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author | Melanie | 2012-08-22 00:27:54 +0200 |
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committer | Melanie | 2012-08-22 00:27:54 +0200 |
commit | 450207d4d8004aadbbc7146869132e8245d58ada (patch) | |
tree | 435433632fd85fa2daae51221f4257c0ea36cb3f | |
parent | Fix group return stuff (diff) | |
download | opensim-SC-450207d4d8004aadbbc7146869132e8245d58ada.zip opensim-SC-450207d4d8004aadbbc7146869132e8245d58ada.tar.gz opensim-SC-450207d4d8004aadbbc7146869132e8245d58ada.tar.bz2 opensim-SC-450207d4d8004aadbbc7146869132e8245d58ada.tar.xz |
Make terrain save every 1000 frames instead of every 50. Database load is a sim killer.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a5f0bff..57fcf51 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | private int m_update_presences = 1; // Update scene presence movements | 215 | private int m_update_presences = 1; // Update scene presence movements |
216 | private int m_update_events = 1; | 216 | private int m_update_events = 1; |
217 | private int m_update_backup = 200; | 217 | private int m_update_backup = 200; |
218 | private int m_update_terrain = 50; | 218 | private int m_update_terrain = 1000; |
219 | private int m_update_land = 10; | 219 | private int m_update_land = 10; |
220 | private int m_update_coarse_locations = 50; | 220 | private int m_update_coarse_locations = 50; |
221 | 221 | ||