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authorMelanie2012-07-19 09:47:51 +0100
committerMelanie2012-07-19 09:47:51 +0100
commit36d744e2a5963d8f3ed33990943aa0ab25832a8b (patch)
treeae78b4d8a5db18ad551fbe2157e9abdb7a57ce04
parentFix llSameGroup to work according to specs (diff)
parentAdd EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IScene.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs51
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs74
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs128
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs22
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs2
18 files changed, 247 insertions, 169 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index a9432c2..2c38e0f 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -66,6 +66,11 @@ namespace OpenSim.Framework
66 66
67 IConfigSource Config { get; } 67 IConfigSource Config { get; }
68 68
69 /// <summary>
70 /// Are logins enabled on this simulator?
71 /// </summary>
72 bool LoginsEnabled { get; set; }
73
69 float TimeDilation { get; } 74 float TimeDilation { get; }
70 75
71 bool AllowScriptCrossings { get; } 76 bool AllowScriptCrossings { get; }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 394b90a..c679a7b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -636,10 +636,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
636 636
637 m_scene.InventoryService.UpdateItem(item); 637 m_scene.InventoryService.UpdateItem(item);
638 638
639 // this gets called when the agent logs off! 639 // If the name of the object has been changed whilst attached then we want to update the inventory
640 // item in the viewer.
640 if (sp.ControllingClient != null) 641 if (sp.ControllingClient != null)
641 sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0); 642 sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
642 } 643 }
644
643 grp.HasGroupChanged = false; // Prevent it being saved over and over 645 grp.HasGroupChanged = false; // Prevent it being saved over and over
644 } 646 }
645// else 647// else
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 6064ddc..1406aae 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -141,13 +141,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
141 foreach (Scene scene in m_Scenes) 141 foreach (Scene scene in m_Scenes)
142 { 142 {
143// m_log.DebugFormat( 143// m_log.DebugFormat(
144// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", 144// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
145// toAgentID.ToString(), scene.RegionInfo.RegionName); 145// toAgentID.ToString(), scene.RegionInfo.RegionName);
146
146 ScenePresence sp = scene.GetScenePresence(toAgentID); 147 ScenePresence sp = scene.GetScenePresence(toAgentID);
147 if (sp != null && !sp.IsChildAgent) 148 if (sp != null && !sp.IsChildAgent)
148 { 149 {
149 // Local message 150 // Local message
150// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); 151 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
152
151 sp.ControllingClient.SendInstantMessage(im); 153 sp.ControllingClient.SendInstantMessage(im);
152 154
153 // Message sent 155 // Message sent
@@ -159,13 +161,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 // try child avatar second 161 // try child avatar second
160 foreach (Scene scene in m_Scenes) 162 foreach (Scene scene in m_Scenes)
161 { 163 {
162// m_log.DebugFormat( 164 m_log.DebugFormat(
163// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); 165 "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
166
164 ScenePresence sp = scene.GetScenePresence(toAgentID); 167 ScenePresence sp = scene.GetScenePresence(toAgentID);
165 if (sp != null) 168 if (sp != null)
166 { 169 {
167 // Local message 170 // Local message
168// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 171 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
172
169 sp.ControllingClient.SendInstantMessage(im); 173 sp.ControllingClient.SendInstantMessage(im);
170 174
171 // Message sent 175 // Message sent
@@ -174,10 +178,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
174 } 178 }
175 } 179 }
176 180
177// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); 181 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
178 SendGridInstantMessageViaXMLRPC(im, result);
179 182
180 return; 183 SendGridInstantMessageViaXMLRPC(im, result);
181 } 184 }
182 185
183 private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result) 186 private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 80554fb..81de29c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -313,8 +313,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
