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author | Adam Frisby | 2007-04-07 16:05:45 +0000 |
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committer | Adam Frisby | 2007-04-07 16:05:45 +0000 |
commit | d28dd8f456d3ccbfa59a1fbd9dc9d072f5381a14 (patch) | |
tree | 5430fffe7f05056a582a88924a0bef95cbcadd02 | |
parent | compiles and works just weird terrain problem (and terrain saving is currentl... (diff) | |
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I am a freaking idiot.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index 0f5efa5..60b49ae 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -25,7 +25,7 @@ namespace OpenSim.Terrain | |||
25 | float[] heights = new float[w*h]; | 25 | float[] heights = new float[w*h]; |
26 | int i; | 26 | int i; |
27 | for(i=0;i<w*h;i++) { | 27 | for(i=0;i<w*h;i++) { |
28 | heights[i] = (int)(i / w) + (i % w); | 28 | heights[i] = map[i / w, i % w]; |
29 | } | 29 | } |
30 | return heights; | 30 | return heights; |
31 | } | 31 | } |