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author | Teravus Ovares | 2008-10-19 17:02:39 +0000 |
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committer | Teravus Ovares | 2008-10-19 17:02:39 +0000 |
commit | ed8a20dd602bd01d74e0bb1f6ad7c9419dfc4801 (patch) | |
tree | 06992117e4f2613249bd32715a4094a3781678fe | |
parent | Added calling cards. Fixes Mantis#2409 and part of #1515. (diff) | |
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* Fixed UDP server (again)
* Guys, there's an endless loop there *ON PURPOSE*. Please don't try to *fix* it. We must continue to process the UDP stream buffer on clients that disconnected nastily until it ends or the UDP server accept thread will die a horrible death.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 3648575..5ceea18 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -306,7 +306,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
306 | } | 306 | } |
307 | catch (SocketException e) | 307 | catch (SocketException e) |
308 | { | 308 | { |
309 | m_log.ErrorFormat("[CLIENT]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace ); | 309 | // We don't need to see this error, reset connection and get next UDP packet off the buffer |
310 | // If the UDP packet is part of the same stream, this will happen several hundreds of times before | ||
311 | // the next set of UDP data is for a valid client. | ||
312 | //m_log.ErrorFormat("[CLIENT]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace ); | ||
313 | |||
314 | // ENDLESS LOOP ON PURPOSE! | ||
310 | ResetEndPoint(); | 315 | ResetEndPoint(); |
311 | } | 316 | } |
312 | } | 317 | } |
@@ -322,10 +327,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
322 | m_log.Error("[UDPSERVER]: " + a); | 327 | m_log.Error("[UDPSERVER]: " + a); |
323 | } | 328 | } |
324 | 329 | ||
330 | // ENDLESS LOOP ON PURPOSE! | ||
331 | |||
332 | // We need to purge the UDP stream of crap from the client that disconnected nastily or the UDP server will die | ||
333 | // The only way to do that is to beginreceive again! | ||
334 | BeginReceive(); | ||
335 | |||
325 | try | 336 | try |
326 | { | 337 | { |
327 | m_socket.BeginReceiveFrom( | 338 | // m_socket.BeginReceiveFrom( |
328 | RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); | 339 | // RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); |
329 | 340 | ||
330 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | 341 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. |
331 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | 342 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. |