314 } 314 }
315 } 315 }
316 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined || 316 else if (
317 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined) 317 im.dialog == (byte)InstantMessageDialog.InventoryDeclined
318 || im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
318 { 319 {
319 // Here, the recipient is local and we can assume that the 320 // Here, the recipient is local and we can assume that the
320 // inventory is loaded. Courtesy of the above bulk update, 321 // inventory is loaded. Courtesy of the above bulk update,
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 6cd077a..7ed1320 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -149,10 +149,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
149 lock (m_scenes) 149 lock (m_scenes)
150 m_scenes[scene.RegionInfo.RegionID] = scene; 150 m_scenes[scene.RegionInfo.RegionID] = scene;
151 151
152 scene.EventManager.OnLoginsEnabled += OnLoginsEnabled; 152 scene.EventManager.OnRegionReady += s => UploadMapTile(s);
153 } 153 }
154 154
155
156 ///<summary> 155 ///<summary>
157 /// 156 ///
158 ///</summary> 157 ///</summary>
@@ -166,21 +165,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
166 } 165 }
167 166
168 #endregion ISharedRegionModule 167 #endregion ISharedRegionModule
169 168
170 void OnLoginsEnabled(string regionName)
171 {
172 Scene scene = null;
173 foreach (Scene s in m_scenes.Values)
174 if (s.RegionInfo.RegionName == regionName)
175 {
176 scene = s;
177 break;
178 }
179 if (scene != null)
180 UploadMapTile(scene);
181 }
182
183
184 ///<summary> 169 ///<summary>
185 /// 170 ///
186 ///</summary> 171 ///</summary>
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 553a32d..e7b1454 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -129,18 +129,18 @@ namespace OpenSim.Region.CoreModules.World
129 switch (cmd[1]) 129 switch (cmd[1])
130 { 130 {
131 case "enable": 131 case "enable":
132 scene.LoginsDisabled = false; 132 scene.LoginsEnabled = true;
133 MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName)); 133 MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
134 break; 134 break;
135 case "disable": 135 case "disable":
136 scene.LoginsDisabled = true; 136 scene.LoginsEnabled = false;
137 MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName)); 137 MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
138 break; 138 break;
139 case "status": 139 case "status":
140 if (scene.LoginsDisabled) 140 if (scene.LoginsEnabled)
141 MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
142 else
143 MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName)); 141 MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
142 else
143 MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
144 break; 144 break;
145 default: 145 default:
146 MainConsole.Instance.Output("Syntax: login enable|disable|status"); 146 MainConsole.Instance.Output("Syntax: login enable|disable|status");
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs
index aa4a757..136ca92 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs
@@ -25,14 +25,23 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28
29using System; 28using System;
29using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface IRegionReadyModule 33 public interface IRegionReadyModule
34 { 34 {
35 void OarLoadingAlert(string msg); 35 void OarLoadingAlert(string msg);
36
37 /// <summary>
38 /// Trigger region ready status manually.
39 /// </summary>
40 /// <remarks>
41 /// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true
42 /// </remarks>
43 /// <param name='scene'></param>
44 void TriggerRegionReady(IScene scene);
36 } 45 }
37} 46}
38 47
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index d783e57..418904f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -500,15 +500,25 @@ namespace OpenSim.Region.Framework.Scenes
500 public delegate void RegionHeartbeatEnd(Scene scene); 500 public delegate void RegionHeartbeatEnd(Scene scene);
501 public event RegionHeartbeatEnd OnRegionHeartbeatEnd; 501 public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
502 502
503 public delegate void LoginsEnabled(string regionName); 503 /// <summary>
504 /// Fired when logins to a region are enabled or disabled.
505 /// </summary>
506 /// <remarks>
507 ///
508 /// </remarks>
509 /// Fired
510 public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
511 public delegate void RegionLoginsStatusChange(IScene scene);
504 512
505 /// <summary> 513 /// <summary>
506 /// This should only fire in all circumstances if the RegionReady module is active. 514 /// Fired when a region is considered ready for use.
