aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorTeravus Ovares2008-05-25 20:50:45 +0000
committerTeravus Ovares2008-05-25 20:50:45 +0000
commitc20f7d6171a9df151c3ccde063336338da9ae322 (patch)
treea6093b52da4093e3b692771a421ce4a55052d24b
parentThank you very much, Melanie for a patch that: (diff)
downloadopensim-SC-c20f7d6171a9df151c3ccde063336338da9ae322.zip
opensim-SC-c20f7d6171a9df151c3ccde063336338da9ae322.tar.gz
opensim-SC-c20f7d6171a9df151c3ccde063336338da9ae322.tar.bz2
opensim-SC-c20f7d6171a9df151c3ccde063336338da9ae322.tar.xz
* A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs36
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs15
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs31
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs1
9 files changed, 123 insertions, 13 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 484518a..11fb5be 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5652,6 +5652,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5652 handlerLandStatRequest(0, 1, 0, "", this); 5652 handlerLandStatRequest(0, 1, 0, "", this);
5653 } 5653 }
5654 break; 5654 break;
5655 case "scripts":
5656 handlerLandStatRequest = OnLandStatRequest;
5657 if (handlerLandStatRequest != null)
5658 {
5659 handlerLandStatRequest(0, 0, 0, "", this);
5660 }
5661 break;
5655 default: 5662 default:
5656 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket.ToString()); 5663 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket.ToString());
5657 break; 5664 break;
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index d3aa4aa..ab5898d 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -313,12 +313,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
313 } 313 }
314 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 314 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
315 { 315 {
316 Dictionary<uint, float> colliders = m_scene.PhysicsScene.GetTopColliders(); 316 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
317 317
318 List<LandStatReportItem> collidera = new List<LandStatReportItem>(); 318 if (reportType == 1)
319 lock (colliders) 319 {
320 SceneData = m_scene.PhysicsScene.GetTopColliders();
321 }
322 else if (reportType == 0)
320 { 323 {
321 foreach (uint obj in colliders.Keys) 324 SceneData = m_scene.m_innerScene.GetTopScripts();
325 }
326
327 List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
328 lock (SceneData)
329 {
330 foreach (uint obj in SceneData.Keys)
322 { 331 {
323 SceneObjectPart prt = m_scene.GetSceneObjectPart(obj); 332 SceneObjectPart prt = m_scene.GetSceneObjectPart(obj);
324 if (prt != null) 333 if (prt != null)
@@ -332,21 +341,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
332 lsri.LocationX = sog.AbsolutePosition.X; 341 lsri.LocationX = sog.AbsolutePosition.X;
333 lsri.LocationY = sog.AbsolutePosition.Y; 342 lsri.LocationY = sog.AbsolutePosition.Y;
334 lsri.LocationZ = sog.AbsolutePosition.Z; 343 lsri.LocationZ = sog.AbsolutePosition.Z;
335 lsri.Score = colliders[obj]; 344 lsri.Score = SceneData[obj];
336 lsri.TaskID = sog.UUID; 345 lsri.TaskID = sog.UUID;
337 lsri.TaskLocalID = sog.LocalId; 346 lsri.TaskLocalID = sog.LocalId;
338 lsri.TaskName = sog.GetPartName(obj); 347 lsri.TaskName = sog.GetPartName(obj);
339 lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID); 348 lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
340 349 if (filter.Length != 0)
350 {
351 if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
352 {
353 }
354 else
355 {
356 continue;
357 }
358 }
341 359
342 collidera.Add(lsri); 360 SceneReport.Add(lsri);
343 } 361 }
344 } 362 }
345 } 363 }
346 364
347 } 365 }
348 } 366 }
349 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)collidera.Count,collidera.ToArray()); 367 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
350 368
351 } 369 }
352 370
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index a3f5d2f..1c345ba 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -174,6 +174,9 @@ namespace OpenSim.Region.Environment.Scenes
174 174
175 public event AvatarKillData OnAvatarKilled; 175 public event AvatarKillData OnAvatarKilled;
176 176
177 public delegate void ScriptTimerEvent(uint localID, double timerinterval);
178
179 public event ScriptTimerEvent OnScriptTimerEvent;
177 180
178 181
179 public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); 182 public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
@@ -332,6 +335,7 @@ namespace OpenSim.Region.Environment.Scenes
332 private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null; 335 private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null;
333 private ParcelPrimCountTainted handlerParcelPrimCountTainted = null; 336 private ParcelPrimCountTainted handlerParcelPrimCountTainted = null;
334 private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null; 337 private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null;
338 private ScriptTimerEvent handlerScriptTimerEvent = null;
335 339
336 public void TriggerOnScriptChangedEvent(uint localID, uint change) 340 public void TriggerOnScriptChangedEvent(uint localID, uint change)
337 { 341 {
@@ -755,5 +759,16 @@ namespace OpenSim.Region.Environment.Scenes
755 759
756 } 760 }
757 } 761 }
762 // this lets us keep track of nasty script events like timer, etc.
