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authorDiva Canto2012-03-22 12:57:12 -0700
committerDiva Canto2012-03-22 12:57:12 -0700
commit6146e7ef258b10888ad7464b72b75cca701e02c9 (patch)
tree6603496c5758359b808f8719a641977660aca0fb
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/ILandObject.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs41
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs17
-rwxr-xr-xbin/OpenSim.ini.example8
-rw-r--r--bin/OpenSimDefaults.ini7
6 files changed, 103 insertions, 6 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index dd73b3f..33aad9b 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Framework
63 bool ContainsPoint(int x, int y); 63 bool ContainsPoint(int x, int y);
64 64
65 ILandObject Copy(); 65 ILandObject Copy();
66 ILandObject MemberwiseCopy();
66 67
67 void SendLandUpdateToAvatarsOverMe(); 68 void SendLandUpdateToAvatarsOverMe();
68 69
@@ -70,6 +71,7 @@ namespace OpenSim.Framework
70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 71 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
71 bool IsEitherBannedOrRestricted(UUID avatar); 72 bool IsEitherBannedOrRestricted(UUID avatar);
72 bool IsBannedFromLand(UUID avatar); 73 bool IsBannedFromLand(UUID avatar);
74 bool IsAllowedInLand(UUID avatar);
73 bool IsRestrictedFromLand(UUID avatar); 75 bool IsRestrictedFromLand(UUID avatar);
74 void SendLandUpdateToClient(IClientAPI remote_client); 76 void SendLandUpdateToClient(IClientAPI remote_client);
75 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); 77 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index cc42f7f..640a024 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -169,6 +169,11 @@ namespace OpenSim.Region.CoreModules.World.Land
169 return newLand; 169 return newLand;
170 } 170 }
171 171
172 public ILandObject MemberwiseCopy()
173 {
174 return (ILandObject)this.MemberwiseClone();
175 }
176
172 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 177 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
173 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 178 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
174 179
@@ -242,11 +247,13 @@ namespace OpenSim.Region.CoreModules.World.Land
242 m_lastSeqId = seq_id; 247 m_lastSeqId = seq_id;
243 } 248 }
244 249
250 ILandObject landToSend = this;
251 m_scene.Permissions.LandObjectForClient(remote_client.AgentId, (ILandObject)this, out landToSend);
245 remote_client.SendLandProperties(seq_id, 252 remote_client.SendLandProperties(seq_id,
246 snap_selection, request_result, this, 253 snap_selection, request_result, landToSend,
247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 254 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
248 GetParcelMaxPrimCount(), 255 GetParcelMaxPrimCount(),
249 GetSimulatorMaxPrimCount(), regionFlags); 256 GetSimulatorMaxPrimCount(), regionFlags);
250 } 257 }
251 258
252 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 259 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
@@ -475,6 +482,32 @@ namespace OpenSim.Region.CoreModules.World.Land
475 return false; 482 return false;
476 } 483 }
477 484
485 public bool IsAllowedInLand(UUID avatar)
486 {
487 ExpireAccessList();
488
489 if (m_scene.Permissions.IsAdministrator(avatar))
490 return true;
491
492 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
493 return true;
494
495 if (avatar == LandData.OwnerID)
496 return true;
497
498 if (LandData.ParcelAccessList.FindIndex(
499 delegate(LandAccessEntry e)
500 {
501 if (e.AgentID == avatar && e.Flags == AccessList.Access)
502 return true;
503 return false;
504 }) != -1)
505 {
506 return true;
507 }
508 return false;
509 }
510
478 public void SendLandUpdateToClient(IClientAPI remote_client) 511 public void SendLandUpdateToClient(IClientAPI remote_client)
479 { 512 {
480 SendLandProperties(0, false, 0, remote_client); 513 SendLandProperties(0, false, 0, remote_client);
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 6018c39..f536a0f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -94,7 +94,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
94 private bool m_RegionOwnerIsGod = false; 94 private bool m_RegionOwnerIsGod = false;
95 private bool m_RegionManagerIsGod = false; 95 private bool m_RegionManagerIsGod = false;
96 private bool m_ParcelOwnerIsGod = false; 96 private bool m_ParcelOwnerIsGod = false;
97 97
98 private bool m_SimpleBuildPermissions = false;
99
98 /// <value> 100 /// <value>
99 /// The set of users that are allowed to create scripts. This is only active if permissions are not being 101 /// The set of users that are allowed to create scripts. This is only active if permissions are not being
100 /// bypassed. This overrides normal permissions. 102 /// bypassed. This overrides normal permissions.
