diff options
author | Adam Frisby | 2007-12-04 08:18:09 +0000 |
---|---|---|
committer | Adam Frisby | 2007-12-04 08:18:09 +0000 |
commit | be7ae3dd3ecddc46390f40c0315ff84703c32e7a (patch) | |
tree | 30d4a2d345a71d4de360c79ba933c9a1c3b43feb | |
parent | * Fixed compile issue. (diff) | |
download | opensim-SC-be7ae3dd3ecddc46390f40c0315ff84703c32e7a.zip opensim-SC-be7ae3dd3ecddc46390f40c0315ff84703c32e7a.tar.gz opensim-SC-be7ae3dd3ecddc46390f40c0315ff84703c32e7a.tar.bz2 opensim-SC-be7ae3dd3ecddc46390f40c0315ff84703c32e7a.tar.xz |
* Removed 12 compiler warnings.
Diffstat (limited to '')
11 files changed, 5 insertions, 14 deletions
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 4c33bd8..e7441b8 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -178,7 +178,6 @@ namespace OpenSim.Framework.UserManagement | |||
178 | { | 178 | { |
179 | m_loginMutex.ReleaseMutex(); | 179 | m_loginMutex.ReleaseMutex(); |
180 | } | 180 | } |
181 | return null; | ||
182 | } | 181 | } |
183 | 182 | ||
184 | /// <summary> | 183 | /// <summary> |
diff --git a/OpenSim/Framework/Console/LogBase.cs b/OpenSim/Framework/Console/LogBase.cs index ec3c5bc..6c97768 100644 --- a/OpenSim/Framework/Console/LogBase.cs +++ b/OpenSim/Framework/Console/LogBase.cs | |||
@@ -244,7 +244,7 @@ namespace OpenSim.Framework.Console | |||
244 | Log.Flush(); | 244 | Log.Flush(); |
245 | } | 245 | } |
246 | 246 | ||
247 | catch (FormatException FE) | 247 | catch (FormatException) |
248 | { | 248 | { |
249 | System.Console.WriteLine(args); | 249 | System.Console.WriteLine(args); |
250 | } | 250 | } |
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs index 13f8350..ef4b82d 100644 --- a/OpenSim/Grid/UserServer/UserLoginService.cs +++ b/OpenSim/Grid/UserServer/UserLoginService.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Grid.UserServer | |||
118 | XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams); | 118 | XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams); |
119 | XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000); | 119 | XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000); |
120 | } | 120 | } |
121 | catch (Exception e) | 121 | catch (Exception) |
122 | { | 122 | { |
123 | tryDefault = true; | 123 | tryDefault = true; |
124 | } | 124 | } |
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 8f377c1..b0586a3 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.ClientStack | |||
125 | 125 | ||
126 | return; | 126 | return; |
127 | } | 127 | } |
128 | catch (System.ObjectDisposedException od) | 128 | catch (System.ObjectDisposedException) |
129 | { | 129 | { |
130 | return; | 130 | return; |
131 | } | 131 | } |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index 16e5d93..f4e858b 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | |||
@@ -645,8 +645,6 @@ namespace OpenSim.Region.Communications.OGS1 | |||
645 | MainLog.Instance.Debug(e.ToString()); | 645 | MainLog.Instance.Debug(e.ToString()); |
646 | return false; | 646 | return false; |
647 | } | 647 | } |
648 | |||
649 | return true; | ||
650 | } | 648 | } |
651 | /// <summary> | 649 | /// <summary> |
652 | /// | 650 | /// |
@@ -857,7 +855,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
857 | { | 855 | { |
858 | return m_localBackend.IncomingChildAgent(regionHandle, agentData); | 856 | return m_localBackend.IncomingChildAgent(regionHandle, agentData); |
859 | } | 857 | } |
860 | catch (RemotingException e) | 858 | catch (RemotingException) |
861 | { | 859 | { |
862 | //MainLog.Instance.Error("Remoting Error: Unable to connect to adjacent region.\n" + e.ToString()); | 860 | //MainLog.Instance.Error("Remoting Error: Unable to connect to adjacent region.\n" + e.ToString()); |
863 | return false; | 861 | return false; |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs index 9e1206b..b841154 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | |||
@@ -165,7 +165,6 @@ namespace OpenSim.Region.Communications.OGS1 | |||
165 | public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) | 165 | public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) |
166 | { | 166 | { |
167 | throw new Exception("The method or operation is not implemented."); | 167 | throw new Exception("The method or operation is not implemented."); |
168 | return LLUUID.Zero; | ||
169 | } | 168 | } |
170 | } | 169 | } |
171 | } \ No newline at end of file | 170 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index bdcd840..cceaa14 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -292,7 +292,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
292 | public EntityIntersection GetClosestIntersectingPrim(Ray hray) | 292 | public EntityIntersection GetClosestIntersectingPrim(Ray hray) |
293 | { | 293 | { |
294 | // Primitive Ray Tracing | 294 | // Primitive Ray Tracing |
295 | bool gothit = false; | ||
296 | float closestDistance = 280f; | 295 | float closestDistance = 280f; |
297 | EntityIntersection returnResult = new EntityIntersection(); | 296 | EntityIntersection returnResult = new EntityIntersection(); |
298 | foreach (EntityBase ent in Entities.Values) | 297 | foreach (EntityBase ent in Entities.Values) |
@@ -305,7 +304,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
305 | { | 304 | { |
306 | if (result.distance < closestDistance) | 305 | if (result.distance < closestDistance) |
307 | { | 306 | { |
308 | gothit = true; | ||
309 | closestDistance = result.distance; | 307 | closestDistance = result.distance; |
310 | returnResult = result; | 308 | returnResult = result; |
311 | } | 309 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 8fc04c4..e671038 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1068,7 +1068,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1068 | { | 1068 | { |
1069 | avatar.Close(); | 1069 | avatar.Close(); |
1070 | } | 1070 | } |
1071 | catch (System.NullReferenceException NE) | 1071 | catch (System.NullReferenceException) |
1072 | { | 1072 | { |
1073 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1073 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. |
1074 | 1074 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 99dafac..543a468 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -956,7 +956,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
956 | 956 | ||
957 | public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) | 957 | public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) |
958 | { | 958 | { |
959 | bool hasPrim = false; | ||
960 | bool usePhysics = false; | 959 | bool usePhysics = false; |
961 | bool IsTemporary = false; | 960 | bool IsTemporary = false; |
962 | bool IsPhantom = false; | 961 | bool IsPhantom = false; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 145e15a..abfa250 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | private uint m_requestedSitTargetID = 0; | 54 | private uint m_requestedSitTargetID = 0; |
55 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 55 | private LLVector3 m_requestedSitOffset = new LLVector3(); |
56 | private float m_sitAvatarHeight = 2.0f; | 56 | private float m_sitAvatarHeight = 2.0f; |
57 | private bool m_oldColliding = true; | ||
58 | 57 | ||
59 | private bool m_isTyping = false; | 58 | private bool m_isTyping = false; |
60 | private bool m_setAlwaysRun = false; | 59 | private bool m_setAlwaysRun = false; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index aa35c4c..e72f8f5 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -222,7 +222,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
222 | LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); | 222 | LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); |
223 | LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); | 223 | LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); |
224 | LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); | 224 | LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); |
225 | LSL_Types.Quaternion a = new LSL_Types.Quaternion(); | ||
226 | //This multiplication doesnt compile, yet. a = a1 * a2 * a3; | 225 | //This multiplication doesnt compile, yet. a = a1 * a2 * a3; |
227 | LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz, | 226 | LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz, |
228 | aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw, | 227 | aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw, |