763 public void TriggerTimerEvent(uint objLocalID, double Interval)
764 {
765 handlerScriptTimerEvent = OnScriptTimerEvent;
766 if (handlerScriptTimerEvent != null)
767 {
768 handlerScriptTimerEvent(objLocalID, Interval);
769
770 }
771
772 }
758 } 773 }
759} 774}
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 84de71f..d6e905b 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -846,6 +846,37 @@ namespace OpenSim.Region.Environment.Scenes
846 return result; 846 return result;
847 } 847 }
848 848
849 public Dictionary<uint, float> GetTopScripts()
850 {
851 Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
852
853 List<EntityBase> EntityList = GetEntities();
854 int limit = 0;
855 foreach (EntityBase ent in EntityList)
856 {
857 if (ent is SceneObjectGroup)
858 {
859 SceneObjectGroup grp = (SceneObjectGroup)ent;
860 if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0)
861 {
862 if (grp.scriptScore >= 0.01)
863 {
864 topScripts.Add(grp.LocalId, grp.scriptScore);
865 limit++;
866 if (limit >= 100)
867 {
868 break;
869 }
870
871 }
872 grp.scriptScore = 0;
873 }
874 }
875 }
876
877 return topScripts;
878 }
879
849 #endregion 880 #endregion
850 881
851 #region Other Methods 882 #region Other Methods
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 25b3d16..cd4be99 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Region.Environment.Scenes
90 /// since the group's last persistent backup 90 /// since the group's last persistent backup
91 /// </summary> 91 /// </summary>
92 public bool HasGroupChanged = false; 92 public bool HasGroupChanged = false;
93 public float scriptScore = 0f;
93 94
94 95
95 96
@@ -959,6 +960,10 @@ namespace OpenSim.Region.Environment.Scenes
959 960
960 public void AddScriptLPS(int count) 961 public void AddScriptLPS(int count)
961 { 962 {
963 if (scriptScore + count >= float.MaxValue - count)
964 scriptScore = 0;
965
966 scriptScore += (float)count;
962 InnerScene d = m_scene.m_innerScene; 967 InnerScene d = m_scene.m_innerScene;
963 d.AddToScriptLPS(count); 968 d.AddToScriptLPS(count);
964 } 969 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index b724bda..c6b3059 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2752,6 +2752,14 @@ namespace OpenSim.Region.Environment.Scenes
2752 PhysActor.OnCollisionUpdate -= PhysicsCollision; 2752 PhysActor.OnCollisionUpdate -= PhysicsCollision;
2753 } 2753 }
2754 } 2754 }
2755 if ((GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0)
2756 {
2757 m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
2758 }
2759 else
2760 {
2761 m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
2762 }
2755 2763
2756 LocalFlags=(LLObject.ObjectFlags)objectflagupdate; 2764 LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
2757 2765
@@ -2812,6 +2820,30 @@ namespace OpenSim.Region.Environment.Scenes
2812 GetProperties(client); 2820 GetProperties(client);
2813 m_updateFlag = 2; 2821 m_updateFlag = 2;
2814 } 2822 }
2823 private void handleTimerAccounting(uint localID, double interval)
2824 {
2825 if (localID == LocalId)
2826 {
2827
2828 float sec = (float)interval;
2829 if (m_parentGroup != null)
2830 {
2831 if (sec == 0)
2832 {
2833 if (m_parentGroup.scriptScore + 0.001f >= float.MaxValue - 0.001)
2834 m_parentGroup.scriptScore = 0;
2835
2836 m_parentGroup.scriptScore += 0.001f;
2837 return;
2838 }
2839
2840 if (m_parentGroup.scriptScore + (0.001f / sec) >= float.MaxValue - (0.001f / sec))
2841 m_parentGroup.scriptScore = 0;
2842 m_parentGroup.scriptScore += (0.001f / sec);
2843 }
2844
2845 }
2846 }
2815 2847
2816 } 2848 }
2817} 2849}
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 3fa65f5..fbfb400 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -474,7 +474,7 @@ namespace OpenSim.Region.ScriptEngine.Common
474 474
475 public void llSensor(string name, string id, int type, double range, double arc) 475 public void llSensor(string name, string id, int type, double range, double arc)
476 { 476 {
477 m_host.AddScriptLPS(1); 477 m_host.AddScriptLPS(300);
478 LLUUID keyID = LLUUID.Zero; 478 LLUUID keyID = LLUUID.Zero;
479 LLUUID.TryParse(id, out keyID); 479 LLUUID.TryParse(id, out keyID);
480 480
@@ -1818,7 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1818 1818
1819 public void llSleep(double sec) 1819 public void llSleep(double sec)
1820 { 1820 {
1821 m_host.AddScriptLPS(1); 1821 m_host.AddScriptLPS((int)(sec * 100));
1822 Thread.Sleep((int)(sec * 1000)); 1822 Thread.Sleep((int)(sec * 1000));
1823 } 1823 }
1824 1824
@@ -2582,7 +2582,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2582 2582
2583 public void llResetScript() 2583 public void llResetScript()
2584 { 2584 {
2585 m_host.AddScriptLPS(1); 2585 m_host.AddScriptLPS(800);
2586 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); 2586 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
2587 } 2587 }
2588 2588
@@ -4279,7 +4279,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4279 ScriptManager sm; 4279 ScriptManager sm;
4280 IScript script = null; 4280 IScript script = null;
4281 4281
4282 m_host.AddScriptLPS(1); 4282 m_host.AddScriptLPS(8000);
4283 4283
4284 // These functions are supposed to be robust, 4284 // These functions are supposed to be robust,
4285 // so get the state one step at a time. 4285 // so get the state one step at a time.
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
index 13c9d25..82bd3ac 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
@@ -316,6 +316,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
316 m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, 316 m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
317 new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) }); 317 new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) });
318 } 318 }
319 m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ts.interval);
319 } 320 }
320 } 321 }
321 } 322 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
index 6f88e11..f6de3c6 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
126 // Add it to queue 126 // Add it to queue
127 m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, 127 m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
128 null); 128 null);
129 m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ((double)ts.interval / 10000000));
129 // set next interval 130 // set next interval
130 131
131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 132 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);