507 /// </summary> 515 /// </summary>
508 /// <remarks> 516 /// <remarks>
509 /// TODO: Fire this even when the RegionReady module is not active. 517 /// A region is considered ready when startup operations such as loading of scripts already on the region
518 /// have been completed.
510 /// </remarks> 519 /// </remarks>
511 public event LoginsEnabled OnLoginsEnabled; 520 public event RegionReady OnRegionReady;
521 public delegate void RegionReady(IScene scene);
512 522
513 public delegate void PrimsLoaded(Scene s); 523 public delegate void PrimsLoaded(Scene s);
514 public event PrimsLoaded OnPrimsLoaded; 524 public event PrimsLoaded OnPrimsLoaded;
@@ -2502,21 +2512,42 @@ namespace OpenSim.Region.Framework.Scenes
2502 } 2512 }
2503 } 2513 }
2504 2514
2505 public void TriggerLoginsEnabled (string regionName) 2515 public void TriggerRegionLoginsStatusChange(IScene scene)
2506 { 2516 {
2507 LoginsEnabled handler = OnLoginsEnabled; 2517 RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
2508 2518
2509 if ( handler != null) 2519 if (handler != null)
2510 { 2520 {
2511 foreach (LoginsEnabled d in handler.GetInvocationList()) 2521 foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
2512 { 2522 {
2513 try 2523 try
2514 { 2524 {
2515 d(regionName); 2525 d(scene);
2526 }
2527 catch (Exception e)
2528 {
2529 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
2530 e.Message, e.StackTrace);
2531 }
2532 }
2533 }
2534 }
2535
2536 public void TriggerRegionReady(IScene scene)
2537 {
2538 RegionReady handler = OnRegionReady;
2539
2540 if (handler != null)
2541 {
2542 foreach (RegionReady d in handler.GetInvocationList())
2543 {
2544 try
2545 {
2546 d(scene);
2516 } 2547 }
2517 catch (Exception e) 2548 catch (Exception e)
2518 { 2549 {
2519 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}", 2550 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReady failed - continuing {0} - {1}",
2520 e.Message, e.StackTrace); 2551 e.Message, e.StackTrace);
2521 } 2552 }
2522 } 2553 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f501828..645b3d5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -129,9 +129,10 @@ namespace OpenSim.Region.Framework.Scenes
129 public bool m_strictAccessControl = true; 129 public bool m_strictAccessControl = true;
130 public bool m_seeIntoBannedRegion = false; 130 public bool m_seeIntoBannedRegion = false;
131 public int MaxUndoCount = 5; 131 public int MaxUndoCount = 5;
132
132 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 133 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
133 public bool LoginLock = false; 134 public bool LoginLock = false;
134 public bool LoginsDisabled = true; 135
135 public bool StartDisabled = false; 136 public bool StartDisabled = false;
136 public bool LoadingPrims; 137 public bool LoadingPrims;
137 public IXfer XferManager; 138 public IXfer XferManager;
@@ -727,6 +728,8 @@ namespace OpenSim.Region.Framework.Scenes
727 { 728 {
728 IConfig startupConfig = m_config.Configs["Startup"]; 729 IConfig startupConfig = m_config.Configs["Startup"];
729 730
731 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
732
730 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); 733 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
731 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); 734 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
732 if (!m_useBackup) 735 if (!m_useBackup)
@@ -1530,7 +1533,7 @@ namespace OpenSim.Region.Framework.Scenes
1530 // landMS = Util.EnvironmentTickCountSubtract(ldMS); 1533 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1531 //} 1534 //}
1532 1535
1533 if (LoginsDisabled && Frame == 20) 1536 if (!LoginsEnabled && Frame == 20)
1534 { 1537 {
1535 // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); 1538 // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
1536 1539
@@ -1538,31 +1541,34 @@ namespace OpenSim.Region.Framework.Scenes
1538 // this is a rare case where we know we have just went through a long cycle of heap 1541 // this is a rare case where we know we have just went through a long cycle of heap
1539 // allocations, and there is no more work to be done until someone logs in 1542 // allocations, and there is no more work to be done until someone logs in
1540 GC.Collect(); 1543 GC.Collect();
1541 1544
1542 IConfig startupConfig = m_config.Configs["Startup"]; 1545 if (!LoginLock)
1543 if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
1544 { 1546 {
1545 // This handles a case of a region having no scripts for the RegionReady module 1547 if (!StartDisabled)
1546 if (m_sceneGraph.GetActiveScriptsCount() == 0)
1547 {
1548 // need to be able to tell these have changed in RegionReady
1549 LoginLock = false;
1550 EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
1551 }
1552
1553 // For RegionReady lockouts
1554 if (!LoginLock)
1555 { 1548 {
1556 m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); 1549 m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1557 LoginsDisabled = false; 1550 LoginsEnabled = true;
1558 } 1551 }
1559 1552
1560 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); 1553 m_sceneGridService.InformNeighborsThatRegionisUp(
1554 RequestModuleInterface<INeighbourService>(), RegionInfo);
1555
1556 // Region ready should always be triggered whether logins are immediately enabled or not.
