain save every 1000 frames instead of every 50. Database load is a sim killer.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a5f0bff..57fcf51 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
215 private int m_update_presences = 1; // Update scene presence movements 215 private int m_update_presences = 1; // Update scene presence movements
216 private int m_update_events = 1; 216 private int m_update_events = 1;
217 private int m_update_backup = 200; 217 private int m_update_backup = 200;
218 private int m_update_terrain = 50; 218 private int m_update_terrain = 1000;
219 private int m_update_land = 10; 219 private int m_update_land = 10;
220 private int m_update_coarse_locations = 50; 220 private int m_update_coarse_locations = 50;
221 221