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author | Teravus Ovares | 2008-08-18 10:58:54 +0000 |
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committer | Teravus Ovares | 2008-08-18 10:58:54 +0000 |
commit | eaeed632e062860c168e8b54174504a467245ee4 (patch) | |
tree | 9afc67dbdc0ab7babaf01c2f923fc3fa8fb4df9f | |
parent | * Slightly better implementation of prim volume drawing on the maptile using ... (diff) | |
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* maptile - just flatten it.. we'll worry about projection later..
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 6d51c88..7a1c516 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -712,10 +712,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
712 | { | 712 | { |
713 | Point returnpt = new Point(); | 713 | Point returnpt = new Point(); |
714 | //originpos = point3d; | 714 | //originpos = point3d; |
715 | Vector3 topos = new Vector3(255, 255, 255);//(originpos.x * 256) / originpos.x); | 715 | //int d = (int)(256f / 1.5f); |
716 | float z = -point3d.z - topos.z; | 716 | |
717 | returnpt.X = (int)((topos.x - point3d.x) / z * 255) + 255; | 717 | //Vector3 topos = new Vector3(0, 0, 0); |
718 | returnpt.Y = (int)(255 - (((topos.y - point3d.y) / z * 255) + 255)); | 718 | // float z = -point3d.z - topos.z; |
719 | |||
720 | returnpt.X = (int)point3d.x;//(int)((topos.x - point3d.x) / z * d); | ||
721 | returnpt.Y = (int)(255 - point3d.y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | ||
719 | 722 | ||
720 | return returnpt; | 723 | return returnpt; |
721 | 724 | ||