1557 EventManager.TriggerRegionReady(this);
1561 } 1558 }
1562 else 1559 else
1563 { 1560 {
1564 StartDisabled = true; 1561 // This handles a case of a region having no scripts for the RegionReady module
1565 LoginsDisabled = true; 1562 if (m_sceneGraph.GetActiveScriptsCount() == 0)
1563 {
1564 // In this case, we leave it to the IRegionReadyModule to enable logins
1565
1566 // LoginLock can currently only be set by a region module implementation.
1567 // If somehow this hasn't been done then the quickest way to bugfix is to see the
1568 // NullReferenceException
1569 IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
1570 rrm.TriggerRegionReady(this);
1571 }
1566 } 1572 }
1567 } 1573 }
1568 } 1574 }
@@ -3487,25 +3493,31 @@ namespace OpenSim.Region.Framework.Scenes
3487 if (AgentTransactionsModule != null) 3493 if (AgentTransactionsModule != null)
3488 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3494 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3489 3495
3490 avatar.Close();
3491
3492 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3496 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3493 m_log.Debug("[Scene] The avatar has left the building"); 3497 m_log.Debug("[Scene] The avatar has left the building");
3494 } 3498 }
3495 catch (Exception e) 3499 catch (Exception e)
3496 { 3500 {
3497 m_log.Error( 3501 m_log.Error(
3498 string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e); 3502 string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
3499 } 3503 }
3500 finally 3504 finally
3501 { 3505 {
3502 // Always clean these structures up so that any failure above doesn't cause them to remain in the 3506 try
3503 // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering 3507 {
3504 // the same cleanup exception continually. 3508 // Always clean these structures up so that any failure above doesn't cause them to remain in the
3505 // TODO: This should probably extend to the whole method, but we don't want to also catch the NRE 3509 // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
3506 // since this would hide the underlying failure and other associated problems. 3510 // the same cleanup exception continually.
