diff options
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 14 | ||||
-rw-r--r-- | bin/MXP.pdb | bin | 382464 -> 0 bytes | |||
-rw-r--r-- | bin/OpenSim.ini.example | 22 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 36 | ||||
-rw-r--r-- | bin/protobuf-net.pdb | bin | 331264 -> 0 bytes |
5 files changed, 31 insertions, 41 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 28ace34..3870411 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager | |||
88 | 88 | ||
89 | public abstract void RemovePrim(PhysicsActor prim); | 89 | public abstract void RemovePrim(PhysicsActor prim); |
90 | 90 | ||
91 | //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
92 | // Vector3 size, Quaternion rotation); //To be removed - Actually removed! | ||
93 | |||
94 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 91 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
95 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 92 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
96 | 93 | ||
97 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
98 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
99 | { | ||
100 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
101 | |||
102 | if (ret != null) | ||
103 | ret.LocalID = localID; | ||
104 | |||
105 | return ret; | ||
106 | } | ||
107 | |||
108 | public virtual float TimeDilation | 94 | public virtual float TimeDilation |
109 | { | 95 | { |
110 | get { return 1.0f; } | 96 | get { return 1.0f; } |
diff --git a/bin/MXP.pdb b/bin/MXP.pdb deleted file mode 100644 index deadeef..0000000 --- a/bin/MXP.pdb +++ /dev/null | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 60d37fb..2fe4db7 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -68,15 +68,6 @@ | |||
68 | ;; in a <Regions> tag. | 68 | ;; in a <Regions> tag. |
69 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 69 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
70 | 70 | ||
71 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false | ||
72 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
73 | ; TextureOnMapTile = false | ||
74 | |||
75 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
76 | ;; Draw objects on maptile. This step might take a long time if you've | ||
77 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
78 | ; DrawPrimOnMapTile = true | ||
79 | |||
80 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 71 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
81 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 72 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
82 | ; NonPhysicalPrimMax = 256 | 73 | ; NonPhysicalPrimMax = 256 |
@@ -190,7 +181,7 @@ | |||
190 | ;; Map tile options. You can choose to generate no map tiles at all, | 181 | ;; Map tile options. You can choose to generate no map tiles at all, |
191 | ;; generate normal maptiles, or nominate an uploaded texture to | 182 | ;; generate normal maptiles, or nominate an uploaded texture to |
192 | ;; be the map tile | 183 | ;; be the map tile |
193 | ; GenerateMaptiles = "true" | 184 | ; GenerateMaptiles = true |
194 | 185 | ||
195 | ;; If desired, a running region can update the map tiles periodically | 186 | ;; If desired, a running region can update the map tiles periodically |
196 | ;; to reflect building activity. This names no sense of you don't have | 187 | ;; to reflect building activity. This names no sense of you don't have |
@@ -200,6 +191,15 @@ | |||
200 | ;; If not generating maptiles, use this static texture asset ID | 191 | ;; If not generating maptiles, use this static texture asset ID |
201 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 192 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
202 | 193 | ||
194 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
195 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
196 | ; TextureOnMapTile = true | ||
197 | |||
198 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
199 | ;; Draw objects on maptile. This step might take a long time if you've | ||
200 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
201 | ; DrawPrimOnMapTile = true | ||
202 | |||
203 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 203 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required |
204 | ; HttpProxy = "http://proxy.com:8080" | 204 | ; HttpProxy = "http://proxy.com:8080" |
205 | 205 | ||
@@ -218,7 +218,7 @@ | |||
218 | ;; The SMTP server enabled the email module to send email to external | 218 | ;; The SMTP server enabled the email module to send email to external |
219 | ;; destinations. | 219 | ;; destinations. |
220 | 220 | ||
221 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true | 221 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false |
222 | ;; Enable sending email via SMTP | 222 | ;; Enable sending email via SMTP |
223 | ; enabled = false | 223 | ; enabled = false |
224 | 224 | ||
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 400d3df..bf36228 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -67,12 +67,6 @@ | |||
67 | ; except that everything is also enclosed in a <Regions> tag. | 67 | ; except that everything is also enclosed in a <Regions> tag. |
68 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 68 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
69 | 69 | ||
70 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
71 | ; objects, so you can turn it off here if you'd like. | ||
72 | DrawPrimOnMapTile = true | ||
73 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
74 | TextureOnMapTile = false | ||
75 | |||
76 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 70 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
77 | NonPhysicalPrimMax = 256 | 71 | NonPhysicalPrimMax = 256 |
78 | 72 | ||
@@ -216,13 +210,23 @@ | |||
216 | 210 | ||
217 | ;WorldMapModule = "WorldMap" | 211 | ;WorldMapModule = "WorldMap" |
218 | ;MapImageModule = "MapImageModule" | 212 | ;MapImageModule = "MapImageModule" |
213 | |||
219 | ; Set to false to not generate any maptiles | 214 | ; Set to false to not generate any maptiles |
220 | ;GenerateMaptiles = "true" | 215 | ;GenerateMaptiles = true |
216 | |||
221 | ; Refresh (in seconds) the map tile periodically | 217 | ; Refresh (in seconds) the map tile periodically |
222 | ;MaptileRefresh = 0 | 218 | ;MaptileRefresh = 0 |
219 | |||
223 | ; If not generating maptiles, use this static texture asset ID | 220 | ; If not generating maptiles, use this static texture asset ID |
224 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 221 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
225 | 222 | ||
223 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
224 | ; objects, so you can turn it off here if you'd like. | ||
225 | DrawPrimOnMapTile = true | ||
226 | |||
227 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
228 | TextureOnMapTile = true | ||
229 | |||
226 | ; ## | 230 | ; ## |
227 | ; ## EMAIL MODULE | 231 | ; ## EMAIL MODULE |
228 | ; ## | 232 | ; ## |
@@ -273,15 +277,15 @@ | |||
273 | 277 | ||
274 | 278 | ||
275 | [SMTP] | 279 | [SMTP] |
276 | enabled=false | 280 | enabled = false |
277 | 281 | ||
278 | ;enabled=true | 282 | ;enabled = true |
279 | ;internal_object_host=lsl.opensim.local | 283 | ;internal_object_host = lsl.opensim.local |
280 | ;host_domain_header_from=127.0.0.1 | 284 | ;host_domain_header_from = 127.0.0.1 |
281 | ;SMTP_SERVER_HOSTNAME=127.0.0.1 | 285 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 |
282 | ;SMTP_SERVER_PORT=25 | 286 | ;SMTP_SERVER_PORT = 25 |
283 | ;SMTP_SERVER_LOGIN=foo | 287 | ;SMTP_SERVER_LOGIN = foo |
284 | ;SMTP_SERVER_PASSWORD=bar | 288 | ;SMTP_SERVER_PASSWORD = bar |
285 | 289 | ||
286 | 290 | ||
287 | [Network] | 291 | [Network] |
diff --git a/bin/protobuf-net.pdb b/bin/protobuf-net.pdb deleted file mode 100644 index 9c85bdc..0000000 --- a/bin/protobuf-net.pdb +++ /dev/null | |||
Binary files differ | |||