aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorroot2011-07-21 21:12:50 +0100
committerroot2011-07-21 21:12:50 +0100
commitd8228f4374de8ab4274a54aae75c371cff6c4551 (patch)
tree0af2bdcb0c1c105b5be367f4287cc0238067dbba
parentWhen an uncached asset is requested multiple times concurrently, only load it... (diff)
parentremove the windows debugging symbols for the long protobuf-net (diff)
downloadopensim-SC-d8228f4374de8ab4274a54aae75c371cff6c4551.zip
opensim-SC-d8228f4374de8ab4274a54aae75c371cff6c4551.tar.gz
opensim-SC-d8228f4374de8ab4274a54aae75c371cff6c4551.tar.bz2
opensim-SC-d8228f4374de8ab4274a54aae75c371cff6c4551.tar.xz
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs14
-rw-r--r--bin/MXP.pdbbin382464 -> 0 bytes
-rw-r--r--bin/OpenSim.ini.example22
-rw-r--r--bin/OpenSimDefaults.ini36
-rw-r--r--bin/protobuf-net.pdbbin331264 -> 0 bytes
5 files changed, 31 insertions, 41 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 28ace34..3870411 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager
88 88
89 public abstract void RemovePrim(PhysicsActor prim); 89 public abstract void RemovePrim(PhysicsActor prim);
90 90
91 //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
92 // Vector3 size, Quaternion rotation); //To be removed - Actually removed!
93
94 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 91 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
95 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 92 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
96 93
97 public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
98 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
99 {
100 PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
101
102 if (ret != null)
103 ret.LocalID = localID;
104
105 return ret;
106 }
107
108 public virtual float TimeDilation 94 public virtual float TimeDilation
109 { 95 {
110 get { return 1.0f; } 96 get { return 1.0f; }
diff --git a/bin/MXP.pdb b/bin/MXP.pdb
deleted file mode 100644
index deadeef..0000000
--- a/bin/MXP.pdb
+++ /dev/null
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 60d37fb..2fe4db7 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -68,15 +68,6 @@
68 ;; in a <Regions> tag. 68 ;; in a <Regions> tag.
69 ; regionload_webserver_url = "http://example.com/regions.xml"; 69 ; regionload_webserver_url = "http://example.com/regions.xml";
70 70
71 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false
72 ;; Use terrain texture for maptiles if true, use shaded green if false
73 ; TextureOnMapTile = false
74
75 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
76 ;; Draw objects on maptile. This step might take a long time if you've
77 ;; got a large number of objects, so you can turn it off here if you'd like.
78 ; DrawPrimOnMapTile = true
79
80 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 71 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
81 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 72 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
82 ; NonPhysicalPrimMax = 256 73 ; NonPhysicalPrimMax = 256
@@ -190,7 +181,7 @@
190 ;; Map tile options. You can choose to generate no map tiles at all, 181 ;; Map tile options. You can choose to generate no map tiles at all,
191 ;; generate normal maptiles, or nominate an uploaded texture to 182 ;; generate normal maptiles, or nominate an uploaded texture to
192 ;; be the map tile 183 ;; be the map tile
193 ; GenerateMaptiles = "true" 184 ; GenerateMaptiles = true
194 185
195 ;; If desired, a running region can update the map tiles periodically 186 ;; If desired, a running region can update the map tiles periodically
196 ;; to reflect building activity. This names no sense of you don't have 187 ;; to reflect building activity. This names no sense of you don't have
@@ -200,6 +191,15 @@
200 ;; If not generating maptiles, use this static texture asset ID 191 ;; If not generating maptiles, use this static texture asset ID
201 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 192 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
202 193
194 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
195 ;; Use terrain texture for maptiles if true, use shaded green if false
196 ; TextureOnMapTile = true
197
198 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
199 ;; Draw objects on maptile. This step might take a long time if you've
200 ;; got a large number of objects, so you can turn it off here if you'd like.
201 ; DrawPrimOnMapTile = true
202
203 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required 203 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
204 ; HttpProxy = "http://proxy.com:8080" 204 ; HttpProxy = "http://proxy.com:8080"
205 205
@@ -218,7 +218,7 @@
218 ;; The SMTP server enabled the email module to send email to external 218 ;; The SMTP server enabled the email module to send email to external
219 ;; destinations. 219 ;; destinations.
220 220
221 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true 221 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
222 ;; Enable sending email via SMTP 222 ;; Enable sending email via SMTP
223 ; enabled = false 223 ; enabled = false
224 224
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 400d3df..bf36228 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -67,12 +67,6 @@
67 ; except that everything is also enclosed in a <Regions> tag. 67 ; except that everything is also enclosed in a <Regions> tag.
68 ; regionload_webserver_url = "http://example.com/regions.xml"; 68 ; regionload_webserver_url = "http://example.com/regions.xml";
69 69
70 ; Draw objects on maptile. This step might take a long time if you've got a large number of
71 ; objects, so you can turn it off here if you'd like.
72 DrawPrimOnMapTile = true
73 ; Use terrain texture for maptiles if true, use shaded green if false
74 TextureOnMapTile = false
75
76 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 70 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
77 NonPhysicalPrimMax = 256 71 NonPhysicalPrimMax = 256
78 72
@@ -216,13 +210,23 @@
216 210
217 ;WorldMapModule = "WorldMap" 211 ;WorldMapModule = "WorldMap"
218 ;MapImageModule = "MapImageModule" 212 ;MapImageModule = "MapImageModule"
213
219 ; Set to false to not generate any maptiles 214 ; Set to false to not generate any maptiles
220 ;GenerateMaptiles = "true" 215 ;GenerateMaptiles = true
216
221 ; Refresh (in seconds) the map tile periodically 217 ; Refresh (in seconds) the map tile periodically
222 ;MaptileRefresh = 0 218 ;MaptileRefresh = 0
219
223 ; If not generating maptiles, use this static texture asset ID 220 ; If not generating maptiles, use this static texture asset ID
224 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 221 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
225 222
223 ; Draw objects on maptile. This step might take a long time if you've got a large number of
224 ; objects, so you can turn it off here if you'd like.
225 DrawPrimOnMapTile = true
226
227 ; Use terrain texture for maptiles if true, use shaded green if false
228 TextureOnMapTile = true
229
226 ; ## 230 ; ##
227 ; ## EMAIL MODULE 231 ; ## EMAIL MODULE
228 ; ## 232 ; ##
@@ -273,15 +277,15 @@
273 277
274 278
275[SMTP] 279[SMTP]
276 enabled=false 280 enabled = false
277 281
278 ;enabled=true 282 ;enabled = true
279 ;internal_object_host=lsl.opensim.local 283 ;internal_object_host = lsl.opensim.local
280 ;host_domain_header_from=127.0.0.1 284 ;host_domain_header_from = 127.0.0.1
281 ;SMTP_SERVER_HOSTNAME=127.0.0.1 285 ;SMTP_SERVER_HOSTNAME = 127.0.0.1
282 ;SMTP_SERVER_PORT=25 286 ;SMTP_SERVER_PORT = 25
283 ;SMTP_SERVER_LOGIN=foo 287 ;SMTP_SERVER_LOGIN = foo
284 ;SMTP_SERVER_PASSWORD=bar 288 ;SMTP_SERVER_PASSWORD = bar
285 289
286 290
287[Network] 291[Network]
diff --git a/bin/protobuf-net.pdb b/bin/protobuf-net.pdb
deleted file mode 100644
index 9c85bdc..0000000
--- a/bin/protobuf-net.pdb
+++ /dev/null
Binary files differ