3507 m_sceneGraph.RemoveScenePresence(agentID); 3511 m_sceneGraph.RemoveScenePresence(agentID);
3508 m_clientManager.Remove(agentID); 3512 m_clientManager.Remove(agentID);
3513
3514 avatar.Close();
3515 }
3516 catch (Exception e)
3517 {
3518 m_log.Error(
3519 string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
3520 }
3509 } 3521 }
3510 3522
3511 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3523 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@@ -3619,7 +3631,7 @@ namespace OpenSim.Region.Framework.Scenes
3619 agent.startpos 3631 agent.startpos
3620 ); 3632 );
3621 3633
3622 if (LoginsDisabled) 3634 if (!LoginsEnabled)
3623 { 3635 {
3624 reason = "Logins Disabled"; 3636 reason = "Logins Disabled";
3625 return false; 3637 return false;
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 8db4397..d55b082 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -106,6 +106,24 @@ namespace OpenSim.Region.Framework.Scenes
106 106
107 protected readonly ClientManager m_clientManager = new ClientManager(); 107 protected readonly ClientManager m_clientManager = new ClientManager();
108 108
109 public bool LoginsEnabled
110 {
111 get
112 {
113 return m_loginsEnabled;
114 }
115
116 set
117 {
118 if (m_loginsEnabled != value)
119 {
120 m_loginsEnabled = value;
121 EventManager.TriggerRegionLoginsStatusChange(this);
122 }
123 }
124 }
125 private bool m_loginsEnabled;
126
109 public float TimeDilation 127 public float TimeDilation
110 { 128 {
111 get { return 1.0f; } 129 get { return 1.0f; }
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 5d8447b..775a4c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
100 { 100 {
101 m_log.WarnFormat( 101 m_log.WarnFormat(
102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", 102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
103 x / Constants.RegionSize, y / Constants.RegionSize); 103 m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize);
104 } 104 }
105 } 105 }
106 106
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6ab0027..08c7a58 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1991,7 +1991,7 @@ namespace OpenSim.Region.Framework.Scenes
1991 try 1991 try
1992 { 1992 {
1993 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart 1993 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
1994 m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things 1994 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
1995 m_scene.LoadingPrims) // Land may not be valid yet 1995 m_scene.LoadingPrims) // Land may not be valid yet
1996 1996
1997 { 1997 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index a407f01..37b5184 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
301 sp.AbsolutePosition = preTeleportPosition; 301 sp.AbsolutePosition = preTeleportPosition;
302 302
303 // Make sceneB refuse CreateAgent 303 // Make sceneB refuse CreateAgent
304 sceneB.LoginsDisabled = true; 304 sceneB.LoginsEnabled = false;
305 305
306 sceneA.RequestTeleportLocation( 306 sceneA.RequestTeleportLocation(
307 sp.ControllingClient, 307 sp.ControllingClient,
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index 600cafb..e49ad2a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -31,16 +31,14 @@ using System.Reflection;
31using System.Net; 31using System.Net;
32using System.IO; 32using System.IO;
33using System.Text; 33using System.Text;
34
35using log4net; 34using log4net;
36using Nini.Config; 35using Nini.Config;
37using OpenMetaverse; 36using OpenMetaverse;
38using OpenMetaverse.StructuredData; 37using OpenMetaverse.StructuredData;
39using OpenSim.Services.Interfaces;
40
41using OpenSim.Framework; 38using OpenSim.Framework;
42using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Services.Interfaces;
44 42
45namespace OpenSim.Region.OptionalModules.Scripting.RegionReady 43namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
46{ 44{
@@ -56,10 +54,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
56 private bool m_lastOarLoadedOk; 54 private bool m_lastOarLoadedOk;
57 private int m_channelNotify = -1000; 55 private int m_channelNotify = -1000;
58 private bool m_enabled = false; 56 private bool m_enabled = false;
