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authorJustin Clark-Casey (justincc)2010-09-06 23:28:52 +0100
committerJustin Clark-Casey (justincc)2010-09-06 23:28:52 +0100
commite55f6d47e91556b7778744877eb7bbdb949d3dba (patch)
tree3e348f35cc4ccd9ad132207610d206344c6ef003
parentMake console backup command do a forced backup rather than non-forced (diff)
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Add test that checks correct persistence when an unlink is quickly followed by deletion of a linked part
This test is temporarily not running since it currently fails due to a bug in this area
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs49
1 files changed, 40 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index bddb285..93409fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
268 public void TestNewSceneObjectLinkPersistence() 268 public void TestNewSceneObjectLinkPersistence()
269 { 269 {
270 TestHelper.InMethod(); 270 TestHelper.InMethod();
271 log4net.Config.XmlConfigurator.Configure(); 271 //log4net.Config.XmlConfigurator.Configure();
272 272
273 TestScene scene = SceneSetupHelpers.SetupScene(); 273 TestScene scene = SceneSetupHelpers.SetupScene();
274 274
@@ -301,14 +301,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
301 } 301 }
302 302
303 /// <summary> 303 /// <summary>
304 /// Test that a delink is correctly persisted to the database 304 /// Test that a delink of a previously linked object is correctly persisted to the database
305 /// </summary> 305 /// </summary>
306// [Test] 306 //[Test]
307// public void TestDelinkPersistence() 307 public void TestDelinkPersistence()
308// { 308 {
309// TestHelper.InMethod(); 309 TestHelper.InMethod();
310// 310 //log4net.Config.XmlConfigurator.Configure();
311// Scene scene = SceneSetupHelpers.SetupScene(); 311
312// } 312 TestScene scene = SceneSetupHelpers.SetupScene();
313
314 string rootPartName = "rootpart";
315 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
316 string linkPartName = "linkpart";
317 UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
318
319 SceneObjectPart rootPart
320 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
321 { Name = rootPartName, UUID = rootPartUuid };
322 SceneObjectPart linkPart
323 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
324 { Name = linkPartName, UUID = linkPartUuid };
325
326 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
327 sog.AddPart(linkPart);
328 scene.AddNewSceneObject(sog, true);
329
330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
331 // scene backup thread.
332 scene.Backup(true);
333
334 // These changes should occur immediately without waiting for a backup pass
335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
336 scene.DeleteSceneObject(groupToDelete, false);
337
338 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
339
340 Assert.That(storedObjects.Count, Is.EqualTo(1));
341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
342 Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid));
343 }
313 } 344 }
314} \ No newline at end of file 345} \ No newline at end of file