@@ -139,7 +141,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
139 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 141 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
140 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); 142 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
141 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); 143 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
142 144
145 m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false);
146
143 m_allowedScriptCreators 147 m_allowedScriptCreators
144 = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); 148 = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
145 m_allowedScriptEditors 149 m_allowedScriptEditors
@@ -206,6 +210,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
206 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; 210 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
207 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; 211 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
208 212
213 if (m_SimpleBuildPermissions)
214 m_scene.Permissions.OnSendLandProperties += GenerateLandProperties;
215
209 m_scene.AddCommand("Users", this, "bypass permissions", 216 m_scene.AddCommand("Users", this, "bypass permissions",
210 "bypass permissions <true / false>", 217 "bypass permissions <true / false>",
211 "Bypass permission checks", 218 "Bypass permission checks",
@@ -824,6 +831,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
824 permission = true; 831 permission = true;
825 } 832 }
826 833
834 if (m_SimpleBuildPermissions &&
835 (parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsAllowedInLand(user))
836 permission = true;
837
827 return permission; 838 return permission;
828 } 839 }
829 840
@@ -1966,5 +1977,24 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1966 1977
1967 return false; 1978 return false;
1968 } 1979 }
1980
1981 private void GenerateLandProperties(UUID userID, ILandObject realLand, out ILandObject landToSend)
1982 {
1983 landToSend = realLand;
1984 if (m_bypassPermissions) return;
1985
1986 if (m_SimpleBuildPermissions &&
1987 !m_scene.Permissions.IsAdministrator(userID) &&
1988 !realLand.LandData.OwnerID.Equals(userID) &&
1989 ((realLand.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && realLand.IsAllowedInLand(userID)))
1990 {
1991 ILandObject clone = realLand.MemberwiseCopy();
1992 LandData ldata = realLand.LandData.Copy();
1993 clone.LandData = ldata;
1994 clone.LandData.Flags |= (uint)(ParcelFlags.AllowAPrimitiveEntry | ParcelFlags.AllowFly | ParcelFlags.AllowOtherScripts | ParcelFlags.CreateObjects);
1995 landToSend = clone;
1996 }
1997 }
1998
1969 } 1999 }
1970} 2000}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index e1fedf4..a4605c4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Region.Framework.Scenes
90 public delegate bool TeleportHandler(UUID userID, Scene scene); 90 public delegate bool TeleportHandler(UUID userID, Scene scene);
91 public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face); 91 public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face);
92 public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face); 92 public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face);
93 public delegate void SendLandPropertiesHandler(UUID userID, ILandObject realLand, out ILandObject landToSend);
93 #endregion 94 #endregion
94 95
95 public class ScenePermissions 96 public class ScenePermissions
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
157 public event TeleportHandler OnTeleport; 158 public event TeleportHandler OnTeleport;
158 public event ControlPrimMediaHandler OnControlPrimMedia; 159 public event ControlPrimMediaHandler OnControlPrimMedia;
159 public event InteractWithPrimMediaHandler OnInteractWithPrimMedia; 160 public event InteractWithPrimMediaHandler OnInteractWithPrimMedia;
161 public event SendLandPropertiesHandler OnSendLandProperties;
160 #endregion 162 #endregion
161 163
162 #region Object Permission Checks 164 #region Object Permission Checks
@@ -1098,5 +1100,20 @@ namespace OpenSim.Region.Framework.Scenes
1098 } 1100 }
1099 return true; 1101 return true;
1100 } 1102 }
1103
1104 public void LandObjectForClient(UUID userID, ILandObject realLand, out ILandObject landToSend)
1105 {
1106 landToSend = realLand;
1107 SendLandPropertiesHandler handler = OnSendLandProperties;
1108 if (handler != null)
1109 {
1110 Delegate[] list = handler.GetInvocationList();
1111 foreach (SendLandPropertiesHandler h in list)
1112 {
1113 h(userID, realLand, out landToSend);
1114 }
1115 }
1116 }
1117
1101 } 1118 }
1102} 1119}
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2c85f9d..01dc1d6 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -194,6 +194,14 @@
194 ; region_manager_is_god = false 194 ; region_manager_is_god = false
195 ; parcel_owner_is_god = true 195 ; parcel_owner_is_god = true
196 196
197 ;; More control over permissions
198 ;; This is definitely not SL!
199 ; Provides a simple control for land owners to give build rights to specific avatars
200 ; in publicly accessible parcels that disallow object creation in general.
201 ; Owners specific avatars by adding them to the Access List of the parcel
202 ; without having to use the Groups feature
203 ; simple_build_permissions = false
204
197 ;; Default script engine to use. Currently, we only have XEngine 205 ;; Default script engine to use. Currently, we only have XEngine
198 ; DefaultScriptEngine = "XEngine" 206 ; DefaultScriptEngine = "XEngine"
199 207
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index fd31131..1a0d801 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -260,6 +260,13 @@
260 ; Default value is all 260 ; Default value is all
261 ; allowed_script_editors = all 261 ; allowed_script_editors = all
262 262
263 ; Provides a simple control for land owners to give build rights to
264 ; publicly accessible parcels that disallow object creation in general.
265 ; Owners specific avatars by adding them to the Access List of the parcel
266 ; without having to use the Groups feature
267 ; Disabled by default
268 ; simple_build_permissions = False
269
263 ; ## 270 ; ##
264 ; ## SCRIPT ENGINE 271 ; ## SCRIPT ENGINE
265 ; ## 272 ; ##