59 private bool m_disable_logins = false; 57 private bool m_disable_logins;
60 private string m_uri = string.Empty; 58 private string m_uri = string.Empty;
61 59
62 Scene m_scene = null; 60 Scene m_scene;
63 61
64 #region INonSharedRegionModule interface 62 #region INonSharedRegionModule interface
65 63
@@ -99,47 +97,35 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
99 m_lastOarLoadedOk = true; 97 m_lastOarLoadedOk = true;
100 98
101 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; 99 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
102 m_scene.EventManager.OnRezScript += OnRezScript;
103 m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
104 100
105 m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); 101 m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
106 102
107 if (m_disable_logins == true) 103 if (m_disable_logins)
108 { 104 {
109 scene.LoginLock = true; 105 m_scene.LoginLock = true;
110 scene.LoginsDisabled = true; 106 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
111 m_log.InfoFormat("[RegionReady]: Region {0} - logins disabled during initialization.",m_scene.RegionInfo.RegionName); 107
108 m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
112 109
113 if(m_uri != string.Empty) 110 if (m_uri != string.Empty)
114 { 111 {
115 RRAlert("disabled"); 112 RRAlert("disabled");
116 } 113 }
117 } 114 }
118 } 115 }
119 116
120 void OnRezScript (uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
121 {
122 if (!m_ScriptRez)
123 {
124 m_ScriptRez = true;
125 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
126 m_scene.EventManager.OnRezScript -= OnRezScript;
127 }
128 }
129
130 public void RemoveRegion(Scene scene) 117 public void RemoveRegion(Scene scene)
131 { 118 {
132 if (!m_enabled) 119 if (!m_enabled)
133 return; 120 return;
134 121
135 m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
136 m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded; 122 m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
137 m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
138 123
139 if(m_uri != string.Empty) 124 if (m_disable_logins)
140 { 125 m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
126
127 if (m_uri != string.Empty)
141 RRAlert("shutdown"); 128 RRAlert("shutdown");
142 }
143 129
144 m_scene = null; 130 m_scene = null;
145 } 131 }
@@ -159,7 +145,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
159 145
160 #endregion 146 #endregion
161 147
162
163 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message) 148 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
164 { 149 {
165 m_log.DebugFormat("[RegionReady]: Script compile queue empty!"); 150 m_log.DebugFormat("[RegionReady]: Script compile queue empty!");
@@ -193,75 +178,80 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
193 m_scene.RegionInfo.RegionName, c.Message, m_channelNotify); 178 m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
194 179
195 m_scene.EventManager.TriggerOnChatBroadcast(this, c); 180 m_scene.EventManager.TriggerOnChatBroadcast(this, c);
196 m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName); 181
197 m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo); 182 TriggerRegionReady(m_scene);
198 } 183 }
199 } 184 }
200 185
201 void OnOarFileLoaded(Guid requestId, string message) 186 void OnOarFileLoaded(Guid requestId, string message)
202 { 187 {
203 m_oarFileLoading = true; 188 m_oarFileLoading = true;
189
204 if (message==String.Empty) 190 if (message==String.Empty)
205 { 191 {
206 m_lastOarLoadedOk = true; 192 m_lastOarLoadedOk = true;
207 } else { 193 }
194 else
195 {
208 m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message); 196 m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message);
209 m_lastOarLoadedOk = false; 197 m_lastOarLoadedOk = false;
210 } 198 }
211 } 199 }
212 200
213 // This will be triggerd by Scene if we have no scripts 201 /// <summary>
214 // m_ScriptsRezzing will be false if there were none 202 /// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
215 // else it will be true and we should wait on the 203 /// when the script compile queue is empty after initial region startup.
