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authorMW2007-04-06 19:25:29 +0000
committerMW2007-04-06 19:25:29 +0000
commit0879e6427ecc01a888b33357059369ac9101f0c9 (patch)
tree2a16b5857e771203ee112338eb7755644fa127f1
parentNow back to compiling, just no terrain generation at the moment (diff)
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compiles and works just weird terrain problem (and terrain saving is currently not functional)
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/world/World.cs12
-rw-r--r--OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs2
2 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 73c04d8..580804a 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -59,6 +59,7 @@ namespace OpenSim.world
59 59
60 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 60 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
61 TerrainManager = new TerrainManager(new SecondLife()); 61 TerrainManager = new TerrainManager(new SecondLife());
62 Terrain = new TerrainEngine();
62 Avatar.SetupTemplate("avatar-template.dat"); 63 Avatar.SetupTemplate("avatar-template.dat");
63 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 64 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
64 // Initialise this only after the world has loaded 65 // Initialise this only after the world has loaded
@@ -251,7 +252,16 @@ namespace OpenSim.world
251 252
252 public void LoadWorldMap() 253 public void LoadWorldMap()
253 { 254 {
254 Terrain.map = this.localStorage.LoadWorld(); 255 float[,] map = this.localStorage.LoadWorld();
256 if (map == null)
257 {
258 this.Terrain.hills();
259 //this.localStorage.SaveMap(this.Terrain.map);
260 }
261 else
262 {
263 this.Terrain.map = map;
264 }
255 } 265 }
256 266
257 public void LoadPrimsFromStorage() 267 public void LoadPrimsFromStorage()
diff --git a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs
index b5fa79b..189ee1a 100644
--- a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs
+++ b/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs
@@ -134,6 +134,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
134 } 134 }
135 else 135 else
136 { 136 {
137 /*
137 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one"); 138 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
138 HeightmapGenHills hills = new HeightmapGenHills(); 139 HeightmapGenHills hills = new HeightmapGenHills();
139 // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); 140 // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
@@ -144,6 +145,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
144 map.Map = heightmap; //blank.LandMap; 145 map.Map = heightmap; //blank.LandMap;
145 db.Set(map); 146 db.Set(map);
146 db.Commit(); 147 db.Commit();
148 */
147 } 149 }
148 return heightmap; 150 return heightmap;
149 } 151 }