216 // empty compile queue 204 /// </summary>
217 void OnLoginsEnabled(string regionName) 205 /// <param name='scene'></param>
206 public void TriggerRegionReady(IScene scene)
218 { 207 {
219 if (m_disable_logins == true) 208 m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
209 m_scene.LoginLock = false;
210
211 if (!m_scene.StartDisabled)
220 { 212 {
221 if (m_scene.StartDisabled == false) 213 m_scene.LoginsEnabled = true;
222 {
223 m_scene.LoginsDisabled = false;
224 m_scene.LoginLock = false;
225 214
226 m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue; 215 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
216 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
227 217
228 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", 218 m_log.InfoFormat(
229 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); 219 "[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
220 }
230 221
231 m_log.InfoFormat( 222 m_scene.SceneGridService.InformNeighborsThatRegionisUp(
232 "[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name); 223 m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
233 224
234 if (m_uri != string.Empty) 225 if (m_uri != string.Empty)
235 { 226 {
236 RRAlert("enabled"); 227 RRAlert("enabled");
237 }
238 }
239 } 228 }
229
230 m_scene.EventManager.TriggerRegionReady(m_scene);
240 } 231 }
241 232
242 public void OarLoadingAlert(string msg) 233 public void OarLoadingAlert(string msg)
243 { 234 {
244 // Let's bypass this for now until some better feedback can be established 235 // Let's bypass this for now until some better feedback can be established
245 // 236 //
246 return;
247 237
248 if (msg == "load") 238// if (msg == "load")
249 { 239// {
250 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 240// m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
251 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; 241// m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
252 m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled; 242// m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
253 m_scene.EventManager.OnRezScript += OnRezScript; 243// m_scene.EventManager.OnRezScript += OnRezScript;
254 m_oarFileLoading = true; 244// m_oarFileLoading = true;
255 m_firstEmptyCompileQueue = true; 245// m_firstEmptyCompileQueue = true;
256 246//
257 m_scene.LoginsDisabled = true; 247// m_scene.LoginsDisabled = true;
258 m_scene.LoginLock = true; 248// m_scene.LoginLock = true;
259 if ( m_uri != string.Empty ) 249// if ( m_uri != string.Empty )
260 { 250// {
261 RRAlert("loading oar"); 251// RRAlert("loading oar");
262 RRAlert("disabled"); 252// RRAlert("disabled");
263 } 253// }
264 } 254// }
265 } 255 }
266 256
267 public void RRAlert(string status) 257 public void RRAlert(string status)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7cb4a26..6dfd723 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6887,22 +6887,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6887 if (folderID == UUID.Zero) 6887 if (folderID == UUID.Zero)
6888 return; 6888 return;
6889 6889
6890 byte[] bucket = new byte[1];
6891 bucket[0] = (byte)AssetType.Folder;
6892 //byte[] objBytes = folderID.GetBytes();
6893 //Array.Copy(objBytes, 0, bucket, 1, 16);
6894
6895 GridInstantMessage msg = new GridInstantMessage(World,
6896 m_host.OwnerID, m_host.Name, destID,
6897 (byte)InstantMessageDialog.TaskInventoryOffered,
6898 false, category+". "+m_host.Name+" is located at "+
6899 World.RegionInfo.RegionName+" "+
6900 m_host.AbsolutePosition.ToString(),
6901 folderID, true, m_host.AbsolutePosition,
6902 bucket);
6903
6904 if (m_TransferModule != null) 6890 if (m_TransferModule != null)
6891 {
6892 byte[] bucket = new byte[] { (byte)AssetType.Folder };
6893
6894 GridInstantMessage msg = new GridInstantMessage(World,
6895 m_host.UUID, m_host.Name + ", an object owned by " +
6896 resolveName(m_host.OwnerID) + ",", destID,
6897 (byte)InstantMessageDialog.TaskInventoryOffered,
6898 false, category + "\n" + m_host.Name + " is located at " +
6899 World.RegionInfo.RegionName + " " +
6900 m_host.AbsolutePosition.ToString(),
6901 folderID, true, m_host.AbsolutePosition,
6902 bucket);
6903
6905 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 6904 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
6905 }
6906 } 6906 }
6907 6907
6908 public void llSetVehicleType(int type) 6908 public void llSetVehicleType(int type)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 983eed2..771db0c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -312,11 +312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
312 part.SetScriptEvents(ItemID, 312 part.SetScriptEvents(ItemID,
313 (int)m_Script.GetStateEventFlags(State)); 313 (int)m_Script.GetStateEventFlags(State));
314 314
315 Running = false; 315 if (!Running)
316
317 if (ShuttingDown)
318 m_startOnInit = false; 316 m_startOnInit = false;
319 317
318 Running = false;
319
320 // we get new rez events on sim restart, too 320 // we get new rez events on sim restart, too
321 // but if there is state, then we fire the change 321 // but if there is state, then we fire the change
322 // event 322 // event
@@ -352,12 +352,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
352 352
353 public void Init() 353 public void Init()
354 { 354 {
355 if (!m_startOnInit) 355 if (ShuttingDown)
356 return; 356 return;
357 357
358 if (m_startedFromSavedState) 358 if (m_startedFromSavedState)
359 { 359 {
360 Start(); 360 if (m_startOnInit)
361 Start();
361 if (m_postOnRez) 362 if (m_postOnRez)
362 { 363 {
363 PostEvent(new EventParams("on_rez", 364 PostEvent(new EventParams("on_rez",
@@ -389,7 +390,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
389 } 390 }
390 else 391 else
391 { 392 {
392 Start(); 393 if (m_startOnInit)
394 Start();
393 PostEvent(new EventParams("state_entry", 395 PostEvent(new EventParams("state_entry",
394 new Object[0], new DetectParams[0])); 396 new Object[0], new DetectParams[0]));
395 if (m_postOnRez) 397 if (m_postOnRez)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 35a0200..79a6e09 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -109,6 +109,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
109 private bool m_KillTimedOutScripts; 109 private bool m_KillTimedOutScripts;
110 private string m_ScriptEnginesPath = null; 110 private string m_ScriptEnginesPath = null;
111 111
112 private ExpiringCache<UUID, bool> m_runFlags = new ExpiringCache<UUID, bool>();
113
112 /// <summary> 114 /// <summary>
113 /// Is the entire simulator in the process of shutting down? 115 /// Is the entire simulator in the process of shutting down?
114 /// </summary> 116 /// </summary>
@@ -715,6 +717,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
715 m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning; 717 m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
716 m_Scene.EventManager.OnShutdown += OnShutdown; 718 m_Scene.EventManager.OnShutdown += OnShutdown;
717 719
720 // If region ready has been triggered, then the region had no scripts to compile and completed its other
721 // work.
722 m_Scene.EventManager.OnRegionReady += s => m_InitialStartup = false;
723
718 if (m_SleepTime > 0) 724 if (m_SleepTime > 0)
719 { 725 {
720 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance), 726 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
@@ -1269,7 +1275,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1269 1275
1270 if (instance!=null) 1276 if (instance!=null)
1271 instance.Init(); 1277 instance.Init();
1272 1278
1279 bool runIt;
1280 if (m_runFlags.TryGetValue(itemID, out runIt))
1281 {
1282 if (!runIt)
1283 StopScript(itemID);
1284 m_runFlags.Remove(itemID);
1285 }
1286
1273 return true; 1287 return true;
1274 } 1288 }
1275 1289
@@ -1660,6 +1674,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1660 IScriptInstance instance = GetInstance(itemID); 1674 IScriptInstance instance = GetInstance(itemID);
1661 if (instance != null) 1675 if (instance != null)
1662 instance.Start(); 1676 instance.Start();
1677 else
1678 m_runFlags.AddOrUpdate(itemID, true, 240);
1663 } 1679 }
1664 1680
1665 public void StopScript(UUID itemID) 1681 public void StopScript(UUID itemID)
@@ -1671,6 +1687,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1671 // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort. 1687 // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
1672 instance.Stop(1000); 1688 instance.Stop(1000);
1673 } 1689 }
1690 else
1691 {
1692 m_runFlags.AddOrUpdate(itemID, false, 240);
1693 }
1674 } 1694 }
1675 1695
1676 public DetectParams GetDetectParams(UUID itemID, int idx) 1696 public DetectParams GetDetectParams(UUID itemID, int idx)
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 769de83..7598cc3 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Tests.Common
190 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); 190 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
191 191
192 testScene.RegionInfo.EstateSettings = new EstateSettings(); 192 testScene.RegionInfo.EstateSettings = new EstateSettings();
193 testScene.LoginsDisabled = false; 193 testScene.LoginsEnabled = true;
194 testScene.RegisterRegionWithGrid(); 194 testScene.RegisterRegionWithGrid();
195 195
196 SceneManager.Add(testScene); 196 SceneManager.Add(testScene);